// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2013 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Marco Trevisan */ #ifndef UNITY_DECORATIONS_GRAB_EDGE #define UNITY_DECORATIONS_GRAB_EDGE #include #include "DecorationsEdge.h" namespace unity { namespace decoration { class GrabEdge : public Edge { public: GrabEdge(CompWindow* win, bool always_wait_grab_timeout = false); bool IsMaximizable() const; bool IsGrabbed() const; int ButtonDown() const; CompPoint const& ClickedPoint() const; void ButtonDownEvent(CompPoint const&, unsigned button, Time) override; void ButtonUpEvent(CompPoint const&, unsigned button, Time) override; void MotionEvent(CompPoint const&, Time) override; protected: void AddProperties(debug::IntrospectionData&); void PerformWMAction(CompPoint const&, unsigned button, Time); private: Time last_click_time_; CompPoint last_click_pos_; int button_down_; bool always_wait_grab_timeout_; glib::Source::UniquePtr button_down_timer_; }; } // decoration namespace } // unity namespace #endif // UNITY_DECORATIONS_GRAB_EDGE