Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Outcomposed!View game page

Help Mr. Fuzz build the best music loop!
Submitted by Alxertion, nicu990 — 1 hour, 13 minutes before the deadline
Add to collection

Play game

Outcomposed!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#15553.3453.636
Enjoyment#21833.3453.636
Creativity#22213.6794.000
Artwork#39283.0103.273
Narrative#42592.2582.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build a music loop by picking up instruments, and the loop triggers your attacks

(Optional) What would you like to be called if GMTK features your game?
Alex & Nicu

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It was fun. I wish the enemies would sync their attacks to the beat

Developer

Thank you for playing!

Submitted(+1)

I thought this was very interesting and I liked the creative use of instruments as weapons. However, I feel like the beginning dragged a bit because the drums and piano fire rather infrequently. Also, it could be fun if the enemies' attacks were also shown on the score at the bottom so that the player can plan around them. Good game tho

Developer

Thank you for playing! Having enemy attacks as cues too would help with player focus, agreed

Submitted(+1)

This is a really cool concept. I definitely agree with emilypancake's criticisms but I had a pretty good time getting through the game to the end. I imagine getting the audio right for this one was probably a good chunk of dev time for the jam.

Developer

Indeed it was, both composing itself and building the music loop behaviour -- thank you for playing & glad you had fun!

Submitted(+1)

Fun, but the start is very slow, and one or two more enemy types would be nice. Specifically there are no ranged enemies which makes it very easy to hang back if you get a ranged instrument. Towards the end of my winning run, i got a lot of power quickly which made the game go from "feeling so weak that the only safe way to deal with enemies was hanging back and spamming piano shots" to "feeling super strong" in just two rooms. 
I'd say if you update this after the jam ends, buff the starting drums (perhaps by making aiming it easier) or let the player choose their starting instrument to ease the difficulty of the early game, and make enemies telegraph their attacks better. Enemies feel really unapproachable to even try using the drums 

Developer

Thank you for playing, and for the feedback! All valid concerns, more balancing, enemy types and a more rewarding start would help the flow a lot

Submitted (1 edit) (+1)

The start is a bit slow, but then it gets addictive, nice game!! I love the bass!

(And by the way, I too made a rhythm game if you are intersted.)

Developer (1 edit) (+1)

Thank you for playing! (and nice little rhythm game too,  it's nice to see more music-based approaches to the theme!)

Submitted(+1)

I had a good time playing this one, it's pretty addicting when  you get the hang of it. I like the music chart at the bottom showing when the player's attacks run, as well as the variety of timings for the different weapons. It was also quite neat how the song slowly builds up over the course of a run, with each instrument slowly getting more intense to help sell the feeling of getting stronger. I also though it was neat how the song worked regardless of the instruments picked up while managing to stay distinct between builds.

The game would probably benefit from more sound design alongside the music. I had a hard time noticing when I was taking damage in the middle of fights without particle or sound effects since I wasn't paying much attention to the edges of my screen. Levels were also a bit too large especially in the early game before you have a chance to upgrade your speed.

Very enjoyable, I found myself wishing it went on longer once I reached the end,

Developer

Thank you for your review!
Sound effects had to be cut due to time (or any other extra damage markers, except the enemy flashes), I do agree more cues would've helped. Happy you reached the end and enjoyed it!