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Clean Deal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #584 | 3.098 | 4.000 |
| Visuals | #710 | 2.926 | 3.778 |
| Gameplay | #797 | 2.410 | 3.111 |
| Overall | #817 | 2.553 | 3.296 |
| Innovation | #823 | 2.410 | 3.111 |
| Audio | #879 | 2.238 | 2.889 |
| Enjoyment | #944 | 2.238 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Game take place in a "Normal" apartment whare a LOT of strange anomalies appears. The player has to get ride of theme by hiding or throwing them away.
What code and assets did you not make from scratch during the jam (if any)?
Skybox and Main Music and Sound Effect
How many people worked on the game?8
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Comments
Nice itch.io page and presentation. The concept of being a real estate agent trying to hide strange anomalies before a buyer notices them is a really fun premise and fits the theme nicely. It definitely feels like the kind of chaotic situation that could create some funny gameplay moments.
I did run into a few technical issues during my playthrough. When I clicked the Credits button on the main menu, the screen went black and nothing appeared. I also had trouble figuring out how to actually start the game because the controls listed on the itch.io page didn’t seem to match the in-game controls. I ended up just pressing buttons until something happened.
During the game itself I had a few strange moments, like walking out the window and falling into the abyss, and the buyer character seemed to glitch or respawn in odd ways. When I eventually sold the house the game also went to a black screen, so I wasn’t sure if that was the intended ending or a bug.
One thing that might help the gameplay loop is some kind of progress indicator showing how many anomalies are left to deal with before the sale is complete. That would help the player understand their objective and feel more rewarded as they clear the room.
Overall though, the premise is really fun and with a bit more polish and feedback for the player this could turn into a really entertaining experience. Nice work getting this completed for the jam.
If you get a chance during the rating period, feel free to check out our game too. We’d love to hear your thoughts.
Great game! The idea was outstanding. I really like how my job is hide strange things. But the UI, that say press E, was a little confusing, because it appears but there is no anomality close, or I didn't see them at least
Love the concept! The art fits perfectly, too. Though I wish the UI - especially the narrative UI - matched the graphics overall fidelity.
While the concept is great, I think the gameplay could be introduced better. And while I do realize whythe gaps in space you can fall through exist - you need to be able to throw away stuff -my very first experience with the game was also falling down them and having to reload it all.
Speaking of reloading the game - it takes a long while to load, and I have pretty good internet speeds...
EDIT: Oh yeah, this is one of the few games that fit the theme perfectly!
Thank you! I will add the option to skip the dialogue and credits at the end of the game in the new version. It's a 3D game and we didn't have much time to optimise it for web browsers, which is why it may be difficult to load the game. Thanks for your comment!
yes
I like the concept! im not a huge fan of the head sway when walking but i did like the art style. Also i fell off the map one of the times and won i dont think that was meant to happen
haha thanks you for your comment
Art is superb. I didnt like how I fell out of the map and the game ended. felt strange that I had to restart the game and go through the dialogue again to move on.
That being said this feels pretty polished, movement is smooth. Some of the anomalys are hard to find which keeps my eyes sharp. At first I thought the dude walking around the apartment was an anomaly lmao, tried chucking him out of the window. Thanks for the game :).