addicting lil game 😈
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Present Catch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #33 | 2.818 | 3.000 |
| Music | #36 | 2.943 | 3.133 |
| Polish | #43 | 2.568 | 2.733 |
| Overall | #51 | 2.680 | 2.853 |
| Theme | #56 | 2.630 | 2.800 |
| Art | #65 | 2.442 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
UModelerX
I did not use UmodelerX
Comments
This was more fun than I expected, but I didn’t like some presents falling faster than others without visible indicators.
Nice concept, I’m surprised we don’t see this style of falling-things puzzle more often. As others have noted, it was pretty easy to spam the keyboard, you might want to add a penalty for false strokes.
One cardinal sin though! The score isn’t visible after the round ends, and doesn’t seem to persist. So unless you’re actually watching it at the final moment, you don’t know what your score was. :(
Great concept, well scoped and executed. I liked the controls, but they are OP as esiotek said.
Nice concept, reminds me of games like Guitar hero. The game is very simple but feels polished. I like the extra little details like the screen shake when you miss a present. There is an exploit where you can just press all 4 keys repeatedly. Maybe adding either a penalty for pressing the wrong key or some kinda cool down would help with that. Cool little game tho, I actually really had fun with that one.
I just started pressing all four buttons at the same time.
I just started pressing all four buttons at the same time.
This is a cool idea . my feedback would be the number of people you control start at 2 and gradually get to 4 .to help with the learning process.
This is a cool idea . my feedback would be the number of people you control start at 2 and gradually get to 4 .to help with the learning process.


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