Love the combination of tank controls with the main character driving an actual vehicle, makes the clunkiness of tank controls that much more terrifying as you try to pull a blind drift to escape a pursuing enemy urinal lol. I also love the use of the fixed camera angles along with the one off jump scares, like the swinging arms or face in front of the next camera transition. This is something I need to work on incorporating myself. Fun game and execution.
Play mess
Piss Swan's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 3.400 | 3.725 |
| Level Design | #2 | 3.651 | 4.000 |
| Build-Up | #2 | 3.469 | 3.800 |
| Polish (Bugs. 1 star is many bugs) | #3 | 3.651 | 4.000 |
| Sound Design | #4 | 3.469 | 3.800 |
| Horror | #4 | 3.286 | 3.600 |
| Camera Usage | #4 | 3.834 | 4.200 |
| Theme Interpretation | #9 | 3.286 | 3.600 |
| Lore | #12 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
In the words of The Comedian, "Somebody explain it to me!!!"
Kinda cute. A bit weird. Fairly good fixed camera angles. Great 3D assets and texturing, sound design is basic but effective. Animation is solid, nice walk cycles. Movement is alright.
There's clearly a ton of technical and artistic skill behind this, but it kinda left me confused and a little at a loss as how to feel about it - it was kind've a string of non-sequiteurs.
The fake PS3 cover is excellent, though. =D
If you want to try explaining this to more people or if you just like fixed camera games, maybe check out the Fixed Camera Appreciation Society...! We'll add Piss Swan to our lists shortly...!
It all stemmed from a couple buds having fun brainstorming jam ideas, this concept was created, and the rest of the game struggled and clawed its way to life. It was an arduous crunch, but we had a great time making it.

Personally, during planning I thought that leaning into the absurdity and esoteric elements of the concept might create a scary experience, also knew it might just come across as goofy and perplexing, bouncing people off.
We had our references, inspiration, and rough outline but mostly just made it up as we went, hence the confusing execution. Regardless, we made this game to have fun and practice aspects of game dev we wanted to improve on.
Thank you so much for the review and the shoutout in your steam group, really appreciate the kind words!
Hey there! Yeah, I think I can sorta get what you were going for, maybe a little like Little Nightmares - that sorta warped fever dream tone. Sorry it didn't work for me, but I can definitely see it finding an audience (and looking at the comments, it did!). Yeahhh - game jams are great for focussing on small parts of game dev upping your skills - like I say, it did look VERY polished! All the best!
Okay, I have now played every single entry into the Classic Cam Horror Jam except for the AI scam one with the vampire maids and the one my computer flagged as a virus (sorry Nate,) and I deliberately saved this one for last because I had the sneaking suspicion from the jam page that it would be the most polished. And it is. By a significant margin. I don't know how you did this. I don't know why you did this. I don't know what the hell you were thinking at any point in this project. All I know is that I experienced existential terror playing this that I have rarely felt.
I'm not kidding, I'm not doing like a sarcastic joke here for the internet. This game is an obvious shitpost about an ice swan on a tricycle and it is the most competent presentation of horror atmosphere in the entire jam. It's not scary per se because it's too bizarre, but it's so surreal that it lulls you into this dreamlike trance and makes you soak in the dingy environments and the twisted monsters. If you had wanted, you could have easily made a serious horror game, but I don't think that would have worked. It needed to be weird to be effective.
I beat it on my first try having only been hit once and got a final rating of 5/6 wedding favors: "She's so fucking pissed at you." And I can't think of a more perfect ending.
Also, the font on the title can easily be misread as "Ass Swan," which feels like a lateral move.







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