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A jam submission

A Killer PartyView game page

The party must go on. No matter what.
Submitted by XZO_00, agentsmith200, electrogoose — 46 minutes, 15 seconds before the deadline
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A Killer Party's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1143.8673.867
Overall#1643.6723.672
Audio#2023.6333.633
Visuals#2194.0334.033
Enjoyment#2403.7333.733
Gameplay#3023.4673.467
Innovation#4783.3003.300

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You have to make sure that nothing goes wrong in a party

What code and assets did you not make from scratch during the jam (if any)?
Asset List: https://elbolilloduro.itch.io/objects-interiorvillage-alpha
https://opengameart.org/content/abstract-noise-pack
https://opengameart.org/content/crate-3
https://opengameart.org/content/3d-dungeon-debris-gibs
https://assetstore.unity.com/packages/3d/props/megapoly-art-urban-props-217030
https://opengameart.org/content/free-trashes
https://www.dafont.com/beurk.font?l[]=10&l[]=1
https://opengameart.org/content/table-0
https://sketchfab.com/3d-models/psx-abandoned-house-22d74d8add7a4c89ab131d18c8e7975c
https://freesound.org/people/DeVern/sounds/346395/
https://freesound.org/people/CheatinSloth/sounds/770481/

How many people worked on the game?
3

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

Amazing visuals and a lot to do for a game jam! 

Also your 3D artist rocks ;)

Submitted(+1)

I really liked the CRT effects and PS1 style graphics for the characters. I spent a lot of the time anticipating what the twist/horror/jumpscare was going to be. I absolutely got lost in the house multiple times, and I started to wonder if the rooms themselves were changing! So great job setting up the horror environment and expectations.

It wasn't actually clear to me who Tim was from the intro, and for some reason I thought it was me. I think if there was a bit more buildup/clues to put together, I would've been drawn in even more.

DeveloperSubmitted

Thanks for the good feedback!! Glad you liked the visuals...

I will not spoil the story for you but let me tell you a clue... You can click on people and then talk to them.

That'll make it more clear

Submitted

Great attempt at a short horror flick with a twist, decent CRT effects (did it increase in intensity as the game went on or was that in my head?)

Ran into a funny bug during the after-party cutscene to the locked door, if you press W in the hallway you see your default capsule character walk in front of the camera lmao

Very enjoyable experience overall :D

DeveloperSubmitted(+1)

Thanks for notifying us with the bug

Submitted(+1)

Great game! It looks AMAZING!

Submitted(+1)

Omg i loved this game, just everything about it was peek. 10/10, I really need to learn how to make games with this sort of art style. Almost couldn't have done anything better, really well done (I said almost because it was like half scary and could have been more scary)

DeveloperSubmitted

Thanks for the feedback!

Submitted(+1)

Everything—the visuals, music, and storytelling—was beautifully put together, and I had so much fun playing!

I really love it!

DeveloperSubmitted

Thanks!!

Viewing comments 27 to 21 of 27 · Next page · Last page