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feat: radial gradient iOS (#50266)
Summary: Adds iOS changes for radial gradient. Previous PR - #50209 ## Changelog: [IOS] [ADDED] - Radial gradient <!-- Help reviewers and the release process by writing your own changelog entry. Pick one each for the category and type tags: For more details, see: https://reactnative.dev/contributing/changelogs-in-pull-requests Pull Request resolved: #50266 Test Plan: - Added tests in `processBackgroundImage-test.js` in #50268 - Merge this, #50268 and check examples in `RadialGradientExample.js` Reviewed By: joevilches Differential Revision: D71898565 Pulled By: jorge-cab fbshipit-source-id: ac00c7c3cc7dcbe9116c2d60dac8eb1a87153908
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packages/react-native/React/Fabric/Mounting/ComponentViews/View/RCTViewComponentView.mm

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#import <React/RCTConversions.h>
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#import <React/RCTLinearGradient.h>
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#import <React/RCTLocalizedString.h>
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#import <React/RCTRadialGradient.h>
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#import <react/featureflags/ReactNativeFeatureFlags.h>
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#import <react/renderer/components/view/ViewComponentDescriptor.h>
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#import <react/renderer/components/view/ViewEventEmitter.h>
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backgroundImageLayer.zPosition = BACKGROUND_COLOR_ZPOSITION;
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[self.layer addSublayer:backgroundImageLayer];
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[_backgroundImageLayers addObject:backgroundImageLayer];
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} else if (std::holds_alternative<RadialGradient>(backgroundImage)) {
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const auto &radialGradient = std::get<RadialGradient>(backgroundImage);
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CALayer *backgroundImageLayer = [RCTRadialGradient gradientLayerWithSize:self.layer.bounds.size
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gradient:radialGradient];
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[self shapeLayerToMatchView:backgroundImageLayer borderMetrics:borderMetrics];
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backgroundImageLayer.masksToBounds = YES;
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backgroundImageLayer.zPosition = BACKGROUND_COLOR_ZPOSITION;
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[self.layer addSublayer:backgroundImageLayer];
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[_backgroundImageLayers addObject:backgroundImageLayer];
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}
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}
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}
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <Foundation/Foundation.h>
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#include <react/renderer/graphics/ColorStop.h>
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#import <vector>
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NS_ASSUME_NONNULL_BEGIN
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@interface RCTGradientUtils : NSObject
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+ (std::vector<facebook::react::ProcessedColorStop>)getFixedColorStops:
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(const std::vector<facebook::react::ColorStop> &)colorStops
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gradientLineLength:(CGFloat)gradientLineLength;
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@end
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NS_ASSUME_NONNULL_END
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import "RCTGradientUtils.h"
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#import <React/RCTAnimationUtils.h>
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#import <React/RCTConversions.h>
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#import <react/utils/FloatComparison.h>
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#import <vector>
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using namespace facebook::react;
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static std::optional<Float> resolveColorStopPosition(ValueUnit position, CGFloat gradientLineLength)
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{
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if (position.unit == UnitType::Point) {
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return position.resolve(0.0f) / gradientLineLength;
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}
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if (position.unit == UnitType::Percent) {
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return position.resolve(1.0f);
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}
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return std::nullopt;
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}
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// Spec: https://drafts.csswg.org/css-images-4/#coloring-gradient-line (Refer transition hint section)
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// Browsers add 9 intermediate color stops when a transition hint is present
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// Algorithm is referred from Blink engine
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// [source](https://github.com/chromium/chromium/blob/a296b1bad6dc1ed9d751b7528f7ca2134227b828/third_party/blink/renderer/core/css/css_gradient_value.cc#L240).
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static std::vector<ProcessedColorStop> processColorTransitionHints(const std::vector<ProcessedColorStop> &originalStops)
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{
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auto colorStops = std::vector<ProcessedColorStop>(originalStops);
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int indexOffset = 0;
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for (size_t i = 1; i < originalStops.size() - 1; ++i) {
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// Skip if not a color hint
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if (originalStops[i].color) {
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continue;
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}
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size_t x = i + indexOffset;
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if (x < 1) {
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continue;
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}
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auto offsetLeft = colorStops[x - 1].position.value();
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auto offsetRight = colorStops[x + 1].position.value();
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auto offset = colorStops[x].position.value();
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auto leftDist = offset - offsetLeft;
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auto rightDist = offsetRight - offset;
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auto totalDist = offsetRight - offsetLeft;
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SharedColor leftSharedColor = colorStops[x - 1].color;
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SharedColor rightSharedColor = colorStops[x + 1].color;
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if (facebook::react::floatEquality(leftDist, rightDist)) {
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colorStops.erase(colorStops.begin() + x);
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--indexOffset;
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continue;
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}
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if (facebook::react::floatEquality(leftDist, .0f)) {
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colorStops[x].color = rightSharedColor;
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continue;
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}
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if (facebook::react::floatEquality(rightDist, .0f)) {
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colorStops[x].color = leftSharedColor;
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continue;
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}
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std::vector<ProcessedColorStop> newStops;
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newStops.reserve(9);
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// Position the new color stops
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if (leftDist > rightDist) {
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for (int y = 0; y < 7; ++y) {
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ProcessedColorStop newStop{SharedColor(), offsetLeft + leftDist * ((7.0f + y) / 13.0f)};
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newStops.push_back(newStop);
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}
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ProcessedColorStop stop1{SharedColor(), offset + rightDist * (1.0f / 3.0f)};
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ProcessedColorStop stop2{SharedColor(), offset + rightDist * (2.0f / 3.0f)};
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newStops.push_back(stop1);
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newStops.push_back(stop2);
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} else {
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ProcessedColorStop stop1{SharedColor(), offsetLeft + leftDist * (1.0f / 3.0f)};
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ProcessedColorStop stop2{SharedColor(), offsetLeft + leftDist * (2.0f / 3.0f)};
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newStops.push_back(stop1);
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newStops.push_back(stop2);
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for (int y = 0; y < 7; ++y) {
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ProcessedColorStop newStop{SharedColor(), offset + rightDist * (y / 13.0f)};
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newStops.push_back(newStop);
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}
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}
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// calculate colors for the new color hints.
