I really enjoy archaeology minigames and this scratches much of the same itch. Feel like this could have worked quite well as an incremental clicker game where you keep upgrading your tools. However, I don't really see the point of having a timer and trying to focus on speed. This type of game lends itself better to a more meticulous, almost puzzle approach where you have to be a bit more careful about what parts you dig out. Maybe there could have been specific parts you need to avoid or you risk damaging the statue.
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Stonehatch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #515 | 2.900 | 2.900 |
| Enjoyment | #570 | 3.000 | 3.000 |
| Innovation | #597 | 2.850 | 2.850 |
| Theme | #634 | 3.000 | 3.000 |
| Overall | #668 | 2.867 | 2.867 |
| Visuals | #727 | 2.900 | 2.900 |
| Audio | #745 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It sets in a strange place and you need to find strange figures. Insprired by stonehenge
What code and assets did you not make from scratch during the jam (if any)?
sound
How many people worked on the game?1





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