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A jam submission

Camp Panic! MRView game page

A Mixed Reality Experience
Submitted by IanLindsey — 5 hours, 47 minutes before the deadline
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Camp Panic! MR's itch.io page

Results

CriteriaRankScore*Raw Score
​​Enjoyment - ​How fun is the game overall?#14.1254.125
Sound Design - Was that bump in the night the perfect SFX?#14.2504.250
Use of Theme - Was the theme incorporated well?#14.5004.500
Overall#14.1254.125
Summer Spirit - Does it capture the spirit of Summer?#24.0004.000
Aesthetics - Does the game look great?#43.7503.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Okay, this was CLASS. The dry humor with the robot wrecking the space. I put my fire on my bed just for the laughs. The environment description was super clean, the lighting work was incredible (very smart to have the player place the light manually), and overall, it's just a good time and a great demonstration for the fun MR can bring that's not possible in a full VR game. 

Great stuff. Definitely worth a full release.

Developer (2 edits)

Thanks Mike - glad you enjoyed it 👍

I know Mixed Reality is a hard sell, especially as it doesn’t screenshot very well, there aren’t many genuinely fun MR games out there and it’s really awkward for content creators like yourself to capture and use in their streams - but hey, I still thought it would be fun to go with it anyway. I must be crazy!

I think there’s something very unique and personal about MR and I like the fact the game would be subtly different for everyone depending on their room setup. But that’s what also makes it technically challenging too. 

Not sure I’ll fully release this particular Jam entry, but I will progress the framework for my game Panic Room and add more experiences given the feedback. 

Thanks for the live streams of the games and the feedback! Much appreciated 👍

HostSubmitted(+1)

I've been a bit standoffish when it comes to building AR games. I don't know what it is, but I just haven't found myself drawn to them yet... until I played your game. It really can bring out so many fun new aspects to XR that VR can't capture.

Your intro and scene setup/tutorial are smooth and straightforward. Zero confusion outside of getting my room properly setup with a good enough scan, but I don't think there is any avoiding those technical difficulties anymore than you have with this game.

Your environment breaking with the Mixed Reality walls looks clean and your humor with it all breaking apart works! The robot floating around remains in focus, but is also not overly intrusive, which is great!

Having the lights turn off and then having a headlamp turn on to spiders everywhere is probably my favorite highlight of the experience. The entire game keeps bringing you further into the experience and this finale really submerges you into the deep end.

Some notes (really nitpicking because everything was great)
- Mosquitos could have used some animations just to give them a little more life
- I was able to smack the robot, but I didn't notice much interaction with him outside of physically moving him a bit.

You're a master craftsman Ian! I really appreciate you joining this jam and giving us this submission. It helps inspire me and others to what can be done in the XR space. Cheers! Hope to see you for the Halloween Jam!  

Developer

Thanks Mr. Shrimp, much appreciate the feedback. I really enjoyed making this and I’ve enjoying doing a Jam again (although it can be intense!)  

Going mixed reality was a bit of a gamble to be honest, it never screenshots well and it does put people off. I know a lot of MR experiences never feel real and it’s all still a ‘bit of a novelty’. However, I think that’s mainly because MR is usually a last minute bolt-on to most games and due to the limitations, the virtual objects never look real enough to be convincing so breaks the whole experience. 

Underneath all that I do feel that the MR tech is capable of so much more than we’ve seen so far and it can be pushed further… and I hoped to demonstrate that with Camp Panic 


Like others on the Jam time was tight, I only had about.4 days free to put it together (hence the non-animating mosquitos, crappy camp fire etc) but I did use my MR base framework I’ve been building for a while and built the content on top.

Looks like everyone wants the smack the robot - lol! I didn’t even think of that, so I’ll probably make an update with that in, just for a laugh. I did like how that whole robot character worked out in MR, so he’ll probably make an appearance in something in the future. 

Thanks for hosting the Jam and getting the whole VR crew onboard - it’s been ages since there’s been a proper VR jam! Hope to see you for the Halloween Jam, but time is going to be tight (again!). 

Submitted(+1)

That was great. I really liked how you had the player move the light around on the  ceiling. I will definitely be playing around with that in my AR projects. The delivery system was functional and funny had me laughing a few times. The UI was so clear and readable even from a distance. The phone and bugs were great too. Cheers!

Developer (1 edit) (+1)

Thanks for the feedback - glad you enjoyed it and it made you laugh (sometimes it's hard to pitch comedy in a game isn't it?).

As for the light placement, yeah, it's a little trick I came up with to try and match the AR objects with the real world passthrough. Given the current system with Meta, you can't get any colour or lighting data from the room, so it's hard to make things look real and fit right in the environment. So having the player place the main light source seemed the best option and tends to work pretty well.

Also, if you press the menu button during the game, you can access a 'realism' menu where you can alter the sliders to try and match your room as closely as possible. It's quite cool to press this when it all kicks off near the end, as it'll pause the game and you can see everything freeze in your room.

Submitted(+1)

Thank you for knowledge. Also I will go back and check out the realism menu. 

Submitted

Hello Ian, When I try to your game When I click on the game, the meta guardian appears first. I scan the room, but the game doesn't open. Then the passthrough screen appears again. I click again, the room scan appears again, and I click not now, but it still won't open :/ 

Developer

Sorry it’s not working for you, it all hangs on having a decent room scan for mixed reality (I assume you’re on a Quest 3). 

