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Loops, The Trading Card Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3874 | 3.278 | 3.278 |
| Artwork | #5281 | 2.667 | 2.667 |
| Audio | #5693 | 2.333 | 2.333 |
| Enjoyment | #6452 | 2.278 | 2.278 |
| Narrative | #6564 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You place cards into a loop that loops around every turn activating their effects
(Optional) Please credit all assets you've used
in description
(Optional) What would you like to be called if GMTK features your game?
Nootwin
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Comments
We both made looping card games 🙌 I will say it's a little intimidating to be explained the full rules on a single screen and then go straight into building a deck, having to read every card in the game. Perhaps the first game should have been played with a prebuilt deck to ease you in. The gameplay itself is a bit confusing but I think I started to understand it a little while I was playing. Great entry :)
Wish I could have given this game a fair shot since the premise sounded interesting, but for some reason the game only displays at quarter size of what it's supposed to be (using Google Chrome on a Mac) which causes the game to become unplayable on my end since the writing becomes too slow to read.
I found this to be fairly incomprehensible. This absolutely needed a tutorial (or at the very least, each info bullet point on its own screen with visuals).
Game terminology is fairly inconsistent and not self-explanatory: the Peacock card states "Gain 1 wind NRG if your opponent controls more cards than you" even though the wind NRG is called "air NRG" by the basic land (?) card. Also of note is "controls more cards than you": is this cards in hand? a card in the loop? in Magic at least, controlling a permanent is pretty well-defined, so the vagueness really hurt my comprehension of the game rules and deckbuilding.
Even when I said "screw it" and built a garbo deck of my own, I really had no idea what I was supposed to be doing, let alone the right ratio of lands to creatures (if a distinction like that is even important). Preset decks would have been really nice to have to learn by example.
It's like super auto pets but as cards. nice idea but a bit confusing some times.
Nice ideas for all the abilities of the cards :)
nice idea , but the UI may need a little work
Is there a way to tell who's stuff is who's? I think I killed my own land at one point
Hell, yeah, fellow Godot card game! The selection of cards having unique art is truly incredible for a game jam submission! Though I wish there was a quick preset for game reviewers to gradually introduce to cards as the number is truly overwhelming (again, good job there!). The combination of art & music made me nostalgic for some reason.
Too bad there're some bugs - the game crashed a few times: I definitely died once but I'd like to believe the other times I won 🤣 If the crashes are fixed, I'd like to give the game another try
I could definitely see myself playing this more in the future assuming updates come out that squash the bugs and polish the game some more.
Cool concept, simple but fun art style!
As someone who also made a ooping-card game, it was very fun to see a different take on the idea. Well done!
Fun game, out side of the crashing I didn't see any issues. Interesting idea with potential for sure. Good work!