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Gretel: Crumbs and Corridors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artistry | #15 | 3.333 | 3.333 |
| Sound Design | #15 | 3.200 | 3.200 |
| Best Creative Twist on the Original | #15 | 3.267 | 3.267 |
| Overall | #18 | 3.173 | 3.173 |
| Game Completeness | #18 | 3.467 | 3.467 |
| Best Most Like the Original | #24 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice music! and the mini-map is a nice addition. Good Job!
This is my review of Gretel crumbs and corridors
Overall
Nice retelling of the classic H&G tale. Great writing, atmospheric music. Great character modelling and movement.
Graphics
Nice UI with a very good choice of fonts., a bit too vanilla but it works well. 3D modelling is rough but well made. Palette choice is very good.
Sound
Atmospheric and mysterious title music. Same in-game as the title unfortunately. Bland and not very engaging sound effects. Sound is clearly the weak point.
Gameplay
Very satisfying character movement. Game loop is simple but very creative, mixing narrative, exploring, a bit of combat. Lore screen is a nice touch! A very nasty bug made testing the game very hard: if you alt+tab out of the game screen the mouse is never captured back which makes turning the camera impossible. I know it’s a common mistake with 3d games, but it should have been caught while testing.
I was lost in the maze for a long time. to the point where I was just about to give up, and then I saw the candy house in the distance. I'm wondering if the map is procedural generated or just huge. The map in the corner did help. I noticed the bred crumbs after defeating the witch, not sure if they were there before but I didn't see the yellow line. I managed to get to the Hollow Chapel before dying. Also about half way through the mouse stopped working so that was weard
I was lost in the maze for a long time. to the point where I was just about to give up, and then I saw the candy house in the distance. I'm wondering if the map is procedural generated or just huge. The map in the corner did help. I noticed the bred crumbs after defeating the witch, not sure if they were there before but I didn't see the yellow line. I managed to get to the Hollow Chapel before dying. Also about half way through the mouse stopped working so that was weard
Congratulations on the idea, it was very well done. I had a lot of fun playing it, great job.
This is exactly the kind of wild take on "pac-man-like" I was hoping to see in the jam!
Super interesting and unique concept and feel. Unfortunately, for me, the moment-to-moment gameplay left a bit to be desired. I sort of felt like I was just sort of aimlessly wandering the labyrinth hoping that maybe I'd find something interesting, with no idea if I was going in the right direction or not. This would be fine, except I didn't really feel like I had much agency when it came to the running around itself. Avoiding the things chasing me just kind of boiled down to "keep going in one general direction without stopping" and "maybe you'll find a mushroom thing or a fruit, maybe you won't". I didn't feel like there was much I could do to strategize around them.
If I found avoiding the things more interesting, I think I'd be much more willing to keep wandering around and try to find things. The feel was good, and I also really liked the sound design.
I hope this was helpful feedback! Keep at it!
I wasn’t expecting a narrative entry at all, very well done. It has a unique atmosphere and feeling.
Great job! I liked how you turned Pac Man into linear narrative game.