// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Andrea Azzarone
*/
#include "DndData.h"
#include
#include
#include
#include
namespace unity {
void DndData::Fill(const char* uris)
{
Reset();
const char* pch = strtok (const_cast(uris), "\r\n");
while (pch)
{
glib::String content_type(g_content_type_guess(pch,
nullptr,
0,
nullptr));
if (content_type)
{
types_.insert(content_type.Str());
uris_to_types_[pch] = content_type.Str();
types_to_uris_[content_type.Str()].insert(pch);
}
uris_.insert(pch);
pch = strtok (NULL, "\r\n");
}
}
void DndData::Reset()
{
uris_.clear();
types_.clear();
uris_to_types_.clear();
types_to_uris_.clear();
}
} // namespace unity