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    A zone-by-zone list of Full Active Time Events, or FATEs, found in Final Fantasy XIV.

    Contents
    La Noscea Middle La Noscea - Lower La Noscea - Eastern La Noscea - Western La Noscea - Upper La Noscea - Outer La Noscea
    The Black Shroud Central Shroud - East Shroud - South Shroud - North Shroud
    Thanalan Western Thanalan - Central Thanalan - Eastern Thanalan - Southern Thanalan - Northern Thanalan
    Coerthas Coerthas Central Highlands - Coerthas Western Highlands - The Firmament
    Mor Dhona Mor Dhona
    Abalathia's Spine The Sea of Clouds - Azys Lla - The Diadem
    Dravania The Dravanian Forelands - The Dravanian Hinterlands - The Churning Mists
    Gyr Abania The Fringes - The Peaks - The Lochs
    Othard The Ruby Sea - Yanxia - The Azim Steppe
    Norvrandt Lakeland - Kholusia - Amh Araeng - Il Mheg - The Rak'tika Greatwood - The Tempest
    The Northern Empty Labyrinthos
    Ilsabard Thavnair - Garlemald
    The Sea of Stars Mare Lamentorum - Ultima Thule
    The World Unsundered Elpis
    Yok Tural Urqopacha - Kozama'uka - Yak T'el
    Yok Tural Shaaloani - Heritage Found
    Unlost World Living Memory
    ??? Eureka Anemos - Eureka Pagos - Eureka Pyros - Eureka Hydatos - The Bozjan Southern Front (Skirmishes - Critical Engagements) - Zadnor (Skirmishes - Critical Engagements)
    Seasonal events All Saints' Wake - Hatching-tide - Heavensturn - Little Ladies' Day - Moonfire Faire - The Rising (The Calamity Retold) - Starlight Celebration
    Special events A Nocturne for Heroes - Breaking Brick Mountains - Burgeoning Dread - Lightning Strikes - The Maiden's Rhapsody
    Removed FATEs Diadem


    La Noscea

    Middle La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. On the Lamb 3-8 Zephyr Drift (x22 y24) 15 minutes Defeat the lost lambs.
    A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down.
    Battle FATE. Taking It to the Streams 4-9 Summerford (x21 y22) 15 minutes Defeat the pugils.
    The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace.
    Battle FATE. Overnight Migration 5-10 Summerford (x22 y20) 15 minutes Defeat the tiny mandragoras.
    Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures.
    Battle FATE. Yellow-bellied Greenbacks 5-10 Zephyr Drift (x24 y27) 15 minutes Defeat the Yellowjacket recruits.
    The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.

    Spawn conditions:

    • Speak with the Yellowjacket drill sergeant.
    Battle FATE. Thwack-a-Mole 6-11 Summerford (x23 y18) 15 minutes Defeat the Moraby moles.
    The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.

    Spawn conditions:

    • Speak with the troubled tiller.
    Battle FATE. Hello, Work 7-12 Summerford (x22 y16) 15 minutes Defeat the grounded raiders.
    During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment.
    Battle FATE. Crying over Spilled Salt 7-12 Summerford (x19 y20) 15 minutes Defeat the aureliae.
    Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth.
    Boss FATE. Menuis at Work 8-13 The Cookpot (x18 y17) 15 minutes Defeat Menuis.
    The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear.
    Defense FATE. The Orange Boxes 9-14 Summerford (x21 y15) 15 minutes Protect the crates of oranges from the wharf rats.
    Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.

    Spawn conditions:

    • Speak with the farmer in need.
    Boss FATE. Shearing Is Caring 10-15 Three-malm Bend (x16 y14) 15 minutes Defeat Shearing Sheridan.
    Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking.
    Battle FATE. Sister Crustacean 12-17 Three-malm Bend (x15 y12) 15 minutes Defeat the spawning megalocrabs.
    A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.

    An alternate version of Sister Crustacean Sister Crustacean appears during the Lightning Strikes event.

    Battle FATE. Go Wespe 13-18 Three-malm Bend (x14 y14) 15 minutes Defeat the king wespes.
    The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately.
    Defense FATE. A Mad, Mad, Mad Sergeant 14-19 Three-malm Bend (x17 y8) 15 minutes Help the Maelstrom recruits defeat the mad sergeants.
    The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.

    Spawn conditions:

    • Speak with Storm Sergeant Doenfarr.
    Battle FATE. The Boy Who Cried Jackal 14-19 Three-malm Bend (x17 y9) 15 minutes Defeat the pack jackals.
    A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.
    Boss FATE. The Truth Is out There 14-19 Three-malm Bend (x17 y9) 15 minutes Defeat the Chupacabra.
    Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?

    Spawn conditions:

    Lower La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. I Melt with You 3-8 Moraby Bay (x25 y25) 15 minutes Defeat Cuachac.
    Some creatures are best left alone. Cuachac is a giant jellyfish which consumes its prey by stunning it with its poisonous tentacles, then dousing it in a corrosive liquid which slowly reduces the prey into an easy-to-digest pile of gelatinous ooze. Cuachac is best not left alone. Cuachac must be slain.
    Battle FATE. You Call that a Toad 4-9 Moraby Bay (x24 y22) 15 minutes Defeat the cane toads.
    When the wheat farmers of lower La Noscea were losing large portions of their crops to locusts, they turned to Mealvaan's Gate who introduced Cieldalaes cane toads to the fields to devour the vilekin. Unfortunately, the cane toads, who have no natural predators on Vylbrand, have taken over the region, leaving the farms with no choice but to slay them all.
    Battle FATE. Fight the Flower 5-10 Cedarwood (x30 y19) 15 minutes Defeat the ocean roselings.
    They say every rose has its thorn. When it comes to roselings, however, thorns are the least of your problems. The strangling vines, the poisonous pollen, the ability to rise up from the ground and chase you all the way into your nightmares─these make roselings a force to be reckoned with...and the day of reckoning is come.

    Spawn conditions:

    • Speak with the furious farmer.
    Battle FATE. Caving In 7-12 Blind Iron Mines (x26 y17) 15 minutes Defeat the cave bats.
    The cave bats living in Blind Iron Mines are believed to carry in their bite a sickness which can cause a man to froth at the mouth and lust after the blood of his kin. While this has not actually been proven, when it comes to bat bites, it is better to be safe than sorry.
    Battle FATE. Man of the Flour 8-13 Cedarwood (x35 y15) 15 minutes Defeat the galagos.
    Galagos from nearby Raincatcher Gully have found their way into the granaries which store the flour milled by the Grey Fleet. Why galagos would want flour when there are berries aplenty in the jungle is a mystery that might never be solved because the millers want those galagos dead.

    Spawn conditions:

    • Speak with the miller in need.
    Battle FATE. Enter Beastman 9-14 Cedarwood (x31 y15) 15 minutes Defeat the kobold dustmen, potmen, and supplicants.
    The kobolds of O'Ghomoro have once again descended into Cedarwood, blatantly disregarding the treaty formed between the beast tribe and Limsa Lominsa which strictly forbids the kobolds from extending their claims beyond the northern reaches of outer La Noscea. Drive the creatures back to the mountains whence they came.
    Boss FATE. One Pickman Enters 9-14 Cedarwood (x31 y13) 15 minutes Defeat 426th Order Pickman Bu Ga.
    Enraged by their defeat in Cedarwood, the kobolds have summoned one of their champions, 426th Order Pickman Bu Ga, to avenge the loss. Make swift work of the creature so he knows not to return.

    Spawn conditions:

    Boss FATE. In the Name of Love 10-15 Candlekeep Quay (x21 y38) 15 minutes Defeat Anselm Larkscall and Fiebras the Dull.
    Unemployed pirates Anselm Larkscall and Fiebras the Dull are fighting again, more than likely over the same woman they were with last night. A little cold steel should help the two cool their heads.

    Spawn conditions:

    • Speak with the Yellowjacket.
    Boss FATE. Under the Bridge 10-15 The Gods' Grip (x20 y33) 15 minutes Defeat Padfoot.
    More and more merchants are refusing to make the trip to the Gods' Grip due to rumors of a giant wolflike creature called Padfoot who is said to hide below Oschon's Embrace, attacking any who attempt to cross the bridge. Hunt the beast down and restore peace to the area.
    Defense FATE. Away in a Bilge Hold 11-16 Candlekeep Quay (x20 y38) 15 minutes Help the Yellowjacket veteran defeat Ahctstymm Shadowlurker.
    Men of a Yellowjacket patrol have cornered a stowaway they believe might be the notorious Ahctstymm Shadowlurker, but the ne'er-do-well has elected to put up a fight. The Yellowjackets could use any aid nearby adventurers might offer.

    Spawn conditions:

    • Speak with the Yellowjacket veteran.
    Battle FATE. Don't Drink the Water 12-17 Empty Heart (x22 y34) 15 minutes Defeat the wild dodos and jackals.
    Despite being surrounded on all sides by the sea, fresh water remains difficult to come by on Vylbrand, which is why the few springs that do exist must be protected at all costs from blighted dodos and jackals who come to the water to drink...and defecate.
    Boss FATE. One Prince 13-18 The Gods' Grip (x19 y37) 15 minutes Defeat the mandragora prince.
    While little is known about mandragoras, what is known tends to be quite disturbing. Such is the case with the mandragora prince, who is rumored to journey to the sites of slaughters so it might feed off the blood-soaked loam. It is probably best to not let it feed off the blood-soaked loam.

    Eastern La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Careless Whiskers 30-35 Bloodshore (x28 y33) 15 minutes Defeat the Qiqirn gullroasters.
    A flea-ridden pack of Qiqirn is attempting to transform the sorely undermanned Gullperch Tower into a rat nest. Drive the beastmen off before they get a tailhold.
    Battle FATE. Crab and Go 30-35 Bloodshore (x29 y35) 15 minutes Defeat the snippers.
    Giant crabs known as snippers have invaded the once-pristine beaches of Bloodshore, making it difficult for Costa del Sol retirees to take their morning walks without having their raiments sliced to ribbons. The problem requires immediate attention, and adventurers are sought to cull the sidestepping sea creatures.
    Battle FATE. Just a Matter of Rut 31-36 Bloodshore (x27 y28) 15 minutes Defeat the rutting buffalos.
    The buffaloes of Bloodshore are in rut, and a shortage of females this season means that the males who have yet to find mates are especially violent. Deal with the roused beasts before they harm themselves or others.
    Defense FATE. Finding Wine 32-37 Raincatcher Gully (x21 y23) 15 minutes Protect the wine crates from the Windborn buccaneers.
    A band of buccaneers is bound for the borders of the bustling borough of Wineport in search of beverages to sate their bacchanalian cravings. Steer the scoundrels from the settlement while seeing they stay sober.

    Spawn conditions:

    • Speak with the perturbed porter.
    Battle FATE. The Thirst 32-37 Raincatcher Gully (x17 y24) 15 minutes Defeat the Windborn buccaneers.
    A band of parched buccaneers are looking to quench their thirsts the pirate way─a good old-fashioned raid─and have gathered in a copse near Wineport to hammer out their plan of attack. Join the Maelstrom in stopping the attack before it can happen.
    Item FATE. The Pelican Briefing 32-37 Raincatcher Gully (x20 y32) 15 minutes Deliver pelican eggs to Jijiroon of the Silver Clutch.
    Jijiroon of Jijiroon's Trading Post is looking to replenish his stock of pelican eggs─a favorite amongst Qiqirn─and has traveled all the way to eastern La Noscea to do so. Assist the enterprising beastman by slaying pelicans, collecting their eggs, and delivering them before they hatch!

    Spawn conditions:

    • Speak with Jijiroon of the Silver Clutch.
    Boss FATE. Jewels of the Isle 32-37 Bloodshore (x26 y32) 15 minutes Defeat Kokoroon Quickfingers.
    Notorious sneak thief Kokoroon Quickfingers has been sighted swiping jewelry from the lockboxes of wealthy Costa del Sol retirees. Find the bandit and give him a good thumping.
    Boss FATE. It's Not Lupus 32-37 Bloodshore (x31 y35) 30 minutes Defeat Cancer.
    Claws so powerful they can split a rock in two. A shell so hard, not even the hammer of a mighty hecatoncheir can crack it. Cancer, a crab rumored to have been spawned in the heavens, has appeared in eastern La Noscea. Slay him and become the stuff of legends!
    Battle FATE. 9 to 5 32-37 Raincatcher Gully (x24 y20) 15 minutes Defeat the Mamool Ja breeders, executioners, and sophists.
    After the Calamity devastated much of Eorzea's workforce, Mamool Ja mercenaries were called over from their homeland to do everything from slay aether-crazed monsters to tile rooves. However, now with the return of a much more stable workforce in adventurers, many of the Mamool Ja find themselves out of work...and have turned to banditry to make ends meet.
    Boss FATE. Say My Name 32-37 Raincatcher Gully (x18 y25) 15 minutes Defeat Metshaldjas.
    Local legend states that he who calls the name of Metshaldjas three times will summon the unspeakable woodland monstrosity from deep beneath the earth to wield destruction on the world above. Fortunately, few can pronounce the name. Unfortunately, it appears someone was lucky.
    Battle FATE. Cliff Hanger 32-37 Raincatcher Gully (x18 y33) 15 minutes Defeat the cork bulbs.
    Cork bulbs will often choose to set their roots deep in the side of cliffs to better protect themselves from hungry predators. This, unfortunately, is a major cause of landslides which block thoroughfares and claim the lives of countless chocobos. Seek out the bulbs and slay the seedkin before they can dig any deeper.
    Defense FATE. Thrill of the Hunt 33-38 Raincatcher Gully (x20 y29) 15 minutes Protect the Lominsan merchant from the grass raptors.
    A moment in the bushes to drain the morning dew is all it took for a poor Lominsan merchant to be left behind by his caravan. Now, to make matters worse, he is being tracked by a pack of raptors who see the hapless hawker as naught more than a light snack. Slay the scalekin and protect the merchant.

    Spawn conditions:

    • Speak with the Lominsan merchant.
    Battle FATE. Them 33-38 Red Mantis Falls (x15 y27) 15 minutes Defeat the cluster mantises.
    A cluster of red mantis eggs has hatched and now the jungle is crawling with tiny red monsters. If not put down immediately, the jungle will soon be crawling with giant red monsters!
    Item FATE. No Lip 33-38 Bloodshore (x32 y24) 15 minutes Deliver rainbowlip oysters to the oyster hunter.
    The Bloodshore colibri are devouring the area's rainbowlip oysters, leaving none for the poor young women who maintain their livelihood by selling the shells to Ul'dahn goldsmiths. Slay the gluttonous birds and retrieve the shells from the corpses' bellies.

    Spawn conditions:

    • Speak with the oyster hunter.
    Battle FATE. Follow the Light 33-38 Costa del Sol (x30 y27) 15 minutes Defeat the will-o'-the-wisps.
    The mischievous spirits of fallen pirates are luring drowsy Costa del Sol retirees from their bedchambers into the churning sea. Save the poor septuagenarians so that they may continue to spend their hard-earned wealth at the Flying Shark. Now open for brunch!

    Spawn conditions:

    • Speak with the thrill-seeking milksop.
    Escort FATE. Consigned, Sealed, and Undelivered 33-38 Costa del Sol (x30 y29) 15 minutes Escort the cute courtesan to Hidden Falls.
    An important client of Master Gegeruju's─one Aismurl Goldmember─is visiting Costa del Sol to complete a sizable business transaction. To ensure that things go smoothly, the master has prepared a special incentive for his guest...and she requires proper escort to Hidden Falls.

    Spawn conditions:

    • Speak with the cute courtesan.
    Item FATE. Sweeter than Honey 33-38 Raincatcher Gully (x16 y27) 15 minutes Deliver pots of raincatcher nectar to the vineyard bond.
    To attract more bees to pollinate the vineyard, one of the bonds has come up with the idea of applying sweet raincatcher nectar to the grape trestles, and now seeks volunteers to aid him in collecting the liquid from the giant flowers.

    Spawn conditions:

    • Speak with the vineyard bond.
    Boss FATE. Ho Ho Ho 33-38 Raincatcher Gully (x16 y31) 15 minutes Defeat Jolly Green.
    Do not be fooled by his jovial laugh, for Jolly Green is aught but joyful. The overgrown goobbue will snatch up and swallow everything within his grasp, and this includes adventurers. Now is the time to turn his frown upside down.
    Battle FATE. Long Way Home 33-38 Raincatcher Gully (x17 y31) 15 minutes Defeat the dung midge swarms and grass raptors.
    Slavering beasts block a wine porter's way back to the arms of his loving wife. Put a fear into the creatures so that the lonely lad and his libido can make it home.
    Boss FATE. Closing Time 34-39 Raincatcher Gully (x17 y28) 15 minutes Defeat Sekhmet.
    Some creatures crave blood, others treasure. But there is one fiend of the night who craves neither. What Sekhmet craves is wine, and he will cease at nothing to get his thieving claws on a bottle of fine grape, be it red or white. He will even go as far as killing a man...which is why he must now be stopped.

    Western La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Shredding Wheat 10-15 The Flock (x34 y29) 15 minutes Defeat the wild dodos and jackals.
    The wheat fields abandoned after the Calamity have turned into a breeding ground for wild animals who prey on Swiftperch's crops and stock. Drive the creatures from the overgrowth and slay as many as possible.
    Boss FATE. Barometz Soup 10-15 Quarterstone (x36 y28) 15 minutes Defeat Barometz.
    Already known for its size in the Sixth Astral Era, the overgrown landtrap Barometz has grown even larger since the Calamity, feeding on weakened dodos and aldgoats until reaching its current size of almost two score hands. Slice it down to size, or you might be its next victim!
    Battle FATE. The Last Straw 12-17 The Flock (x33 y29) 15 minutes Destroy the dodo's nests.
    What nature did not reclaim of Quarterstone after the Calamity, the dodos did, but now it is time to take the land back. Destroy nests and drive the cloudkin from the fields, so that the settlers might piece back together their lives.
    Boss FATE. Tender Buttons 12-17 The Flock (x32 y28) 15 minutes Defeat Gluttonous Gertrude.
    Gluttonous Gertrude was just another plump dodo on the farm...until she bit the arse off one of the stable boys at Swiftperch and escaped into Quarterstone. Seek out the ravenous bird and slay her before another rump goes missing.

    An alternate version of Tender Buttons Tender Buttons appears during the Lightning Strikes event.

    Boss FATE. (I Just) Died in Six Arms Tonight 13-18 Quarterstone (x30 y29) 15 minutes Defeat Old Six-arms.
    It is believed most crabs only live for two to three years─fewer if nearby Lominsans are hungry. There is one crab, however, that is rumored to have survived since the Fifth Astral Era, surviving on the blood of man (though no one can truly back that claim). All things must die, and Old Six-arms's time has come.
    Battle FATE. Goblin Chain 15-20 Skull Valley (x27 y24) 15 minutes Defeat the goblin hunters.
    A band of goblins turned away from Aleport is taking out its frustrations on the hamlet by blockading its entrance. Put the creatures down so that business may carry on as usual.
    Battle FATE. Between Aurochs 15-20 Skull Valley (x29 y26) 15 minutes Defeat the aurochs.
    Several aurochs have begun grazing alongside the De Nevelle Westroad, frightening merchants and preventing the transport of goods to and from the area. Use any means necessary to urge the beasts from the thoroughfare.
    Escort FATE. Absolutely, Positively 16-21 Skull Valley (x25 y25) 15 minutes Escort the storm courier to the South Tidegate.
    An important missive from the Admiral must be delivered to South Tidegate. See to it the storm courier tasked with carrying the message reaches her destination unharmed.

    Spawn conditions:

    • Speak with the storm courier.
    Battle FATE. In the Sac 16-21 Skull Valley (x22 y23) 15 minutes Defeat the killer mantises.
    A killer mantis egg sac has burst open, releasing countless of the deadly vilekin into western La Noscea. It is best they are slain now while young before given the opportunity to live up to their name.
    Battle FATE. Don't Call Him a Fishback 17-22 Skull Valley (x24 y23) 15 minutes Defeat the shallowclaw and shallowtail Reavers.
    The Serpent Reavers─mindless servants of the Sahagin─are raiding the farmsteads of western La Noscea, killing the men, savaging the women, and selling the children into servitude. Aid the Maelstrom in putting these foul turncloaks down.
    Defense FATE. Letters from Tidegate 17-22 Skull Valley (x24 y24) 15 minutes Protect the careless carrier from the drowned crofter and butchers.
    A letter carrier tasked with delivering messages from soldiers on the front lines back to their loved ones in Limsa Lominsa is being harassed by bandits who seek to claim the personal effects enclosed in the packages. Slay the perpetrators and defend the young man.
    Item FATE. Iron Contra Affair 18-23 Skull Valley (x26 y23) 15 minutes Deliver crates of contraband to the Yellowjacket captain.
    Goblins from Iron Lake, now encamped in Skull Valley, are peddling items strictly prohibited by thalassocratic decree. Yellowjackets stationed in the area are seeking to confiscate the contraband and are entreating adventurers for aid.

    Spawn conditions:

    • Speak with the Yellowjacket captain.
    Boss FATE. Tryp Fantastic 18-23 Skull Valley (x26 y22) 15 minutes Defeat Tryptix Stumblemox.
    The goblins encamped in Skull Valley have hired a named mercenary to help them raid the nearby farmsteads. Hunt down Tryptix Stumblemox and slay him.
    Battle FATE. Dead Man's Rest 40-45 The Isles of Umbra (x16 y32) 15 minutes Defeat the dead man's moans.
    There are some sailors who, even after death, cannot bear to part from the sea, their moans a testament to the chains that bind them to the corporeal realm. Slay these wandering spirits and sever those bonds so that they may return to the Lifestream.
    Boss FATE. The King's Justice 40-45 The Ship Graveyard (x14 y34) 15 minutes Defeat the mantis king.
    There are many creatures in Eorzea who call themselves “king”; however, only one of those is a mantis with claws powerful enough to decollate a stone golem─the mantis king. Stay on your toes, or it is off with your head.
    Battle FATE. Gauging North Tidegate 44-49 Halfstone (x20 y19) 15 minutes Defeat the Sahagin sappers.
    A party of Sahagin scouts has approached North Tidegate in an attempt to gauge the strength of its defenses. Drive the beastmen back to the sea.
    Boss FATE. Breaching North Tidegate 44-49 Halfstone (x20 y19) 15 minutes Defeat Meww the Pusher and the Sahagin skirmishers.
    A failed attempt by the garrison at North Tidegate to drive back a party of Sahagin scouts has emboldened the beastmen into launching an attempt to breach the massive wall. The Sahagin and their leader Meww the Pusher must not be allowed to pass at any cost.

    Spawn conditions:

    Boss FATE. Sharknado 44-49 Halfstone (x18 y19) 15 minutes Defeat Voll the Sharkskinned.
    High-ranking Sahagin official (if such a thing exists) Voll the Sharkskinned has arrived at Tidegate to observe the work of his subordinates. There will never be a better opportunity to take the known killer's head. Do not let him slip from our grasp!
    Quest FATE. The Mandragoras 45-50 The Ship Graveyard (x16 y35)
    Does not appear on the map.
    15 minutes Defeat the mandragoras.
    Sensing weakness in the realm following the Calamity, five rogue vegetables (well, technically four and a fruit) have risen up to rid the land of all meat─including YOU. Cool off the Mandragoras before their verdant insurgence gains steam.

    Spawn conditions:

    • Speak with Hildibrand.
    • Must be on the quest Seeds of Rebellion Seeds of Rebellion to initiate.
    • FATE provides no rewards, and players not on the quest can participate without level syncing.
    Battle FATE. Gauging South Tidegate 45-50 Sahagin Landbase (x18 y21) 15 minutes Defeat the Sahagin sappers.
    A party of Sahagin scouts has approached South Tidegate in an attempt to gauge the strength of its defenses. Drive the beastmen back to the sea.
    Boss FATE. Breaching South Tidegate 45-50 Sahagin Landbase (x18 y21) 15 minutes Defeat Mouu the Puller.
    A failed attempt by the garrison at South Tidegate to drive back a party of Sahagin scouts has emboldened the beastmen into launching an attempt to breach the massive wall. The Sahagin and their leader Mouu the Puller must not be allowed to pass at any cost.

