Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Temple of RisksView game page

Submitted by JAndrews004 — 19 hours, 18 minutes before the deadline
Add to collection

Play game

Temple of Risks's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#12672.5853.500
Enjoyment#16561.9692.667
Gameplay#17551.7232.333
Overall#17581.7852.417
Innovation#18251.6002.167
Audio#18811.3541.833
Visuals#20141.4772.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The Further you go in the greater the reward but the more traps and less time there is to leave.

What code and assets did you not make from scratch during the jam (if any)?
Any audio track or music.

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great use of the theme. I tried to get just a little bit more at the end, but soon saw I wouldn't have enough time, so I turned in with about 5 seconds to spare. 340 was my score. I think some sort of searching music with tension could be helpful. It would help increase the need to rush and find as much as you can since the time is running out. I also think if you could figure out lighting, dark spots and light based vision could add a lot to the ambience and feel of your dungeon.

Submitted

Neat little game. I think it could use more risks + rewards in the dungeon. Right now it feels very straight forward to pick up gold until its time to go and then get out.

Submitted

simple but it fits the theme really well! I do have to say the game could improve on the challenge… yes you got the timer but i didnt really feel any pressure maybe add simple enemies that follow you so you cant just stand still. one thing i just have to say: the leaderboard is super cool :) nice!

Submitted

The leaderboard is nice, I even added it to my game. The game concept is nice, sometimes you get caught in the traps, even if only briefly. I would reduce the hitboxes, well done.