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A jam submission

Synergy ForgeView game page

Forge powerful loops and exploit loopholes!
Submitted by dardasaba (@dardasaba6) — 7 hours, 17 minutes before the deadline
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Synergy Forge's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#1884.0234.023
Creativity#5244.1864.186
Audio#8643.5813.581
Enjoyment#15033.5353.535
Artwork#19083.6283.628

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You forge loops (rings), and find *loopholes* in the available synergies.

(Optional) Please credit all assets you've used
font: https://not-jam.itch.io/not-jam-font-pack
music: https://alkakrab.itch.io/
sfx: https://kenney.nl/

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

The game turned out really great! Puzzle games with such interesting themes always feel like hidden gems. Great job!

Developer(+1)

Thanks!

Submitted(+1)

i loved the narrative! and it was fun to work through the puzzles. different kind of puzzles to the puzzle games i'm used to, where you've got to absorb thematic information and use that to figure out how to combo. you don't know the rules of the game that has the combos, you've just got to work it out. i think that's neat. thanks!

Developer(+1)

Glad you enjoyed and thanks for the fun stream!

Submitted(+1)

Spent way too much time hovering the play button for its sound.

Got almost all rings (9) without hints, one that wasn’t intuitive to me was the bloodstone + reducing enemy damage one.

The concept of OP rings sort of reminded me of Noita tbh. Overall, great graphics, sounds, pretty much everything!

Developer

Thanks teapot! Yeah, everyone always get that one last, I really should've made the effect "bleeding enemies deal less damage" or something to make it more understandable...

Submitted(+1)

I love the premise of deliberately trying to make loopholes here, but i feel like the execution doesnt make full use of the premise. I would have liked to have been able to see the various synergies in some sort of enviroment and discover loopholes that way, rather than just intuiting it from text, since that distances the actual puzzles from the premise of "discovering loopholes".
Some of the loopholes didnt really feel like loopholes as well, but rather more like just powerful combos, and the combination of "poison on crit + status effects can crit + enemies get closer on crit" really should have been a valid loophole imho.
The art is really good though, i love the designs for the rings, the story itself is also a fun take on the loophole idea.

Developer

Thanks for the detailed review! Yeah, being able to "show rather than tell" about the results would've been cool but was outside the scope for this jam, and you're right about the loopholes part, I kinda struggled to find ideas after a while so some of them feel a bit forced... Also, about the last point, I initially wanted to have some loopholes only have 2 necessary components, with the third one being optional for bonus score, but didn't end up implementing that system... Thanks again for all the feedback!

Submitted(+1)

Super creative idea for a puzzle game!!! Great visuals and I love the text elements involved, they really help to build a wonderful narrative! Not sure how necessary the precision timing sections are, perhaps they need to be more challenging/varied, but even without them I feel this game could stand on its own as a puzzle game with some more discoverables implemented in the future! Overall an awesome job!!!

Developer

Thanks! And yeah I added the mini games to spice up the gameplay a bit but they're definitely too easy

Submitted(+1)

I love the art! It's super polished and has a great atmosphere, I also really enjoy the mini games. It feels so powerful to find a new loophole, I love that part!

Submitted(+1)

Amazing game! Great concept and story, the gameplay reminded me of Jacksmith a lot

Submitted(+1)

Felt really polished, i really liked the system of figuring out synergies, even though you don't apply them in combat, figuring them out is most of the fun of playing ARPGs for me anyway. I just felt like it sometimes the 3rd option just made it more powerful but did not contribute to the "loop" for example in one of the first ones, you had to choose "double your armour" but i thought since i get armour on hit and that is converted to hp im immortal anyways, so i might as well pick thorns so i can also kill everything faster, but that turned out to be a wrong answer.

Developer

Yeah you're right, I struggled to design some of those loopholes and a few became a bit "forced"... Glad you liked it anyways!

Viewing comments 28 to 21 of 28 · Next page · Last page