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Risk It for the Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #931 | 2.849 | 3.571 |
| Theme | #1066 | 2.849 | 3.571 |
| Enjoyment | #1247 | 2.621 | 3.286 |
| Overall | #1326 | 2.469 | 3.095 |
| Audio | #1364 | 2.165 | 2.714 |
| Visuals | #1383 | 2.507 | 3.143 |
| Innovation | #1682 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the "Risk It for the Biscuit" theme and all the jam rules. It uses an original approach to an already existing game concept. The sounds and textures were specifically chosen to match the game's atmosphere.
What code and assets did you not make from scratch during the jam (if any)?
Assets were used from the public domain (without copyright) or with an MIT license.
How many people worked on the game?1
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Comments
Very clean looking game! Great work!
Woofy, I am very glad that you liked my work. It means a lot to me. Thank you!
A fun game, the sense of risk is really awesome, it's special
Thank you!
Overall, a solid twist on minesweeper.
Some gameplay feedback: I think not having the ability to 'flag' mines is a bit exhausting to keep track of. I also think the mouse should just move horizontally/vertically to the tile you click on as you're solving it (always preferring to use safe/previously solved regions when possible) instead of building a path after solving the minesweeper field. Just feels like extra work after already solving the puzzle. Or maybe forgo clicking on the screen and use WASD keys to move the mouse?
Thanks for your feedback. This is a classic minesweeper that you can complete normally, but if you want, you can take a risk and draw a path with alt+mouse 1 and then run the mouse. You can choose to take a risk or find all the mines for a safe path.
dont have anything to say
Ok! Silence is golden.