I admittedly struggled quite a lot with comprehending what I was supposed to do, and what the space I was in even was when picking it up at first, but after a bit of work I eventually understood what was going on, and once I did I found myself quite impressed with the work here! The atmosphere was quite immersive, and the exploration felt quite palpable despite the relatively contained levels
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Snap The Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #606 | 3.562 | 3.562 |
| Creativity | #724 | 4.094 | 4.094 |
| Artwork | #1141 | 3.906 | 3.906 |
| Audio | #1168 | 3.469 | 3.469 |
| Enjoyment | #1730 | 3.469 | 3.469 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a game about snapping fishing lines by running it in loops around obstacles to build tension in the line. We've designed both puzzles around making loops with fishing line, and an endless arcade mode in which players are encouraged to maximize loops for points.
(Optional) Please credit all assets you've used
see description for full credits
Comments
Thanks for playing our game! I'm super happy to hear you were able to pick up the game and that you were impressed by it overall! We tried definitely could've done a better job explaining the core mechanic of the game with the first couple of levels but we did our best to design those levels to encourage the player to figure out mechanics as we introduced them. We tried to get the atmosphere right as one of the biggest points of polish so the kind words about that are very much appreciated!
Congratulations on your own submission to the game jam as well!
everything really came together nicely! All the art, music, and SFX pair with eachother perfectly and the gameplay loop is very enjoyable.
Hey thanks for giving our game a run! So happy to hear you liked our game and our interpretation of the theme as a whole! When we decided we wanted to theme the game around fish we wanted to make sure we got the atmosphere right along with polishing the core mechanic itself. We're hoping to spend some time adding more levels to the game and polishing up once rating is over so hopefully we'll be able to use that as an opportunity to expand on the game some more.
I'm pleased to hear the darkness wasn't too debilitating, we did our best to balance the levels around it and we made sure to add a brightness feature (albeit it doesn't quite work in the web build which we're hoping to fix).
Congratulations on your own submission to the jam, and thanks again for the kind words and feedback!
"Guess I can use some mines..." would do again! XD
What a gem of a concept!
Thanks for playing our game, and thank you for the kind words! I got the notification for this comment and remembered you immediately from having played your game so I just want to say this feels like absolutely high praise and we are so happy to hear you liked our game!
Congrats again on your submission to the jam!
Usually not a fan of games where visibility is limited but here is completely fine since you see the rocks first, liked it! The interpretation of the theme also is unique
Hey thanks for giving our game a go! I'm glad to hear the limited visibility wasn't terribly challenging/bothersome. We deliberately tried to balance the darkness itself as much as possible and we made sure to leave players the option to look at the map again to make sure the darkness posed a challenge without being a general nuisance.
Thank you for the kind words, and congratulations on your submission as well!
Hey thanks for playing our game! So happy to hear we nailed the atmosphere for you, even though we didn't make the music ourselves we tried to find tracks that best fit the visuals and gameplay we put together. I hope you found the gameplay enjoyable as well.
Congrats on playing our submission and I look forward to giving yours a try :)
Wowowow great work on the game and level design FOR REAL!! Super impressed :D I am a fan of this concept, the atmosphere is great, and the music/sound effects really add to it.
This is definitely just me, but I kept squinting even though I knew it wouldn’t help me see better LMAO. That limited visibility really does crank up the difficulty!
Thank you so much for playing! This comment was super heartwarming to read, and I'm so so so glad you liked our game. Happy to hear the atmosphere was to your liking, that was one of the big things we wanted to nail down once we had a sound gameplay loop, and I'm glad to hear you found the concept interesting.
I definitely squinted a ton myself instinctively while I was playtesting initially XD. I hope the darkness wasn't too much of an impediment, we did our best to balance the levels around it and make sure it added challenge without being too too debilitating.
Congrats again on your submission, and thanks for playing!
Amen! I'd been wanting to work on rope physics for a good while and this theme seemed almost perfect for it. For this game we had some very specific rope behavior we were aiming for and our programmers put a good amount of time into refining it and making sure it performed well. Thanks for playing our game, and I hope you enjoyed!
Fun puzzle/reaction game! I wasn't expecting any sound effects and I didn't realize my sound was up so loud so the angler fish actually jumpscared me lol
Thanks for giving our game a shot! Glad to hear you had fun with it!
Sorry for the jumpscare (while we were hoping the anglerfish would get people I hope we didn't destroy your ears too badly in the process 😭). We definitely could've spent some more time working on the audio balance in the future, and there's currently a slight issue with the BGM in the web build that probably doesn't help either.
Congrats on completing the jam yourself, and thanks for playing!
Thanks for playing our game! Glad you found our interpretation of the theme interesting, and I'm super glad to hear you were able to spend a good amount of time with the game. I've been trying to play with physics simulations and such and I haven't done anything with rope/string physics before so we wanted to experiment with that in this game.
Yeah that "Oh No" level is certainly its own beast XD. It was designed to be a bonus challenge level after playing through the tutorial levels and spending some time with the arcade. I hope you found the balancing of the levels and the arcade/endless mode okay!
Congratulations on your own submission as well, and thanks again for playing our game!
Nah the 9th level is the last level (And meant as a bonus quite frankly). The only levels available are the ones in the level select screen. The only other content past that "oh no" level is the endless mode, which you can access from the main menu without even beating it in the first place. The levels were meant to prepare you for that. You definitely got through the bulk of the game which I'm happy to see, and I hope you had fun with it :)
Great game ! I like the idea, however the music broke after some time and stopped playing, idk if it was a problem because of the web version, amazing tho !
Thank you so much for playing our game! I'm super happy to hear you had a good time with our game.
Apologies for the music bug in the web version, we're aware that occasionally the music will bug out and not play even if you raise the music volume in the settings, I will most likely go in and fix that along with some of the visual bugs once voting ends (I wish I knew more about Godot web builds prior :P ).
Congrats again on your submission, and thanks for giving our game a go :)
I really liked the atmosphere of the game and the mechanic and story is really unique, great job! I did wish the light around the player was a little larger, or maybe show the level lit up for a second after respawning, as I would forget how the level was spaced out and it made it harder than it needed to be. But I thought the levels were well designed, not too difficult but made you think for a minute. Story is also pretty funny. When the fish dodged the fisherman but couldn't resist a worm, I felt that. Must be scary being a little fish in the ocean. Awesome job!
Hey thanks for playing our game! So happy to hear you enjoyed the mini storyline with the fish and the overall atmosphere, that was something we made sure to nail as we were polishing! Also glad to hear you found the levels reasonably balanced, we did our best to design the levels as a means of preparing you both for the arcade mode and the challenge level.
On the note of showing the level lit up on respawn, definitely our bad for not making this as clear as it should be, but if you open the pause menu in game and click "Replay Map" it actually restarts the level with the introduction dialogue and the map lit up, so we left that option available in case people needed to look at the map a second time while playing. We figured we should make respawning snappier and leave reviewing the map as an option, but didn't make that option as clear as we could've, apologies!
Congrats on your submission as well and thanks again for trying our game out :)
Thanks for the feedback mate! Lack of sleep was absolutely worth it for the polish and to capture the vibe. I would've even slept less to work on the balancing a little bit more if I could've but I think I'm happy where the game's at.
I'll be forwarding your thoughts about that last bonus level to the guy who designed it, I think he will be very amused/pleased >:)
Joking aside hope the balance of the rest of the levels was on point, we for sure could've better prepared the player for that final challenge







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