// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith */ #include "Decaymulator.h" namespace unity { namespace ui { Decaymulator::Decaymulator() { value.changed.connect(sigc::mem_fun(this, &Decaymulator::OnValueChanged)); } void Decaymulator::OnValueChanged(int value) { if (!decay_timer_ && value > 0) { decay_timer_.reset(new glib::Timeout(10, sigc::mem_fun(this, &Decaymulator::OnDecayTimeout))); } } bool Decaymulator::OnDecayTimeout() { int partial_decay = rate_of_decay / 100; if (value <= partial_decay) { value = 0; decay_timer_.reset(); return false; } value = value - partial_decay; return true; } } }