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Cultist Countdown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #10 | 3.857 | 3.857 |
| Creativity | #21 | 3.929 | 3.929 |
| Polish | #25 | 3.214 | 3.214 |
| Gameplay | #26 | 3.357 | 3.357 |
| Overall | #30 | 3.357 | 3.357 |
| Audio | #42 | 2.857 | 2.857 |
| Art | #43 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Difficult but very fun! I managed to beat easy and get 60% on normal
Pretty hard game but fun! QTEs were good, a little too hard for me to complete though. Would love some music in the future!
Thanks for the feedback! I plan to tweak the easy mode to be a bit more forgiving. Sound effect replacements and adding music are on my to-do list as well.
Pretty hard game but fun! QTEs were good, a little too hard for me to complete though. Would love some music in the future!
So much to focus on, good tough game! got to 80% a few times before I'd get overwhelmed.
Thanks for the feedback! I'm considering tweaking the easy mode. In your experience, which part felt overwhelming: dodging the bullet patterns or managing the QTE sequences?
I think it was processing the combinations while dodging. Just could get unlucky and fully surrounded. Maybe a dash could help?
I had trouble with the arrow inputs but not shore if it was the game or my keyboard.
It is a good game and a little addictive.
Nice game. I think it would be nice if the enemies didn’t have collisions. Got stuck keep getting stuck in a group of those guys.
Interesting concept!! Made me feel like I'm playing rhythm game but with extra kicks!!
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Would appreciate it if you could check out my game as well, it's my first jam!
I think it would be nice if you color code the arrow buttons :D
But overall a bit hard but i think thats normal for a bullethell-type game :D
Good idea about the colors! I'll add that to my post-jam update along with some other tweaks.
I turned on Touhou Night of Nights and got through hard difficulty. ;)
Very fun bullet hell. Expanding on the game where it's a cross between Magicka and Vampire Survivors where the QTEs charge the attacks would be neat.
Fun, but challenging. I was caught by bullet hell while I was entering QTE combinations.
Thank you for the feedback. The game now includes a difficulty selection.
Like the mix of mechanics! Nice gameplay :)
Pretty cool. The QTEs felt like casting spells.
I would really love to see the ancient evil summoned, but it is just too hard for me ... couldn't even survive half of the countdown :-)
Thank you for the feedback. Based on comments like yours, I've implemented a three-tier difficulty system.