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A jam submission

JörmungandrView game page

Run like your life depends on it.
Submitted by AtomicBlom — 1 hour, 3 minutes before the deadline
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Jörmungandr's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25673.5963.909
Audio#28113.0103.273
Enjoyment#31263.0943.364
Artwork#36483.0943.364
Narrative#51652.0912.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An infinite Runner

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

That was so unique! Having the previous platforms in the background was really cool, and the moment the big snake appeared was so well done. Really good game!

Submitted(+1)

Dope

Submitted

I really like the platforms spiraling into the background, gives a good sense of progress and works for tension of being chased 

Developer

Thank you so much, this makes me feel very validated. I liked the concept, though I do admit, I get where the “it gives me motion sickness” people come from too 🤣

Submitted(+1)

Yeah, I’m the opposite of that, I like turning on all the effects 🤣

Submitted

The dragon-shaped background is very impressive! Nice game, it's hard to believe that it's less than 10MB!

Developer

Thank you so much for your feedback ^_^ I’ll pass the feedback along to the artist who made the snake model for me!

I wanted to see how far I could go in this game jam without using a common game engine, I just used a small graphics framework I was putting together for another project. I’m very very lucky it worked out okay, but the benefit of it is that there’s next to nothing in the download that isn’t directly related to this game :)

Submitted

Player keeps falling through level, even after restarting the game. Looks really interesting to me!

Developer

Thank you very much for playing!

Yeah, I didn’t discover until after the Jam that the physics in the game are somewhat framerate dependent. They work perfectly fine on my PC (at 240 fps) but at 60 or lower it has some nasty issues.

I didn’t have a lot of people available to play test and none of them had that issue so it was missed, but it became REALLY obvious after I introduced a bug in the game after the jam that tanked my framerate. I fixed it immediately once I realized what was going wrong, and a fix will be available after the Jam’s voting period.

Submitted

ohhh makes sense. Will look forward to checking it out after the gam here!

Submitted(+1)

Really cool!

Developer

Thanks so much for playing!

Submitted(+1)

Very fun and trippy, but oh boy does that snake run fast haha. Good job! 

Developer

Haha, thanks for playing!

It’s definitely a fine balance trying to figure out how fast he should be, I tuned him for how long I thought an average gameplay loop should be, but I’m curious about your thoughts? Should I have made him a bit/lot slower?