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thanks! cute cat

Thank you for this asset!

I used it in my first indie game Teckel Adventure. Really helped during development.

Steam page: https://store.steampowered.com/app/4512740/Teckel_Adventure/

im having a bit of a problem with it: I am trying to use it in a game im making with pygame-ce, my code is: 

import pygame

pygame.init()

# Screen setup

WIDTH, HEIGHT = 800, 600

screen = pygame.display.set_mode((WIDTH, HEIGHT))

pygame.display.set_caption("Cat Cruise: The Quest for Catnip")

# Colors

SKY_BLUE = (135, 206, 250)

PLATFORM_COLOR = (139, 69, 19)

CATNIP_COLOR = (124, 252, 0)

# Clock

clock = pygame.time.Clock()

FPS = 60

# Load and scale sprite sheet frames

def load_frames(sheet, frame_width, frame_height, num_frames, scale_to):

    frames = []

    for i in range(num_frames):

        frame = sheet.subsurface(pygame.Rect(i * frame_width, 0, frame_width, frame_height))

        scaled = pygame.transform.scale(frame, scale_to)

        frames.append(scaled)

    return frames

sprite_sheet = pygame.image.load("RUN.png").convert_alpha()

cat_frames = load_frames(sprite_sheet, 32, 32, 8, (64, 64))

# Player setup

player_width, player_height = 64, 64

player_x, player_y = 100, HEIGHT - player_height - 100

player_vel_x = 0

player_vel_y = 0

player_speed = 5

jump_strength = 15

gravity = 0.8

on_ground = False

# Animation

frame_index = 0

frame_timer = 0

frame_speed = 5

moving_left = False

moving_right = False

# Platforms

platforms = [

    pygame.Rect(0, HEIGHT - 40, WIDTH, 40),

    pygame.Rect(200, 450, 150, 20),

    pygame.Rect(400, 350, 150, 20),

    pygame.Rect(600, 250, 150, 20),

]

# Catnip goal

catnip = pygame.Rect(700, 200, 30, 30)

# Game loop

running = True

while running:

    clock.tick(FPS)

    screen.fill(SKY_BLUE)

    # Events

    for event in pygame.event.get():

        if event.type == pygame.QUIT:

            running = False

    # Movement input

    keys = pygame.key.get_pressed()

    player_vel_x = 0

    moving_left = keys[pygame.K_LEFT]

    moving_right = keys[pygame.K_RIGHT]

    if moving_left:

        player_vel_x = -player_speed

    if moving_right:

        player_vel_x = player_speed

    if keys[pygame.K_SPACE] and on_ground:

        player_vel_y = -jump_strength

        on_ground = False

    # Apply gravity

    player_vel_y += gravity

    # Move player

    player_x += player_vel_x

    player_y += player_vel_y

    player_rect = pygame.Rect(player_x, player_y, player_width, player_height)

    # Collision detection

    on_ground = False

    for platform in platforms:

        if player_rect.colliderect(platform):

            if player_vel_y > 0:

                player_y = platform.top - player_height

                player_vel_y = 0

                on_ground = True

    # Win condition

    if player_rect.colliderect(catnip):

        print("YOU FOUND THE CATNIP! 🐱🌿")

        running = False

    # Animation update

    if moving_left or moving_right:

        frame_timer += 1

        if frame_timer >= frame_speed:

            frame_index = (frame_index + 1) % len(cat_frames)

            frame_timer = 0

    else:

        frame_index = 0  # Idle frame

    # Draw platforms

    for platform in platforms:

        pygame.draw.rect(screen, PLATFORM_COLOR, platform)

    # Draw catnip

    pygame.draw.rect(screen, CATNIP_COLOR, catnip)

    # Draw player sprite

    current_frame = cat_frames[frame_index]

    if moving_left:

        current_frame = pygame.transform.flip(current_frame, True, False)

    screen.blit(current_frame, (player_x, player_y))

    # Update display

    pygame.display.flip()

pygame.quit() and im using the RUN animation.

Hi Mattz! i add u in discord tell me if u are interested in make the enemies of my project game, Thanks for ur attention, HonestlyStudios

(+1)

This is fantastic! What is the resolution of the kitty so I can properly format my game?

(1 edit)

Thank you! Already bought it! Looking forward for another cuties :D

As one of my followers said: «there are thousands of dragons and knights... We need casual thigs too!»

(+1)

Really well-made animations, i just wish there was a small jump since the included jump is like a transition from the running animations so it looks kind of clunky when you jump while walking or idling

(+1)

I've added a new jump animation that should work well when you're walking or idling.

Thanks for the feedback and sorry for the delay in replying.

Whoa this is REALLY well done, the cat is super cute and the animation is expressive. Well done! Would love to see more animations or even a dog version!

So cute!

(+1)

Just out of curiosity... what is included in the full version?

(-1)

fantastic A+