Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MonotopeView game page

One Place. One Color. One Escape. One Page.
Submitted by Angel Of Revelation (@revealingangel) — 4 hours, 53 minutes before the deadline
Add to collection

Play game

Monotope's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Very clever take on the theme to use only one thing in each "category". The background audio and monochrome art fit well with the slightly melancholy/dream-world feel of the game. For a point-and-click adventure/puzzle the single mouse input is plenty, and that scheme works well for this game. The voice over is a nice touch and kept the music from lulling me to sleep. One thing I was a bit confused on is whether the GDD that's referenced is an item in the game itself, was the description below the game, or was the posted GDD on the GDrive. I'm not the greatest at puzzles, so I may have completely overlooked something, but not being certain about how to engage with a central component of the game was a bit frustrating. Aside from that confusion, I did find the experience compelling. You definitely got the feeling of a puzzle game correct. Even with the uncertainty about the GDD, the clues that I did interact with left me wanting to finish solving the puzzle. Great starting point that could easily turn into escaping from a haunted mansion. Good Job!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QVSwWkutnHYbMeJUtZjuLUMAkAviXdqWEKaPbU2K_nM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes I have. It is also public on the front page.

Is your game set to public on itch.io so we can see it?
Yes It is.

Summarize your game!
Monotope can be translated to "One Place" from the prefix "Mono-" and the suffix "-tope." This maybe not a valid word, but something that should be considered since everything is on this page. Including the GDD that is meant to be a mechanic for the Player to find and search through.

Please explain how your game fits the theme.
Only One. Only One Dev. Only One Place. Only One Page. Only One Screen. Only One Theme. Only One Color. Only One Character. Only One. Only One.

Only One Escape.

Is there anything you'd like the judges to pay particular attention to?
So I think I have added every single hint and clue to the combination on the lock. There might be some spelling errors, but I think its fine. I hope things go well! If not, Thank you for judging, and I will see you at PGJ18! P.S. Couldn't get the HTML right on the page for the puzzle -_-

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Yo, this is a very interesting concept! I think you executed well on the atmosphere and art for this game. Well done! But of course, I have some other feedback about the puzzle design and also some general UX.

I’ll start from the spoiler-free one feedback first: It’s quite a nitpick to be honest, but when you rapid click the dialog, the voice will overlap. I think the voice for the previous dialog should be cancelled before the new one is played.

I also wish that the walking speed of the character can be faster lol. Maybe if you double click on the target location, the player speed can be doubled or something.

Now onto the feedback on the puzzle itself. I’ll try to talk in code to avoid spoiler, but just in case I’ll give a spoiler warning.

!!!!!!!!!!!!!! SPOILER ALERT! !!!!!!!!!!!!!!

There are three keys that the player needs to find. I think I found the hints for the first two keys accidentally, but it’s immediately obvious that it’s the correct answer. I found it by hovering on some elements as instructed by the bear. I personally think the experience is positive since I get the “surprised” and “aha” moment when I got it. BUT, I think the hint can be cheesed, for example by “inspecting the element”. I found the hint to one of the key by “inspecting” the sound related stuff without needing to know the piano and organ in the game (I still don’t know if the piano and organ are red herrings or not haha). I think a good way to fix this would be to “left” some information on the piano/organ. So knowing all the hints from the document wouldn’t tell the answer immediately without figuring out which one is the key.

Then, for the “right” key, I brute forced this lol, and I have no idea what’s the intended solution. The book on the right end seems like the correct direction, but I can’t find anything from there. Googling doesn’t help either.

That’s all from me. Let me know if the above feedback is confusing lol. Maybe we can talk further in the discord to avoid spoiler.

Developer (1 edit) (+1)

I appreciate the commentary. Don't worry, after the judging period, the game will be updated.
And the reason why you couldn't google it is because I got the Author Wrong.

But I am very appreciative for the feedback.

(Edit: Said After Game Jam, not After Judging Period)

!!!!!!!!!!!!!! SPOILER AHEAD !!!!!!!!!!!!!!!

It was supposed to be Michael Scott, Not Dillon Scott. The Time to be confidently wrong XD