Nice work, great first entry. I don’t have much to add that hasn’t already been commented on except that doing a more pixel slime would have fit the background better and maybe having the fall pose be different than the jump pose would have looked nice. Also it’s a shame you made this skill tree but afaik, you don’t get any extra points (I also couldn’t figure out how to choose which slot to put the skill in). Flip side, you managed to get in a skill tree at all!
Play game
SlimeEvolutionGame's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #27 | 2.345 | 2.750 |
| Metroidvania | #30 | 1.919 | 2.250 |
| Enjoyment | #31 | 2.025 | 2.375 |
| Overall | #32 | 2.052 | 2.406 |
| Execution | #33 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
niepandou
External assets
Platformer Set,2D Platfrom Tile Set - Cave,Pixel Art Platformer - Village Props,The Legend of Slim
Reference info
niepandou@163.com
Comments
That was really cute, I loved it! If this is your first time making a game great!! Better than I even! :)
Here's a little feedback: I loved the song! But it got repetitive after 5 minutes in. The tilesets and overall pixelart were also amazing, although there were stretched pixels everywhere. Try using a resolution that gets multiplied evenly across 1920x1080 or 1280x720 resolutions to avoid having stretched pixels, which specially important when making pixel art games!
I agree with the feedback from the others, would be good to have a level up system to go with the skill tree. But it would be even nicer to have skills that work differently from each other, rather than having them just be different skins. You could also make enemies weak to certain elements, just some ideas.
TLDR cute game, but there could be more game to your game. :)
I hope to see more from you in the future! Keep it up!
Really liked the concept and the sound design. Enjoyed the "plop" when I landed. The music also reminded me of like an action sequence in an 80s movie. It was neat there were so many powers.
Unfortunately, I got stuck after getting the ground slam. I couldn't get the treasure chest above me or go back to the area that looked ripe for a ground slam.
Nice start. Definitely has potential as it had a good feel.
That's very cute x)
Not much else to say tho, it's very simple, wich I expected so no problem here.
Since you gave all the skill points on the beggining I just used the spells I thought looked the prettiest, I don't know exactly what any of them actually do lol. After getting the ground slam I only used that tho, becuase it's the most fun skill honestly x)
Hitboxes are way too big by the way, it's almost impossible to avoid getting hit by enemies and sometimes I bonked my head on corners that I shouldn't. Next time be sure to make hitboxes smaller than their sprites, they should never be a full square around the whole image.
Congrats on your first game! And thanks for choosing this jam for doing so! x3
I liked the ground smash. I discovered that it killed all enemies as well as breaking through rock barriers. Evading enemy attacks was challenging because of how the jump timing worked. Overall, I had fun playing. Thanks for making this game!
Yesss, it is time for Metal Gear Slime! That music was bopping. I had a hard time dodging enemy attacks due to my fall speed being so much quicker than the projectile speed.
Nice little game, i really like the slime sprites. i think i found a chest with nothing inside of it which might be a bug or its just unfinished as its a demo. I really like the skill system but would have liked if you got skill points as you killed enemies instead of having all of them at the beginning. And also using another music as this one was rather repetitive. Otherwise great job man.






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