    Spawn conditions:

    Battle FATE. Tail of a Whale 46-50 Sapsa Spawning Grounds (x17 y16) 15 minutes Defeat Worr the Whalefin and the drowned steersmen.
    Instead of killing his victims, the primal Leviathan will “drown” them, erasing their wills and rendering them mindless servants of the Lord of the Whorl. Sahagin leader Worr the Whalefin commands an army of these pitiless souls, and that army is on the move, looking for their master's next victims!
    Boss FATE. Watch Your Tongue 48-51 Halfstone (x13 y16) 10 minutes Defeat Aermswys the Stained and the Reaver right hands.
    Notorious Serpent Reaver captain Aermswys the Stained is believed to be hiding somewhere in the Serpent's Tongue. Hunt down the wanted criminal and send her to the abyss.
    Boss FATE. Making Waves 49-52 Sapsa Spawning Grounds (x17 y15) 15 minutes Defeat Yarr the Wavefiend.
    Yarr the Wavefiend, he who speaks with Leviathan's voice, has come to the Sapsa Spawning Grounds to see his lord resurrected. Suffice it to say he cannot be allowed to succeed. Slay him, and send his ambitions sinking to the briny depths.

    Upper La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. Poor Maid's Mess 20-25 Poor Maid's Mill (x11 y24) 15 minutes Protect the grain hampers from the dirty rats.
    Most likely assuming that there would still be poor maids living there, former-pirates-turned-model-citizens have exchanged their cutlasses for brooms and hammers in an effort to restore Poor Maid's Mill to its former pre-Calamity glory. Aid the men and women in clearing the farmstead of rats who now infest the ruins.
    Boss FATE. Poor Maid's Mishap 20-25 Poor Maid's Mill (x11 y24) 15 minutes Defeat 382nd Order Pickman Ge Bu.
    A band of kobolds led by 382nd Order Pickman Ge Bu has descended on Poor Maid's Mill in search of food and supplies. Aid the Salthounds in driving back the beastmen and defeating their commander.
    Boss FATE. Poor Maid's Misfortune 20-25 Poor Maid's Mill (x11 y24) 15 minutes Defeat Slasher.
    The Salthounds looking to restore Poor Maid's Mill cannot seem to catch a break, as now a pack of bloodthirsty coeurls has surrounded the ruins and has already dragged a few of the injured boatswains off into the wood. Join hands with the former pirates as they attempt to defend their little piece of La Noscea.
    Boss FATE. Poor Maid's Misadventure 20-25 Poor Maid's Mill (x11 y24) 15 minutes Defeat the greater buffalo.
    If it isn't diseased rats, thieving kobolds, or bloodthirsty coeurls threatening to undo all the Salthounds have accomplished at Poor Maid's Mill, it's frenzied buffaloes looking to stomp the old farmstead into oblivion. Join with the former pirates one last time to see that all their efforts weren't for naught.

    This FATE has been removed from the game.

    Boss FATE. Giant Enemy Crab 21-26 Oakwood (x14 y24) 15 minutes Defeat Karkinos.
    A crab released into Bronze Lake by Qiqirn so that the beastmen might harvest its sweet eggs has grown into an uncontrollable nuisance. Not only does it not produce any eggs of its own (on the account of being a male), it also ravages the nests of the local waterfowl, devouring their eggs. Karkinos must be slain.
    Boss FATE. Simurgh Is the Word 23-28 Fool Falls (x9 y21) 15 minutes Defeat Simurgh.
    Simurgh, a colossal cloudkin who is thought to nest high upon O'Ghomoro, has descended into upper La Noscea to feed─his prey of choice? Lalafells. Slay the creature before he finds his next tender, juicy victim.
    Battle FATE. The Road More Traveled 30-35 Bronze Lake (x31 y24) 15 minutes Defeat the Mamool Ja.
    A party of Mamool Ja mercenaries hired by the local kobolds is attacking travelers using the main thoroughfares through upper La Noscea. Engage the mercenaries and make them regret ever taking this contract.
    Boss FATE. Truth in Faerie Tales 30-35 Bronze Lake (x34 y24) 15 minutes Defeat Oannes.
    Legend says deep beneath the waters of Bronze Lake dwells a terrible creature with jaws so powerful they can tear a man in two with a single bite. Common sense would suggest that Oannes is merely a tale to frighten babes, but the local smallfolk would have us believe otherwise.
    Battle FATE. Nine-ilm Snails 31-36 Bronze Lake (x32 y25) 15 minutes Defeat the uragnites.
    Not a day passes without the physickers of the Warmwine Sanitorium having to clean their bathing pools of uragnite hatchlings, and they have had enough. They seek volunteers to hunt down and slay the root of the problem─the adult creatures laying the eggs in the springs.
    Boss FATE. Shell Shocked 31-36 Bronze Lake (x28 y24) 15 minutes Defeat Zoredonite.
    Heated by the molten rock coursing deep below O'Ghomoro, the waters of Bronze Lake are warm year-round. This unique environment has allowed creatures, which normally only grow to a few ilms, to balloon into terrifying monstrosities. The wavekin Zoredonite is one such abomination.
    Boss FATE. Peeping Ja 33-38 Bronze Lake (x28 y23) 15 minutes Defeat Scarface Bugaal Ja.
    After repeatedly harassing a party of Miqo'te bathers, a Mamool Ja mercenary who goes by the name of Scarface Bugaal Ja was banned for life from the hot springs at Camp Bronze Lake. The degenerate, however, is back once again, and must needs be dealt with.

    Spawn conditions:

    • Speak with the storm sergeant.
    Battle FATE. Hop, Skip, and a Jump 33-38 Bronze Lake (x28 y22) 15 minutes Defeat the waterskippers.
    A plague of waterskipper yarzons has converged upon the shores of Bronze Lake, looking to lay eggs. Waterskipper numbers are already at an all-time high, and if any more were allowed to hatch, the area would be overrun with the ravenous pests. Slay the yarzons before they can mate.
    Defense FATE. Surprise 34-39 Zelma's Run (x26 y19) 15 minutes Help the supply troops defeat the kobold pitmen and supplicants.
    A lightly armed Maelstrom transportation unit en route to Camp Overlook has been ambushed by a band of savage kobolds. Fend off the assailants and protect the supply troops to ensure that the unit can complete its delivery.

    Outer La Noscea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Peryton, Perhaps 30-35 The Long Climb (x14 y18) 15 minutes Defeat Peryton.
    Recently, a grizzled old scout with a single rheumy eye returned from the Floating City of Nym claiming he had seen the shadow of a giant dragon land on one of the suspended isles. Now the entire region is crawling with would-be dragonslayers eager to claim the creature's hoard.
    Battle FATE. The Only Way Is Up 34-39 The Long Climb (x17 y16) 15 minutes Defeat the basalt golems.
    The long and winding road known as the Long Climb is one of only two means to reach Camp Overlook, and when this road is blocked by golems wielded by powerful warlocks looking to rob couriers and caravans, it is the residents of that camp who suffer. Defeat the basalt golems and ensure the safety of those who walk the Long Climb.
    Boss FATE. By a Whisker 34-39 The Long Climb (x16 y15) 15 minutes Defeat Ose.
    It is not enough that he killed and devoured a total of twenty-seven of the original laborers sent to outer La Noscea to build Camp Overlook, but Ose─king among coeurls─is once again terrorizing the storm soldiers stationed at the remote outpost.
    Battle FATE. When the Coeurl's Away 34-39 The Long Climb (x15 y11) 15 minutes Defeat the coeurls.
    A pride of coeurls is roaming along the narrow mountain road leading to and from Camp Overlook, preying on anything that is foolish enough to pass their way. Defeat the beastkin and secure the road.
    Battle FATE. Restless in O'Ghomoro 34-39 The Long Climb (X18 y15) 15 minutes Defeat the restless raptors.
    Something further up O'Ghomoro has sent a pack of raptors into a frenzy, and now the restless scalekin threaten to injure the residents of Camp Overlook and beyond. Find the creatures and put them down.
    Boss FATE. I'm a Rock, Not a Number 34-39 The Floating City of Nym (x14 y15) 15 minutes Defeat Number 128.
    An ungodly experiment in creation gone wrong, Number 128 does not belong in this world. Hunt down the masterless golem and put an end to the abomination.
    Defense FATE. Overlooking the Obvious 34-39 Iron Lake (x22 y17) 15 minutes Protect the cowering coachman from the kobold bedesmen, quarrymen, and roundsmen.
    While escorting a carriage of supplies to Camp Overlook, a Maelstrom unit was ambushed by kobolds and slaughtered to the last man. Now, the lone remaining coachman scrambles to stay alive while awaiting rescue. Any and all assistance is welcome.

    Spawn conditions:

    • Speak with the cowering coachman.
    Boss FATE. Schism 41-46 Kobold Dig (X25 y16) 15 minutes Destroy the kobold toolboxes and defeat 59th Order Matriarch Go Zu.
    Under command by Matriarch Go Zu, the kobolds of the 59th Order have commenced drilling at their makeshift dig site. Impede their progress by destroying the kobolds' tools.

    Spawn conditions:

    • Speak with the storm private.
    Battle FATE. Fire in the Hole 41-46 The Long Climb (x21 y16) 15 minutes Defeat the grenades.
    Drawn by whatever it is that draws voidsent from their midnight realm to this one, a cloud of grenades slowly floats in the direction of Camp Overlook. If it were to arrive at the outpost, the results would be deadly; therefore the cloud must be diverted at once.
    Boss FATE. Make it Rain 41-46 Iron Lake (x25 y17) 15 minutes Defeat Brounger.
    Whether or not you believe the stories of Brounger─a mythical spirit said to conjure terrible storms in the heavens─it does not change the fact that currently in outer La Noscea roams a mythical spirit said to conjure terrible storms in the heavens.
    Boss FATE. The Miner in the Mirror 44-49 Iron Lake (x23 y12) 15 minutes Defeat 59th Order Pickman Be Ze.
    Be Ze─pickman of the 59th Order of kobolds and enemy of miners across La Noscea─is infamous for ruthlessly exploiting mineral deposits of all their resources, leaving them barren for all those who come to O'Ghomoro in search of ore. The greedy beastman must be taught a lesson that Hydaelyn's bounty is meant for all Her children.
    Boss FATE. Spandy Balidet 47-50 U'Ghamaro Mines (x21 y5) 15 minutes Defeat Balidet.
    In their incessant diggings, the kobolds have unearthed something that was better left buried─a living statue of a time long past, awoken from an eternity of slumber to kill once again.

    This FATE has been removed from the game.

    Boss FATE. Stopping the Shakes 47-50 Iron Lake (x22 y11) 15 minutes Defeat 5th Order Patriarch Ze Bu.
    5th Order Patriarch Ze Bu, chosen of Titan, has come to U'Ghamaro Mines to personally preside over the summoning of his lord. See the kobold returned to the earth, else the land shall be made to tremble once more.
    Boss FATE. Making the Rounds 47-50 U'Ghamaro Mines (x21 y5) 10 minutes Defeat 59th Order Roundsman Ge Ga.
    Sparing no effort to see every last speck of wealth in the mines funneled directly into his personal coffers, the covetous Zo Ga has sent a savage henchman, 59th Order Roundsman Ge Ga, to claim a new tunnel in his name. In lieu of delivering a lecture of the merits of proper wealth distribution, cut the blackguard down where he stands.
    Boss FATE. Full Metal Alchemist 48-51 U'Ghamaro Mines (x24 y6) 10 minutes Defeat 59th Order Bedesman Bi Go.
    59th Order Bedesman Bi Go is a skilled alchemist, known for his experimentations on coblyns. His research has led to vast improvements in kobold metallurgical techniques, which, in time, will lead to better kobold weapons, which, ultimately, will lead to more Maelstrom casualties. Locate the holy man and cease his advancements.

    The Black Shroud

    Central Shroud

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. One Enchanted Eve 4-9 Jadeite Thick (x25 y18) 15 minutes Defeat the enchanted funguars.
    Some foul sorceress has enchanted the forest's funguars, transforming them into man-eating menaces!
    Battle FATE. Clever Girls 5-10 Jadeite Thick (x26 y18) 15 minutes Defeat the anoles.
    The anoles of Naked Rock have ventured forth from their territory to hunt. Eliminate the pack before they begin feeding on the smallfolk!
    Defense FATE. Training Day 5-10 The Bannock (x21 y19) 15 minutes Help the serpent recruit defeat Miraudont the Madder.
    Assist the new recruit to the Order of the Twin Adder who has found himself outmatched in a training exercise with his commanding officer, Miraudont the Madder.

    Spawn conditions:

    • Speak with the serpent recruit.
    Battle FATE. Lady Killer 7-12 Greentear (x29 y21) 15 minutes Defeat the little ladybugs.
    Ladybugs are more than welcome to dine on the aphids which infest the orchards of the Central Shroud; however, some have acquired a taste for the honeybees who pollinate the crops. See that this meal is their last.
    Boss FATE. Something in the Water 8-13 Jadeite Thick (x23 y23) 15 minutes Defeat the stagnant water sprite.
    Aetherial corruption has rendered one of the forest's water sprites extremely violent. Slay the creature before it harms the smallfolk!
    Battle FATE. A Mother Scorned 8-13 Greentear (x30 y23) 15 minutes Defeat the charging hogs.
    After losing several of their hoglets to the Trappers' League, massive wild sows have become overtaken with rage, gouging anything and everything that moves. To ensure the area's safety, the beasts must be put down.
    Boss FATE. Leader of the Pack 9-14 Naked Rock (x31 y21) 15 minutes Defeat the alpha anole.
    A new alpha male has emerged within the local pack of anoles, emboldening the lesser beasts. The leader must be slain before the pack grows even more deadly.
    Boss FATE. Alux of the Draw 9-14 Spirithold (x25 y25) 15 minutes Defeat Alux.
    A markedly mischievous monster known as Alux has been spotted hiding in Spirithold. Ambush the voidsent, and slay him before he can escape.
    Battle FATE. Lethe on My Mind 10-15 Bentbranch (x18 y19) 15 minutes Defeat the arbor buzzards.
    The Matron's Lethe serves as an important thoroughfare for merchants and travelers, and to ensure they arrive safely at their destinations, the area must be kept clear of deadly predators.
    Battle FATE. Spirithold Run 10-15 Spirithold (x27 y23) 15 minutes Defeat the trickster imps.
    A cadre of Spirithold-dwelling imps is planning a mass exodus into the Twelveswood to make their merry mischief. Trap them in the abandoned dungeon and see that they never leave.
    Battle FATE. The Sting 11-16 Lilystone (x27 y29) 15 minutes Defeat the hornet swarms.
    Aggressive hornet swarms nesting near Lilystone are preventing the smallfolk from tending to their daily tasks. Exterminate the pests and bring peace to the area!
    Battle FATE. Love Is in the Air 11-16 Galvanth's Spire (x22 y26) 15 minutes Defeat the diremites.
    Scores of diremites have crawled from their nest holes and gathered near Galvanth's Spire to search for mates. Join forces with the local Wood Wailer guard and see that the vilekin die spouseless.
    Battle FATE. Sleep Tight 12-17 Bentbranch (x18 y27) 15 minutes Defeat the zombies and magicked bones.
    Someone or something has awakened souls laid to rest long ago in the Tam–Tara Deepcroft, and now the restless revenants seek blood!
    Boss FATE. Bleeding Green 13-18 The Hedgetree (x20 y30) 15 minutes Defeat Matagaigai.
    Help prevent the spread of leafbleed─a sickness causing the death of local foliage─by slaying Matagaigai, an overgrown landtrap known to carry the bane.
    Boss FATE. There's Something about Lou 14-19 Everschade (x14 y25) 15 minutes Defeat Lou Carcolh.
    A giant slug known by the playful moniker Lou Carcolh has been seen near the Guardian Tree. Slay the beast before he consumes the sacred monument.
    Battle FATE. Sprig Cleaning 30-35 Sorrel Haven (x15 y18) 15 minutes Defeat the spriggans.
    Ever in search of scrumptious stones, a pack of spriggans has descended into the forest. Join the Wood Wailers to send the scamps back whence they came!

    This FATE has been removed from the game.

    Item FATE. What's Your Poison 30-35 Hopeseed Pond (x15 y21) 15 minutes Deliver dustings of poisonous mushroom spores to the Wood Wailer lance.
    The Wood Wailers seek poisonous mushroom spores to create an antidote...for poisonous mushroom spores. They will purchase any brought to them, as long as the product is pure.

    Spawn conditions:

    • Speak with the Wood Wailer Lance.
    Boss FATE. My Baby Green 31-36 Hopeseed Pond (x13 y22) 15 minutes Defeat Jaded Jody.
    An overgrown tangle of vivified vines lovingly named Jaded Jody is drinking up all the water of Hopeseed Pond. If action is not taken quickly, the whole area will be dry by the next moon.
    Battle FATE. The Lindwurm Has Turned 31-36 Sorrel Haven (x15 y17) 15 minutes Defeat the lindwurms.
    A pair of lovers on their way home from Hopeseed Pond were brutally attacked by a pack of lindwurms drawn by the sweet smell of the day's catch. See the scalekin slain so that they can never harm another.

    Spawn conditions:

    • Speak with the greatloam farmer.
    Battle FATE. Revenant Things 31-36 Sorrel Haven (x12 y20) 15 minutes Defeat the revenants.
    Sometimes, people are unaware when the end knocks, and their souls miss the opportunity to journey back into the Lifestream. These wretched creatures are known as revenants, and they need your help in realizing there is no place for them in this realm.
    Item FATE. If I Only Had a Soul 33-38 The Standing Corses (x11 y16) 15 minutes Deliver golem soulstones to the nameless conjurer.
    Many mysteries still surround golems and how the creatures are animated. Stillglade Fane seeks to unlock the secrets of the lithic creatures and require soulstones to do so.

    Spawn conditions:

    • Speak with the nameless conjurer.
    Boss FATE. Asipatra Attacks 34-39 Sanguine Perch (x17 y22) 15 minutes Defeat Asipatra.
    Once believed only a creature of legend, the terrible winged Asipatra has been spotted in the Twelveswood. Slay the monster before he can claim any victims.
    Boss FATE. In Spite of It All 43-48 Spriggan Dig (x11 y18) 15 minutes Defeat Spiteful.
    Deep within the Twelveswood lives a spriggan with a heart blacker than his stygian shock of fur─his name, Spiteful. So filled with malice, this creature does not distinguish between friend or foe, mercilessly attacking any who cross his path. The elementals have spoken. Spiteful's time in the forest is done.
    Boss FATE. Steel Reign 50-70 Hopeseed Pond (x14 y21)
    Sorrel Haven (x14 y18)
    Does not appear on the map.
    30 minutes Defeat Odin.
    Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Changes weather in the entire Black Shroud to Tension Tension while active.

    East Shroud

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. Now I See Bees I Won 11-16 The Honey Yard (x11 y24) 15 minutes Protect the honeybee swarms from the trickster imps.
    Honey-seeking imps are killing off peaceful bees, and if the malevolent monsters are not stopped soon, honey production in the Twelveswood could suffer a serious blow.

    Spawn conditions:

    • Speak with the bothered beekeeper.
    Battle FATE. Carrion Baggage 11-16 The Honey Yard (x12 y26) 15 minutes Defeat the northern vultures.
    Scraps of food left scattered along forest thoroughfares by goblin travelers are attracting all sorts of carrion-craving cloudkin, who, when the fodder is gone, set their sights on poor Lalafellin pilgrims. Discourage further vultures from frequenting the region by slaying the ones already here.
    Boss FATE. Royal Rumble 16-21 Nine Ivies (x19 y27) 15 minutes Defeat the Prince of Pestilence.
    The Prince of Pestilence has been spotted spreading corruption in the area. Slay His Royal Repugnance.
    Battle FATE. Stopping the Spread 17-22 Little Solace (x21 y26) 15 minutes Defeat the giant gnats.
    Swift-breeding, disease-carrying gnats threaten to disrupt the balance of nature in the Twelveswood. Slay the vile voidsent before their numbers multiply.
    Boss FATE. Jack of All Trades 19-24 Nine Ivies (x21 y29) 15 minutes Defeat the Jackanapes.
    The Jackanapes and his rowdy troop are defiling the forest as they roam in search of new territory. Slay the leader of the pack before he can do any further damage.
    Battle FATE. Ivy League 19-24 Nine Ivies (x20 y29) 15 minutes Defeat the overgrown ivies.
    Some species of ivy will continue growing until they have choked the life out of the entire forest. Assist both the Wood Wailers and the Gods' Quiver in their joint effort to clear the Twelveswood of this menace.
    Battle FATE. Protecting the Patch 20-25 The Bramble Patch (x18 y25) 15 minutes Defeat the diseased treants.
    Diseased treants were recently seen wandering through the Bramble Patch. Put the poor creatures out of their misery before the infection spreads to the healthy flora.
    Boss FATE. Lazy for You 20-25 Nine Ivies (x23 y29) 30 minutes Defeat Lazy Laurence.
    The things we love destroy us every time. So it was with Farmer Laurence, who was devoured by his grossly overgrown pet ochu which he named after himself. Slay the rampant creature, that the old farmer's soul might know peace.
    Escort FATE. What Have You Done for Mead Lately 21-26 The Hawthorne Hut (x17 y26) 15 minutes Escort the mead-porting Midlander to the Sanctum of the Twelve.
    A divine rite is being planned at the Sanctum of the Twelve and the clergy require copious amounts of freshly brewed mead to...uh, purify their spirits. Escort the porter and see that the mead arrives safely.

    Spawn conditions:

    • Speak with the mead-porting Midlander.
    Battle FATE. Thunderstruck 23-28 The Bramble Patch (x19 y21) 15 minutes Defeat the tempered sylphs.
    Sylphs tempered in the levin-light of the primal Ramuh have descended into Little Solace to abduct their untempered brethren. Protect the innocent by delivering lightning-swift justice to the perpetrators.
    Item FATE. Collecting Keepsakes 40-45 Larkscall (x27 y24) 15 minutes Deliver sylphic keepsakes to Phanaxio of the New Leaf.
    Dear friends of Phanaxio of the New Leaf were killed by a band of sylphs for refusing to join them in their summoning of the primal Ramuh. Though he knows there is naught that will bring his companions back, he seeks their effects, so that their memories may endure.

    Spawn conditions:

    • Speak with Phanaxio of the New Leaf.
    Battle FATE. All Vine and No Popotoes 40-45 Larkscall (x25 y22) 15 minutes Defeat the ochus.
    Ochus released into the forest by sylphs to act as deterrents to those seeking entry into their homeland have begun wandering closer and closer to Gridanian settlements, threatening the smallfolk and their livestock.
    Battle FATE. The Enemy of My Enemy 42-47 Larkscall (x27 y21) 15 minutes Defeat the 3rd Cohort secutores and wild jackals.
    A band of tempered sylphs has engaged a party of imperial scouts most likely dispatched to the Twelveswood to spy on the Order of the Twin Adder. Wait for the sylphs to weaken the scouts and then finish off the Garlean invaders.

    Spawn conditions:

    • Speak with Mianne Thousandmalm.
    Defense FATE. The Enmity of My Enemy 42-47 Larkscall (x27 y21) 15 minutes Help Mianne Thousandmalm defeat the sylpheed screeches, sighs, and snarls.
    An entry on gratitude missing from their dictionaries, the surviving sylphs have flown back to the Sylphlands to gather reinforcements...and launch an attack on you! Fend off the waves of budding beastmen while seeing that the lightly armed Mianne Thousandmalm stays in the realm of the living.