Here’s another way you can set it up - set up a room scan using the meta menus, here’s a video on how to do that:

https://youtube.com/shorts/O9gGMHCEpWo?feature=share

Once you have a room scan, select the ‘use current scan’ option when it appears in the game. 

Let me know how it goes 👍

Submitted(+1)

Solved it! The update came 10 days ago, but I didn't do it because I was on vacation. The game opened after I updated. The flies are so annoying. Could you make a DLC where we can beat the robot too? And I think I looked really weird from the outside when I tried to get into the tent :D :D 

Developer(+1)

Glad it's working for you. Yeah, the Meta OS updates have caused all sorts of issues lately, I think they messed a few things up to be honest!

I'm really tempted to add an update where you can grief the robot, I mean, nearly everyone has asked for it. I was making a puppet game a while back and no matter what I put in it, everyone just enjoyed smacking the puppets and seeing their reactions :)

Yeah, the funniest part of making this was when I got a few people to test it and at the end where it all kicked off, they would crawl into the tent. Viewing outside of VR watching them is hilarious, seeing them crawling around in fear - haha, great times! 

Submitted

Wow! What an awesome mixed reality experience and build-up to the finale. The simulator totally wrecked my walls and ceilings. I feel like I am totally ready for camping now! It simulates the "unhappy camper" theme extremely well by the end of the game. At least it didn't rain, or did I just not notice that because of the other complete chaos happening? I also appreciated how it began with that phone call from you. Well done!

Developer(+1)

Thanks Andy - glad you enjoyed it!

Funnily enough,  original idea I had did have rain involved and I was part way through implementing it - but I just couldn't get it to look good in the time so I ditched it in the end and then went for a completely different idea!

I really enjoyed your game too - that Raccoon is great!

Submitted

I mean you've perfected this style of gameplay it's a perfect sandbox to adapt to any situation. I also know that little robot from your other jam game, he was a great character and perfectly fits this type of game. I much prefer this to just the phone talking. Like Beard said, if you allow the player to beat the robot up a bit, it would be a great little thing you can have the player do while they are waiting for the next event to happen. I would also maybe add a button on the phone or something to have the player spawn in more of whatever item is needed for that particular event. The reason is sometimes the room scan is old or hasnt been updated or even more common a piece of furniture has been moved or blocked with new furniture and the scan isn't very great. I lost a few items into the floor or behind things I couldn't reach and there was no way to spawn any more. Like the tent boards would fall into a place I couldn't reach. If I could spawn them again or the ones that I haven't attached so that maybe they fall in a place I can reach them it would allow me to continue even if my playspace is a little fucked up.
What a banger though, of course it is! Its a PANIC game!

Developer (1 edit)

Hey, thanks Ameripon 👍

Yeah, given the time I had (about 4 days) I felt it would be best if I use my MR framework as a base and then build the experience on top of it. Which surprising still took a solid 3-4 days non-stop to add the new experience and get it all working right! (Looking back, I don’t know why I put myself through that on every Jam 😅). 

Yeah, the model of the camping robot is from a previous jam, but I had to reimplement it for MR, even the lip syncing code needed to be redone for Quest, so it ended up being a big chunk of work. But hey, felt like it worth it in the end, I also prefer that style of character in MR rather than the phone too, so I might reuse that at some point. Maybe release something next year with that style of character in it 👍

Shame about the room scan mismatch, I mean it’s best to rescan the room every time, but I know people aren’t going to do that. Good idea on the respawn of items. In MR you’re never sure where objects are going to spawn or end up - that’s one of the trickiest parts of MR! Plus, those tent panels are thin too, maybe adding a handle on the back or something would help too, but having a spawn button would definitely help  

I did think about adding robot reactions, I mean, the first thing people did was to swat the robot in the face when he appeared… but it was definitely a time thing, I just ran out of time to add that. However,  it’s definitely something I’d like to add.


Thanks for the feedback, super helpful 👍

Submitted (1 edit)

Another banger, Mr. Lindsey. Great humor in this one, had me LOLing. I need a refresher on your Blender modeling/texturing and Unity shadering process because by this time it's very well proven. I wanted to eat those beans! Amazing what you were able to accomplish in so little time. 👍👍

P.S. Only wished I could make that robot suffer a little!  🤣🤣

Developer(+1)

Thanks Mr. Beard 👍 Like yourself, I do like putting some humour into these Jam games - makes it more fun!

Yeah, I’ve been quietly refining and improving the Blender->Game pipeline over time and it’s quite speedy now, it also involves Substance Painter now too. I’m more than happy to help you out and take you through it. The main workload is in the Unity shaders to be honest. 

As for the time, yeah, I didn’t leave myself much (I really should’ve started earlier), but I basically throw all the time I had into it over 3-4 days. As you can probably tell, I used my existing MR framework and then added a bunch of new custom stuff on top. Even so, that was still a lot of work in the end - damn feature creep and all that! 😅

Submitted

Nuh-uh! Get those dog-sized bugs outta here. Splendid use of the theme, uncanny visuals, and SFX, this game definitely made me a unhappy camper!

P.S. I hope you can check out my game too.

Developer

Thanks Allen - glad you enjoyed it! I tested it on a few people and it was funny seeing them all freak out and watching them crawl into the tent in the end - lol. 

I did try your game but unfortunately it didn’t work for me - it seems others had the problem too. Shame as I would’ve liked to have played that!