Play cycle
TheCycleMustGoOn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #8838 | 1.246 | 1.833 |
| Enjoyment | #8862 | 1.472 | 2.167 |
| Audio | #9160 | 1.019 | 1.500 |
| Artwork | #9239 | 1.132 | 1.667 |
| Creativity | #9305 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must keep climbing. If you fall, you must continue. For that is your imperative. To disobey your imperative is to be lost. You must be lost to break the cycle.
(Optional) Please credit all assets you've used
"Game equipment VR glasses game controller" (https://skfb.ly/pz68U) by 3Dji is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Bull's Head Tobacco Pipe" (https://skfb.ly/puwtL) by Global Digital Heritage and GDH-Afrika is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Angel: https://3dmag.org/en/market/item/8912/
(Optional) What would you like to be called if GMTK features your game?
LordOfEnnui
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Comments
Pretty fun. The dialogue at the start may have been a good time to tell the player they can double-jump. Also as some others have mentioned the camera controls felt a bit weird, and not hiding the mouse cursor didn’t help.
All was going pretty well for me until I rode the proverbial snake to the bottom (I missed a jump) and called it quits there. It was nice while it lasted!
Good work, in any case.
camera makes platforming tricky, also didnt see the one moving platform and went through u-jump hell for a bit lol
It’s never clearly communicated that you can double jump (at least, not in the game). Other than that, quite fun