    Spawn conditions:

    Boss FATE. A Wrench in the Works 42-47 Larkscall (x29 y21) 15 minutes Defeat the proto armor.
    The Garleans have been putting a new and improved suit of armor through its paces in the heart of the Twelveswood. Reduce this marvel of technology to a smoking wreck.
    Boss FATE. The Squirrel Trapper's Wife 43-48 Larkscall (x23 y21) 15 minutes Defeat Capricious Cassie.
    The grieving widow of a squirrel trapper has offered a bounty for the slaying of the beast that swallowed her husband whole─a sweet-breathed morbol called Capricious Cassie.
    Boss FATE. Below His Station 44-49 Larkscall (x32 y20) 15 minutes Defeat Aulus rem Vulso.
    Imperial pilus prior Aulus rem Vulso, accompanied by a thin retinue of soldiers, has embarked on a rare outing to personally observe warmachina wreckage. His defeat would deal the Empire a crushing blow. Do not let this chance slip away!
    Battle FATE. Got Milkroot 46-50 Sylphlands (x28 y17) 15 minutes Defeat the milkroot saplings.
    Milkroot is a curse upon the people of the Twelveswood, destroying lives and tearing apart families. The sylphs who grow the deadly drug must be dealt with, but until they can be found, we must concentrate our efforts on ridding the forest of the saplings.
    Boss FATE. Breaking Dawn 47-50 Goldleaf Dais (x32 y14) 10 minutes Defeat Daxio of the Dawn.
    Tempered sylphs have prepared a feast for Daxio of the Dawn─a powerful weaver of spells who uses milkroot to conjure visions of the future. The revelry must be stopped lest the sylphs defile the sacred forest and anger the elementals.
    Boss FATE. Bush Blade 47-50 Moonspore Grove (x29 y12) 15 minutes Defeat Volxia of the Blade.
    Elder sylph Volxia of the Blade has begun his daily rounds of the Sylphlands. Use this opportunity to slay the leader and weaken the beast tribe from the top down.
    Battle FATE. Handful of Dreams 49-52 Hanging Barbs (x24 y10) 15 minutes Defeat the dreamtoads.
    To induce even more powerful visions, tempered sylphs add the excretions of dreamtoads to their milkroot solutions. This blend, however, oft proves too toxic for the unknowing taker, and can lead to coma or even death. Little can be done to stop the production of milkroot, but the fewer toads to gather oil from, the harder it will be for the sylphs to brew the more potent varieties.
    Battle FATE. Everything's Better 49-52 Sylphlands (x23 y14) 10 minutes Defeat the sylph bonnets.
    Masters of poisons, the sylphs utilize all manner of the forest's flora and fauna to create their deadly tinctures. One of those materials is a funguar known as the sylph bonnet for the hood-like shape of the cap. The poison from one cap can sicken an entire army, so it is best that the creatures are disposed of before the beastmen find them.
    Boss FATE. The Gale that Rocks the Cradle 49-52 The Seedbed (x20 y10) 15 minutes Defeat Pulxio of the Short Gale.
    Pulxio of the Short Gale is the stone-hearted sylph tasked with taking newly sprouted sylph bulbs away from the Seedbed for tempering. The first step in stopping a new generation of brainwashed sylphs from ruling the forest is to take Pulxio's life.
    Boss FATE. What a Boar 49-52 Sylphlands (x23 y18) 10 minutes Defeat Kafre.
    A thoroughbred sylphic fighting boar known as Kafre has turned on its masters and is now wreaking havoc in the Twelveswood. The savage creature has never known defeat; that must change, else there will be more sapshed.
    Boss FATE. Steel Reign 50-70 Larkscall (x26 y21, x26 y24)
    Nine Ivies (x23 y30)
    Does not appear on the map.
    30 minutes Defeat Odin.
    Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Changes weather in the entire Black Shroud to Tension Tension while active.

    South Shroud

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Stag Parting 21-26 Upper Paths (x15 y18) 15 minutes Defeat the antelope stags.
    Something has normally placid antelope stags stirred into a frenzy. Put the poor beasts down before they injure themselves or others.
    Battle FATE. Kickin' it with the Kedtraps 22-27 Upper Paths (x22 y21) 15 minutes Defeat the kedtraps.
    The Upper Paths have become tangled with kedtraps. Slice your way through the seedkin before they choke the life from the forest.
    Defense FATE. Another Round 22-27 Buscarron's Druthers (x17 y20) 15 minutes Protect the abused adventurer from Spenser of the Bottomless Cup.
    One of Buscarron's Druthers' more unruly patrons─Spenser of the Bottomless Cup─has (once again) had one too many mugs of mead, and begun fighting with another customer. Come and silence the sot.

    Spawn conditions:

    • Speak with the abused adventurer.
    Battle FATE. To Whom the Toll Goes 22-27 Upper Paths (x21 y20) 15 minutes Defeat the Redbelly gutters, hivekeeps, and sharpeyes.
    Footpads have set up illegal checkpoints along major roadways, and are forcefully collecting coin from any who attempt to pass. Seek out these ne'er-do-wells and show them crime doesn't pay.
    Boss FATE. The Hunted 23-28 Upper Paths (x19 y22) 15 minutes Defeat Sirocco.
    Sirocco, a giant antelope long sought after by the Trappers' League, has been sighted in the area. Fame and fortune await those who can claim this trophy.
    Battle FATE. Conspiracy Theory 24-29 Upper Paths (x16 y22) 15 minutes Defeat the Redbelly conspirators.
    High-ranking members of the Redbelly Wasps have gathered in an abandoned hovel to discuss their next attack on Gridania's trade routes. See that they do not leave alive.
    Battle FATE. The Negotiators 28-33 Silent Arbor (x26 y21) 15 minutes Defeat the Coeurlclaw cutters and goblin thugs.
    Negotiations between goblin merchants and a gang of local poachers have turned sour. Use this opportunity to teach both bands of outlaws a lesson!

    Spawn conditions:

    • Speak with the Wood Wailer Lance.
    Boss FATE. The Coeurl King 29-34 Takers' Rot (x30 y19) 15 minutes Defeat the Coeurlclaw King.
    A band of Miqo'te poachers has begun hunting in the Twelveswood, led by a solitary male who has crowned himself King of the Coeurlclaws. Slay the unholy sovereign and send his subjects scampering.

    Spawn conditions:

    Item FATE. Hide and Seek 29-34 Silent Arbor (x29 y21) 15 minutes Deliver poached hides to the Wood Wailer lance.
    The Twelveswood has become a breeding ground for poachers. Slay the lawless fiends, retrieve the hides of their innocent victims, and deliver them to the Wood Wailer.

    Spawn conditions:

    Item FATE. Robbin' Goblins 29-34 Goblins' Meet (x27 y21) 15 minutes Deliver stolen crates to the crestfallen merchant.
    Goblin robbers have attacked a merchant en route to Gridania. Cut down the culprits and reclaim the lost crates!

    Spawn conditions:

    • Speak with the crestfallen merchant.
    Battle FATE. To Train a Tortoise 30-35 Rootslake (x16 y26) 15 minutes Defeat the Redbelly lookouts and sharpeyes.
    The ragtag band of cutthroats and thieves known collectively as the Redbelly Wasps have got it in their heads that an adamantoise might be trained to crush their enemies, and now they dart about Rootslake poking and prodding the otherwise peaceful giants into a frenzy. Cuff the troublemakers before the entire area is overrun with angry adamantoises.
    Battle FATE. Fate Is a Fecal Mistress 31-36 Rootslake (x15 y30) 15 minutes Defeat the stropers.
    The countless steaming pools of fecal ooze left by the stropers who have invaded Rootslake since its waters were drained are making those stationed at the nearby camp sick and unfit to fight. Help is sought in clearing the area of the vined creatures in a last-ditch effort to clear the air.
    Battle FATE. Breaching the Hive 32-37 Redbelly Hive (x22 y17) 30 minutes Destroy the hive gates.
    Infiltrate Redbelly Hive by defeating the gatewatches and opening the gates.

    Spawn conditions:

    Boss FATE. Clearing the Hive 32-37 Redbelly Hive (x22 y17) 15 minutes Defeat Severaint Seven Splinter and Shredder.
    Make haste to the heart of Redbelly Hive and defeat the bandit leader Severaint Seven Splinter.

    Spawn conditions:

    Defense FATE. Defending the Hive 32-37 Redbelly Hive (x22 y17) 30 minutes Protect the hive gates from the Redbelly chanters, gutters, and sharpeyes.
    Join forces with the Wood Wailers to defend Redbelly Hive from the bandits who seek to reclaim it.

    Spawn conditions:

    Defense FATE. Keeping the Hive 32-37 Redbelly Hive (x22 y17) 30 minutes Protect the hive gates from the Redbelly larceners.
    Defend Redbelly Hive while demoralizing the remaining Redbellies by slaying their larceners.

    Spawn conditions:

    Boss FATE. A Tale of Two-tails 32-37 Lower Paths (x15 y33) 15 minutes Defeat Yabi Two-tails.
    The Sixth Astral Era airship landing ruins have been transformed by poachers into a black market. Seek out and slay their ringleader, Yabi Two-tails.
    Battle FATE. Rogue on the Water 33-38 Rootslake (x19 y29) 15 minutes Defeat the water sprites.
    Once a vast lake, home to myriad wavekin, the water of Rootslake has been sucked nigh dry by rogue sprites. Cull the creatures and restore the area's aetherial balance.
    Battle FATE. Eft for Dead 34-39 Rootslake (x21 y29) 15 minutes Defeat the black efts.
    Black efts from the east have begun taking over Rootslake, forcing out other species native to the area. Help cull their population before it's too late.
    Boss FATE. What Gored Before 46-50 Urth's Gift (x32 y25) 15 minutes Defeat Phaia.
    Trained for boar fighting by a sylph elder, Phaia had not fought two battles before turning on his master and consuming him in a single bite. Now the former champion of the boar pits roams free in the wood, goring those foolish enough to stand in his way.
    Boss FATE. Steel Reign 50-70 Lower Paths (x16 y33)
    Upper Paths (x18 y23, x20 y20)
    Urth's Fount (x33 y23)
    Does not appear on the map.
    30 minutes Defeat Odin.
    Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Changes weather in the entire Black Shroud to Tension Tension while active.

    North Shroud

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Dschubba Snacks 3-8 Treespeak (x25 y28) 15 minutes Defeat Dschubba.
    Every few moons, a miteling hatches that is several times more violent than his brethren. This creature is known by the local smallfolk as Dschubba. Slay the vilekin before it has the chance to reach adulthood.
    Battle FATE. Breaking Bud 3-8 Treespeak (x25 y28) 15 minutes Defeat the opo-opos.
    Troublemaking opo-opos have expanded their territory slightly too close to Blessed Bud. Bloody their noses a bit to ensure they keep their distance.
    Battle FATE. No Birds Allowed 5-10 Treespeak (x27 y23) 15 minutes Defeat the Ixali boldwings, swiftbeaks, and swordfighters.
    Ixali scouts have been spotted near Treespeak. Locate the invaders and drive them from the forest...by any means necessary!
    Defense FATE. The Magical Fruit 7-12 Hyrstmill (x28 y20) 15 minutes Protect the Mun-Tuy sacks from the North Shroud opo-opos.
    Opo-opos in search of Mun-Tuy beans have begun raiding Hyrstmill storehouses. Slay the beastkin and prevent any sacks of beans from being stolen.
    Boss FATE. Micromanaging 8-13 Peacegarden (x26 y21) 15 minutes Defeat Curupira.
    Curupira─an especially savage microchu─is on the loose and must be reduced to mulch, lest it be allowed to roam the forest freely, feeding on cuddly woodland creatures and Lalafellin children.
    Defense FATE. The Big Issue 25-30 Alder Springs (x23 y26) 15 minutes Protect the guild-issue supplies from the Ixali boldwings, swiftbeaks, and swordfighters.
    A band of Ixali raiders has attacked a Wood Wailer caravan carrying supplies to outlying camps. Drive back the beastmen while ensuring they do not make off with any plunder.
    Battle FATE. It Ziz What It Is 27-32 Alder Springs (x18 y26) 15 minutes Defeat the ziz.
    Giant carnivorous scalekin known as ziz have wandered near Fallgourd Float in search of fresh meat. Slay the creatures before anyone becomes supper.
    Battle FATE. Hare Today 27-32 Alder Springs (x14 y25) 15 minutes Defeat the Shroud hares.
    Shroud hares are devouring the young trees of Alder Springs. Throw a little salt into their plans before the damage is beyond repair.
    Item FATE. That Which Binds Us 28-33 Alder Springs (x17 y28) 15 minutes Deliver golem fragments to the shifty-eyed prospector.
    A local prospector believes that a high mineral content in the stones which make up golems may be what holds the creatures together, and will reward anyone who helps him prove his theory.

    Spawn conditions:

    • Speak with the shifty-eyed prospector.
    Battle FATE. Waiting for a Moon to Fall 28-33 Alder Springs (x15 y31) 15 minutes Defeat the lunar golems.
    Remnants of Dalamud fallen from the celestial satellite have been reanimated by some sinister force, and now roam the region in the form of powerful golems. Destroy the soulkin before they wreak their havoc on the forest.
    Battle FATE. Don't Disturb This Grove 37-42 Proud Creek (x22 y22) 15 minutes Defeat the Ixali boundwings, fearcallers, and windtalons.
    Gods' Quiver outrunners have spotted several Ixal felling trees within the sacred boundary of the Hedge. Adventurers nearby are asked to drive the beastmen back north out of the Twelveswood.
    Boss FATE. Smells Like Tree Spirit 37-42 Gelmorra Ruins (x23 y25) 15 minutes Defeat the Great Oak.
    Angered at the needless felling of his brethren, the Great Oak has lifted his roots from the Twelveswood floor and has set out to exact revenge...on anything without roots.
    Battle FATE. Air Supply 47-50 Ixali Logging Grounds (x19 y19) 15 minutes Defeat the Ixali swiftbeaks and destroy the airstones.
    The Gods' Quiver seeks volunteers to join a raid of the Ixali logging grounds, the main targets being not the Ixal themselves, but the airstones the swiftbeaks use to give their war balloons flight.
    Boss FATE. Rude Awakening 48-51 Proud Creek (x21 y19) 15 minutes Defeat Daedalus.
    Damage wrought by the Calamity has freed frightening apparitions long bound to the forest for terrible deeds committed in ages past. A vengeful spirit given the name Daedalus is one such prisoner. Send the silent knight back to his eternal prison beneath the loam.
    Boss FATE. Steel Reign 50-70 Alder Springs (x16 y27)
    Proud Creek (x22 y22, x25 y24)
    Does not appear on the map.
    30 minutes Defeat Odin.
    Atop his mighty steed, clad in armor darker than the void, the elder primal Odin has returned to Eorzea to exact his brutal judgment upon the realm.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Changes weather in the entire Black Shroud to Tension Tension while active.

    Thanalan

    Western Thanalan

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Needles to Slay 5-10 Hammerlea (x23 y25) 15 minutes Defeat the cactuars.
    Needles shed by cactuars are the number four cause of foot irritation in all western Thanalan. By slaying a few cactuars, we can see that number drop to sixth, or even seventh!
    Battle FATE. A Matter of Rust 5-10 Hammerlea (x23 y26) 15 minutes Defeat the rusty coblyns.
    After devouring all the ore remaining in a nearby abandoned mine, a sizable pack of coblyns has set out into the desert in search of new feeding grounds. Amajina & Sons will suffer the pilfering of their yet-to-be-claimed resources no more, and seek the immediate eradication of the pests.
    Battle FATE. Things that Make You Go Home 6-11 Hammerlea (x22 y28) 15 minutes Defeat the yarzon feeders.
    Land purchased by a wealthy real estate mogul for development into luxury estates has become overrun with yarzons. Slay the vilekin before someone sees them and property values drop.
    Defense FATE. Deface the Facts 8-13 Hammerlea (x19 y26) 15 minutes Protect the shipments of brass cogs from the goblin muggers.
    Now banished from Ul'dah for various acts of vandalism and basic thuggery, a gang of unruly, yet simply adorable, goblin muggers has made its way to Hammerlea where the beastmen have found a new favorite pastime─the destruction of random items lying about the Hammers. It is time they were shown some tough love.

    Spawn conditions:

    • Speak with the worried worker.
    Battle FATE. Please Hammers, Don't Hurt Them 8-13 Hammerlea (x18 y28) 15 minutes Defeat the hammer beaks.
    Hammer beaks have drawn too close to the Silver Bazaar for comfort, causing many a sleepless night for the hamlet's residents. Become the anvil which stops the cloudkin's advance.
    Item FATE. The Cores 8-13 Hammerlea (x18 y28) 15 minutes Deliver earth sprites cores to the diligent worker.
    The workers of Hammerlea require earth sprite cores to help harden the land before they can drive their massive piles.

    Spawn conditions:

    • Speak with the diligent worker.
    Boss FATE. Doomed 9-14 Nophica's Wells (x24 y21) 15 minutes Defeat the doomed gigantoad.
    Before the Calamity, the Brass Blades were flooded with reports of a giant toad-like creature roaming the desert, lapping up poor Lalafellin travelers with its long, sticky tongue. Now, ten summers later, rumors of a “doomed gigantoad” are surfacing once again.
    Boss FATE. The Villain 9-14 Nophica's Wells (x22 y23) 15 minutes Defeat Cactuar Jack.
    No one knows why Cactuar Jack feels the need to rain his hundred needles down upon all who happen by, because few have lived long enough to ask him...not that he would answer if he were asked, or that anyone would be able to understand him if he were to answer.
    Battle FATE. Copied Peistes 10-15 Hammerlea (x24 y21) 15 minutes Defeat the desert peistes.
    The shorthanded Brass Blades desperately seek aid in ridding the area of deadly peistes, who, without any predators save man, continue to multiply at an alarming rate.
    Battle FATE. Dog Eat Dog 10-15 Horizon's Edge (x25 y19) 15 minutes Defeat the dusty mongrels.
    Feral packs of diseased dogs roam the desert attacking anyone carrying anything resembling food...or anyone resembling food, for that matter. Put the beasts down before a poor Lalafell becomes lunch.
    Battle FATE. Pound for Pound 10-15 Horizon's Edge (x23 y21) 15 minutes Defeat the hammer beaks.
    The incessant hammering of hammer beaks' hammer-like beaks is causing local settlers a great deal of lost sleep. Help the poor smallfolk strike at their problem while the iron is hot.
    Battle FATE. Bigger Fish to Fry 13-18 The Footfalls (x15 y16) 15 minutes Defeat the smallmouth orobon.
    Unable or unwilling to tackle larger prey, orobon tend to feed on young fish. The lack of young fish leads to an eventual lack of old fish, putting those fishers of Crescent Cove who rely on the sea's bounty to make their living in quite a predicament. Help solve their trouble by dealing with the root of the problem.
    Boss FATE. Bubble Trouble 13-18 The Footfalls (x15 y16) 15 minutes Defeat Bubbly Bernie.
    Several crab-loving fishers have journeyed to the Footfalls in search of a giant delicacy-to-be known to the locals as Bubbly Bernie. Unfortunately, without some help, it looks like the fishers are going to be the ones to get served.
    Battle FATE. Staying Dead 20-25 The Footfalls (x13 y11) 15 minutes Defeat the dune bogies.
    The restless spirits of fishers lost at sea have wandered back, unable to break their ties with the corporeal world. Purify these poor souls so that they may continue their journey into Thal's realm.
    Boss FATE. There Might Be Giants 21-26 The Footfalls (x13 y10) 15 minutes Defeat Crier Briareos.
    A giant in Thanalan! It is not yet known whence he came, but it is known whither he must needs go─straight to the seventh hell!
    Escort FATE. Tripped up by the Fruit of Another 22-27 The Footfalls (x14 y8) 15 minutes Escort the mauled merchant to Vesper Bay.
    A merchant en route to Vesper Bay was attacked by a pack of jackals after slipping and falling on a sun lemon rind left discarded by a traveling lemoncake monger. He requests an escort to the port town as he does not believe he can make it alone.

    Spawn conditions:

    • Speak with the mauled merchant.
    Boss FATE. He's Got Legs 22-27 Parata's Peace (x14 y6) 15 minutes Defeat Daddy Longlegs.
    Unofficial studies conducted by unauthorized persons claim that more Ul'dahn children are orphaned by bloody attacks on their parents by a terrible creature called Daddy Longlegs than by any other means. In the time you take to question this claim, another child may be orphaned. Are you willing to take that risk!?
    Battle FATE. Juggernaut Down 23-28 The Footfalls (x13 y7) 15 minutes Defeat the 4th Cohort.
    A unit of Garlean soldiers is sifting through the wreckage of a fallen imperial juggernaut, presumably searching for any salvageable pieces of magitek equipment. Engage the unit and see its members are unable to report their findings to Castrum Marinum.

    Central Thanalan

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Something to Prove 5-10 Fesca's Wash (x21 y25) 15 minutes Defeat Grishild the Ungood.
    Ever since being denied entry into the Pugilists', Gladiators', Lancers', Marauders', and Archers' Guilds, Grishild the Ungood has taken to challenging anyone and everyone to duels, hoping to prove her detractors wrong. Or perhaps she's simply a masochist.

    Spawn conditions:

    • Speak with the cowardly challenger.
    Battle FATE. Like an Eft out of Water 5-10 Black Brush (x21 y23) 15 minutes Defeat the efts.
    Drawn by the sumptuous scent of roasting meat and hot mulled wine, efts have crawled out from the muddy flats of their normal habitat to dine at nearby cookfires. Slay a few so that the kindly father may roast them up for his starveling sons.
    Item FATE. Let them Eat Cactus 5-10 Black Brush (x23 y17) 15 minutes Deliver cactus leaves to the hungry hobbledehoy.
    Appalled that the displaced souls living in the shantytowns beneath the towering city walls of Ul'dah are driven to eat rat tails and coblyn legs just to survive, the sultana has ordered her subjects to procure edible cactus leaves and distribute them to the starving masses.

    Spawn conditions:

    • Speak with the hungry hobbledehoy.
    Battle FATE. Survivor Rats 6-11 Black Brush (x18 y20) 15 minutes Defeat the Qiqirn shellsweepers.
    A band of Qiqirn bandits has left its camp in search of fresh prey, and the Brass Blades are bent on seeing the beastmen's efforts end in failure. All aid provided by adventurers will be noted and duly rewarded.
    Defense FATE. Wrecked Rats 7-12 The Coffer & Coffin (x19 y20) 15 minutes Help the Coffer & Coffin heavy defeat Guguroon Wetnose and the Qiqirn shellsweepers.
    Cockeyed Qiqirn denied entry to the Coffer & Coffin have not taken the news well and are causing trouble for the heavy who was hired to keep characters like these from causing trouble. Lend the poor lad a hand in helping the beastmen sober up.

    Spawn conditions:

    • Speak with the Coffer & Coffin heavy.
    Battle FATE. Big Time 7-12 Black Brush (x15 y22) 15 minutes Defeat the sledgehammer beaks.
    Fear of being pummeled by sledgehammer beaks is preventing miners from delivering their ore to assayers in Ul'dah. The Brass Blades seek help in clearing the Royal Allagan Starway of any and all threats.
    Boss FATE. A Warm Welcome 7-12 Black Brush (x18 y23) 15 minutes Defeat Spitfire.
    Descended from Coerthas in search of warm stones, a spriggan known in the north as Spitfire is terrorizing the local smallfolk and hoarding precious ores and gems intended for sale to the Goldsmiths' Guild. Give the crafty creature a good cuffing and send him on his way back home.
    Boss FATE. Cracked 9-14 The Rat's Nest (x16 y19) 15 minutes Defeat Babaroon Halfshell.
    As his colorful moniker suggests, notorious Qiqirn bandit Babaroon Halfshell prefers his prey firm on the outside and runny on the inside─something to keep in mind when he has you in an iron cookpot, boiling over an open flame. Now get cracking before he grows hungry.
    Battle FATE. For the Queen 9-14 Black Brush (x18 y15) 15 minutes Defeat the antling sentries.
    Giant antling sentries are on the march, most likely in search of Lalafellin children to snatch up and take back to their queen. Slay the vilekin before they catch the scent of a plump, innocent morsel.
    Item FATE. A Few Arrows Short of a Quiver 11-16 The Clutch (x23 y20) 15 minutes Deliver stolen shipping crates to the crestfallen merchant.
    The summer home of Eolande Quiveron─former Syndicate member, before tragically losing her life in the Calamity─has been occupied by thieving bandits, one even claiming, in fact, to be the noble lady's heir. Rumor has it the bandits use the run-down manor to hide their booty, and a merchant is seeking aid in recovering his stolen goods.

    Spawn conditions:

    • Speak with the crestfallen merchant.
    Boss FATE. Leaving the Nest 12-17 Black Brush (x17 y14) 15 minutes Defeat the nest commander.
    The nest commander─a giant antling from Hellsbrood Holes─is out hunting again. Volunteers are wanted to see the violent vilekin slain.
    Battle FATE. Orobon Part Two: The Spawning 14-19 The Unholy Heir (x28 y19) 15 minutes Defeat the spawning orobon.
    A poor boy whose father was eaten by an orobon (yes, an orobon) has sworn bloody revenge against the terrible wavekin who rendered him a starveling orphan. While it won't bring his father back, the indiscriminate slaying of random orobon may just help restore the sparkle in the young boy's eyes.

    Spawn conditions:

    • Speak with Tiny Chris.
    Boss FATE. Cold-blooded 14-19 The Unholy Heir (x28 y19) 15 minutes Defeat Vodyanoi.
    A terrible monster, known as Vodyanoi, living in the pools beneath the Unholy Heir has been seen dragging his victims into the water, where he lies upon them until they asphyxiate. One would think that the wavekin then eats his prey, but such is not the case, as the corpses are left to drift in the pools until they are consumed by jackals and carrion crows. Could it be that Vodyanoi kills merely for pleasure!?

