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Doppelgänger's Duet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme: how well would the module have fit into the Appendix N? | #7 | 4.625 | 4.625 |
| Writing: how clear and/or interesting is the writing? | #7 | 4.438 | 4.438 |
| Layout: how easy is it to find all the presented information? | #31 | 4.312 | 4.312 |
| Overall | #35 | 4.213 | 4.213 |
| Playability: how easy would it be to run this module? | #68 | 3.750 | 3.750 |
| Art: how well does the art support the other content? | #97 | 3.938 | 3.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
creepy!! Love the idea of being able to drop in the doppleganger and hint at it early on before the players actually encounter the dungeon. Absolutely hitting that horror pulp vibe, great work!
Thank you !
The cover immediately drew me in; the split-body motif gracefully invokes the adventure's theme. I particularly like the idea of seeding the doppelgänger into the game before the players even find the dungeon—a great hook. The map is easily understandable, and the cohesive colour palette works very well.
aw, so kind of you, thanks!
Beautifully written and fantastically ghastly. This is going in my "need to run" pile!
so kind! thank you!
Well done! The cover fits the pulp novel aesthetic perfectly, and the adventure itself is so creepy and atmospheric!
thank you!
Applause. The iconic cover is so on-brand and visually powerful. The body-horror and creepiness has a resonance with old pulp magazine shock stories. Also, you are doing a public service by providing game masters a modular "fleshed-out" doppelgänger solution for their campaigns.
thank you kindly!
Very nice, I like the horror it evokes and the location is almost Clive Barker-esque. The involved 'hook' is clever and creepy.
thank you!
Holy shit! The word choice in one gets so creepy & vivid… I love it!
I also love the idea of this creep following you, and that this location can manifest itself, parasitically as you said, onto other locations or modules. Great design choice!
thanks for the kind words !
Very clear and simple- I like the modularity of it, and how it can run longer than one adventure, following the party around until they bite the bullet.
so kind! thanks for reading :)
Very clear and simple- I like the modularity of it, and how it can run longer than one adventure, following the party around until they bite the bullet.