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A jam submission

MutantPlopView game page

Mutate, evolve, and grow stronger as Plop, a mutant slime, in this 2D incremental game.
Submitted by Doxus (@doxus_) — 36 minutes, 35 seconds before the deadline
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MutantPlop's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#114.0004.000
Fun#343.7223.722
Accessibility#463.4443.444
Audio#623.4443.444
Graphics#713.7223.722
Overall#763.3893.389
Theme#1772.6672.667
Originality#1782.7222.722

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.3

Theme Interpretation
The game ties into the theme through Plop’s mutations, which act as upgrades that change his abilities and make him stronger over time.

Wildcards Used

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Discord Username(s)
Doxus

GWJ Participation Level
5

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

(+1)

While not necessarily my type of game with a low interaction, incremental, the VIBE of this game is stellar, with the scanlines aesthetic, nice art and fantastic music. That made it very easy for me to stick with it and grind through the rounds. Got up to 20 all stats. Would love to see this expanded with some mechanical challenges / opposition. Fantastic jam entry!

Developer

Thank you so much for playing and your kind words!

At first wanted to add some enemies or something like that, but in the end didn't have enough time to add it :(

Submitted(+1)

Amazing artstyle! Maybe some enemys to avoid or defend against could be nice.

Developer

Thank you for playing!
Yeah, maybe should be nice to put some enemies. Thank you for your feedback.

Submitted(+1)

The collecting sfx gets tiring but other than that graphics are pretty solid and overall the experience is cool. Good job.

Developer(+1)

Thank you for your time!

I tried to randomize the pitch scale to avoid that, but maybe it wasn’t enough, or maybe I should use more sound variations idk. Thank you for the feedback :D

Submitted(+1)

Nice! It would be great to have settings for audio but that's maybe a time problem. Great job!

Developer

Thank you for playing!

Yeah, I’ll definitely keep that in mind for future games. Thanks for the feedback:)

Submitted(+1)

Really You Turned A Very Simple Things into a fully polished game i loved it
i have not many things to say so i would love it more if you add animation for the gems instead  of just queue free it in a second but it's a really good game
and i will be happy if you tried my game

Developer

Thank you so much for your time playing my game!

I wanted to add more animations and juice but in the end didn't have time:(

Submitted(+1)

Cool little incremental game. One of my favourites genres. Incremental games are BASED :) It could do with some visual effects when collecting coins. As for the sound effects and soundtrack, they fit perfectly.

Developer

Love incremental games, they’re so addictive!!

And yeah, I wanted to polish the visuals more by adding lots of animations and more juice, but in the end I didn’t have enough time:(

Submitted(+1)

Good game and sooo fun

Submitted(+1)

Ahhhh Nice Visuals And Audios , game looks polished well , i loved that... there wasn't any specific goal  to keep me playing but i think it was a good mini-game. i Loved the effect u put on screen

Developer

Thank you so much for your time!

Yeah mby I should put some goals or something idk, but thank you for your words:)

Submitted(+1)

I like how polished the game felt. The game loop ran well with no issues and the shader effect is nice too. As others have said, I think the game needed some type of 'goal' to encourage me to keep playing. Once I got enough pink gems to unlock the multi mutation, I did not have anything else motivating me to continue playing. Nice work :)

Developer

Thank you for playing!

Yeah, I could have added some enemies or something to motivate players to keep playing, but I think it works as a chill game, at least (?) hahah

I set a limit of 9999 for both upgrades prices and the number of Dunnos you can collect because the UI breaks with bigger numbers. But maybe if I could handle that, it would be more fun to watch the numbers and effects grow infinitely without enemies.

Submitted(+2)

I really love the colorful, clean art style in the game! The core gameplay gives off great Agar.io vibes rolling around, collecting Gems, and upgrading your speed and size feels super smooth. However, right now it feels strictly like a progression loop rather than a full game. Because there are no enemies, hazards, or things to lose against, you’re just getting faster for the sake of getting faster. It’s a fantastic, addictive foundation that just needs some obstacles to give those upgrades a purpose!

Developer(+1)

Thank you for your time and words!

Yeah at first wanted to add some enemies or something like that, but at the end didn't have time to implement it. I think it's a cozy game to chill and collect things hahah

Submitted(+1)

This was one of the most entertaining games during the game jam. For me, it felt like a cozy open-world Pac-Man game. The graphics were good. If you ever decided to continue developing it, I think you could add some kind of obstacle or challenge factor, like enemies.

(Question: Does the alternating colors of the “GO!” text in the shop reference Teen Titans?)

Developer

Oh, thank you so much for your kind words!

Yeah, at first I thought about adding enemies or some kind of obstacle, but I didn’t have much time near the end of the jam, so I decided to focus more on polishing the game.

And I’m sorry, but it’s not a Teen Titans reference :(

Submitted(+1)

It’s okay, it’s just that somehow that came to mind when I thought about it. :)

Submitted(+1)

The game is very interesting. Good job!

Submitted(+1)

Cute game! Simple and fun, good job!