// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2011 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Andrea Azzarone */ #include "DndData.h" #include #include #include #include namespace unity { void DndData::Fill(const char* uris) { Reset(); const char* pch = strtok (const_cast(uris), "\r\n"); while (pch) { glib::String content_type(g_content_type_guess(pch, nullptr, 0, nullptr)); if (content_type) { types_.insert(content_type.Str()); uris_to_types_[pch] = content_type.Str(); types_to_uris_[content_type.Str()].insert(pch); } uris_.insert(pch); pch = strtok (NULL, "\r\n"); } } void DndData::Reset() { uris_.clear(); types_.clear(); uris_to_types_.clear(); types_to_uris_.clear(); } } // namespace unity