// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011-2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Neil Jagdish patel
* Marco Trevisan
*/
#ifndef UNITY_GLIB_SIGNAL_INL_H
#define UNITY_GLIB_SIGNAL_INL_H
namespace unity
{
namespace glib
{
template
Signal::Signal(G object, std::string const& signal_name,
SignalCallback const& callback)
{
Connect(object, signal_name, callback);
}
template
bool Signal::Connect(G object, std::string const& signal_name,
SignalCallback const& callback)
{
if (!callback || !G_IS_OBJECT(object) || signal_name.empty())
return false;
Disconnect();
object_ = reinterpret_cast(object);
name_ = signal_name;
callback_ = callback;
connection_id_ = g_signal_connect(object_, signal_name.c_str(), G_CALLBACK(Callback), this);
g_object_add_weak_pointer(object_, reinterpret_cast(&object_));
return true;
}
template
R Signal::Callback(G object, Ts... vs, Signal* self)
{
/* For some weird reasons, this might not be always true (see bug #1366351) */
if (reinterpret_cast(object) == self->object_)
return self->callback_(object, vs...);
return R();
}
template
SignalBase::Ptr SignalManager::Add(G object, std::string const& signal_name, typename Signal::SignalCallback const& callback)
{
return Add(std::make_shared>(object, signal_name, callback));
}
}
}
#endif