// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Marco Trevisan
*/
#ifndef UNITY_DECORATIONS_GRAB_EDGE
#define UNITY_DECORATIONS_GRAB_EDGE
#include
#include "DecorationsEdge.h"
namespace unity
{
namespace decoration
{
class GrabEdge : public Edge
{
public:
GrabEdge(CompWindow* win, bool always_wait_grab_timeout = false);
bool IsMaximizable() const;
bool IsGrabbed() const;
int ButtonDown() const;
CompPoint const& ClickedPoint() const;
void ButtonDownEvent(CompPoint const&, unsigned button, Time) override;
void ButtonUpEvent(CompPoint const&, unsigned button, Time) override;
void MotionEvent(CompPoint const&, Time) override;
protected:
void AddProperties(debug::IntrospectionData&);
void PerformWMAction(CompPoint const&, unsigned button, Time);
private:
Time last_click_time_;
CompPoint last_click_pos_;
int button_down_;
bool always_wait_grab_timeout_;
glib::Source::UniquePtr button_down_timer_;
};
} // decoration namespace
} // unity namespace
#endif // UNITY_DECORATIONS_GRAB_EDGE