After about 5 tries I finally escaped with something! Definitely had me on edge, but not too unreasonably. I had fun :)

| Criteria | Rank | Score* | Raw Score |
| Theme | #1299 | 2.562 | 3.800 |
| Visuals | #1359 | 2.562 | 3.800 |
| Gameplay | #1462 | 2.157 | 3.200 |
| Enjoyment | #1468 | 2.292 | 3.400 |
| Overall | #1509 | 2.202 | 3.267 |
| Innovation | #1542 | 2.023 | 3.000 |
| Audio | #1681 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
the risk to steal something, while you must avoid danger.
What code and assets did you not make from scratch during the jam (if any)?
music, character animations (Mixamo), font, textures (Substance Designer, Blender)
How many people worked on the game?4
Really liked this one, it fits the theme nicely and the tension works well. The light mechanic especially adds to the atmosphere, though it can make things pretty tough when he finds you so quickly. I saw the note about holding E/LMB to open doors and containers silently...that definitely clears things up, since without it he was on me every time.
I think what’s here is already fun, but you could take it even further with clearer stealth cues (like subtle sound/visual hints showing how much noise you’re making), or maybe a way to briefly counteract when the lights go out so the player has a fighting chance. Overall though, really cool concept and definitely worth replaying!
I usually struggle with jump scare and scream scare games, and I thought I was in for a rough time, but it was fine in the end. Maybe I’m just bad, but he always ends up finding me… and on top of that he turns off all the lights! I'll give it another try later, need to find some stuff!
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