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A jam submission

DAW RougeLikeView game page

A tiny DAW-based roguelike.
Submitted by Synim — 7 days, 8 hours before the deadline
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DAW RougeLike's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2182.8002.800
Innovation#2212.6802.680
Theme interpretation#3402.4002.400
Overall#3862.2402.240
Graphics#4232.0402.040
Gameplay#4521.6801.680

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/synim322/DAW-Roguelike

Game description
Gameplay
4 tracks: Kick / Snare / Hat / Bass

4×16 step grid

Every edit (steps, volume, mute, tempo) builds pending score

SAVE button:

consumes 1 save (turn),

commits pending score into total Groove

Round goal:
Reach Groove ≥ Goal before you run out of saves.

When Saves = 0:

if Groove ≥ Goal → round clear, pick 1 of 2 plugins;

otherwise → run fails, you restart from the beginning.

Plugins
After a win you choose one plugin that changes the rules:

more or fewer saves;

stronger combo multiplier;

higher score goal;

different track scoring focus, etc.

The plugin affects all future rounds in this run.

Controls
PC / WebGL (mouse):

click cell → toggle step;

drag fader → change volume;

PLAY / SAVE / RESET / MUTE are regular UI buttons;

BPM / Steps fields editable via keyboard.

Phone / tablet (touch):

same layout with taps and swipes;

best played in landscape mode.

Theme interpretation
One of the thoughts that came to me when I learned about Waves is music. A wave in its purest form.

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Comments

Submitted(+1)

This was very fun to play! I loved making fun beats and having some fun. I didnt figure out how to get groove optimized, maybe a tutorial could be good? Overall i really like it though, Nice work

Submitted(+1)

I like your comments in code, predelno prosto i yasno vse, kratkost sestra talanta)

Nice concept to reward player by activity - the more player did actions, the bigger reward with points.

Downsides are it's not intuitive how to play and as some commentator below already said — game does not provide feedback to player whether he did something right or found some combo secret (except at the end of each round).

Submitted(+1)

this was very interesting! I found it a little confusing how i was supposed to optimize to reach the groove goal, but i think i figured it out by the end haha.

Nice work!

(+1)

Really cool beat maker, but not much of a DAW tho. It would be better if you could add more options and fix some issues.

Submitted(+1)

I had no idea what to do, even after reading the instructions. Neat idea, but it definitely needs a few more components of a "roguelike" in order to be called that.

Submitted(+1)

It at least looks cool. Might just be a little technical to grasp.

Submitted(+4)

The concept is good but you need to game to give feedback to the player so they can see and understand how there actions are impacting the score. The game doesn't have to give the feed back at the time they make the beat and it doesn't even have to give it all away, even having just 1 or 2 of the things shown when saving the track, like highlighting something red that's negatively affected the score and highlighting something green that's positively effected the score. Just so the player can work out what they are punished for and what they are rewarded for.

however that's just my opinion and you can do with it what you will,

Congratulations on getting something completed and submitted that can be fully played through.

Submitted(+2)

Is this even a game? Looks like a music tracker to me. But according to the instructionsit is a game. Confusing.

Submitted(+1)

More like a DAW simular

Submitted(+1)

I did not get how to play, but the idea looks promising. Maybe improving the tips for playing the game.

Submitted(+1)

I really like the idea of your game but I don't really understand the game. I'm not really following what groove is or how I'm trying to optimize for it. It might be because I'm not that experienced DAWs. I love the sound design and overall look and feel of the game though, and the idea of trying to hit certain musical targets is a super cool one. I'm really impressed that you managed to code up something that made that work.

Developer

Thank you for the feedback, points are awarded for any action with sound (I won't reveal all the cards), but imagine that a kick gives you +10 points, a bass gives you +15 points, and there's a combo of all these, as well as volume sliders that you can tap to earn points.