    Eastern Thanalan

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. License to Quill 15-20 Drybone (x12 y27) 15 minutes Defeat the steelquill tuco-tucos.
    Tuco-tuco quills are prized for their durability, and sought by weavers across the realm to use as sewing and knitting needles. The spines of steelquill tuco-tucos, however, are a different story. When shed along the Royal Sunway, they can cause grievous injuries to chocobos and other beasts of burden who use the roads. Slay steelquill tuco-tucos, and keep the thoroughfares clear.
    Battle FATE. Bazaar Blood Triangle 17-22 The Golden Bazaar (x10 y16) 15 minutes Defeat the Amalj'aa lancers and pugilists.
    A unit of Amalj'aa raiders has forced its way into the Golden Bazaar in search of slaves and supplies. Aid the Brass Blades stationed in the hamlet in fending off the attackers.
    Boss FATE. Grim Undertakings 17-22 Drybone (x14 y17) 15 minutes Defeat the Undertaker.
    A malevolent spirit, freed from his subterranean prison when the Calamity unearthed the Invisible City, is indiscriminately attacking those who journey into the ruins in search of fortune and knowledge. Seek out the Undertaker and release his soul from the fetters of the corporeal realm.
    Battle FATE. Simple Minds 17-22 Drybone (x12 y19) 15 minutes Defeat the roadblocker imps.
    A gang of mischievous imps fancying themselves footpads has taken to assaulting travelers passing through eastern Thanalan. Chase off the voidsent and see the roads safe once more.
    Battle FATE. Almost Paradise 17-22 Drybone (x13 y20) 15 minutes Defeat the dry slugs.
    Anyone who has been to Drybone can easily see how the place earned its name. It is an unforgiving place─arid and dry beyond compare. What little water can be found in the area is so prized, men have been known to trade gold just for a sip. This is why the few springs must be protected from those who would foul them─slugs.
    Battle FATE. Deep in the Heart of Sagolii 17-22 Drybone (x17 y24) 15 minutes Defeat the elder longhorn and its herd.
    Elder longhorns are extremely territorial and will attack anything which draws too close to their dens. This is fine when those dens are at the top of unscalable peaks, but when they lie within earshot of well-traveled caravan roads, things can become quite hairy. Drive the goats back to the mountains where they belong.
    Battle FATE. Westward Bound 18-23 Drybone (x16 y26) 15 minutes Defeat the Amalj'aa archers, lancers, and pugilists.
    An Amalj'aa unit has been sighted moving west, most likely to establish a new encampment closer to Ul'dah. The safety of the city–state is at stake. Crush the beastmen and send them running back to Zanr'ak.
    Boss FATE. Bad Camp 18-23 Amalj'aa Encampment (x19 y27) 15 minutes Destroy the Amalj'aa supply crates and defeat Glassjaw Nazagg Gah.
    The Amalj'aa stationed in their eastern Thanalan encampment have begun preparing for a large-scale foray into Ul'dahn territory. Foil their plans by destroying supply crates and slaying the encampment leader, Glassjaw Nazagg Gah.

    Spawn conditions:

    • Speak with the flame scout.
    Battle FATE. Men Who See Goats 19-24 Drybone (x17 y29) 15 minutes Defeat the myotragus billies.
    Packs of wild myotragus have left their mountain homes to forage in the lowlands. The beastkin are known to eat anything and everything, and if not stopped and driven back to the crags, they will more than likely consume what precious little foliage remains in Thanalan.
    Battle FATE. Attack on Highbridge: Prelude 26-31 Wellwick Wood (x22 y21) 15 minutes Help the Brass Blades defeat the Qiqirn roerunners.
    Qiqirn bandits have launched a surprise assault on Highbridge. Join forces with the remaining Brass Blades and defend the landmark with your lives!
    Battle FATE. Attack on Highbridge: Act I 26-31 Highbridge (x22 y21) 15 minutes Protect Highbridge from the Qiqirn roerunners and traffickers.
    Qiqirn bandits have launched a surprise assault on Highbridge. Fend off the attackers while ensuring the safety of the village residents and their supplies.

    Spawn conditions:

    Boss FATE. Attack on Highbridge: Act II 26-31 Highbridge (x22 y21) 15 minutes Protect Highbridge from Gilphincher Zuzuroon.
    Qiqirn bandit leader Gilpincher Zuzuroon has joined the fray. Continue your efforts to fend off the attack while protecting the village residents and their supplies.

    Spawn conditions:

    Boss FATE. Attack on Highbridge: Act III 26-31 Wellwick Wood (x23 y23) 15 minutes Defeat Nayokk Roh.
    It turns out the Qiqirn bandits were hired by the Amalj'aa to kidnap Highbridge residents and deliver them to the Bowl of Embers for tempering. Slay the Amalj'aa leader Nayokk Roh and end this madness.

    Spawn conditions:

    Boss FATE. Attack on Highbridge: Denouement 26-31 Wellwick Wood (x23 y23) 60 minutes Defeat Nayokk Roh.
    Join the Brass Blades in rescuing the Highbridge residents kidnapped by the Qiqirn bandits and slay the mastermind behind this dark design─Nayokk Roh.

    Spawn conditions:

    Battle FATE. Desert Rose 26-31 Wellwick Wood (x27 y17) 15 minutes Defeat the kedtraps.
    Riding on the dry north winds out of the Black Shroud, kedtrap seeds have taken root in Thanalan. Without any natural predators, the seedkin are free to roam the desert unchecked, consuming everything in their path. The creatures must be tended to before they render the desert even more deserted than it already is!
    Battle FATE. Manifest Destiny 27-32 Wellwick Wood (x25 y20) 15 minutes Defeat the Amalj'aa bruisers, lancers, and rangers.
    Amalj'aa lancers approach from the east! Engage the beastmen before they can reach Highbridge.
    Boss FATE. Spare the Hair 29-34 Wellwick Wood (x26 y21) 15 minutes Defeat Gossamer.
    An old wives' tale states that if the monster Gossamer comes to you in your sleep, you will awake as bald as a melon. Middle-aged men across the realm, unite─for the bane must be quelled!
    Battle FATE. A Man Rides Through 40-45 The Burning Wall (x29 y23) 15 minutes Defeat the mirrorknights.
    A strange armored figure was recently seen emerging from a fallen piece of Dalamud. Proceed with caution. The creature could be hostile.
    Battle FATE. Quartz Coupling 42-47 The Burning Wall (x25 y24) 15 minutes Defeat the quartz doblyns.
    After years of searching, doblyn breeding grounds have finally been discovered in eastern Thanalan. Now that we know where they mate, we can stop them from reproducing and save countless tonzes of ore from needless consumption.
    Boss FATE. Bad Hair Day 42-47 The Burning Wall (x27 y24) 15 minutes Defeat Aeetes.
    Countless vials of snurble and phurble blood have transformed what was once a man into a mad tangle of golden fur. Put poor Aeetes out of his misery.
    Boss FATE. The Big Bagoly Theory 42-47 The Burning Wall (x30 y25) 15 minutes Defeat Bagoly.
    After showing absolutely no signs that they were any more than twisted masses of metal, debris fallen from Dalamud five summers past is coming to life and brutally attacking those unfortunate enough to come across the inorganic creatures. One of these “mirrorknights,” as the people call them, has been sighted destroying a farmstead nearby.

    Southern Thanalan

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Downwind 25-30 Broken Water (x15 y15) 15 minutes Defeat the sandskin peistes.
    A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment.
    Escort FATE. Run Like a Flame 26-31 The Red Labyrinth (x17 y17) 15 minutes Escort the flame scout to Little Ala Mhigo.
    A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!

    Spawn conditions:

    • Speak with the flame scout.
    Battle FATE. The Corpse Bribe 27-32 Broken Water (x20 y8) 15 minutes Defeat the Corpse Brigade fire- and knuckledancers.
    Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule.
    Boss FATE. Adventures in Throat Slitting 28-33 The Sepulchre (x22 y10) 15 minutes Defeat Milleuda the Slitter.
    The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.

    Spawn conditions:

    Battle FATE. Harder, Bigger, Faster, Stronger 28-33 Broken Water (x16 y12) 15 minutes Defeat the augmented battle drakes.
    After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages.
    Boss FATE. Bump and Grind 28-33 The Sepulchre (x22 y10) 15 minutes Defeat Gisfrid the Grinder.
    The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder.
    Item FATE. Soul Man 29-34 Broken Water (x24 y12) 15 minutes Deliver golem soulstones to the Ul'dahn naturalist.
    A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.

    Spawn conditions:

    • Speak with the Ul'dahn naturalist.
    Battle FATE. Children of the Sands 31-36 Sagolii Desert (x14 y32) 15 minutes Defeat the sandworms.
    The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii.
    Battle FATE. Fish out of Water 31-36 Sagolii Desert (x14 y38) 15 minutes Defeat the anglers.
    During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.
    Escort FATE. From Point A 32-37 Byregot's Strike (x19 y35) 15 minutes Escort the Stone Torch to Forgotten Springs.
    Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.

    Spawn conditions:

    • Speak with the Stone Torch.
    Boss FATE. Blood, Augur, Hex, Magicks 32-37 Sagolii Desert (x26 y34) 15 minutes Defeat Blackbile Maladd Chah.
    The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream.
    Battle FATE. Revenge of the Worms 32-37 Forgotten Springs (x14 y30) 15 minutes Defeat Ulhuadshi and the sandworms.
    At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe.
    Battle FATE. Heroes of the 2nd 45-50 Zanr'ak (x21 y16) 10 minutes Defeat the Amalj'aa archers.
    The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy.
    Battle FATE. Taken 45-50 Zanr'ak (x18 y19) 10 minutes Defeat the tempered champions, gladiators, and orators.
    Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army.
    Boss FATE. Bigger than Life 46-50 Zanr'ak (x20 y21) 15 minutes Defeat Aspidochelone.
    Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume.
    Battle FATE. Call Me, Mayhaps 46-50 Zanr'ak (x21 y19) 15 minutes Defeat the Amalj'aa and destroy the glowing cresset.
    A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.

    Spawn conditions:

    • Speak with the flame recruit.
    Boss FATE. Book of Pride 46-50 Zanr'ak (x21 y19) 15 minutes Defeat Bibireze Greysteel.
    Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream.
    Battle FATE. Tempered, Tempered 46-50 Zanr'ak (x16 y23) 15 minutes Defeat the tempered champions, gladiators, and orators.
    Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods.
    Battle FATE. Full of Rigor Mortis 46-50 Zanr'ak (x19 y26) 15 minutes Defeat the iron tortoises.
    To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned.
    Battle FATE. Fallen Corpses Writhe in Style 46-50 Zanr'ak (x16 y25) 15 minutes Defeat the dapper zombies.
    A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living.
    Boss FATE. Diamond in the Rough 48-51 Zanr'ak Encampment (x18 y24) 15 minutes Defeat Diamondjaw Nezedd Gah.
    A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.

    Spawn conditions:

    • Speak with the flame scout.
    Battle FATE. An Inconvenient Truth 48-51 Zahar'ak (x23 y21) 15 minutes Defeat the Gore Horde lancers.
    A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood.
    Battle FATE. Future Shock 48-51 Zanr'ak (x22 y25) 15 minutes Defeat the Amalj'aa shamans.
    An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!?
    Boss FATE. He's a Firestarter 48-51 Zahar'ak (x32 y19) 15 minutes Defeat Flamecrest Afajj Koh.
    Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames.
    Boss FATE. Return to Cinder 49-52 Zanr'ak Altar (x24 y26) 15 minutes Defeat Cindersoot Pegujj Chah.
    The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end.
    Battle FATE. Hunters and the Hunted 49-52 Zanr'ak (x23 y27) 15 minutes Defeat the Amalj'aa thaumaturges.
    A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold.
    Battle FATE. Gyve Talk 49-52 Zahar'ak (x29 y19) 15 minutes Defeat the Zahar'ak stalwarts.
    The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering.
    Boss FATE. Spark off the Bench 49-52 Zahar'ak (x32 y19) 15 minutes Defeat Whitespark Hepugg Roh.
    Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through.
    Boss FATE. Quenching the Flame 49-52 Zahar'ak (x34 y21) 10 minutes Defeat the Flamefang commander and elites.
    Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions.

    Northern Thanalan

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. With One Eye Open 49-52 Dalamud's Talons (x25 y20) 15 minutes Defeat Arimaspi.
    Since the Calamity, the workers of Bluefog have told stories of a terrible one-eyed creature who would come in the night to carry sleeping men away from their campfires, never to be seen again. No one believed them...until a high-ranking Ul'dahn noble was snatched from his caravan. Now the city–state wants this Arimaspi's blinker on a pike.
    Battle FATE. Under the Nails 49-52 Bluefog (x24 y21) 15 minutes Defeat the basilisks.
    Plans to expand the Ceruleum Processing Plant are in motion, with the next step being to clear the nearby land of the massive crystal protrusions known as Dalamud's Talons. To do that, however, the area must first be rid of the hostile basilisks who hunt there.
    Battle FATE. Boom Goes the Ceruleum 49-52 Raubahn's Push (x17 y18) 15 minutes Defeat the grenades.
    Ceruleum is a highly flammable substance, and even the tiniest of sparks could cause an explosion, which is why the Ceruleum Processing Plant in Bluefog is especially wary of voidsent grenades straying too near the storage and rendering tanks.
    Boss FATE. Knock on Steel 49-52 Raubahn's Push (x18 y14) 15 minutes Defeat the vanguard prototype.
    The imperial army's mad engineers have developed a new grade of armor plating for their warmachina and are already testing it out on their magitek vanguards. If the Grand Companies of Eorzea are to stand against the Empire, they must know the extent of Garlemald's defenses; thus, they seek adventurers to test their weapons on these mechanical beasts.
    Item FATE. Reverse Engineering 49-52 Raubahn's Push (x18 y16) 15 minutes Deliver ceruleum engine parts to the Amajina & Sons draughtsman.
    An engineering expert employed by Amajina & Sons seeks to uncover the secrets of the ceruleum engines which breathe life into the Empire's warmachina and will pay good coin for any engine parts brought back to him, regardless of their condition.

    Spawn conditions:

    • Speak with the Amajina & Sons draughtsman.
    Item FATE. Core Blimey 49-52 Bluefog (x22 y22) 15 minutes Deliver earth sprites cores to the Amajina & Sons draughtsman.
    Ceruleum processing is a complex task that requires a stable environment so as not to disturb the highly unstable liquid. One way to reduce seismic activity in and around the plant is by reinforcing the area with earth sprite cores, and Amajina & Sons draughtsmen are always looking to purchase more.

    Spawn conditions:

    • Speak with the Amajina & Sons draughtsman.
    Boss FATE. The Red Baron 49-52 Bluefog (x25 y23) 15 minutes Defeat the bomb baron.
    Fat on the ceruleum of the surrounding fields, the bomb baron has grown bold and now makes his way to the Ceruleum Processing Plant, intent on draining its tanks and then self-destructing in one brilliant blaze of glory, taking half of northern Thanalan with him. Stop the hot-headed voidsent before his plan can be brought to fruition.
    Battle FATE. Just a Sip 49-52 Bluefog (x22 y23) 15 minutes Defeat the quartz doblyns.
    Quartz doblyns have gathered near the Ceruleum Processing Plant in search of food, that food being none other than ceruleum. Amajina & Sons will not stand idly by and watch as their profits are sucked down by pesky soulkin, and entreat adventurers to deal with the problem immediately.
    Battle FATE. East Meets Worst 49-52 Bluefog (x22 y24) 15 minutes Defeat the ahrimans.
    For no apparent reason, a flock of voidsent ahrimans has chosen to harass the keepers of the east watchtower. Entrusted with more important tasks, such as watching, the soldiers have issued a plea to all nearby adventurers to gather and drive away the creatures─preferably to somewhere in the vicinity of the west watchtower.
    Battle FATE. Twinkle, Twinkle Little Trap 49-52 Bluefog (x20 y26) 15 minutes Defeat the quartz doblyns.
    Ever the pests, a gaggle of quartz doblyns has dug into a patch of land near the Royal Allagan Starway, where they wait for caravans carrying ceruleum back to Ul'dah for sale and export. Many of the caravans do not have the means of clearing the roads themselves and request the aid of able-bodied adventurers.
    Escort FATE. The Ceruleum Road 49-52 Camp Bluefog (x21 y29) 15 minutes Escort the wary merchant to the Ceruleum Processing Plant.
    A frugal merchant bound for the Ceruleum Processing Plant to discuss business was abandoned by the two bodyguards he hired in Ul'dah after refusing to give in to their demands for more coin. Now, but a few malms from the plant, he finds himself helpless, and seeks to employ an adventurer to accompany him for the remainder of his journey.

    Spawn conditions:

    • Speak with the wary merchant.
    Battle FATE. Dark Devices - The Plea 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat the lunatic lambs.
    A poor farmer named Addison claims his only daughter was captured and taken away by the Lambs of Dalamud─a frightening cult which, even after the fall of the lesser moon, still offers blood sacrifices to their false god in hopes of currying his favor. The farmer seeks aid in reclaiming that which was ripped from his hands.

    Spawn conditions:

    • Speak with Twin-tongued Addison.
    Battle FATE. Dark Devices - The Bait 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat the lunatic lambs.
    It seems the tale told by Addison was a trap to lure you into the Lambs of Dalamud's grasp. Slay the cultists or become their next sacrifice!

    Spawn conditions:

    Boss FATE. Dark Devices - The Switch 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat Milburh and Twin-tongued Addison.
    Not to see their diabolical plans thwarted by a nonbeliever, Twin-tongued Addison and his daughter Milburh the Malicious step forth from the shadows. Slay the family and send them plummeting to the seventh hell so that they might join their master.

    Spawn conditions:

    Boss FATE. Dark Devices - The End 49-52 Abandoned Amajina Mythril Mine (x26 y22) 15 minutes Defeat Milburh the Malicious.
    Sensing defeat, Milburh the Malicious sacrifices her carnal form to the void where a succubus claims it for her own. Strike down the cultist and drive the voidsent from her corpse.

    Spawn conditions:

    Boss FATE. Go, Go, Gorgimera 49-52 Raubahn's Push (x17 y14) 30 minutes Defeat the gorgimera.
    Created by a madman employing forbidden alchemy and fell magicks, the gorgimera is a bastardization that cannot be allowed to roam free, lest it spread its taint across the entire realm.

    Coerthas

    Coerthas Central Highlands

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Twelve Ilms of Snow 35-40 Dragonhead (x23 y28) 15 minutes Defeat the snow wolf pups.
    A pack of starving snow wolves has descended from its hunting grounds on the Nail to prey upon those who reside in and around the Observatorium. Drive the pack back to the mountains before there are any more casualties.
    Boss FATE. Gavial 35-40 Skyfire Locks (x25 y22) 15 minutes Defeat Gavial.
    Nobles and their pets. One day they will see some tiny creature from the window of their pillowed carriage and simply have to have it...that is, until it grows too large and violent for their quaint seaside villa, at which time they order their majordomo to toss it back into the wild, it now having learned to loathe all who might take advantage of it once again, until it finally has to be put down.
    Defense FATE. A Log Up 35-40 First Dicasterial Observatorium of Aetherial and Astrological Phenomena (x26 y27) 15 minutes Protect the astrocope logs from the thrustaevis.
    The Dravanian Horde launched a brutal assault on the Observatorium just as her astrologians began moving this moon's astroscope logs to the lower library. Adventurers are needed to fend off the attack while protecting the scattered logs from the thrustaevis's all-consuming flames.
    Boss FATE. Baa Baa Black Sheep 36-41 Skyfire Locks (x27 y23) 15 minutes Defeat Downy Dunstan.
    A legend amongst local Coerthan shepherds, Downy Dunstan is said to have wool as black as night and as soft as cloud. The problem is, most are never able to get close enough to the sheep to shear him properly, and those who are usually end up sacrificing a finger or two in the attempt. If someone were to pacify the beast, there would surely be those who would pay generously.
    Battle FATE. Whiteout 36-41 Dragonhead (x25 y19) 15 minutes Defeat the highland goobbues.
    A blinding snowstorm on Abalathia's Spine has caused a pack of goobbues to lose its way and wander down into the more heavily populated areas of the Coerthas highlands. The creatures have already begun feeding on the locals' stock, and if not dealt with soon, there will be nothing left with which to survive the coming winter.
    Battle FATE. Croc-y Road 36-41 Dragonhead (x25 y20) 15 minutes Defeat the feral crocs.
    A porter on his way to Camp Dragonhead has had his way blocked by a bask of feral crocs. He doesn't dare stray too far from Haldrath's March for fear of being assaulted in the wild, but unless the crocs are dealt with, he will be unable to proceed to his destination.
    Escort FATE. Wish Upon a Star 36-41 First Dicasterial Observatorium of Aetherial and Astrological Phenomena (x26 y27) 15 minutes Escort the Ishgardian astrologian to Camp Dragonhead.
    The previous evening's star readings are complete, and an astrologian from the Observatorium seeks well-armed adventurers to escort him as he delivers the findings to a courier at Camp Dragonhead, who will take them into Ishgard.

    Spawn conditions:

    • Speak with the Ishgardian astrologian.
    Battle FATE. A Fire in the Distance 37-42 Providence Point (x32 y12) 15 minutes Defeat the will-o'-the-wisps.
    Nothing is worse than being caught in a snowstorm at night than being caught in a snowstorm at night and falling into a bottomless ravine because you thought you spied a lantern in the distance...which actually turned out to be a will-o'-the-wisp. The wisps must be slain, for the safety of travelers throughout the realm.
    Battle FATE. Coming to a Head 37-42 Dragonhead (x27 y15) 15 minutes Defeat the thrustaevis.
    The Dravanian Horde has begun surrounding Camp Dragonhead. The knights stationed at the outpost seek aid in driving back the scalekin, for they do not believe their reinforcements from Ishgard will arrive in time.
    Defense FATE. The Grey 38-43 Providence Point (x27 y11) 15 minutes Protect the injured Fortemps sentry from the snow wolf pups.
    Since getting his leg caught in an iron trap, a sentry of House Fortemps has been tracked by a pack of wolves following the scent of his blood. The pack is right on his heels and without aid, he will not make it back to Ishgard alive.

    Spawn conditions:

    • Speak with the injured Fortemps sentry.
    Battle FATE. Simply Red 38-43 Providence Point (x24 y14) 15 minutes Defeat the redhorn ogres.
    A party of redhorn ogres has left its mountain lair to raid the smallfolk villages. It is not enough that they steal their food, but they kidnap their women and children as well. The poor farmers have no means of stopping these voidsent creatures, their fate balanced on the kindness of strangers.
    Item FATE. Spring Forward, Fall Back 38-43 The Weeping Saint (x32 y6) 15 minutes Deliver phials of Daniffen's tears to the Coerthan merchant.
    A Coerthan merchant come to the Weeping Saint to collect holy water has found the spring guarded by mischievous sprites. Not willing to return to Ishgard empty-handed, he is offering to purchase any phials filled from the pool.
    Escort FATE. Svara's Flight 38-43 Camp Dragonhead (x26 y15) 15 minutes Escort the House Fortemps engineer to the Steel Vigil.
    The Observatorium reports that the dragon Svara has been seen flying in the direction of the Steel Vigil. Protect the engineer moving into position to ready the siege machine.

    Spawn conditions:

    • Speak with the House Fortemps engineer.
    Battle FATE. Svara's Fear 38-43 Steel Vigil (x26 y8) 15 minutes Defeat the thrustaevis.
    The engineer is in position and has begun readying the dragonslayer cannons; however, deadly threats approach from all sides. Fend off the encroaching horde so that the engineer can finish his preparations.

    Spawn conditions:

    Boss FATE. Svara's Fall 38-43 Steel Vigil (x26 y8) 15 minutes Defeat Svara.
    The mighty dragon Svara has landed and begun its relentless attack on the Ishgardian defenses. Fight alongside Bertha to turn the tide of battle in your favor.

    Spawn conditions:

    Boss FATE. Svara's Fury 38-43 Steel Vigil (x26 y8) 15 minutes Defeat Svara.
    The mighty dragon Svara has landed and begun its relentless attack on the Ishgardian defenses. The cannon that was meant to aid the Ishgardian forces, however, has been destroyed. It appears your blades are the only thing that can prevent utter defeat this day.

