"The Blind Hunt" won't start. Is this a bug? Or am I missing something?
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They are the pre configured "teams", I think You can set them up on the "follower" screen (the 2 swords icon). Once you hit a certain level, you can have one squad get beat up and get another squad while the first one heals (using only healing stuff on yourself). At least that's how I see it for now. Haven't played with it yet.
I truly enjoyed the game—it feels much more alive compared to others in the genre. I’ve spent over a day making money and improving my stats, something that doesn’t usually happen to me with other titles. I also really like the missions; they feel well-aligned with the world that’s been built.
I just have one question. In the mission The Secret Garden, I wasn’t entirely clear about the consequences of my final decision—whether I choose to expose everything I discovered there or not. What political effects would that have on the world?
One of the things I love about the game is how every choice seems to impact the stats related to corruption, control, or freedom. I tried looking for answers on the wiki but couldn’t find a clear explanation. So, what happens if you expose The Secret Garden? What are the consequences if I play as a ruthless slaver and mercenary?
From what I understand, the group aims to shift the city’s power dynamics—placing women in full control. In that case, perhaps it would be wiser to destroy them—haha.
I’m not sure if that questline is already closed, or if there are plans to expand it in future versions based on the decision made—perhaps with new events, dialogues, or unlockable missions. In any case, I’ll make a save just in case.
Once again, thank you for developing such a vibrant and personal game. It’s clear that you put a lot of effort and attention to detail into it.
Best regards,
Thank you! I'm very happy you're enjoying MoR.
Not exposing 'The Sisters Lesano' means there's a 1% chance of a reccuring event with four possible outcomes that affect Control (negative) and/or Corruption (+). In return, you're given a monthly delivery of Lesano elixirs.
Exposing them will terminate all chances of those events to execute, and give you a small standing boost with the Republic.
Note that Standing will become a much more valuable reward once I implement Faction missions (instead of donations) in future updates.
Wow, it's really great that you want to add even more depth to the game. I can't even imagine how many hours of work this must mean for you.
I'm sure I'm not the only one who appreciates every update and detail you add to the game.
Thank you so much for replying — that's exactly what I wanted to know so I could leave my playthrough as it is and see what happens, haha. If the game is already interesting, with what you mentioned about the faction missions, it’s going to be even better. Best wishes and much success — thank you for your work
I like the game however the endgame gets really grindy with all the slaves you need to capture. I got everything purchased (all investments, both buildings in Redhaven, the purchased mine and the lumber mill). It was a ton of grind to capture all the slave workers needed to work these places. Now I'm looking at the New World Order quest and seeing the 1800 soldier requirement and I want to tear my hair out. There needs to be a way to bulk purchase slaves if the numbers are going to be this high. Perhaps when you go to the town hall to purchase armies you can actually assign them to your factions rather than it just be an influence purchase.
It's a good design to have the limiting resource shift over time, whether it be money. skill, or NPC affection. However, once you get to the end game it's all about slave bodies and the grind is getting to be too repetitive.
Would it make sense (it would to me, but I kind of understand it might not be ideal) to have the background of the page to a "story" NPC in another colour? Now that I have the sawmill (might go for a farm soon) and need to send some guards over, I keep checking the wiki to see if a certain NPC (that will be gone forever) is a story NPC or just a random fish off the street.
First of all, just want to say I really love this game! I've spent more time playing it than any other game I've found on itch. One thing I've struggled with though is the balance of economy. I want to enjoy trying different methods of making money out - teaching, gambling, factory working ,etc, but the problem is that they are way out of balance when compared to hunting slaves. Capturing and selling slaves far outclasses any other method for making money. In a single day with a single batch of 6 captured slaves and you make more from just hunting and selling slaves than you can from 3 weeks of teaching! The slave hunting game play is balanced pretty well in terms of the pace of the game that it allows, but the other methods are way undertuned. Maybe an area for growth would be some sort of minigame loop around teaching that results in greater rewards when you're successful.
Factory.
1 factory brings up to 40,000 revenue.
Capturing slaves is the start of the game.
Other methods of earning garbage.
