Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1iLJMN-2GdrJuqPUIjAcx5qMooM3qOi9rbeDJvEof0Cc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Packet Loss places you in the digital cage of Tenant 103, a worker drone in a retro-futuristic dystopia. Your job is simple: extract data packets to meet the quota. But as the grid begins to glitch, the dark secrets of The W.O.R.L.D Estate start unveiling.
Part arcade reflex game, part psychological thriller, the game explores the cost of survival in a surveillance state. Will you keep your head down and erase the past to feed the System? Or will you risk "deletion" to listen to the ghosts in the machine?
Please explain how your game fits the theme.
Narratively, the concept is interpreted through the "W.O.R.L.D Estate," an omnipresent surveillance corporation that monitors every keystroke. The tagline "The W.O.R.L.D is watching" serves as a literal warning from the antagonist, transforming the jam theme into a diegetic threat.
Mechanically, the theme is weaponized through the Watcher’s Eye system. The abstract fear of being watched is converted into a tangible gameplay constraint: a digital eye that physically opens to scan the player's terminal. This forces the player to engage with the theme by frantically locking their screen to avoid detection, ensuring the sensation of being watched is not just a story element, but a constant, high-stakes pressure throughout the experience.
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
There is 15 days in this game. If you want the full narrative and impact I'd play though all 15 days.
Leave a comment
Log in with itch.io to leave a comment.