    Spawn conditions:

    Boss FATE. Bellyful 39-44 The Ogre's Belly (x34 y13) 15 minutes Defeat Gargamelle.
    A ferocious fiend named Gargamelle, rumored to have devoured twelve sick orphans being carried to the Warmwine Sanitorium for treatment, has been spotted hiding in an ice cave known as the Ogre's Belly. Put a blade through its black heart before it can claim any more innocent victims.
    Boss FATE. A Freeze Is Coming 39-44 Whitebrim (x15 y20) 15 minutes Defeat Lutin.
    The fall of Dalamud brought an endless winter to the hills of Coerthas, and with the cold there came creatures of pure ice whose mere existence further rimes the land. Lutin is one of those creatures.
    Battle FATE. Judge, Jury, and Executioner 39-44 Whitebrim (x18 y17) 15 minutes Defeat the dragonflies.
    Dragonflies of the Dravanian Horde have gathered before Ishgard's final line of land defense─the Gates of Judgement. If the bastion is compromised, the Horde's wingless ground troops will gain entry to the city–state and thousands of lives will be lost. The gates must be defended at all costs.
    Boss FATE. Roc of Ages 39-44 Whitebrim (x21 y17) 15 minutes Defeat Roc.
    Skyfishing is the sole means of survival for countless Ishgardian skyfishers, the strange denizens of the Sea of Clouds crucial to maintaining the fishers' livelihoods. This is why when a giant bird with a seemingly insatiable appetite appears and begins devouring them all, the skyfishers take notice.
    Boss FATE. The Eyes Have It 39-44 Whitebrim (x15 y20) 30 minutes Defeat Steropes.
    After proving his might on the shores of Turtleback Island, the cyclops Steropes has returned to Eorzea, but this time with a personal army of giants who call themselves the Second Eyes. Defeat Steropes before he can cause any real damage.
    Boss FATE. Giant Seps 40-45 Whitebrim (x8 y12) 15 minutes Defeat Seps.
    Many fine Ishgardian knights have fallen to the Dravanian Horde, but one dragon in particular has claimed more lives than most─its name, Seps. The winged aberration must be slain if the souls of its victims are to rest in peace.
    Battle FATE. Riddle Me This 40-45 Whitebrim (x9 y19) 15 minutes Defeat the giant loggers.
    Giants demanding answers to their riddles three are preventing a party of naturalists from returning to Snowcloak. The problem is that even though the naturalists─learned men and women by trade─(somewhat) correctly answered all three riddles, the giants still refuse to let them pass. The only remaining solution is clear─answer the riddles with steel.

    Spawn conditions:

    • Speak with the House Fortemps guard.
    Boss FATE. The Taste of Fear 40-45 Whitebrim (x4 y21) 15 minutes Defeat Sebek.
    Since breaking its way into one of the Skyfire Locks and devouring an entire family of refugees as they escaped the flames of the Dravanian Horde, the horrible scalekin Sebek has been sought by the knights of Ishgard to pay for its heinous crimes.
    Battle FATE. Front and Center 40-45 Whitebrim (x10 y15) 15 minutes Defeat the dragonflies and thrustaevis.
    The Dravanian elders have ordered their minions to attack Whitebrim Front. Hold the line until Ishgardian reinforcements arrive or the elders sound the retreat.
    Battle FATE. If This Wall Could Talk 40-45 Whitebrim (x12 y18) 15 minutes Defeat the ice sprites.
    With a team of naturalists from across the realm working day and night to discover the origins of Snowcloak and how it might be destroyed, there is one thing they have uncovered─that energy from ice sprites actually works to increase the thickness of the wall. The research team seeks volunteers to clear the area of the pesky sprites.
    Boss FATE. In the Saint's Wake 45-50 Daniffen Pass (x12 y23) 15 minutes Defeat Rongeur.
    Every year, pilgrims enter Coerthas to trace the steps of Saint Daniffen, who, long ago, journeyed across the realm, aiding the less fortunate. And, every year, a lustful creature known as Rongeur hides in the shadows along the roads to prey on these pilgrims.
    Battle FATE. Tower of Power 45-50 Boulder Downs (x11 y29) 15 minutes Defeat the loggers and readers.
    As if Ishgard already did not have its hands full with the Dravanian Horde, hostile bands of giants from the north have also descended on Coerthas to wreak their havoc. House Haillenarte guards seek assistance in driving one such band from the area surrounding Monument Tower.

    Spawn conditions:

    • Speak with the House Haillenarte guard.
    Boss FATE. The Bigger They Are 46-50 Boulder Downs (x13 y26) 15 minutes Defeat Klythios.
    Klythios, a leader and champion amongst the giants, has been spotted in the Coerthas highlands. If he is defeated, his dull-witted brethren are certain to think twice before venturing too deep into Ishgardian territory. Find the colossal warrior and send him toppling.
    Battle FATE. Turn Off Your Hearthlight 47-50 Boulder Downs (x19 y30) 15 minutes Defeat the giant loggers, luggers, and readers.
    Giants in search of fire to cook their prey have begun a chaotic march toward the hearths within the Observatorium. Join the House Durendaire guards in repelling the onslaught.
    Battle FATE. What's on Your Mind 47-50 Boulder Downs (x9 y28) 15 minutes Defeat the pure energies.
    Very little is known about the void other than that the laws that govern our realm do not always apply. In addition to one-eyed monstrosities, peculiar balls of fur, and nightmarish demons, oddities such as floating orbs of energy also periodically break through the boundaries that separate this realm from the void. Make no mistake, however, everything through those rifts does not belong in Eorzea and must be destroyed.
    Battle FATE. Does Anyone Hear It 48-51 Natalan (x33 y21) 15 minutes Destroy the clearcut lumber.
    The Ixal are looking to expand their settlement of Natalan and have begun clear-cutting the nearby forests for wood. Infiltrate Natalan and destroy the lumber so as to slow the expansion's progress.
    Boss FATE. The Four Winds 49-52 Natalan (x34 y21) 15 minutes Defeat the Huelocs.
    The four sisters of the Hueloc high clan are feared even by their fellow Ixal for the lack of mercy they show their victims. Though it would be doing the beast tribe a favor, it will not only be the Ixal who benefit from the slaying of the Huelocs.
    Boss FATE. Inspector Hatchet 49-52 Natalan (x33 y23) 15 minutes Defeat Gozol Itzcan the Hatchet.
    Gozol Itzcan the Hatchet is infamous for his endless raids into the Twelveswood to fell ancient sentinels. Track down the feathered fiend while he is perched in Natalan, and see that he never swings an axe again.
    Boss FATE. The Storm Caller 49-52 Natalan (x34 y23) 15 minutes Defeat Kozol Nomotl the Turbulent.
    Kozol Nomotl the Turbulent, chief among the rank of Ixali occultists, has come to Natalan to personally preside over the summoning of the primal Garuda. Slay the Ixal that the land might be spared a stormy fate.
    Boss FATE. Behold Now Behemoth 50-70 Whitebrim (x6 y22)
    Does not appear on the map.
    30 minutes Defeat the behemoth.
    The legendary behemoth has left its mountaintop dominion to hunt...and we are his prey. Gather your blades and your wits and pray to the Twelve for strength, for you will need it to quell the beast's infinite rage.

    Spawn conditions:

    • 36 hour spawn window begins after server reset; after 36 hours have passed since failure of this FATE; or after 36 hours have passed since last appearance of He Taketh It with His Eyes He Taketh It with His Eyes.
    Boss FATE. He Taketh It with His Eyes 50-70 Behemoth's Dominion (x4 y15)
    Does not appear on the map.
    30 minutes Defeat the behemoth.
    The behemoth has taken flight back to its dominion. Make chase and finish the legendary beast once and for all.

    Spawn conditions:

    Coerthas Western Highlands

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Eye in the Sky 50-54 Riversmeet (x28 y30) 15 minutes Defeat the deepeyes.
    Many of the knights stationed in the Coerthas western highlands to watch the skies for Horde activity complain of a constant feeling of being watched themselves...by giant furry eyes nonetheless. Search the area for the peeping prowlers and provide them with a slightly more permanent form of “shut-eye.”
    Battle FATE. A Dung Deal 50-54 Riversmeet (x31 y31) 15 minutes Defeat the steinbocks.
    A noblewoman who recently visited the Pike and Anvil lodged a formal complaint with the Falcon's Nest garrison commander, threatening to strip him of his land and titles after stepping in a rather ripe pile of dung left by the steinbocks which graze in the area. The message is clear─either the beasts go, or he goes.

    Spawn conditions:

    • Speak with the garrison knight.
    Battle FATE. Land of the Freeze 50-54 Riversmeet (x25 y22) 15 minutes Defeat the ice sprites.
    Ice sprites blown off the windswept Gorgagne Holding and into Camp Riversmeet are freezing all the outpost's drinking water. Slay the spirits and ensure thirsts stay slaked.
    Battle FATE. Dawn of the Mylodons 50-54 Riversmeet (x31 y20) 15 minutes Defeat the upland mylodons.
    Upland mylodons have lumbered their way atop the Black Iron Bridge to bathe in the short winter sun, and refuse to budge, impeding the progress of supply wains going to and from Falcon's Nest. Drive the beasts back so that the deliveries might recommence.
    Boss FATE. Don of the Mylodons 50-54 Riversmeet (x31 y20) 15 minutes Defeat Peluda.
    Displeased by their violent displacement from the sunbaked stones of the Black Iron Bridge, the upland mylodons have lumbered back, this time accompanied by their great elder, Peluda.

    Spawn conditions:

    Boss FATE. Apparent Trap 50-54 Riversmeet (x27 y13) 15 minutes Defeat the yetitrap.
    While the name “yetitrap” implies that the seedkin is physically capable of actually trapping a full-grown yeti, it is highly unlikely that even a Lalafell's forearm would fit in the plant's mouth. That does not mean, however, that they should be left to roam free nipping at Lalafellin limbs.
    Battle FATE. Follow the Sleet 50-54 Riversmeet (x34 y14) 15 minutes Defeat the sleet traps.
    The endless winter brought by the Calamity has rendered the once lush Gorgagne Holding a frozen wasteland where naught but man-eating sleet traps thrive. But, as the saying goes, an empty wasteland is better than one teeming with deadly seedkin, so take up your swords and slice away.
    Boss FATE. What You See Is What You Get 50-54 Riversmeet (x30 y28) 15 minutes Defeat the Beholder.
    It is said that when gazing into the eye of the Beholder, a man can see his deepest desires─those desires usually involving escape from the iron grip of the Beholder's wicked claws.
    Battle FATE. Panic Rheum 50-54 Riversmeet (x26 y17) 15 minutes Defeat the white gelati and rheums.
    A voidsent by any other name would still be as unsweet as the deceptively sweet-sounding gelato. Case in point, the rheum (though its name is not very sweet-sounding to begin with). In addition to not being very sweet, both are also very deadly, and if the first is not reason enough to cull their numbers, the second definitely is.
    Boss FATE. Sugar, Sugar 50-54 Riversmeet (x26 y17) 15 minutes Defeat Tartufo and the White Truffle.
    One can tell how well fed an area's residents are by listening to the names given to everyday creatures─playful monikers such as Tartufo and White Truffle suggesting that starvation-induced delirium is causing everything to resemble food. Unable to fight on empty stomachs, the people of Coerthas seek a better-nourished hero to save them.

    Spawn conditions:

    Battle FATE. Run, Riders, Run 50-54 Riversmeet (x31 y34) 15 minutes Defeat the silver wolves.
    Outriders belonging to House Durendaire have been spotted fleeing from a pack of silver wolves which, despite losing over half of its number to the knights' steel, remains in pursuit, knowing the knights cannot run forever. Hurry to the outriders' aid before their legs fail them.
    Boss FATE. One Whiskey, One Goat, One Spear 50-54 Riversmeet (x27 y26) 15 minutes Defeat Heidrun.
    After stumbling upon a barrel of whiskey stored outside one of the Convictors' tents, Heidrun became one of the happiest mountain goats in Coerthas. Once the whiskey had disappeared, however, he transformed into one of the angriest, destroying large stocks of supplies in a futile search for another sip.
    Boss FATE. No Ifs, Ands, or Butts 50-54 Riversmeet (x31 y32) 15 minutes Defeat Alaimbert of the Spiked Butt.
    Newly knighted Alaimbert of the Spiked Butt cannot understand why people are always laughing behind his back, so to prove he is worthy of their respect, he seeks a battle-hardened opponent with whom he may cross steel.

    Spawn conditions:

    • Speak with the Convictor knight.
    Battle FATE. Null and Void 50-54 Riversmeet (x31 y32) 15 minutes Defeat the bergthurs.
    Summoned eons ago and then forgotten, bergthurs are voidsent trapped in a realm not their own, determined to tear their way back to the void even if it means destroying this world in the process.

    Spawn conditions:

    Boss FATE. We Fought a Dzu 51-55 The Bed of Bones (x20 y33) 15 minutes Defeat Dzu-Teh.
    Numerous are the legends that tell of Dzu-Teh─a yeti as tall as the Craving Tree and as fast as the Swiftrun River. With a temper as hot as the waters of Dragonspit and a heart as cold as rime-locked Ashpool. With hair as white as the flour once ground at Gorgagne Mills and... In other words, he must needs be slain.
    Battle FATE. True Convictions 51-55 Twinpools (x19 y21) 15 minutes Defeat the archaeornis.
    Ever yammering about how they seek the glory one might obtain by slaying a dragon, the moment a few archaeornis descend on their camp, the Convictors turn pleading eyes to nearby adventurers, seeking assistance in escaping the day with their lives...and to a lesser extent, their dignities.
    Battle FATE. The Polar Express 51-55 Twinpools (x15 y20) 15 minutes Defeat the polar bears.
    Food is scarce in the snow-covered north, so when Ishgardian knights bring in large quantities of rations to outfit their camps, it is only a matter of time before all manner of hungry creatures descend from the mountains looking for a bite. Drive away the beasts to keep the knights' bellies full.
    Battle FATE. Abominable Me 51-55 Dragonspit (x8 y10) 15 minutes Defeat the lone yetis.
    On especially cold nights, yetis from the Slate Mountains will journey down to Dragonspit to find warmth in the thermal pools. On their way back, they will oft raid nearby farms, stealing livestock and the occasional child, whom they keep alive until back in their dens so they may drink the blood hot.
    Battle FATE. Requiem for a Dragon 51-55 Twinpools (x13 y19) 15 minutes Defeat the polars bears and wooly yaks.
    Ever since its exposure following the Calamity, the ice encasing the Dreaming Dragon of Ashpool has been slowly melting, releasing into the nearby air the fetid stench of rotting dragon flesh─a stench that is now driving local fauna into a frenzy. Slay the slavering wooly yaks and polar bears drawn to the dragon before they set their sights on you.
    Battle FATE. Sick Pack 51-55 Twinpools (x12 y10) 15 minutes Defeat the silver wolves.
    When the climate in the highlands changed, once fiercely independent wolf packs began doing the unthinkable─combining, forming super packs so as to increase chances of survival in their new harsh environment. These super packs now pose a serious threat to the knights stationed in the area, and assistance is sought in controlling their numbers.
    Battle FATE. In Command 51-55 Twinpools (x16 y13) 15 minutes Defeat the ice commanders.
    If anything is worse than being maimed by an ice commander, it is being buried alive in an avalanche caused by an ice commander and wishing in the final moments before suffocation that you had instead been maimed by an ice commander. Rid the area of ice commanders, and alleviate the need to worry about either.
    Battle FATE. Unsilent Vigil 51-55 Twinpools (x19 y15) 15 minutes Defeat the archaeornis.
    Several archaeornis have flown over Lancegate and begun gathering near the Dusk Vigil. Fearing an attack by the Dravanian Horde near, the knights in the area have put a call out to adventurers requesting assistance in dispersing the flock.
    Boss FATE. Pico de Gallows 51-55 Twinpools (x19 y15) 15 minutes Defeat Picolaton.
    While swift adventurer action has left the archaeornis flock in a state of disarray, the effort may have come too late, as scouts now report the arrival of Picolaton─a terrifying creature known to lay waste to entire companies of knights without suffering more than a few ruffled feathers.

    Spawn conditions:

    Boss FATE. Dishonored 51-55 Twinpools (x17 y22) 15 minutes Defeat Werner the Cowardly.
    Ser Werner and Ser Beaudonet of the Convictors have come to an impasse regarding who dealt the killing blow to a dragon (pup) that wandered into their camp (with a broken leg). Unwilling to even agree to disagree, Ser Werner has dishonored the Convictors and must be punished.

    Spawn conditions:

    • Speak with Beaudonet the Blunt.
    Battle FATE. Sphenopalatine Ganglioneuralgia 56-60 Red Rim (x22 y27) 15 minutes Defeat the sorbets and ice sprites.
    The change in climate experienced by Coerthas after the fall of Dalamud has done more than freeze rivers and prevent the growth of foliage─it has made the region more hospitable for a myriad of terrible creatures normally only found dwelling atop the highest of mountains─creatures that have proven naught but headaches for the residents of the western highlands.
    Boss FATE. A Stihi Situation 56-60 Red Rim (x13 y23) 15 minutes Defeat Stihi.
    There are very few dragons the Convictors do not dream of slaying─the cold and calculating Stihi being no exception. The knights, however, while skilled at dreaming, have been less than successful at actually subduing the creature...

    The Firmament

    These FATEs, known as concerted works, were only available during the Ishgardian Restoration. They would occur once the Restoration had accrued the necessary stockpile levels and the prior stage was completed. If the works failed, they would restart 8 hours later. Once completed, each stage could not be repeated, making them permanently missable.

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Firmament FATE. The Mendicant's Court, 1st Stage: First Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and assemble materials.
    Facilities are being built for the restoration effort. Obtain material from a supply pile, process it into a component at a work station, and see it assembled.
    Firmament FATE. The Mendicant's Court, 1st Stage: Last Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and assemble materials.
    Facilities are being built for the restoration effort. Obtain material from a supply pile, process it into a component at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The Mendicant's Court, 2nd Stage: First Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and assemble materials.
    Facilities are being built for the restoration effort. Obtain material from a supply pile, process it into a component at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The Mendicant's Court, 2nd Stage: Last Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and assemble materials.
    Facilities are being built for the restoration effort. Obtain material from a supply pile, process it into a component at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The Mendicant's Court, 3rd Stage: First Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and burn firewood.
    Better lighting is needed for the restoration effort. Obtain material from a supply pile, process it into fuel at a work station, and feed it to a brazier.

    Spawn conditions:

    Firmament FATE. The Mendicant's Court, 3rd Stage: Last Shift 1-80 The Mendicant's Court (x11 y14) 30 minutes Process and assemble materials.
    Equipment is being upgraded and facilities built for the restoration effort. Obtain material from a supply pile, process it into a component at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The Mattock, 1st Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The Mattock, 2nd Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The Mattock, 3rd Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. The Mattock, 3rd Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and use repair materials.
    Repairs are being carried out on the thoroughfare connecting the New Nest. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. The Mattock, 4th Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Process and use building materials.
    Construction is being carried out on the main thoroughfare connecting the New Nest. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. The Mattock, 4th Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and use building materials.
    Construction is being carried out on the main thoroughfare connecting the New Nest. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. Saint Roelle's Dais, 1st Stage 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Scaffolds are being built for works on the plaza area. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Saint Roelle's Dais, 2nd Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Saint Roelle's Dais, 3rd Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. Saint Roelle's Dais, 3rd Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and use repair materials.
    Repairs are being carried out on the plaza area adjoining the New Nest. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Saint Roelle's Dais, 4th Stage 1-80 The New Nest (x13 y12) 30 minutes Process and use building materials.
    Construction is being carried out on the plaza area adjoining the New Nest. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. The New Nest, 1st Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The New Nest, 2nd Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The New Nest, 3rd Stage 1-80 The New Nest (x13 y12) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The New Nest, 4th Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. The New Nest, 4th Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and use repair materials.
    Repairs are being carried out on the New Nest. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. The New Nest, 5th Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The New Nest, 5th Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The New Nest, 6th Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The New Nest, 6th Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The New Nest, 7th Stage: First Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The New Nest, 7th Stage: Last Shift 1-80 The New Nest (x13 y12) 30 minutes Process and assemble materials.
    Houses are being built in the New Nest. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Featherfall, 2nd Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Featherfall, 3rd Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Featherfall, 4th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. Featherfall, 4th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use repair materials.
    Repairs are being carried out in Featherfall. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Featherfall, 5th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    Houses and markets are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 5th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    Houses and markets are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 6th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    New houses are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 6th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    New houses are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 7th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    New houses are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Featherfall, 7th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    New houses are being built in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. The Abacus, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. The Abacus, 2nd Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. The Abacus, 2nd Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use repair materials.
    Repairs are being carried out on Featherfall's main thoroughfare. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. The Abacus, 3rd Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Repairs are being carried out on Featherfall's main thoroughfare. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Hoarfrost Hall, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    Scaffolds are being built for a new residential district in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Hoarfrost Hall, 2nd Stage 1-80 The Mattock (x12 y11) 30 minutes Process and assemble materials.
    Scaffolds are being built for a new residential district in Featherfall. Obtain raw material from a supply pile, process it at a work station, and see it assembled.

    Spawn conditions:

    Firmament FATE. Hoarfrost Hall, 3rd Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in Featherfall's residential district. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. Hoarfrost Hall, 4th Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in Featherfall's residential district. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 2nd Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 2nd Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use repair materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 3rd Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 3rd Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 4th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 4th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 5th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Western Risensong Quarter, 5th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Bright Ballad's Passage, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out on the main thoroughfare of the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. Bright Ballad's Passage, 2nd Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out on the main thoroughfare of the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and put it to use at building sites.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Break down and dispose of debris.
    Debris must be cleared away for the upcoming construction. Break down large pieces of debris, gather up the fragments, and transport them for disposal.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 2nd Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Sweep up fine debris.
    Fine debris fragments still litter the work site. Clear them away so that construction may proceed.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 2nd Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use repair materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 3rd Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 3rd Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 4th Stage: First Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Eastern Risensong Quarter, 4th Stage: Last Shift 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Construction is being carried out in the Risensong Quarter. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Snowsoak Springs, 1st Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Facilities are being built for Snowsoak Springs. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Snowsoak Springs, 2nd Stage 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    Facilities are being built for Snowsoak Springs. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Firmament FATE. Skybuilders' Monument 1-80 The Mattock (x12 y11) 30 minutes Process and use building materials.
    A monument is being built as the consummation of the restoration effort. Obtain raw material from a supply pile, process it at a work station, and use it to repair damaged areas.

    Spawn conditions:

    Mor Dhona

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Mud about You 44-49 The Tangle (x14 y12) 15 minutes Defeat the mudpuppies.
    The endless maze of roots and trees already creates enough trouble for those travelers who brave the Tangle; the last thing any of them want to think upon is how to fend off a pack of hungry mudpuppies. Clear the waters of these wavekin, but ware the morbols lurking nearby.
    Battle FATE. Good to Be Bud 44-49 The Tangle (x13 y12) 15 minutes Defeat the budding morbols.
    When a morbol begins to bud, it can only mean one thing─more morbols. The realm does not need any more morbols.
    Boss FATE. V for Vinedetta 44-49 Fogfens (x13 y10) 15 minutes Defeat Voluptuous Vivian.
    More than one weary adventurer has wandered into the Tangle, lured by the sweet smell of a noblewoman's perfume, only to find the gaping maw of Voluptuous Vivian─a massive morbol with a taste for the flesh of man.
    Battle FATE. Toll Collector 45-50 Camp Revenant's Toll (x18 y8) 15 minutes Defeat the nixes.
    An adventurer returned to Camp Revenant's Toll to see if she could locate items abandoned there five years past has found the site overrun with poisonous gigantoads. She seeks assistance in clearing away the wavekin.

    Spawn conditions:

    • Speak with the seasoned adventurer.
    Boss FATE. Black and Nburu 45-50 Fogfens (x15 y14) 15 minutes Defeat Nburu.
    The adventurers of Revenant's Toll whisper rumors of a long-dead spirit who is damned to roam the Tangle for eternity, preying on the souls of the living out of pure spite─his name, Nburu.
    Battle FATE. Among Giants 45-50 North Silvertear (x25 y11) 15 minutes Defeat the gigas bonzes, shramanas, and sozu.
    Driven south by the cold weather and lack of prey, many gigas have taken a foothold on the northern shore of Silvertear Lake, much to the chagrin of the Sons of Saint Coinach who are currently in the area studying the ancient ruins and crystalline phenomena. The Sons seek assistance in driving the colossi from the area.
    Escort FATE. The Prodigal Son 45-50 Revenant's Toll (x22 y7) 15 minutes Escort the rugged researcher to Saint Coinach's Find.
    One of the Sons of Saint Coinach requires an escort deep into dangerous territory so that he may continue his research on the acoustic properties of the aetherial manifestations of the area.