Taverns and prostitution bring money but little. Although thousands of 10 from them can be received per day.
But because of this, you have to spoil the characters. lower willpower or increase corruption.
By the way, it is strange that with high corruption, wives do not begin to change. And in general it is sad that the NPS do not start a relationship with each other.
Plant, university funny pennies. Plant for the sake of charisma and stealth only. Why the university is not clear at all. The title of + 400 coins from teaching is especially pleasing. It's just ridiculous.
Hello again! I just wanted to congratulate you on another great update to the game. I can’t believe how much time you dedicate to giving us such a vibrant world—literally, you can do anything here, and that’s super cool.
I also stopped by to ask you a slightly curious (and maybe a bit morbid) question about something I might be able to do in the game. I've noticed that the game gives you a warning if you feed your household NPCs too much food. I’ve never pushed that limit myself, but now I’m wondering: is there a visual change to the NPC’s appearance if they gain a lot of weight from being overfed for a long time, or is it only reflected in their stats? Any plans to officially add that tag to the game in the future, or is it just something mentioned for now?
Once again, thank you so much for all your effort and care. Believe me, it really shows when someone puts passion into things and pays attention to the details. Congratulations on such an amazing project!
At the present there are no "visual" changes to the NPCs (except some pregnancies). Not sure if there ever will be, since all images have to be rendered individually.
I have an NPC (Astrid actually) that need to be on 1 ration a day to not go very fat.
You might want to give the game "Kenshi" a look. I love the game, even though the graphics are a little bit old by now. But it's real time 3D and you can "shape" NPCs from very skinny (from passed out starving actually) to well fed to super buff and muscular. But no "fat" body types. I don't think there are mods for "overweight" NPCs, but given that Kenshi has a huge mod community, I wouldn't be overly surprised too. Actually, if you take the "sex" part aside, it's got a lot of common ground with Masters of Raana, depending on how you play it. Kenshi doesn't exactly have a story. It has stories and NPCs with their own stories but ultimately, it's a huge sandbox with no rules at all.
There is a Kenshi 2 in the works, but might be a few years... all the dev says is "It's ready when it's ready". The original took 10 years (plus 2 years of "ideas") to be finished, but it's a masterpiece.
Oh, really? Thank you so much for your response! The game is huge and vast, and at some point, resources become difficult or scarce to obtain depending on political events. That’s why I didn’t want to spend too much on that curiosity I had. XD Thanks a lot! I'll take a look at the game you mentioned. It's on Steam, right?
Kenshi is a great project. I played with pleasure and for quite a long time. Huge world (and beautiful! which is not often found in games. He has a special beauty. And variety!), Base construction, characters, freedom of action. Personally, I only missed quests. So I met a character from whom my sister was taken into slavery - it would seem that in one of the camps I should find her. And she's not...
In general, I love long games. I enjoyed playing games like CS3, Kenshi, Factorio. The last 2 even bought (CS3 expensive with a bunch of dlc).
This game attracted the same long gameplay (I hate sessions. Like to develop a character, create your own clan, etc.); a description of the lore and stories of the characters.
What the game lacks (in my opinion):
1. More critical/global events along the lines of Dengi or the Aria coup d'état.
2. More interactions with factions. At the moment it is just a money receiver. As well as their quantities.With different interests and promoting their interests.
3. Quests. The gradual increase is good.
4. There is not enough variation for the home. For example, buildings in the yard. There is no choice as such. In the house itself, too - a library or a bedroom. I don't build bedrooms, libraries are also not really needed - as a result, the entire 2nd floor is occupied by the owner with 1 room.
5. Classes for house members. At the moment, there are only 2 classes (globally). This is a factory (until the resources in the market run out) then prostitution. I would like the possibility of building my own hospitals, schools, factories, newspapers, etc. I don't like turning my house into a brothel of prostitutes. After running out of resources in the market, the number of house members usually decreases sharply.
6. Children are good. But I would like to continue their story. Career, interaction. Opportunities for children to create their homes and their development (not about deducting money). Someone became a bandit, someone a politician, someone organized his expedition, and someone decided to remove his father (player) and take his place.
