Nice level design and lighting. Took me a while to understand what's the white circle supposed to be :).
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Biscuit Burglar's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #538 | 3.417 | 3.417 |
| Visuals | #821 | 3.333 | 3.333 |
| Audio | #1222 | 2.417 | 2.417 |
| Overall | #1383 | 2.389 | 2.389 |
| Enjoyment | #1707 | 1.917 | 1.917 |
| Innovation | #1727 | 1.750 | 1.750 |
| Gameplay | #1896 | 1.500 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Thematic is the base of the game, where the player has to be sneaky while trying to avoid the granny.
What code and assets did you not make from scratch during the jam (if any)?
Pathfinding was helped by Brackey's YouTube video, Sound effects are all not ours. I am not too sure about the assets but i believe some if not all were self-made.
How many people worked on the game?3


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