Really cool! Nice take on the limitation! I appreciated the quality of life added with the buttons to jump straight to giving the sandwich to customers 🫡
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Sandwich Builders!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #52 | 3.471 | 3.471 |
| Gameplay | #129 | 3.000 | 3.000 |
| Overall | #132 | 3.157 | 3.157 |
| Theme | #145 | 3.588 | 3.588 |
| Polish | #156 | 2.882 | 2.882 |
| Art | #177 | 3.176 | 3.176 |
| Audio | #177 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked it, reminds me of papas pizzeria alot and I like the drawn on artstyle alot (or whatever the name for it is)
I like the art and the idea for the game! I just didn’t make any money because it was hard to remember everything, unless you take notes on the side for yourself haha. Maybe you could let the player talk to customers again, but make the customers get annoyed and pay less? I also really liked the music!
Nice game, we had a similar idea except my team did an ice cream shop. I think you could potentially do something with progression to make it a little less repetitive after a bit.
we had a similar idea, but mine is an ice cream stand, i like how u did the limitation !!
Good vibes all around! The gimmick got a bit lost for me by simply remembering the orders from the very beginning.
Maybe a way to increase the challenge would be to have the customers name the ingredients in random orders each time?
Great idea based on the limitation, and good consistent execution. The separate menus make it easy to forget, so I can see with more complexity it could scale to be funny and cozy. Love the music and vibey animations.
Fun game! I think it's a creative take on the limitation/theme, although the gameplay could be improved a bit so it's less repetitive. Solid entry, well done :)
I like the premise, but it became a bit repetitive after taking a couple dozen orders. The main gimmick of your coworker jumbling orders leads to just remembering the orders yourself which is fine but I feel like it defeats a bit of the purpose of the game. The art is incredibly charming, and the music, despite including what sounds like a donkey? is actually quite cozy, which sounds weird to type out.
The seaside restaurant with a spinning fan and barely any customers also feels homely in a very weird way to me, congrats on capturing some more edgy coziness.
Also, does buying the souvenirs do anything? I bought two of them and nothing happened, and no way I'm grinding $2.0 tips to $1000
Very cool game! I really like your art style (feels like the Khan Academy javascript hotlist style, if you know what that means), and the element of the order displayed being wrong sometimes was interesting and unexpected. Your game's environment felt a little empty, though (shouldn't there be a line of customers, or some dining? And shouldn't the kitchen have ingredients of some kind laying around?), but I don't think the lack of visual detail took away from your game that much. Overall, you made a very cozy game, and this is exceptional work from what looks to be your first game jam! You have a lot of talent--can't wait to see what you make later down the line!





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