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property.cpp
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110 lines (93 loc) · 3.48 KB
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/****************************************************************************
**
** Copyright (C) 2009-2010 TECHNOGERMA Systems France and/or its subsidiary(-ies).
** Contact: Technogerma Systems France Information (contact@technogerma.fr)
**
** This file is part of the CAMP library.
**
** CAMP is free software: you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** CAMP is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with CAMP. If not, see <http://www.gnu.org/licenses/>.
**
****************************************************************************/
#include <camp/property.hpp>
#include <camp/errors.hpp>
#include <camp/classvisitor.hpp>
#include <camp/userobject.hpp>
namespace camp
{
//-------------------------------------------------------------------------------------------------
Property::~Property()
{
}
//-------------------------------------------------------------------------------------------------
const std::string& Property::name() const
{
return m_name;
}
//-------------------------------------------------------------------------------------------------
Type Property::type() const
{
return m_type;
}
//-------------------------------------------------------------------------------------------------
bool Property::readable(const UserObject& object) const
{
return isReadable() && m_readable.get(object);
}
//-------------------------------------------------------------------------------------------------
bool Property::writable(const UserObject& object) const
{
return isWritable() && m_writable.get(object);
}
//-------------------------------------------------------------------------------------------------
Value Property::get(const UserObject& object) const
{
// Check if the property is readable
if (!readable(object))
CAMP_ERROR(ForbiddenRead(name()));
return getValue(object);
}
//-------------------------------------------------------------------------------------------------
void Property::set(const UserObject& object, const Value& value) const
{
// Check if the property is writable
if (!writable(object))
CAMP_ERROR(ForbiddenWrite(name()));
// Here we don't call setValue directly, we rather let the user object do it
// and add any processing needed for proper propagation of the modification
object.set(*this, value);
}
//-------------------------------------------------------------------------------------------------
void Property::accept(ClassVisitor& visitor) const
{
visitor.visit(*this);
}
//-------------------------------------------------------------------------------------------------
bool Property::isReadable() const
{
return true;
}
//-------------------------------------------------------------------------------------------------
bool Property::isWritable() const
{
return true;
}
//-------------------------------------------------------------------------------------------------
Property::Property(const std::string& name, Type type)
: m_name(name)
, m_type(type)
, m_readable(true)
, m_writable(true)
{
}
} // namespace camp