Tutorials

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Five years ago I blogged about a Jigsaw game prototype made with KineticJS which is no longer maintained. Some time later, a blog reader called Ami Hanya ported the script to AS3, but a working and maintained HTML5 version of the game is still missing. Five years later, Ami strikes…Read…
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This guide will take you through the basic steps required to deploy your existing melonJS game(s) onto the Facebook Instant Games platform, and thus allowing to play it directly through Facebook and Messenger.
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Among the many JavaScript APIs added in HTML5 was Drag and Drop (we’ll refer to it as DnD in this article) which brought native DnD support to the browser, making it easier for developers to implement this interactive feature into applications. The amazing thing that happens when features become easier…Read…
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Pathfinding is a technique that consists in computing the shortest path between two points. It is ubiquitous in video games to compute the paths that AI-controlled NPCs should follow, or even to compute the path that the player character should take in games where the player doesn’t directly control the…Read…
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There is a big difference between immersion and realism. A high-end computer game with detailed models and a powerful GPU can feel realistic, but still not feel immersive. There’s more to creating a feeling of being there than polygon count. A low poly experience can feel very immersive through careful…Read…
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