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A jam submission

Doppelgänger's DuetView project page

An adventure for the Appendix N Jam!
Submitted by blark — 5 minutes, 55 seconds before the deadline
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Doppelgänger's Duet's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: how well would the module have fit into the Appendix N?#74.6254.625
Writing: how clear and/or interesting is the writing?#74.4384.438
Layout: how easy is it to find all the presented information?#314.3124.312
Overall#354.2134.213
Playability: how easy would it be to run this module?#683.7503.750
Art: how well does the art support the other content?#973.9383.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

creepy!! Love the idea of being able to drop in the doppleganger and hint at it early on before the players actually encounter the dungeon. Absolutely hitting that horror pulp vibe, great work!

Developer

Thank you !

Submitted(+1)

The cover immediately drew me in; the split-body motif gracefully invokes the adventure's theme. I particularly like the idea of seeding the doppelgänger into the game before the players even find the dungeon—a great hook. The map is easily understandable, and the cohesive colour palette works very well.

Developer

aw, so kind of you, thanks!

Submitted(+1)

Beautifully written and fantastically ghastly. This is going in my "need to run" pile! 

Developer

so kind! thank you!

Submitted(+1)

Well done! The cover fits the pulp novel aesthetic perfectly, and the adventure itself is so creepy and atmospheric!

Developer(+1)

thank you!

Submitted(+1)

Applause.  The iconic cover is so on-brand and visually powerful.  The body-horror and creepiness has a resonance with old pulp magazine shock stories.  Also, you are doing a public service by providing game masters a modular "fleshed-out" doppelgänger solution for their campaigns.

Developer

thank you kindly!

Submitted(+1)

Very nice, I like the horror it evokes and the location is almost Clive Barker-esque. The involved 'hook' is clever and creepy. 

Developer

thank you!

Submitted (1 edit) (+1)

Holy shit! The word choice in one gets so creepy & vivid… I love it!

I also love the idea of this creep following you, and that this location can manifest itself, parasitically as you said, onto other locations or modules. Great design choice!

Developer(+1)

thanks for the kind words ! 

Submitted(+1)

Very clear and simple- I like the modularity of it, and how it can run longer than one adventure, following the party around until they bite the bullet.

Developer

so kind! thanks for reading :)

Submitted

Very clear and simple- I like the modularity of it, and how it can run longer than one adventure, following the party around until they bite the bullet.