    Spawn conditions:

    • Speak with the rugged researcher.
    Battle FATE. Standing Guard 46-50 Fogfens (x12 y12) 15 minutes Defeat the magitek vanguards H-3.
    Garlean engineers are constantly at work modifying and improving the design of their machina. A new make of vanguard, the H-3, has recently been deployed into the field for testing. Destroy them and stall the march of imperial progress.
    Defense FATE. One Giant Leap 46-50 North Silvertear (x29 y13) 15 minutes Protect the boxes of documents from the gigas bonzes, shramanas, and sozu.
    It has recently been discovered in ancient Sharlayan documents that the gigas believe the Crystal Tower a holy place, and that is the reason why the colossal beings have begun gathering in north Silvertear. This, unfortunately, has made it difficult for the Sons of Saint Coinach to conduct their research, what with the gigas constantly destroying their findings.

    Spawn conditions:

    • Speak with the porter.
    Battle FATE. Another Day, Another Demon 46-50 North Silvertear (x27 y10) 15 minutes Defeat the hippogryphs.
    Most only simple naturalists─their wits the sharpest weapon in their packs─the Sons of Saint Coinach are finding it difficult to carry out their research when it seems like every day they are being hunted by some pack of mythical wild beasts. Today's excitement─a flock of hungry hippogryphs.
    Boss FATE. That's What Adventurers Are For 46-50 North Silvertear (x29 y14) 15 minutes Defeat Dione.
    The Sons of Saint Coinach find themselves in a bind once again, this time thanks to one Dione─a gigas high priest rumored to be older than time itself. The naturalists won't sleep easy until this menace is resting at the bottom of Silvertear Lake.
    Battle FATE. Home Is Where the Horn Is 46-50 North Silvertear (x33 y11) 15 minutes Defeat the hapalits.
    Hapalits, foul cousins of the ogres, are on the move in search of a new lair, far from the levinbolts of their former abode. The violent creatures have a natural tendency to tear anything moving into two, and so while one might sympathize with their plight to find a new home, it is for the best that they are not allowed to set up camp anywhere nearby.
    Boss FATE. Gone with the Shadow 46-50 North Silvertear (x27 y6) 15 minutes Defeat Gwyllgi.
    Over the course of the past three nights, three Sons of Saint Coinach have gone missing from their tents. The guards claim they saw nothing but shadows, but perhaps therein lies the answer to this mystery. Let the dark hunt begin!
    Boss FATE. Another Notch on the Torch 48-51 North Silvertear (x31 y5) 15 minutes Defeat Porus.
    Gorer of a thousand guts, Porus of the redhorns has taken refuge in the Singing Shards after being pursued halfway across Coerthas by a band of bounty hunters─the bounty hunters his 997th, 998th, 999th, and 1000th victims. See that you aren't his 1001st.

    Abalathia's Spine

    The Sea of Clouds

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. Mint Condition 50-54 Cloudtop (x14 y37) 15 minutes Protect the catmint crates from the gaelicats.
    To stave off the myriad vilekin that endlessly nip at the cheeks of the Rose Knights stationed in Cloudtop, several crates filled with seedlings of a natural herb repellent known as catmint were brought in to plant around the camp. Unfortunately, the odor has attracted a clowder of gaelicats who have begun destroying the containers to get at their contents.

    Spawn conditions:

    • Speak with the Rose Knight.
    Battle FATE. Saved the Nests for Last 50-54 Cloudtop (x20 y32) 15 minutes Destroy the gastornis nests.
    The belly of a gastornis is filled with one of the most powerful corrosives known to man, allowing the massive cloudkin to digest almost anything from bones and hair, to crystal and rock. This digestive process produces toxic fumes which are released as the gastornis breathes, making them deadly neighbors...
    Boss FATE. One Turned Over the Cloudkin's Nest 50-54 Cloudtop (x20 y32) 15 minutes Defeat Diatryma.
    If you believed that destroying a giant nest would not upset the giant creature who called that nest home, then Diatryma would like to have a word with you.

    Spawn conditions:

    Battle FATE. Food Fight 50-54 Voor Sian Siran (x28 y32) 15 minutes Defeat the paissas and gastornis.
    Food is scarce on the floating islets of the Sea of Clouds, so when two species descend on the same hunting grounds, chaos is bound to erupt. That chaos, however, can be a blessing in disguise by providing an opportunity to kill two birds (or more accurately one bird and one rodent-like creature) with one stone.
    Battle FATE. Leech the Sky 50-54 Voor Sian Siran (x25 y35) 15 minutes Defeat the obdellas.
    Not a soul in the realm would deny that a good leeching now and again keeps the humours clean and the body free of sickness, but pumpkin-sized leeches capable of rendering a man into a husk in a matter of moments? That is a different story altogether.
    Battle FATE. Anzu Trois 50-54 Voor Sian Siran (x30 y36) 15 minutes Defeat the anzu crones and pullets.
    Once anzu hatchlings reach a certain age, their mothers will begin taking them hunting so that the hatchlings can learn the art of subduing prey. Slay the birds, both young and old, to prevent the fostering of new killers.
    Battle FATE. Youth Must Be Severed 50-54 Voor Sian Siran (x30 y30) 15 minutes Defeat the lan'leii Gundu.
    As a display of strength, young members of the Gundu tribe will taunt their enemies using petty acts of aggression such as shouting insults or throwing feces. Those especially brave and arrogant, however, will actually physically attack, and without someone to bloody their noses, the violence can only escalate.
    Boss FATE. A Long Way Down 50-54 Voor Sian Siran (x36 y32) 15 minutes Defeat Apotamkin.
    The paissas are a mischievous bunch, finding amusement in cracking open Rose Knight crates and tossing their contents off Cloudtop to the ground thousands of yalms below. The worst offender─a deceptively adorable misfit named Apotamkin─has been sighted, and the order is out to show him the same fate as the crates.
    Battle FATE. This Is How We Gundu 50-54 Voor Sian Siran (x34 y30) 15 minutes Defeat the lan'laii and vuk'laii Gundu.
    Armed warriors of the hostile Gundu tribe have gathered before Vundu Ok' Bendu and begun the ritual hooting of insults and stomping of talons which normally serve as a prelude to battle. Rather than wait for the Vanu to attack, the Rose Knights have elected to cast the first stone.
    Battle FATE. Come to My Window 57-61 The Blue Window (x6 y21) 15 minutes Defeat the Window wamourae.
    One too many puffs on the morrowmote pipe put the Zundu tribe wamourakeeper's mind so at ease that he forgot to lock the gate to the silk pens before retiring to bed. When he woke the next morning to the chaos inflicted by the escaped moths, he wondered why the morrowmotes did not provide him with visions of this particular future.
    Item FATE. Obey their Thirst 57-61 The Blue Window (x12 y12) 15 minutes Deliver spring cores to the nat'leii Zundu.
    The Zundu tribe discovered long ago that the hearts of cloud sprites are crystals which, when shattered, expel large amounts of clean, drinkable water─a resource quite scarce on their floating islets. The problem is removing the hearts from their owners who, annoyingly enough, require them to live.

    Spawn conditions:

    • Speak with the nat'leii Zundu.
    Escort FATE. The Fugitive 57-61 The Blue Window (x28 y10) 15 minutes Escort the Zundu fugitive to safety.
    A young member of the Zundu tribe, kidnapped and forced to serve as a footrest for a Vundu elder, has escaped his captors and is trying to return home. The elder, displeased that his favorite footrest has flown the coop, has gathered a small army to search every cookhouse, birdhouse, and outhouse in order to reclaim what he rightfully abducted.

    Spawn conditions:

    • Speak with the Zundu fugitive.
    Defense FATE. Zuns on the Run 57-61 The Blue Window (x17 y9) 15 minutes Protect the Zundu fugitive from the lan'laii and nat'laii Vundu.
    The warrior who kindly agreed to escort the former footrest back to the Zundu village has turned out to be a gaelicat's-paw of the Vundu elder who kidnapped the young Zundu. It appears that boy will require further escort if he is ever to arrive home.
    Boss FATE. On Dangerous Ground 57-61 The Blue Window (x21 y12) 30 minutes Defeat the groundseater.
    After centuries of protecting the land, one groundskeeper had enough and began devouring the very stuff he was tasked with defending. Decommission the groundseater before there are no islets left in the sky.
    Battle FATE. Leather and Mace 57-61 The Blue Window (x26 y10) 15 minutes Defeat the lan'laii and nat'laii Vundu.
    Tanning techniques are relatively unknown to the Vanu Vanu, making treated leather a rare commodity in the Sea of Clouds. Rather than learn to make their own, some of the tribes would instead forcefully take it from the area's new arrivals clad head to toe in the protective wear.
    Battle FATE. Hearts Like Steel, Fists Like Thunder 57-61 Ok' Vundu Vana (x29 y15) 15 minutes Defeat the Vundu and 6th Legion hastati.
    Soldiers of the VIth Imperial Legion have engaged with the Vundu tribe. Allow the two sides to weaken each other, then sneak in and claim the heads of both.
    Boss FATE. Bones 57-61 Ok' Vundu Vana (x23 y19) 15 minutes Defeat Oonu Vali.
    Though average Vanu lifespans would suggest she is not a day over thirty summers, members of the Zundu claim that Vundu warrioress Oonu Vali has been collecting the bones of her victims and adding them to her feathers since the dawn of time.
    Boss FATE. Bismarcking Time 59-63 Ok' Vundu Mok (x20 y23) 15 minutes Defeat Kena Vanu.
    Vundu high priest Kena Vanu has begun a forbidden rite which, if allowed to continue, will summon forth the very Lord of the Mists, Bismarck. Slay the beastman and prevent certain tragedy.
    Battle FATE. Let There Be Acolytes 59-63 Ok' Vundu Mok (x20 y22) 15 minutes Defeat the lan'laii Kena Vanu.
    Acolytes of the temporarily dispatched Kena Vanu have sworn revenge on the featherless netherlings who silenced their master before he could finish teaching them all seventy-three mysteries of the skies.

    Spawn conditions:

    Boss FATE. A Disturbing Lack of Faith 59-63 Ok' Vundu Mok (x20 y22) 15 minutes Defeat Kena Vanu and Skvader.
    It appears Kena Vanu was not as thoroughly dispatched as originally believed, and the high priest has returned, not with the Lord of the Mists, but with a creature almost as imposing at his side. Ware the impaling talons of the dread Skvader and slay the beastman who summoned him.

    Spawn conditions:

    Battle FATE. Guano a Mano 59-63 The Nidifice (x36 y36) 15 minutes Defeat the toco tocos.
    Nothing is worse than finding yourself underneath a flock of toco tocos as they relieve themselves of their recent meals...until you realize that toco toco guano is highly corrosive and can burn your flesh down to the bone. Disperse the converging cloudkin before they carpet bomb the entire area with their fetid feces.
    Boss FATE. The Sound of Madness 59-63 Provenance (x10 y25) 15 minutes Defeat Podarge.
    Vanu tribes claim that the shrill mating call of Podarge, a fearsome cloudkin who inhabits the Sea of Clouds, can drive men to madness─the most severely affected throwing themselves off islands simply to escape the terrible sound. Silence the creature before your own sanity is lost.
    Boss FATE. You Eat What You Aren't 59-63 The Gauntlet (x36 y9) 15 minutes Defeat Akhekhu.
    The diet of a griffin is believed to consist mostly of the flesh of small- to medium-sized mountain creatures such as goats and gaelicats. The hulking Akhekhu, however, will only sup on fully grown Vanu Vanu, making the cloudkin both hated and feared by the islet tribes.
    Battle FATE. A Dream, Perchance to Eat 59-63 The Gauntlet (x21 y6) 15 minutes Defeat the tsanahales.
    Some Vanu Vanu tribes believe that one's soul leaves the body every night to journey to the realm of dreams. It is also believed that cloudkin known as tsanahales will perch atop village huts in an attempt to devour these souls, making the creatures hated across the Sea of Clouds.
    Boss FATE. Rebel Yehl 59-63 Hengr's Crucible (x37 y14) 15 minutes Defeat Yehl.
    Incensed by the recent influx of free company airships into its territory, the savage cloudkin Yehl has declared a one-bird war on any and all denizens of the lower realm.

    Azys Lla

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. A Bug's Death 59-63 Alpha Quadrant (x18 y18) 15 minutes Protect the verification nodes from the clockwork engineers.
    Several verification nodes have identified a unit of malfunctioning clockwork engineers and are requesting assistance in the deactivation of the faulty machina.

    Spawn conditions:

    • Speak with the verification node.
    Battle FATE. The Late Escape 59-63 Alpha Quadrant (x19 y7) 15 minutes Defeat the lamia cybrids and thelytokes.
    A slither of self-aware lamiae are attempting an escape from Azys Lla. If the biologically engineered warriors were able to reach Eorzea, the realm would run red with the blood of their victims. Stop the lamiae before they can reach Helix.
    Boss FATE. Still Ticking 59-63 Alpha Quadrant (x18 y12) 15 minutes Defeat the clockwork carnifex and overlord.
    Unauthorized personnel (you!) have been detected in the Alpha Quadrant and a clockwork defragmentation unit has been deployed to neutralize the threat.
    Boss FATE. Life of Brain 59-63 Beta Quadrant (x30 y7) 15 minutes Defeat the chimera brain.
    Thousands of years of uncontrolled reproduction and mutation have seen one chimera's cranial capacity nearly double, resulting in a creature too clever...and deadly for its own good. Slay the chimera brain, and end its line.
    Battle FATE. The Monster Mass 59-63 Beta Quadrant (x37 y6) 15 minutes Defeat the empuses.
    Ages of neglect have taken their toll on the functionality of the equipment housed in the Biomass Incubation Complex. A malfunction has caused the machines to awaken and begin the mass regeneration of empuses─hideous creatures engineered to kill.
    Boss FATE. Pet, Smart 59-63 Beta Quadrant (x35 y12) 15 minutes Defeat Muchalinda.
    A favorite pet of Emperor Xande, the artificially cloned voidsent Muchalinda has been out of temper since the death of her master, and now believes she knows upon who she might place the blame.
    Battle FATE. The Root of Evil 59-63 Beta Quadrant (x34 y9) 15 minutes Defeat the mutated corpse flowers.
    Water is a scarce resource on the corrupted islands of Azys Lla. To survive, the few plants which grow in the area must extend their roots to any sort of moisture available...even if that includes the chemically enriched incubation fluid in which chimeras are grown.
    Battle FATE. The Mystery Machine 59-63 Dreadnaught Landing (x37 y25) 15 minutes Defeat the magitek vanguards L-1.
    In an attempt to bypass Allagan security, the VIth Imperial Legion has off-loaded a small army of magitek vanguards L-1 from their dreadnaught and deployed them throughout the Gamma Quadrant. While their main targets are clockwork sentries, the machina could pose a deterrent for the allies of Eorzea. Deactivate the machina and cast the rubble to the lands below.
    Battle FATE. Rampant Speculation 59-63 The Cathedral (x24 y28) 15 minutes Defeat the imperial speculators.
    Imperial speculators are scouring the Gamma Quadrant for military technology that they may take back to Garlemald and incorporate into their armies. Stop the imperials before they can report to the Gration.
    Battle FATE. Put the Knives Down 59-63 Castrum Solus (x34 y36) 15 minutes Defeat the adamantite claws.
    When not used to tear enemies of the Empire limb from limb, adamantite claws are often employed at construction sites for digging holes, demolishing old buildings, and lifting objects. Here, they seem intent on tearing you limb from limb.
    Boss FATE. Scared Sylla 59-63 Castrum Solus (x34 y36) 15 minutes Defeat Sylla mal Albinus and the magitek vanguard S-1.
    Senior magitek technician Sylla mal Albinus has arrived from Garlemald to conduct his inspection of the location chosen for the construction of Castrum Solus. Act quickly, for a similar chance to apprehend the high-ranking imperial official may not present itself again.

    Spawn conditions:

    Battle FATE. Phi Slamma Gamma East 59-63 Gamma Quadrant (x37 y29) 15 minutes Defeat the 6th Legion hoplomachi and adamantite claws.
    Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
    Battle FATE. Phi Slamma Gamma West 59-63 Gamma Quadrant (x30 y32) 15 minutes Defeat the 6th Legion bits and equites.
    Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
    Battle FATE. Phi Slamma Gamma South 59-63 Gamma Quadrant (x28 y38) 15 minutes Defeat the 6th Legion laquearii and vanguards.
    Seeking to lay claim to the area before the Eorzean Alliance, the VIth Imperial Legion has dispatched several centuries of soldiers to secure footholds in strategic locations throughout the Gamma Quadrant.
    Battle FATE. Yak it Up 59-63 The Pappus Tree (x6 y35) 15 minutes Defeat the meracydian brobinyaks.
    The Allagan Empire is infamous for its wanton manipulation of the gods' creations─the Meracydian brobinyak being only one of many examples. Put these pitiful creatures out of their misery and restore nature's equilibrium.
    Boss FATE. No Greater Goryshche 59-63 Delta Quadrant (x12 y33) 15 minutes Defeat Goryshche.
    Even the mighty dragons themselves were subject to the Allagan Empire's incessant tinkering with the very laws of nature─Goryshche is one such product of that imperial hubris. Aimlessly roaming the Azys Lla wastes, the multi-headed abomination silently seeks an end to five thousand years of suffering.
    Battle FATE. Harvest Moon 59-63 Alpha Quadrant (x12 y17) 15 minutes Defeat the clockwork harvestmen.
    An alarum blares from some unknown source, accompanied by the following message: “Administrative node malfunction! Unit deployment error. Automatic recall failed. Removal request submitted. Authorization code 5670-2H5BB-Q90. Repeat. Administrative node malfunction...”
    Boss FATE. Out of Sight, Out of Mind 59-63 Quarantine Block (x9 y21) 5 minutes Defeat Stheno.
    Data retrieved from tomestones discovered in the Delta Quadrant provide proof that the chimerical failure code-named Stheno was one of the reasons the quarantine block was originally constructed.
    Battle FATE. A Room Without Books 59-63 Delta Quadrant (x12 y29) 15 minutes Defeat the meracydian amphipteres.
    Extensive manipulation of not only the body, but the mind, has left most of the Allagans' creations soulless horrors who only act upon instinct. The Meracydian amphiptere will simply kill without thought as to why it does so, death being the only cure to its disease.
    Battle FATE. Curiously Strong Things 59-63 Beta Quadrant (x31 y12) 15 minutes Defeat the reptoids.
    While it is unclear how they were utilized in battle, it is clear from their muscular build and violent disposition that reptoids were designed for one purpose, and one purpose only─killing.
    Boss FATE. Do Spinners Dream of Electric Rooks 59-63 Alpha Quadrant (x12 y13) 15 minutes Defeat the spinner-rick.
    Severed communication with spinner-rooks under its administrative control has prompted the emergence of the spinner-rick to assess the problem. Destroy the node and deal a blow to the quadrant's rook activity.
    Boss FATE. Prey Online 59-70 Alpha Quadrant (x6 y20)
    Beta Quadrant (x27 y5)
    The Habisphere (x38 y18)
    Does not appear on the map.
    30 minutes Defeat Noctilucale and destroy the aether collector.
    After five millennia offline, Proto Ultima has restored auxiliary power and begun a full systems check. To recharge its main power cells, the Allagan killing machine has deployed several aether collectors guarded by some of the most frightening of the fallen empire's godless creations.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • The weather will change to Hyperelectricity Hyperelectricity and Proto Ultima will appear in the skies of Azys Lla shortly before it appears. The FATE will spawn once the weather returns to normal.

    Dravania

    The Dravanian Forelands

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. By the Horns 52-56 Chocobo Forest (x34 y31) 15 minutes Defeat the bull chocobo.
    From the day he is born, a chocobo hunter dreams of capturing an elusive bull chocobo. Fortunately, bull chocobos are abundant enough to provide all with the opportunity to fulfill this dream...whether it be yours or not.
    Battle FATE. Ladies First 52-56 Chocobo Forest (x35 y26) 15 minutes Defeat the banished hunters and hunting hounds.
    A band of chocobo hunters banished from Tailfeather for trapping only female chocobos has been spotted near the Chocobo Forest doing what they do best. See that their next banishment is from the realm of the living.
    Boss FATE. Run, Run Away 52-56 Chocobo Forest (x38 y20) 15 minutes Defeat Yowie.
    Swift legs and sharp beaks all but ensure that chocobos can survive the dangers of the Dravanian forelands. Some creatures, however, are simply too much for the majestic cloudkin, Yowie being one such terror.
    Item FATE. Birds of a Feather 52-56 Chocobo Forest (x32 y20) 15 minutes Deliver wild chocobo feathers to the Tailfeather hunter.
    It takes a feather to catch a feather, or so say the hunters of Tailfeather who use the fallen plumes of wild chocobos to fletch their arrows. A fair sum will be paid for any feathers delivered, but beware of bandersnatches lurking in the bushes!

    Spawn conditions:

    • Speak with the Tailfeather hunter.
    Boss FATE. Glawackus On, Glawackus Off 52-56 Chocobo Forest (x37 y9) 15 minutes Defeat Glawackus.
    Glawackus─a bandersnatch so greedy it was set upon by its own pack─now wanders the forelands alone, devouring anything it can wrap its claws around...which is most often chocobo hatchlings. Hunt down the beast and slay it once and for all.
    Battle FATE. Bear Apparent 52-56 Whilom River (x31 y15) 15 minutes Defeat the brown bears.
    Brown bears are eating all the salmon returning upriver to spawn before they can lay their eggs. If this continues, there will be a shortage of harvestable wavekin next season. Bloody the bears' noses so that they might seek sustenance elsewhere.
    Defense FATE. Who's the Moss 52-56 Chocobo Forest (x35 y17) 15 minutes Help Mossy Peak defeat the feather fleas.
    If only poor Mossy Peak had the power to attract Roegadyn maids the way he attracts feather fleas. But he doesn't, and so his only company remains scores of bloodsucking vilekin who, if not dealt with quickly, will suck Mossy Peak dry before he can arrive home.

    Spawn conditions:

    • Speak with Mossy Peak.
    Battle FATE. The Rite Stuff 52-56 Chocobo Forest (x26 y13) 15 minutes Defeat the Dravanian aevis.
    Crazed heretics who have forsaken Halone's guidance to befoul their bodies with the blood of the enemy have made a pilgrimage to Mare's Oath─to no doubt perform some horrible pagan rite. Find the mangled creatures, and send their souls to the Fury for final judgment.
    Battle FATE. Dead Meat 52-56 The Smoldering Wasters (x24 y21) 15 minutes Defeat the loaghtans.
    Exiled from the Gnath after losing their ties to the Onemind, the Vath must fare for themselves if they are to survive, and if that means looking to an adventurer for aid in slaying loaghtans, they are not too proud to ask.
    Battle FATE. The Whole Truth 52-56 The Stained One (x25 y22) 15 minutes Defeat Truthspeaker Huibairten and his harriers.
    A band of heretics led by the overzealous Huibairten has gathered near Tailfeather, their sights set on the lightly defended hamlet and its bounteous stores of provisions. Slay the wild-eyed men and women before their leader arrives and the assault is commenced.
    Boss FATE. Nothing but the Truth 52-56 The Stained One (x25 y22) 15 minutes Defeat Truthspeaker Huibairten.
    Huibairten is overtaken with madness upon seeing the bodies of his loyal servants strewn across the forest floor. The anger sends his tainted blood a-boiling, hastening his transformation into the beast which now looms before you. Slay the heretic before he sees Tailfeather burn.

    Spawn conditions:

    Battle FATE. Drone Under 52-56 The Smoldering Wastes (x26 y33) 15 minutes Defeat the Gnath cultivators, firedrones, and steeldrones.
    Ever looking to expand the Onemind, the Gnath have sent forth a small parade of drones to seek out and claim new lands. Engage the beastmen and hold the line until the enemy sounds the retreat.
    Boss FATE. The Migas Touch 52-56 Whilom River (x22 y31) 15 minutes Defeat Migas.
    Returning from the hunt to find half her clutch being slurped down by a party of hungry Vath has sent nanka matron Migas into a frenzy, and now she threatens to lay waste to all of Loth ast Vath. Assist the Nonmind in pacifying the pond-dweller.
    Boss FATE. Long Live the Coeurl 52-56 Chocobo Forest (x36 y24)
    Does not appear on the map.
    30 minutes Defeat the coeurls of the royal clowder.
    The queen of the coeurls has declared war on Tailfeather and leads an assault on the settlement and its inhabitants. Confront Her Majesty and deliver the kiss of regicide.

