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LockShift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #2 | 4.667 | 4.667 |
| Gameplay | #10 | 2.667 | 2.667 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #11 | 3.000 | 3.000 |
| Audio | #11 | 2.333 | 2.333 |
| Overall | #12 | 2.867 | 2.867 |
| Visuals | #18 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 30 minutes
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Comments
I like the idea, I think it could become an interesting puzzle game.
Thank you! I found the idea fun but was limited by the time frame and my own amateurish skills. Might have to return to this one so I can try making it a more fleshed out game demo.
Cool idea one small thing i want to point out is it would be better if music was seeamless between levels
Thanks! Yeah, the music was a last minute addition and I couldn't figure out how to get it seamless in the 1 minute I had left.
There is a thing called "Globals" in godot, i would recommend you to check that out if you havent already, it is often a bad principle to overuse it in large games but it is especially useful and easy for small jam games
I feel like there's a great underlying mechanic and concept here, I feel like it's better suited for some cerebral puzzles than a time-attack. But you did a great job of pulling it all together in the short time frame, well done!!
Thank you! I had a few ideas for how to make it more interesting. But I had to focus on getting a MVP out in the time frame with my limited skills. I'll have to return to this one to expand it into a proper demo later.