
Maintenance release: Godot 3.6.1
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
Recap of the Android & XR updates during GodotCon 2025
Godot 4.5 has entered beta and is now feature-complete!
Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!
Compiling the Godot Engine with WASM SIMD support truly is a game changer.
The cool chill of the feature freeze approaches…
One post-GodotCon snapshot coming up!
We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
We interviewed Frédéric Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.
Access the engine like never before!
This is where the fun begins
Godot XR Community Game Jam February 2025
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.
Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.
The feature freeze has melted away—here comes the flood!
Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!
New plugin releases for Godot XR.
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.
We said "final" for the previous release candidate, but good things come in threes, don't they?
With a stable release imminent, join us for one final round of testing.
What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.
Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.
The 4.4 beta phase nears its end!
Picking up the pace!