    Spawn conditions:

    Battle FATE. El Miacid 53-57 Whilom River (x22 y33) 15 minutes Defeat the miacids.
    A Vath hates three things, and two of them involve the pesky miacid. Aid the Nonmind in clearing the area of the beastkin and alleviate approximately sixty-seven percent of their worries.
    Battle FATE. Cerf's Up 53-57 Avalonia Fallen (x19 y28) 15 minutes Defeat the forelands hippocerfs.
    Not quite a hippogryph and technically not a griffin, the hippocerf is the awkward little cousin in the lion-eagle hybrid family. Ever trying to prove their worth, they engage in reckless behavior that, while oft simply annoying, will sometimes prove deadly, especially when that behavior involves fragile dragon eggs.
    Boss FATE. Elephant in the Brume 53-57 Avalonia Fallen (x16 y35) 15 minutes Defeat Svarog.
    Many a wall in Ishgard's Brume still bear the scars of Svarog's numerous assaults on the city–state proper, as do many a heart of those who have lost kin to the fell wyrm's flames. It is time the deeds were repaid.
    Battle FATE. Hearing Voices 53-57 Mourn (x13 y18) 15 minutes Defeat the vinegaroons.
    Scholars claim that the voice of a dragon somehow manipulates the wind aether upon which it is carried─the aether providing the voice with added potency which, in turn, extends range and authority. Heightened vinegaroon activity in the forelands is believed to be in direct correlation with this phenomenon.
    Boss FATE. The Mourning After 53-57 Mourn (x18 y16) 15 minutes Defeat Bloodbearer Robairlain.
    The half-man, half-dragon abomination Bloodbearer Robairlain has laid claim to the sacred cavern known as Mourn, slaying several of its peaceful guardians in the process. The Horde and its mindless minions cannot be allowed a foothold so near Ishgardian territories. Find this heretic and expel him from Sohm Al.
    Battle FATE. Stamp the Yard 53-57 Sohm Al Foothills (x15 y20) 15 minutes Defeat the gallimimuses.
    Driven from their territory by Horde dragons, a herd of gallimimuses has begun to stampede. If allowed to reach the forelands' lower elevations, they will most certainly flatten all in their path, from newly planted crops to unsuspecting children. Head off the heated creatures and attempt to slow the rampage.
    Boss FATE. Special Tarasque Force 53-57 Avalonia Fallen (x13 y36) 30 minutes Defeat Tarasque.
    While rare, the dragon Tarasque will occasionally descend from the Churning Mists to foul the weak minds of heretics seeking truth in the words of the enemy. This opportunity to slay the master manipulator cannot be allowed to slip through our fingers.
    Battle FATE. Come to My Arms 57-61 The Hundred Throes (x28 y8) 15 minutes Defeat the thunder dragons.
    A pack of peaceful bandersnatches have begun to clash with several thunder dragons over control of a watering hole. Use the confusion as an opportunity to slay the dragons and calm the bloody waters.
    Boss FATE. Ware the Maiden Fair 57-61 Anyx Minor (x12 y39) 15 minutes Defeat the dragon maiden.
    Once a beautiful young Elezen with skin like snow and hair like an autumn sun, the dragon maiden was driven to sip the blood of the Horde after being set upon by a pair of highborn knights (who were subsequently tried and hung for their crimes). Since then, she has grown into one of the most ruthless of all wyrm-blooded heretics, attacking even innocent children. Deliver the maiden from this world and give her soul peace once again.
    Boss FATE. Coeurls Chase Boys 57-70 Chocobo Forest (x37 y27)
    The Smoldering Wastes (x27 y20)
    Does not appear on the map.
    30 minutes Defeat Coeurlregina.
    It appears Coeurlregina's first attack on Tailfeather was naught more than a calculated feint to gauge the collective strength of those defending the hamlet. Now privy to the settlement's weaknesses, she returns with her army's true strength.

    Spawn conditions:

    Boss FATE. Coeurls Chase Boys Chase Coeurls 60-70 Avalonia Fallen (x9 y36)
    The Iron Feast (x31 y5)
    Mourn (x12 y11)
    Does not appear on the map.
    30 minutes Defeat Coeurlregina.
    Her main offensive a tactical failure, Coeurlregina has sounded the retreat. However, if allowed the luxury of escape, it will only be a matter of time before the wicked beast is conspiring another assault. Make chase, and end the queen's reign here and now.

    Spawn conditions:

    The Dravanian Hinterlands

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Item FATE. Metal Gears Rising 58-62 The Arkhitekton (x32 y24) 15 minutes Deliver Illuminati whizzlepops to Slicktrix the Gobnaminous.
    Rumors of a new “whizzlepop” gear being developed by the diabolical Illuminati have Idyllshire inhabitants worried for their well-being. All they need do now is acquire several whizzlepops from Illuminati members to find out exactly what the contraptions are and if there actually is any cause for concern.

    Spawn conditions:

    • Speak with Slicktrix the Gobnaminous.
    Battle FATE. Metal Gears Revengeance 58-62 The Arkhitekton (x32 y22) 15 minutes Defeat the Illuminati revengers
    Seeking retribution for whizzlepops fizzled, a party of Illuminati revengers has been dispatched into the Arkhitekton. Slay the gate-crashing goblins and put an end to their virulent vendetta.

    Spawn conditions:

    Boss FATE. Metal Gears Revengeance 2 58-62 The Arkhitekton (x31 y22) 30 minutes Defeat the jangletype magitek vangob G-III.
    The old adage that revenge is a dish best served cold unfortunately does not translate well into gobbiespeak, and the Illuminati have deployed a massive magitek vangob, seeking further revenge for the quashing of their first (failed) attempt at revenge.

    Spawn conditions:

    Battle FATE. Tarantula Hawk, Pro Stinger 58-62 The Ruling Quarter (x34 y30) 15 minutes Defeat the tarantula hawks.
    A lack of tarantulas in the Dravanian hinterlands has tarantula hawks seeking other potential victims to serve as nourishment for their larvae. Exterminate the swarm before they set their compound eyes on puppies or kittens or baby Lalafells.
    Battle FATE. Wild Wilde Death 58-62 The Makers' Quarter (x33 y27) 15 minutes Defeat the wildebeests and wild ratels.
    What does one do when two breeds of pests known for destroying crops and raiding pens are found fighting each other for territorial dominance? Why, use the opportunity to slay both, what else?
    Boss FATE. Gets the Red Out 58-62 The Makers' Quarter (x37 y22) 15 minutes Defeat Epaphus.
    Thought to have been bred by a Sharlayan alchemist who was working on an improved recipe for eye drops, Epaphus was abandoned by his master during the exodus which emptied the northwestern city–state, leaving the beast to wreak havoc on the lives of those few who remained.
    Battle FATE. Olympus Has Pollen 58-62 The Makers' Quarter (x23 y25) 15 minutes Defeat the narbroois.
    Despite their heavy-duty masks, the good goblins of Idyllshire have recently been plagued with watery eyes and sniffly snouts─the culprit believed to be the pollen of the narbroois. Until the beastmen can retool their masks to filter this irksome irritant, a bounty has been placed on the seedkin's heads.
    Boss FATE. Feed Me, See More 58-62 The Makers' Quarter (x36 y24) 15 minutes Defeat Ruginis.
    While most of Eorzea's carnivorous plants are immobile, limiting the danger they pose to other creatures, narbroois are not bound to the soil, making them possible threats to the realm's inhabitants─Ruginis being the biggest...and hungriest threat of all.
    Defense FATE. Pop Goes the Whizzle 58-62 The Collectors' Quarter (x22 y18) 15 minutes Protect the Illuminati whizzlepops from the espertype magitek vangobs G-III and goblin gliders.
    After failing to revenge the failed attempt at revenging the theft of their whizzlepops, the Illuminati have given up on revenge and simply decided that if they can't have the items, no one can, sending a small army to destroy them. Help the goblins of Idyllshire protect the whizzlepops, if only to simply spite the Illuminati.
    Boss FATE. Revenge of the Vengeful Revengeance 58-62 The Collectors' Quarter (x22 y18) 15 minutes Defeat Moundrinx Eightclinks.
    Unable to exact revenge, exact revenge for an inability to exact revenge, or destroy crates because of an inability to exact revenge for an inability to exact revenge, the Illuminati have dispatched the highly decorated Moundrinx Eightclinks in a last-ditch effort to prove they are not nearly as incompetent as everyone now thinks.

    Spawn conditions:

    Battle FATE. Ratel and Hum 58-62 The Makers' Quarter (x37 y26) 15 minutes Defeat the ratels.
    Drawn to the waste piles of Bigwest Shortstop, a pack of diseased ratels has descended from the surrounding mountains to feed. As even a single bite will bring on a dread fever, it is crucial that the beasts be put down swiftly and without mercy.
    Boss FATE. Dobharch Did It for the Best 58-62 The Makers' Quarter (x28 y26) 15 minutes Defeat Dobharch.
    Drawn to the dying screams of her children, Dobharch─ratel matron─has come seeking payment in blood for the lives lost in the previous day's culling.
    Battle FATE. Infant Vangob 58-62 The Makers' Quarter (x26 y23) 15 minutes Defeat the espertype magitek vangobs G-III.
    Trouble with the jangletype vangob (namely that its jangling would give away its position to the enemy) has prompted the Illuminati to develop a new model of vangob─the espertype, supposedly capable of anticipating the movements of its targets. Destroy the prototypes before the goblins can begin mass production.
    Boss FATE. On Melancholic Hill 58-62 The Answering Quarter (x11 y23) 15 minutes Defeat Melancholic Moira.
    What tragic event brought unbalance to poor Moira's humours, resulting in an excess of black bile is unknown. What is known is that the overgrown morbol has already devoured three goblins, four Lalafells, and a rolanberry cake baked to celebrate the nameday of Idyllshire's oldest resident. The seedkin must be stopped before any more pastry is lost.
    Battle FATE. Sun Bear, Sun Bear, What Do You Eat 58-62 The Answering Quarter (x16 y22) 15 minutes Defeat the sun bears.
    It is said that once a sun bear acquires a taste for the flesh of man, it will eat nothing else. Two missing Miqo'te lovers who were last seen in the Answering Quarter─an area now overrun with violent sun bears─suggest that taste has already been acquired.
    Boss FATE. The Bear Up There 58-62 The Answering Quarter (x7 y20) 15 minutes Defeat Dubhe.
    Dravanian folklore tells of a mighty Hellsguard forty hands tall who wrestled with Dubhe─the deadliest sun bear on all Abalathia's Spine. Nothing more is mentioned of the Roegadyn, but Dubhe still terrorizes the land today.
    Battle FATE. The Birds and the Bears 58-62 The Ruling Quarter (x14 y29) 15 minutes Defeat the sun bears.
    Sun bears will often raid the nests of cockatrices looking for eggs to crack open and devour. This practice, obviously, is not looked kindly upon by mother cockatrices who will furiously defend their broods to the death. Bears weakened from cockatrice attacks, however, make easy prey for adventurers looking to earn a little extra coin.
    Battle FATE. Toss 'Em Back 58-62 Quickspill Delta (x11 y31) 15 minutes Defeat the opkens.
    A school of migrating opken have infested the waters of the Dravanian hinterlands, eating anything and everything the wavekin can fit their maws about, including fish harvested by the goblins of Idyllshire. Seek out the scaled abominations and send them back to the sea.
    Item FATE. Tome Raider 58-62 The Answering Quarter (x13 y23) 15 minutes Deliver torn folios to Browfix Turnalot.
    On his way back home from the Great Gubal Library, a school of opken attacked young Browfix Turnalot, ripping from his grasp the ancient folios he had collected from the abandoned house of tomes. Browfix seeks assistance in retrieving what he rightfully stole.

    Spawn conditions:

    • Speak with Browfix Turnalot.
    Battle FATE. Out of the Woodwork 58-62 The Answering Quarter (x10 y25) 15 minutes Defeat the crawlers.
    Crawlers have infested Saint Mocianne's Arboretum and are transforming the entire building into a giant cocoon from which more crawlers will eventually emerge. Squash the vilekin...and don't forget to wipe your buskins on the grass.
    Boss FATE. Silkworm 58-62 The Answering Quarter (x15 y19) 15 minutes Defeat Habetrot.
    The cyclopean crawler Habetrot is a weaver most wicked, and will spin his silk about anything that moves, including his own kin. It is high time the vilekin's threads were snapped.
    Battle FATE. Makes the Very Best...Nests 59-63 The Ruling Quarter (x26 y35) 15 minutes Defeat the damselflies.
    The absence of bibliothecaries in the Great Gubal Library since the Sharlayan's mass exodus back to their homeland has allowed all manner of vilekin─including the damselfly─to use the remaining tomes as nests. Exterminate the pests so that further damage to the library might be lessened.
    Battle FATE. Morbol Man 59-63 Quickspill Delta (x13 y31) 15 minutes Defeat the great morbols.
    Seedlings forgotten in Saint Mocianne's Arboretum have since grown into ferocious great morbols. If that was not enough, southerlies off Mount Gubal carry the stench from their maws directly into Idyllshire where the unmasked residents are doomed to suffer until the winds change...or kind adventurers lend a helping hand.
    Escort FATE. Poroggo Stuck 59-63 Quickspill Delta (x10 y31) 15 minutes Escort Maro Roggo to Matoya's Cave.
    Sent on an errand by her master to fetch eye of newt and toe of frog, Maro Roggo finds herself unable to return with the items, for the road home is now bristling with blood-lusting beasts. Escort the poor poroggo safely back to her master and receive a hefty reward.

    Spawn conditions:

    • Speak with Maro Roggo.
    Battle FATE. Frog Days of Summer 59-63 The Ruling Quarter (x20 y37) 15 minutes Defeat the poroggos.
    When abandoning their Eorzean settlement, the Sharlayans left more than their tomes and their tuffets, they left their poroggo familiars, who now, after waiting patiently for their masters to return home, have decided it is time to release nigh on twenty summers of pent-up rage.
    Battle FATE. Cockatrice Block 59-63 The Ruling Quarter (x26 y38) 15 minutes Defeat the cockatrices.
    Several domesticated cockatrices have escaped from their coop and taken up residence in the Great Gubal Library, tearing apart priceless tomes to create makeshift nests atop guano-striped bookshelves. The cloudkin will, however, emerge to hunt, offering a rare opportunity for capture.
    Battle FATE. Come Shells or High Water 59-63 Quickspill Delta (x15 y33) 15 minutes Defeat the bifericeras.
    Without any natural predators in the Dravanian hinterlands, the population of bifericeras introduced to the area by goblins for harvesting has increased exponentially. The residents of Idyllshire are seeking brave men and women to cull their numbers.
    Boss FATE. Toad Alone 59-63 Quickspill Delta (x11 y34) 15 minutes Defeat Bero Roggo.
    Poor Bero Roggo is just one of many poroggo familiars abandoned by their masters when the Sharlayan exodus took place. Bero, however, never forgot the pain of waking up alone, and has since sworn revenge on anyone who even reminds him of his former life.
    Boss FATE. How Do You Feed a Hungry Manlike Monster 59-63 The Ruling Quarter (x15 y37) 15 minutes Defeat the oplo opken.
    A remarkably ravenous breed of opken, the oplo opken will devour upwards of a hundred fish a day to fill their seemingly bottomless bellies, moving on once an area has been gutted. Though they appear manlike, the opken are more monster than man─the end of a blade the only reason they will heed.

    The Churning Mists

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Wave Good-bye 54-58 Eil Tohm (x27 y32) 15 minutes Defeat the hropkens.
    Wavekin in the clouds? It matters not how they arrived, only that they leave─now─before the residents of Moghome find themselves pom-deep in slimy scales and flapping fins.
    Battle FATE. The Nuts 54-58 Eil Tohm (x29 y28) 15 minutes Defeat the archaeosaurs.
    In retrospect, stuffing an archaeosaur's nostrils full of kupo nuts while it slept probably wasn't the best of ideas. So sayeth the mischievous moogle currently fleeing for its life from a pack of bloodthirsty scalekin.

    Spawn conditions:

    • Speak with Mogoosh the Misbehaving.
    Boss FATE. Glycon Air 54-58 Landlord Colony (x32 y24) 15 minutes Defeat Glycon.
    Direct descendant of the vengeful Tioman, Glycon's blood runs as black as that of his progenitor. Slay the dark dragon and grant his troubled soul peace.
    Battle FATE. Supper Time 54-58 Eil Tohm (x36 y32) 15 minutes Defeat the archaeosaurs.
    There is one thing that an archaeosaur enjoys more than feeding, and that is feeding on plump, juicy moogles. Stop the slavering scalekin before they make their way into Moghome.
    Battle FATE. Sprite Club 54-58 Eil Tohm (x33 y35) 15 minutes Defeat the lightning sprites.
    It has been observed that increased activity by lightning-aspected dragons is accompanied by an increase in sprites of the same charge. Slay the sprites and restore aetherial balance to the area.
    Boss FATE. Whole Food 54-58 Landlord Colony (x29 y23) 15 minutes Defeat Abelisk.
    No, that frantic flurry of “kupos” you hear is not your imagination, but the sound of an unlucky moogle swallowed whole by Abelisk─a towering archaeosaur with an insatiable appetite. Help slice open a path to freedom before the big lizard's bile does its work.
    Battle FATE. Say it Tulihand 54-58 Landlord Colony (x27 y19) 15 minutes Defeat the tulihands.
    The Dravanian Horde is gathering forces for an aerial attack on Ishgard proper. Scatter the tulihands as they arrive, putting an end to the assault before it begins.
    Battle FATE. Vouivre Believre 54-58 Landlord Colony (x26 y19) 15 minutes Defeat the vouivres.
    Infuriated at the foiling of their plot, the vouivres who called for the tulihand assault on Ishgard's walls have gathered to mete punishment on the meager mortals who would so foolishly stand against the Horde.

    Spawn conditions:

    Boss FATE. Waugyl Waugyl Waugyl 54-58 Monsterie (x33 y16) 15 minutes Defeat Waugyl.
    Master of the Monsterie, Waugyl the Warring has descended from his perch to prey on those bold, or foolhardy, enough to make the winding journey through the Landlord Colony.
    Battle FATE. How to Cane Your Dragon 54-58 Four Arms (x17 y32) 15 minutes Defeat the lower skylords.
    A small band of lesser dragons serving the mighty Nidhogg has begun assailing Zenith in a rather futile attempt to topple the spire and please their ever-wroth master. Show the dragons the glimmer of your steel and drive them off before any grave damage is done.
    Battle FATE. Aevis Has Left the Building 54-58 Four Arms (x17 y32) 15 minutes Defeat the cloud aevis.
    Enraged at seeing their brethren sent back to their lairs with their tails 'twixt their legs, a pack of slightly less witless, yet far more arrogant cloud aevis have come to seek vengeance for pride wounded.

    Spawn conditions:

    Boss FATE. Asah, I Came, I Conquered 54-58 Four Arms (x21 y29) 15 minutes Defeat Cuelebre.
    The road to Asah is already perilous enough without an adamantine monstrosity blocking passage and sucking the marrow from the bones of unfortunate travelers. Slay Cuelebre and ensure that if travelers are to have their marrow sucked, it will not be because of a road-blocking dragon.
    Escort FATE. It's the Moogle, Reinvented 54-58 Four Arms (x18 y28) 15 minutes Escort the mouthing-off moogle to Zenith.
    Bound by ancient covenant entered with Hraesvelgr, the moogles of the Churning Mists will periodically make the journey to Zenith to clean the sacred spire of any defilement done at the hands of Nidhogg's underlings. A recent increase in Horde activity, however, has made the journey impossible without escort.

    Spawn conditions:

    • Speak with the mouthing-off moogle.
    Boss FATE. Corporal Pomishment 54-58 Landlord Colony (x21 y23) 15 minutes Defeat Mogoosh the Misbehaving.
    A thorough scolding by Mogpo the Magnificent was not enough to convince Mogoosh the Misbehaving that his recent run of mischief has put the lives of all Moghome's moogles in peril. Mogpo has asked you to rough up the rascal until he repents.

    Spawn conditions:

    • Speak with Mogpo the Magnificent.
    Boss FATE. Ain't Misbehaving 54-58 Four Arms (x16 y31) 15 minutes Defeat Mogoosh the Misbehaving.
    Mogoosh is back to his misbehaving ways, this time picking on someone his own size, a brood of newborn dragonlings nesting in Zenith. The good moogles of Moghome have tried reasoning with the mischief-maker, but now seek a more...painful form of persuasion.
    Defense FATE. End of the Rainbow 54-58 Ohl Tahn (x13 y24) 15 minutes Protect Rhei End from the cloud aevis.
    It appears curiosity is not only suited for killing cats, but dragon pups as well. An ill-advised adventure far from his den has placed Rhei End in the face of imminent danger. Hurry to the pup in peril and see that his inquisitive nature is not the end of him.

    Spawn conditions:

    • Speak with the Zenith dragonling.
    Boss FATE. Mogicide 54-58 Landlord Colony (x22 y21) 15 minutes Defeat Thuban.
    Another of Darkscale's captains has launched an assault on Zenith, but instead of focusing his attacks on the spire itself, the dragon seeks to slaughter Zenith's moogle caretakers.
    Item FATE. Coin Toss 55-59 The House of Letters (x34 y21) 15 minutes Deliver Dravanian coins to the modish moogle.
    Some moogles are slaves to fashion, others to fortune. And then there are those who are slaves to both and create their fashion out of other's fortunes─in this case, a necklace made of old coins on a string. Coins collected by you, of course.

    Spawn conditions:

    • Speak with the modish moogle.
    Battle FATE. Waiting for Fjalar to Stall 55-59 Ohl Tahn (x14 y22) 15 minutes Defeat the lower skylords, moss dragons, and thrustaevis.
    Mistdragon Fjalar, loyal subject to Hraesvelgr, maintains his vigilant watch over Zenith and the Churning Mists as he awaits the return of his lord. There are those, however, who would see Fjalar fail at his task─minions of the hate-driven Nidhogg.

    Spawn conditions:

    • Speak with Fjalar.
    Boss FATE. From Dusk Till Gone 55-59 The Rookery (x20 y17) 15 minutes Defeat Minaruja.
    One of the final, and most infamous Horde assaults on the Dusk Vigil before the stronghold's eventual fall was the massacre helmed by the merciless wyvern Minaruja. Since that day, the knights of Ishgard have sworn vengeance. Mayhap this is the day it shall be had.
    Battle FATE. Treehouse of the Spirits 55-59 Ohl Tahn (x8 y14) 15 minutes Defeat the gnarled meliae.
    Blood spilled in recent battles has soaked the dry soil of the Churning Mists, drawing forth thirstful spirits such as the arboreal meliae. As always, satisfaction will not be found in the amount retrieved, and they will soon turn to attacking the living to wet their tongues.
    Defense FATE. Infamous 55-59 Four Arms (x13 y24) 15 minutes Protect Galar from the bladed vinegaroons.
    The Horde has temporarily turned its vengeful gaze from Ishgard to the few dragons who still maintain their allegiance to Hraesvelgr─Galar of the Second Sun being one such acolyte. Aid the aged dragon in driving back his assailants before he succumbs to the wounds already dealt him.

    Spawn conditions:

    • Speak with the Zenith dragonling.
    Defense FATE. Darkscale Descendeth 55-59 Olh Tahn (x18 y12) 15 minutes Help Vedrfolnir defeat Darkscale.
    Vowing to see Zenith suffer no more at the ravaging claws of the Horde, Hraesvelgr has summoned the mighty Vedrfolnir to do his bidding. Join the white dragon in defending the ancient spire from Darkscale─one of Nidhogg's most fearsome generals.
    Defense FATE. Darkscale Disappeareth 55-59 Olh Tahn (x18 y12) 15 minutes Help Vedrfolnir defeat Etamin, Rastaban, and Thuban.
    Both body and pride wounded, Darkscale has ordered his three captains to guard his retreat from Zenith. Focus your efforts on the minions before the healing properties of the general's dragon blood see him to a full recovery.

    Spawn conditions:

    Defense FATE. Darkscale Devoureth 55-59 Tharl Oom Khash (x18 y9) 15 minutes Help Vedrfolnir defeat Darkscale.
    Tapping into the aetherial energy of a nearby crystal deposit has filled Darkscale with newfound strength. Engage the unyielding dragon in one last battle to the death.

    Spawn conditions:

    Battle FATE. Rastaban Vibration 55-59 Ohl Tahn (x14 y13) 15 minutes Defeat Rastaban's minions.
    Led by Darkscale's trusted Captain Rastaban, a sizable knot of dragons has begun advancing towards Zenith. Slay Rastaban's minions and put an end to the assault before it can begin.
    Battle FATE. Don't Know Wyvern 56-60 Ohl Tahn (x8 y17) 15 minutes Defeat the elder wyverns.
    Elder wyverns serving the Dravanian Horde have returned to the Churning Mists after completing a deadly assault on Ishgardian settlements in Coerthas. Attack the creatures while their wounds are still fresh, and see that they never return to the lower realm.
    Boss FATE. As the World Burns 56-60 Ohl Tahn (X25 y8) 15 minutes Defeat Kucedre.
    As if slaughtering defenseless Ishgardians was not enough, the high dragon Kucedre will go out of his way to defile the most sacred of Ishgardian monuments, so that we may ever be reminded of his power. Slay the unforgivable villain and bring peace to the land once again.
    Boss FATE. Vedrfolnir Devoteth 56-60 Greensward (x11 y36) 15 minutes Defeat Vedrfolnir.
    Thoroughly impressed with your valor in the slaying of Darkscale, Vedrfolnir has granted you a boon─the honor of matching strength on the field of battle with the white dragon himself.

