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Ourojam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #667 | 4.125 | 4.125 |
| Narrative | #959 | 3.312 | 3.312 |
| Creativity | #2412 | 3.625 | 3.625 |
| Enjoyment | #3460 | 3.000 | 3.000 |
| Audio | #3735 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Wuhong and Ouroboros have been fighting for ages because Ouroboros eats all of Wukong's mulberry jam. Wukong punishes him by breaking him into pieces, and Ouroboros has to pull himself together to steal the jam again and complete the cycle.
(Optional) Please credit all assets you've used
Check the description for full credits.
(Optional) What would you like to be called if GMTK features your game?
Zcta and Kuren
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Comments
I only have one thing to say, Nomnomnomnom!
Sorry... :,) The game is really fun to play, nothing to complain about, it was perfect for me :)
I also have an Ouroboros-type game, if you could give me your opinion :D
https://itch.io/jam/gmtk-2025/rate/3767244
The thing that messed the most with me in understanding the mechanics was that after successfully eating the jam+tail, you can keep moving, and if you pass the move counter this causes you to lose instead of win. This happened to me in the first two levels, and it took me a bit to understand that this is likely a bug and not a game mechanic I misunderstood. :(
That being said, the artwork and story were charming ^_^ very much would want to hear more about the Wuhong/Ouroboros rivalry.
Thank you for the feedback :). Yep, thats a bug, we are sorry to hear that this bug causes you trouble, we´ll fix it asap.
Thank you for the kind words :).
Very cool page and game. When the dialogues showed up, they scared me haha . But I think it could use a bit more guidance about what to do in the game :)
Thanks for playing our game. You're absolutely right about your advice. We were missing something to help to understand the dynamics and objective of the game, with the limited time we had, we couldn't do it.
Cool artwork, fun game, i think it could use little bit more guidance at the start to help players get the idea of the mechanic. I could see the jam, just wasn't really clear at first why he wasn't eating it. After i figured it out it was decent fun.
Thanks for playing our game. You're right, the tutorial is a bit confusing, we could have included a visual cue explaining that the goal of the game is to eat your own tail with the jam. Something like: Head + Jam + Tail = Happy Dragon. Thank you for the suggestion.
The art style is great, and the puzzle mechanic was a nice twist on Snake.
Thanks!! We really appreciate it :).
Really good idea. I would have loved if the number of moves allowed per level had been a bit lower. The game is a bit too easy at the moment in my opinion.
Thanks for playing and the tip. We were discussing this issue in the team and we were afraid that it would be too frustrating to have few turns and not have much freedom of expression when solving the puzzle, but we have been too generous with the turns.
I really like the artwork in this game. It puts a clever twist on the classic Snake game, making it feel more like a puzzle. Great job!
Thanks!! We are glad to hear that :).
I really like the artwork in this game. It puts a clever twist on the classic Snake game, making it feel more like a puzzle. Great job!
The art and audio is truly great. Amazing work!
Thank you for the kind words, glad you like it :).
The art's great and the sounds made me laugh. Big fan of the puzzles being intuitive to know what the objective is without giving me a tutorial, and thought the levels were well thought out.
Thanks for playing! The levels were made out the last day and we had no time to think a lot, but we are glad to see you liked it.