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Frog for Size's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #16 | 3.154 | 3.154 |
| Art & Audio | #20 | 3.231 | 3.231 |
| Presentation | #24 | 3.000 | 3.000 |
| Overall | #27 | 2.862 | 2.862 |
| Use of prerequisite | #32 | 2.385 | 2.385 |
| Gameplay & Enjoyment | #32 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
No
Wasn't made with GameMaker
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Comments
Good game! Congrats on your entry, it was a really fun experiencie, the art and the music were fantastic and the theme of the jam was very well implemented
Thank you! Yeah, I will work on balancing the hp and enemy damage a bit more. Ty for playing!
This was a fun game I like getting upgrades after each wave and the balance of keeping your size at the right level to be effective but not too large to dodge incoming attacks.
I did notice that when I was attacking the tongue would have various ranges, sometimes it would should out very far and other times it would not. I am not sure if I was not understanding a mechanic or if this was just a bug.
Thanks for your comment. You're right. The tongue is definitely something I'll have to fix. Thank you for playing
Great art style! It was fun to play and I found out that its half playable on mobile, even though I cannot move, I can definetly survive for a while, although its a bit of a challenge
Haha good to know. Maybe my partner and I can optimize for mobile at a later date. Thank you for playing.
Great job on the use of theme, I love the art style!
Nice, silly game! I liked the artstyle and the music.
Nice artstyle, but why fly eat frog?
Solid entry! The art-style is very cute, the music is lovely, and the sound effects are sweet. I enjoyed playing it and it's a fun wave defender for sure.
It was however not fully clear to me how the size came into play, I was guessing it had an influence on your damage, small but deadly / big but weak, but there was no real indicator of any stats, despite these stats existing behind the screens as they are used in the upgrade tab. If that was the case, the use of the prerequisite is excellent too, but it is currently unclear to me. Some visuals for these stats would be cool. I also frequently found myself accidentally clicking on upgrades as I'd be frantically clicking to defend myself as the upgrade menu came up. Maybe a confirmation button would be useful.
All in all though I really like the concept behind this game, and its execution, who wouldn't want to be a frog.