
One developer. Horror and tactical games from Australia. Every world watches you back.
IRON-CUE Interactive is one person. Code, art, writing. All of it.
Every IRON-CUE game shares a thread. Something in the world is watching. It remembers how you play. It answers.
In production: FIREDAMP, a short PSX survival horror about a coal mine that won't shut up. AFTERDAMP, the open world it leads into. CLOCKWORK: MARIONETTE, waiting in the wings.
The dead follow sound. The mine won't stop making it. Short PSX survival horror.
Coal dust. Diesel. Something underneath both that you don't want a name for.
The world ended days ago. Nobody told the mine.
Machinery still grinding. Alarms still cycling. The compliance system still reading announcements to a shift that's mostly dead and entirely listening.
The dead are slow. They can't see worth a damn. But they hear everything. And this site is the loudest thing left alive.
You want out. Fine.
Find what's making noise. Kill it at the source. And pray whatever wakes up on the way isn't between you and the surface.
It will be.
OVERMAN SITE MANAGEMENT / NOTICE TO ALL PERSONNEL
Site status: OPERATIONAL
Shift status: IN PROGRESS
Absence without authorisation is a compliance violation.
Report to your designated station.
This message repeats.
A broken theatre built from a girl's own mind. The Director is waiting. In development.
Marla Everin doesn't wake up.
Not in the hospital, anyway. She wakes up in Clockwork, a ruined theatre her own mind built while nobody was looking. Velvet gone to rot. Stage lights that follow her whether she wants them to or not.
The Director is waiting. The Audience is watching. And everything on that stage is a piece of her. The bear that hands her a weapon. The ballerina who can't stop dancing. The man in the wings, pulling strings he swears she gave him.
A needle rapier. A broken pocket watch on a chain. Bosses that don't die. They get recast, restaged to counter exactly the way you fight. Memories offered back one at a time, and every one of them costs something.
Take them. Refuse them. Decide who walks out of the theatre.
If anyone does.
In pre-production. Follow for updates.