Top new questions this week:
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I have a spell system where a the spell is a self-contained game object handling all the logic. When done, it destroys itself. This works great
Then I added a second game object handling animation, ...
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I should start by clarifying that when I say "Isometric" I am talking more broadly about top-down games that use a "cheat" to display things on a z-axis, rather than being limited ...
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Greatest hits from previous weeks:
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I'm a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I'm asking primarily about how it is compiled and run.
For instance when you use a program written in C+...
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The title kind of says it all. Is it possible to replace C# with C++ on a game using Unity?
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I am currently making a game in C# using Direct X 9.0. The game remake is Donkey Kong NES. I have nearly everything completed, but I am having problems with the physics of Mario's jump. I have ...
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I see a lot of sprite catalogs for games provided as single PNG image, like the one below.
I'm interested if I have to manually create tiles from that, or if there's some program that can split it ...
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I'm making a top down game where the player moves forwards towards the position of the mouse cursor. As part of the player's movement code, I need to determine a vector that is perpendicular to the ...
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From what I've seen almost all things use coordinates where (0, 0) is at the top left and the positive Y-axis goes in the downwards direction of your screen.
Why is it like this? Why not the ...
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I've heard about ambient occlusion and it looks nice, but what exactly is it?
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