7. Corruption should affect the likelihood of betrayal. If the wife gives birth to a child, then whose is he a mystery. As well as the lack of relations between the NPS.
I understand that this is an erotic game. But erotica is more smiling here. When I teach NPS medicine, they show a picture of a man in shorts or a girl in a yoga pose. Or the recruitment of the captured 4 men and show a girl in chains. I don't know who how, but I personally don't perceive the game as erotic. The author got something different. When one complements the other and everyone sees what suits him. Someone slaveholding and erotica; someone building their clan and developing it.
I'm more or less on the same page as you. A bit of naughtiness if nice, but the game has to work as a game.
My all time favourite is probably Rimworld. It's just fun that keeps on giving and if the game isn't enough, there are so many mods to add to it. But developing a character is probably my favourite aspect. I even like the sims for that same reason. Even in football games I just go the long way. I used to have xbox game pass (it's just ridiculously expensive now so I just gave up) and would play Fifa/EA games. I wouldn't buy them, but I would play them as they are part of the gamepass library. I would have the same team for a year or two, sometimes I would even skip the entire new version of the game so I could keep the same team. I often don't have too long to play, so one or 2 football matches sometimes are nice, as I have trouble only playing half an hour of Rimworld, MoR or some other "long" game.
In MoR I kind of ended up helping and collecting people. And after some time, I released everyone from slavery and kept them as paid servants. But the game needs more content. The Dengi Invasion is a disappointment. It's basically a long fight that you can't really win. Every time you put money into the republic, the Dengi seem to grow stronger. So you need a crap load of money. The fighting option is ridiculously hard. But there is nothing to do. There is no "quest", no path, no nothing. Needs a lot more content.
As for the rest of the game, more sandbox, more house management. A functioning economy (not just make the same guns and sell them at the same place). And the factions are just way too bland. I truly love MoR, but can't quite see myself playing 1000+ hours like I did Rimworld. But still in development, so let's see what the future brings. I hope it makes it to steam someday. Not a complaint, but to me, this is not a monthly subscription worthy game nor do I even have a patreon account, or want one.
Best way is to your home neighbourhood and while outside of the home, you will see that you can click the handcuff icon. You can "process" your slaves. When you do that at home (outside) you get a prompt to sell them directly to some buyer for a certain price or you can add them to your home. If you sell, they are gone forever. If you add them to you home, you can then put them to work, train or sell them to the slave markets. Later in the game, you can also send them to other places.
Hi again, a quick question: How can I get the girls to agree to participate in a threesome? I haven't seen that option in past versions. Is it tied to a particular start, a character trait? Corruption, Willpower, devotion to lesbians, or something like that? Some accept, others don't. And I don't know what the factor is that makes them accept or what I have to do to get them to accept.
This game really caught my eye, so much so that I had to write these comments.
He constructed a vast world where various religions and forces engaged in struggles, as well as numerical influences that could affect the entire system. It is evident that the author has put a lot of thought into this game.
What is commendable is that the game runs very smoothly. During the few days I experienced it, I didn't encounter any bugs that I couldn't stand, although the game is still being updated.
I hope this game can be developed more perfectly, especially in terms of details and interaction. Here are a few of my small suggestions:
1. I hopethe movements of NPCs between map scenes can be reflected. For example, LAIKA has gone to work at the grocery store and I can see her there.
2. Add more interactive events. Let the changes in NPC abilities become more concrete because of these interactive events. For example, LAIKA has gone to work at the grocery store. I can't interact with her at home, but I can interact with her at the grocery store. Grocery store work is risky, so it can trigger daily interactions or special interactions. It could be the interaction between me and Laika, or it could be the interaction between Laika and others. And when I click the interaction button (special interaction), we can choose whether to block it or not.
When I like an NPC very much, I naturally want to know where she is and hope to interact with her. One regrettable thing is that when I spent $10,000 to redeem EVELYN from ROO, she was almost crushed to death. And I had thought before that when I went to ROO or EVELYN and there was no particular option, it meant the devastation had not yet occurred......