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// The color weighting for the new color stops will be
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// pointRelativeOffset^(ln(0.5)/ln(hintRelativeOffset)).
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auto hintRelativeOffset = leftDist / totalDist;
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const auto logRatio = log(0.5) / log(hintRelativeOffset);
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auto leftColor = RCTUIColorFromSharedColor(leftSharedColor);
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auto rightColor = RCTUIColorFromSharedColor(rightSharedColor);
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NSArray<NSNumber *> *inputRange = @[ @0.0, @1.0 ];
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NSArray<UIColor *> *outputRange = @[ leftColor, rightColor ];
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for (auto &newStop : newStops) {
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auto pointRelativeOffset = (newStop.position.value() - offsetLeft) / totalDist;
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auto weighting = pow(pointRelativeOffset, logRatio);
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if (!std::isfinite(weighting) || std::isnan(weighting)) {
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continue;
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}
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auto interpolatedColor = RCTInterpolateColorInRange(weighting, inputRange, outputRange);
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auto alpha = (interpolatedColor >> 24) & 0xFF;
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auto red = (interpolatedColor >> 16) & 0xFF;
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auto green = (interpolatedColor >> 8) & 0xFF;
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auto blue = interpolatedColor & 0xFF;
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newStop.color = facebook::react::colorFromRGBA(red, green, blue, alpha);
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}
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// Replace the color hint with new color stops
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colorStops.erase(colorStops.begin() + x);
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colorStops.insert(colorStops.begin() + x, newStops.begin(), newStops.end());
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indexOffset += 8;
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}
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return colorStops;
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}
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@implementation RCTGradientUtils
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// https://drafts.csswg.org/css-images-4/#color-stop-fixup
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+ (std::vector<ProcessedColorStop>)getFixedColorStops:(const std::vector<ColorStop> &)colorStops
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gradientLineLength:(CGFloat)gradientLineLength
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{
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std::vector<ProcessedColorStop> fixedColorStops(colorStops.size());
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bool hasNullPositions = false;
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auto maxPositionSoFar = resolveColorStopPosition(colorStops[0].position, gradientLineLength);
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if (!maxPositionSoFar.has_value()) {
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maxPositionSoFar = 0.0f;
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}
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for (size_t i = 0; i < colorStops.size(); i++) {
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const auto &colorStop = colorStops[i];
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auto newPosition = resolveColorStopPosition(colorStop.position, gradientLineLength);
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if (!newPosition.has_value()) {
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// Step 1:
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// If the first color stop does not have a position,
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// set its position to 0%. If the last color stop does not have a position,
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// set its position to 100%.
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if (i == 0) {
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newPosition = 0.0f;
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} else if (i == colorStops.size() - 1) {
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newPosition = 1.0f;
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}
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}
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// Step 2:
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// If a color stop or transition hint has a position
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// that is less than the specified position of any color stop or transition hint
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// before it in the list, set its position to be equal to the
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// largest specified position of any color stop or transition hint before it.
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if (newPosition.has_value()) {
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newPosition = std::max(newPosition.value(), maxPositionSoFar.value());
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fixedColorStops[i] = ProcessedColorStop{colorStop.color, newPosition};
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maxPositionSoFar = newPosition;
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} else {
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hasNullPositions = true;
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}
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}
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// Step 3:
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// If any color stop still does not have a position,
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// then, for each run of adjacent color stops without positions,
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// set their positions so that they are evenly spaced between the preceding and
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// following color stops with positions.
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if (hasNullPositions) {
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size_t lastDefinedIndex = 0;
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for (size_t i = 1; i < fixedColorStops.size(); i++) {
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auto endPosition = fixedColorStops[i].position;
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if (endPosition.has_value()) {
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size_t unpositionedStops = i - lastDefinedIndex - 1;
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if (unpositionedStops > 0) {
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auto startPosition = fixedColorStops[lastDefinedIndex].position;
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if (startPosition.has_value()) {
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auto increment = (endPosition.value() - startPosition.value()) / (unpositionedStops + 1);
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for (size_t j = 1; j <= unpositionedStops; j++) {
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fixedColorStops[lastDefinedIndex + j] =
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ProcessedColorStop{colorStops[lastDefinedIndex + j].color, startPosition.value() + increment * j};
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}
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}
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}
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lastDefinedIndex = i;
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}
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}
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}
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return processColorTransitionHints(fixedColorStops);
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}
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@end

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