Really well-made animations, i just wish there was a small jump since the included jump is like a transition from the running animations so it looks kind of clunky when you jump while walking or idling
Whoa this is REALLY well done, the cat is super cute and the animation is expressive. Well done! Would love to see more animations or even a dog version!
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thanks! cute cat
Thank you for this asset!
I used it in my first indie game Teckel Adventure. Really helped during development.
Steam page: https://store.steampowered.com/app/4512740/Teckel_Adventure/
im having a bit of a problem with it: I am trying to use it in a game im making with pygame-ce, my code is:
import pygame
pygame.init()
# Screen setup
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Cat Cruise: The Quest for Catnip")
# Colors
SKY_BLUE = (135, 206, 250)
PLATFORM_COLOR = (139, 69, 19)
CATNIP_COLOR = (124, 252, 0)
# Clock
clock = pygame.time.Clock()
FPS = 60
# Load and scale sprite sheet frames
def load_frames(sheet, frame_width, frame_height, num_frames, scale_to):
frames = []
for i in range(num_frames):
frame = sheet.subsurface(pygame.Rect(i * frame_width, 0, frame_width, frame_height))
scaled = pygame.transform.scale(frame, scale_to)
frames.append(scaled)
return frames
sprite_sheet = pygame.image.load("RUN.png").convert_alpha()
cat_frames = load_frames(sprite_sheet, 32, 32, 8, (64, 64))
# Player setup
player_width, player_height = 64, 64
player_x, player_y = 100, HEIGHT - player_height - 100
player_vel_x = 0
player_vel_y = 0
player_speed = 5
jump_strength = 15
gravity = 0.8
on_ground = False
# Animation
frame_index = 0
frame_timer = 0
frame_speed = 5
moving_left = False
moving_right = False
# Platforms
platforms = [
pygame.Rect(0, HEIGHT - 40, WIDTH, 40),
pygame.Rect(200, 450, 150, 20),
pygame.Rect(400, 350, 150, 20),
pygame.Rect(600, 250, 150, 20),
]
# Catnip goal
catnip = pygame.Rect(700, 200, 30, 30)
# Game loop
running = True
while running:
clock.tick(FPS)
screen.fill(SKY_BLUE)
# Events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Movement input
keys = pygame.key.get_pressed()
player_vel_x = 0
moving_left = keys[pygame.K_LEFT]
moving_right = keys[pygame.K_RIGHT]
if moving_left:
player_vel_x = -player_speed
if moving_right:
player_vel_x = player_speed
if keys[pygame.K_SPACE] and on_ground:
player_vel_y = -jump_strength
on_ground = False
# Apply gravity
player_vel_y += gravity
# Move player
player_x += player_vel_x
player_y += player_vel_y
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
# Collision detection
on_ground = False
for platform in platforms:
if player_rect.colliderect(platform):
if player_vel_y > 0:
player_y = platform.top - player_height
player_vel_y = 0
on_ground = True
# Win condition
if player_rect.colliderect(catnip):
print("YOU FOUND THE CATNIP! 🐱🌿")
running = False
# Animation update
if moving_left or moving_right:
frame_timer += 1
if frame_timer >= frame_speed:
frame_index = (frame_index + 1) % len(cat_frames)
frame_timer = 0
else:
frame_index = 0 # Idle frame
# Draw platforms
for platform in platforms:
pygame.draw.rect(screen, PLATFORM_COLOR, platform)
# Draw catnip
pygame.draw.rect(screen, CATNIP_COLOR, catnip)
# Draw player sprite
current_frame = cat_frames[frame_index]
if moving_left:
current_frame = pygame.transform.flip(current_frame, True, False)
screen.blit(current_frame, (player_x, player_y))
# Update display
pygame.display.flip()
pygame.quit() and im using the RUN animation.
Hi Mattz! i add u in discord tell me if u are interested in make the enemies of my project game, Thanks for ur attention, HonestlyStudios
This is fantastic! What is the resolution of the kitty so I can properly format my game?
Thank you! Already bought it! Looking forward for another cuties :D
As one of my followers said: «there are thousands of dragons and knights... We need casual thigs too!»
Really well-made animations, i just wish there was a small jump since the included jump is like a transition from the running animations so it looks kind of clunky when you jump while walking or idling
I've added a new jump animation that should work well when you're walking or idling.
Thanks for the feedback and sorry for the delay in replying.
Whoa this is REALLY well done, the cat is super cute and the animation is expressive. Well done! Would love to see more animations or even a dog version!
So cute!
Just out of curiosity... what is included in the full version?
fantastic A+