I do love puzzle games like this. I think the design made the puzzles a but tedious at the end where once you understood the safe routes, you still have to move so many ore organs through almost the same path. The music is also fun
Play game
Organs of Sokoban's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #526 | 3.079 | 3.308 |
| Gameplay | #538 | 2.864 | 3.077 |
| Audio | #756 | 2.506 | 2.692 |
| Overall | #782 | 2.602 | 2.795 |
| Visuals | #807 | 2.721 | 2.923 |
| Theme | #951 | 2.435 | 2.615 |
| Innovation | #1021 | 2.005 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It plays in the human body of the warehouse worker called sokoban.
What code and assets did you not make from scratch during the jam (if any)?
Music
How many people worked on the game?2





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