    Spawn conditions:

    Gyr Abania

    The Fringes

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Showing The Recruits What For 60-64 East End (x8 y16) 15 minutes Defeat the flame, serpent, and storm recruits.
    The Eorzean Alliance has no shortage of recruits willing to fight under its ivory standard. What it does have a shortage of is skilled fighters to assist in training the mewling privates. Adventurers are sought to bloody some noses.
    Battle FATE. Showing The Officers What For 60-64 East End (x8 y16) 15 minutes Defeat the petty officers and temple knights.
    It has been overlong since the Eorzean Alliance has taken part in any serious tactical engagements, and while peace is good for the realm, it dulls both swords and sword arms. Adventurers are sought to serve as the whetstones that will restore the army's edge.

    Spawn conditions:

    Boss FATE. Showing the Commanders What For 60-64 East End (x8 y16) 15 minutes Defeat the commanders.
    Without competent commanders, the Eorzean Alliance would be naught more than an army of drunken farmhands and restless mercenaries, incapable of finding their way out of the South Shroud, let alone driving the Garlean invaders from Eorzea. However, to become a competent commander, one must first train against competent foes...or in other words─you.

    Spawn conditions:

    Battle FATE. Death Beckons 60-64 East End (x12 y11) 15 minutes Defeat the Velodyna sarcosuchus.
    Timmon Beck serves as the sole source of fresh water for many of the residents of East End...which is why the congregation of recently arrived sarcosuchus cannot be suffered to remain.
    Battle FATE. Unbearable 60-64 East End (x10 y12) 15 minutes Defeat the mountain grizzlies.
    Drawn from their dens by the ripe odor of the Eorzean Alliance's latrines, mountain grizzly sightings have become increasingly common as of late, some of these chance encounters leading to serious maiming or even death. The Allied armies seek adventurers to frighten the beasts back into the hills.
    Boss FATE. Dizzy Miss Grizzly 60-64 East End (x11 y16) 15 minutes Defeat the revenant grizzly.
    Flame scouts with the Eorzean Alliance are failing to return to their camps. The culprit, however, does not appear to be the Garleans, but a deadly grizzly sow that has acquired a taste for sweet Lalafellin flesh. As the scouts cannot afford to lose any more of their number, they seek adventurers to cleanse the hills in their stead.
    Boss FATE. Roid Rage 60-64 Pike Falls (x18 y11) 15 minutes Defeat Crocoroid.
    Sightings of a gargantuan sarcosuchus colorfully dubbed the “Crocoroid” have residents of the Gyr Abanian Fringes guessing as to its origins, the most popular theory being it swelled to its unnatural size by consuming the discarded bottles of imperial performance-enhancing elixirs.
    Escort FATE. Keeping the Peace 60-64 The Striped Hills (x28 y12) 15 minutes Escort the Resistance fighter on his patrol.
    When not plotting the overthrow of imperial regime, members of the Ala Mhigan Resistance are tasked with maintaining the peace in the Fringes─ridding the hills and highlands of aggressive fauna whose populations have exploded since the Garlean occupation claimed the lives of many of the region's hunters.

    Spawn conditions:

    • Speak with the Resistance fighter.
    Escort FATE. Keeping More Peace 60-64 The Striped Hills (x23 y13) 15 minutes Escort the Resistance fighter on his patrol.
    When not plotting the overthrow of imperial regime, members of the Ala Mhigan Resistance are tasked with maintaining the peace in the Fringes─ridding the hills and highlands of aggressive fauna whose populations have exploded since the Garlean occupation claimed the lives of many of the region's hunters.

    Spawn conditions:

    • Speak with the Resistance fighter.
    Defense FATE. Double Dhara 60-64 The Striped Hills (x23 y11) 15 minutes Help the Resistance fighter defeat the highland dharas.
    A Resistance fighter separated from his company finds himself surrounded by vengeful elementals and unable to stave off their methodical assault. Race to his aid and earn the gratitude of all Ala Mhigo...or at least his commanding officer.

    Spawn conditions:

    • Speak with the Resistance fighter.
    Battle FATE. Bold This Way 60-64 The Striped Hills (x27 y10) 15 minutes Defeat the lesser gaganas.
    A pack of young-yet-bold gagana view the sheer cliffs surrounding Rhalgr's Reach as a prime location for their new nests. If allowed to roost on the rocks, it will not be long before the birds are raiding the town's livestock pens. Supplies are already scarce, so a quick solution to this potential problem is sought.
    Battle FATE. Thank You for Not Mossling 60-64 East End (x12 y13) 15 minutes Defeat the mosslings.
    While they appear harmless, mosslings are a threat to the fish that share the rivers in which they dwell. If left unchecked, a single colony of these swift-spawning, swift-growing seedkin can cover an entire lake in a matter of moons, blocking sunlight from reaching the riverbed, effectively killing the river's flora and the fauna that feed on it.
    Battle FATE. The Secret Life of Plants 61-65 East End (x11 y26) 15 minutes Defeat the saprias.
    Gyr Abania has its share of unique highland flora, from prickly thistles, to verdant worts, to man-eating sapria. It suffices to say the latter is not one of which the local smallfolk think that highly.
    Battle FATE. The Morning After 61-65 Dimwold (x10 y29) 15 minutes Defeat the skimmers.
    Swarms of skimmers─some of the vilest of all vilekin─have alighted in the Fringes to mate, and nothing works up an appetite like a frenzied fortnight of fornication. Unfortunately, skimmers have a taste for meat, preferably live, and will attack almost anything and everything that moves, be it livestock, pets, even something as large as a grown Roegadyn.
    Defense FATE. The Mail Must Get Through 61-65 East End (x11 y22) 15 minutes Help the storm herald defeat the goosefish.
    A storm herald carrying an important communication for his commanders is unable to cross the Velodyna, his way blocked by a school of goosefish. Part the waters and clear the poor man a path to freedom.

    Spawn conditions:

    • Speak with the storm herald.
    Battle FATE. Diakka Round 61-65 East End (x10 y18) 15 minutes Defeat the diakkas.
    A company of Eorzean Alliance regulars has been ordered to slay a pack of deadly diakka believed to be the culprits in a disturbing string of missing draught chocobos. Never ones to underestimate their enemy, the company is requesting the assistance of nearby adventurers and is willing to split any spoils earned in the raid.
    Boss FATE. The Evil Seed 61-65 Pike Falls (x14 y23) 30 minutes Defeat Kirnis.
    Legend states that all diakka were born of seeds scattered by Kirnis in her wanderings across Gyr Abania. She continues her journey to this day, spawning more of the deadly seedkin while feeding herself upon the blood of unwary bystanders.
    Boss FATE. The Spiderweb Chronicles 61-65 Pike Falls (x17 y17) 15 minutes Defeat Ankabut.
    The larger the spider, the larger the prey it must capture to sate its hunger...and Ankabut is one of the largest spiders to ever be reported in Eorzea. The muffled whimperings heard from the silken sacs on her webs suggest no one in Eorzea is safe.
    Battle FATE. Yes, This Is Dogs 61-65 Bittermill (x13 y20) 15 minutes Defeat the canis perditones.
    Trained from birth to kill on command, the Garlean Empire's canis pugnaces are feared across the realm. Now, reports are that several of the murdering machines have escaped their captors' fetters and are roaming the Fringes, taking out their aggressions on any moving thing in sight.
    Defense FATE. The Antlion's Share 67-71 Virdjala (x31 y29) 15 minutes Help the M tribe ranger defeat the aggressor antlion.
    Ever seeking to expand their own dominion, aggressor antlions have begun encroaching on M tribe territory. If the trend is allowed to continue, it will not be long before young huntresses start disappearing.

    Spawn conditions:

    • Speak with the M tribe ranger.
    Boss FATE. Really Don't Keratyrannos 67-71 Virdjala (x29 y23) 15 minutes Defeat the keratyrannos.
    With their invasion, the Garleans brought with them myriad beasts of war and burden not native to Gyr Abania. Some of these, such as the keratyrannos, have escaped from their masters and now thrive in the highlands where they have no natural predators. Their numbers must be thinned before a disaster strikes.
    Item FATE. Get Sharp 67-71 Virdjala (x26 y25) 15 minutes Deliver sharp stones to the M tribe youth.
    As she does every day, a young maid of the M tribe has ventured into the wilds to gather sharp stones for her aunt, the village fletcher. This day, however, the hills are alive with deadly dhara. Is there none who would see the area rid of these creatures so that the youth might be spared her aunt's lashing rod?

    Spawn conditions:

    • Speak with the M tribe youth.
    Battle FATE. The Tele-tale Hunt 67-71 Virdjala (x35 y29) 15 minutes Defeat the rabid teleocerases.
    Ala Mhigan Resistance fighters have established supply caches across Gyr Abania in preparation for skirmishes with the Empire. Starved creatures of the region such as the saw-toothed teleoceras will raid these crates and devour their contents, and missions to drive off the scalekin are required to maintain supply stocks.
    Boss FATE. Pop the Trunk 67-71 Virdjala (x31 y21) 15 minutes Defeat the rampaging marid.
    The Vira keep marids not only for use in battle, but for their rich, fatty milk. The beasts, however, can be quite temperamental, and it is not rare that a beastmaid will lose track of one or two of her herd when grazing them in highland meadows. A good whack or seventeen is usually enough to calm their nerves.
    Item FATE. A Pain in the Neck 67-71 Qalyana Nilyu (x35 y26) 15 minutes Deliver carved necklaces to the Vira beadmaid.
    Last night, under the cover of darkness, Ananta of the Qalyana tribe raided a Vira beadmaid's workshop, stealing a goodly amount of jewelry meant for a coming ritual. Having no skill in the art of war, the beadmaid seeks aid in the recovery of her livelihood.

    Spawn conditions:

    • Speak with the Vira beadmaid.
    Boss FATE. Flappy Berda 67-71 Virdjala (x27 y28) 15 minutes Defeat Berda.
    Once again, warriors of the M tribe hunt the Scourge of the Skies; the Feathered Fiend; White Death. The warriors hunt Berda, and welcome any who might seek to share in their glory.
    Boss FATE. Ananta and Her Sisters 67-71 Virdjala (x28 y17) 15 minutes Defeat Jateryu.
    A party of Ananta battlemaids seek revenge for the wanton slaughter of several of their defenseless sisters at the hands of Jateryu─a bloodthirsty monster that rips open the bellies of its victims with its hooked claws. The battlemaids would not turn away those who might endeavor to aid their quest for ultion.
    Boss FATE. Raisin' Hell 67-71 Virdjala (x30 y21) 15 minutes Defeat Sunmaid Drisana.
    Impressed with your handling of her tribe's unruly marids, the Vira's champion Sunmaid Drisana seeks to ask you one more boon─to cross blades in mock battle.

    Spawn conditions:

    Battle FATE. M Bop 67-71 Virdjala (x31 y25) 15 minutes Defeat the Qalyana kshatriyas.
    Archers of the M tribe will not suffer the likes of the Qalyana defiling their sacred hunting lands and are petitioning local adventurers to join them in driving off the sly serpentesses.

    The Peaks

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Escort FATE. A New Leaf 60-64 The Last Forest (x11 y11) 15 minutes Escort Mimiroon Leafgrinder to the Ziggurat.
    Mimiroon Leafgrinder's companions have been ratnapped, and the kindly Qiqirn finds himself unable to free them on his own. Mimiroon seeks an equally kind adventurer to serve as his sword while he uses his sensitive snout to suss out the location of his soul-shrews.
    Battle FATE. Salad Days 60-64 The Last Forest (x13 y15) 15 minutes Defeat the Qiqirn meatseekers.
    It appears Mimiroon Leafgrinder and his herbivorous helpers are not as opposed to consuming meat as his own name would suggest...and it appears you are on the menu.

    Spawn conditions:

    Boss FATE. A Bone To Pick 60-64 The Last Forest (x13 y15) 15 minutes Defeat Mimiroon Bonecruncher.
    The Bonecruncher formerly known as Leafgrinder has proven himself a right scoundrel, and this affront cannot well be forgiven lest he endeavor to repeat the ruse on another unsuspecting rube.

    Spawn conditions:

    Defense FATE. And the Bandits Played On 60-64 The Last Forest (x15 y7) 15 minutes Protect the frightened villager from the Qiqirn meateaters.
    Residents of Ala Gannha tend not to stray too far from the protective walls of their humble hamlet, for when they do, a Qiqirn bandit is usually there waiting to steal their clothes, their coin, or worse...their lives. Escorts are thoroughly appreciated, and handsomely paid.
    Battle FATE. Of Mice and Men 60-64 The Last Forest (x20 y14) 15 minutes Defeat the Qiqirn meateaters.
    Ever the greedy gluttons, a band of Qiqirn cutthroats have descended the Peaks to raid local farmsteads of their bountiful harvest. The smallfolk cannot defend their land armed with but spades and hoes. An adventurer, however, may have more success.
    Boss FATE. Churlish Chapuli 60-64 The Last Forest (x7 y14) 15 minutes Defeat the supernal chapuli.
    Those who have chosen to make their homes on the unforgiving slopes of the Peaks have done well to coax whatever plant they can from the barren soil. Which is why it is all the more disheartening to see those hard-earned crops torn from the fields by gluttonous vilekin─vilekin like the dread chapuli.
    Battle FATE. Down with the Sickness 60-64 The Last Forest (x20 y16) 15 minutes Defeat the bloodgliders.
    The lichyard behind Ala Gannha is full to bursting with the freshly buried bodies of those to have recently succumbed to the Weeping Cough─an affliction that induces hacking fits so terrible, that it makes the victim shed tears. The cause of this illness? The scales shed by the giant moth-like bloodgliders that fly over the village at night. If they were to be slain, the people might be saved.

    Spawn conditions:

    • Speak with the frightened villager.
    Battle FATE. Child's Plague 60-64 The Last Forest (x17 y11) 15 minutes Defeat the chapulis.
    Ala Mhigan legend tells of an ancient Gyr Abanian king whose pride angered the gods and brought upon his fertile land a plague of winged insects that devoured all grass and trees, leaving the desolate Peaks that remain to this day. The vilekin chapulis are believed by some to be the remnants of that plague.
    Boss FATE. Winging It 60-64 The Last Forest (x13 y8) 15 minutes Defeat Etain.
    Wings of orange herald the morn
    Wings of white herald the night
    Wings of gold herald the cold
    Wings of purple...are filled with deadly poison what will melt your organs from the inside. Always take care when dealing with wings of purple, and Etain─queen of the fluturini─has a pair of the purplest.
    Battle FATE. Beat Boxes 60-64 The Last Forest (x19 y15) 15 minutes Destroy the strong lockboxes.
    Qiqirn cutthroats are preparing an assault on Ala Gannha and have consolidated their weaponry in conveniently labeled lockboxes conveniently located not far from the humble hamlet. If someone were to destroy these boxes and their contents, the bumbling bandits would be oh, so inconvenienced.
    Battle FATE. Days of Fluturini Past 60-64 The Last Forest (x11 y6) 15 minutes Defeat the fluturinis.
    Adult fluturini will lay hundreds of eggs each day, and while some of these eggs will be consumed by predators, their sheer number ensures that many will survive to hatch...grow...and kill. Seek out and swat the swarms which threaten to wreak havoc in the Peaks.
    Boss FATE. Venting 60-64 Rustrock (x21 y15) 15 minutes Defeat Ventus.
    Anila are dreadful creatures whose incessant gyrations birth hot, sand-filled storms that ruin crops and send caravans tumbling from canyon-tops. Ventus is by far the worst of this breed, grown fat on the flesh of its lesser brothers.
    Battle FATE. Attack of the Groans 60-64 The Last Forest (x10 y14) 15 minutes Defeat the dust anilas.
    When an anila spins, it kicks up copious amounts of dust─dust that is coarse and rough and irritating and gets literally everywhere. Every anila slain, a dervish averted. Every dervish averted, a pair of knickers free of sand's itchy burden.
    Boss FATE. Moth to a Flame 60-64 The Last Forest (x15 y10) 15 minutes Defeat Ignamoth.
    To hear the smallfolk of the Peaks tell it, one in three of every home set to flame is done so by the notorious pyromantic, Ignamoth. While these numbers may be inflated, that does not change the fact that a massive fire-starting vilekin is flying loose about the countryside, and should probably be put down. Quickly.
    Defense FATE. Resist, Die, Repeat 60-64 The Last Forest (x9 y9) 15 minutes Help the wounded fighter defeat the chapulis.
    A Resistance fighter is putting up his best resistance against a flock of fighting chapuli who are resisting all his attempts to break free from the fighting. Are you so cold as to resist the call to aid in his fight?

    Spawn conditions:

    • Speak with the wounded fighter.
    Battle FATE. Das Bhoot 60-64 The Last Forest (x21 y9) 15 minutes Defeat the horrific bhoots.
    Their rage binding them to the corporeal realm, the spirits of young Ala Mhigans slain at the hands of Garlean invaders roam the Peaks seeking vengeance even now, more than twenty summers removed from the fall of their kingdom. Release the spirits from this world that they might finally find respite in the beyond.
    Boss FATE. You Don't Know Jack 61-65 Rustrock (x27 y15) 15 minutes Defeat Lumber Jack.
    While some beetles will scour forests for entire days in search of wounded trees from which they can sip sticky sweet sap, one particular vilekin simply uses its head. Literally. Lumber Jack is notorious for violently butting against solemn sentinels until they topple so he may suck the life from the exposed trunk. If let to continue, there might not be a single tree left in all the Peaks come winter.
    Boss FATE. Barbershoppe 61-65 Rustrock (x23 y9) 15 minutes Defeat the Brutal Barber.
    Despite his title, the Brutal Barber is by no means a licensed practitioner of medicine, and any limbs entrusted to his care will most likely be lopped off, regardless of whether or not they require medical treatment.
    Boss FATE. Diceman Cometh 61-65 Rustrock (x34 y8) 15 minutes Defeat Crapaud.
    Pious men say that gambling is a sin and that those who lose themselves in games of trump and dice will be damned to the seven hells where their spirits will become corporeal manifestations of their worldly vice. As ridiculous as this may sound, the mere existence of the fell Crapaud makes a good case in favor of the pious.
    Battle FATE. Stuck in the Muud 61-65 Rustrock (x25 y13) 15 minutes Defeat the muud suuds.
    Muud suuds have been cursed by the gods with an insatiable hunger that drives the creatures to madness. When not devouring flesh, be it rotting or fresh, they are searching for flesh...be it rotting or fresh.
    Item FATE. Fletching Returns 68-72 Mount Yorn (x25 y28) 15 minutes Deliver griffin feathers to the sorry sutler.
    Seeing an opportunity to profit off the coming conflict, an independent sutler is collecting griffin feathers that he plans on crafting into arrows─arrows that he will sell at a premium to the Ala Mhigan Resistance, the griffin being the symbol of their fallen city–state. The sutler will gladly purchase any feathers you happen upon, as well.

    Spawn conditions:

    • Speak with the sorry sutler.
    Battle FATE. Eat Big or Go Home 68-72 Wightrock (x16 y28) 15 minutes Defeat the highland erucas.
    To sate their appetites, highland erucas do not bother with “smaller” prey such as rabbits, tigers, and chocobos. Qiqirn merchants, Ananta battlemaids, Roegadyn mercenaries. These are what the vilekin crave.
    Boss FATE. Love Me, Tindalos 68-72 Mount Yorn (x12 y30) 15 minutes Defeat Tindalos.
    They say that dogs are a man's best friend. Tindalos, on the other hand, is no friend to man...or woman, for that matter. Tindalos is merely hungry, and would rather devour any and all who dare cross his path than make their humble acquaintance.
    Battle FATE. Home on the Range 68-72 Wightrock (x13 y36) 15 minutes Defeat the highland erucas.
    Upset that his father insisted he take up the plow over the sword, a young boy of Rustrock decided he would leave the safety of his family's farmstead behind and join the Ala Mhigan Resistance. What he failed to take into consideration were all the ravenous beasts that would be waiting for him in-between, and now desperately needs an escort home.
    Boss FATE. Rattle and Humbaba 68-72 Goodblade (x15 y30) 30 minutes Defeat Humbaba.
    Life in the Peaks can be downright difficult, but the people of the J tribe somehow manage with what little they have. Yet, when what little they have is constantly being stolen by a heartless brute by the name of Humbaba, that is simply salt in their wounds. The J seek a champion that might ease their pain.

    Spawn conditions:

    Defense FATE. Forget-me-not 68-72 Mount Yorn (x24 y34) 15 minutes Protect the Coldhearth resident from the kongamato.
    A warrior of Coldhearth who journeyed to the Bull's Bath for his weekly dip forgot his sword by the pond, and now finds himself assailed by kongamato with no way to defend himself. Assist the man home where he may procure a second sword to help him retrieve his first.

    Spawn conditions:

    • Speak with the Coldhearth resident.
    Battle FATE. The Day of the Griffins 68-72 Wightrock (x14 y25) 15 minutes Defeat the true griffins.
    The founders of Ala Mhigo chose the griffin for their kingdom's standard for its strength, ferocity, cunning, and endurance─all traits that make the winged beastkin one of the most deadly creatures you will ever meet, if not the last creature you ever meet.
    Boss FATE. Breakneck 68-72 Mount Yorn (x26 y25) 15 minutes Defeat Neckbreaker.
    When the King of Ruin fell, his head executioner, refusing to be subjected to the same cold justice he dealt his entire life, slit his own throat. Unable to bear the loss, the executioner's pet beast─Neckbreaker─took to the Peaks, where he has been continuing his kind master's work ever since, much to the chagrin of the region's innocent residents.
    Boss FATE. Slaughterwife-five 68-72 Mount Yorn (x23 y30) 15 minutes Defeat the Nenaunir.
    Nenaunir is said to have taken five wives─five wives he all loved with equal measure. When those wives were hunted and slain, he swore revenge against all mankind, and will not stop killing until he, himself, is killed.
    Boss FATE. 5-year Energy 68-72 Mount Yorn (x28 y31) 15 minutes Defeat Energetic Eruca.
    Their large bodies and relatively bright coloring make erucas easy targets for hungry predators large enough not to become prey themselves. There lives, however, one worm so full of vim and vigor that it has eluded capture for five whole summers, allowing it to swell to its current gargantuan girth. It should be noted that vim and vigor came from consuming the local citizenry.
    Defense FATE. Mouth For Water 68-72 Wightrock (x18 y34) 15 minutes Help J'najaq Sunflare defeat the panteras.
    Try as she might, J'najaq Sunflare is struggling to fend off the bloodthirsty panteras that threaten to maim and maul the J tribe maid who has come to the river to gather water. The warrioress sees you approach and sends a pleading glance.

    Spawn conditions:

    • Speak with J'najaq Sunflare.
    Chase FATE. The Magitek Is Back 68-72 Wightrock (x14 y26) 15 minutes Defeat the Lethal Weapon before it arrives at its destination.
    The Lethal Weapon was meant to give the Empire the upper hand against the armies of Eorzea, yet it proved too difficult to control for even the most experienced of magitek operators. The test model created was decommissioned and stored in a lonely warehouse where it was to await dismantling...until it came to life! Destroy the contraption before it lays waste to the entire front!

    The Lochs

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Off Their Yabby 69-73 Loch Seld (x23 y29) 15 minutes Defeat the bonza yabbies.
    The sweet, succulent flesh of yabby tails was so adored by Ala Mhigan royalty, that an area of Loch Seld was cordoned off to farm the crustaceans. With the fall of the city–state, the nets quickly fell into disrepair, allowing the wavekin to escape into the lake proper where they have since multiplied unchecked. Help is sought by local fishers in thinning the yabby population.
    Boss FATE. Foul Bachelor Frogamander 69-73 Loch Seld (x22 y31) 15 minutes Defeat the Frogamander.
    Little scares the Empire, years of conditioning rendering their soldiers rocks in the face of even the worst of odds. For some reason, however, not even the hardest of Garlean commanders will muster the courage to stand against the bloated abomination that is Frogamander─archimandrite of the abaddons.
    Boss FATE. Old Bucket of Boruta 69-73 The Queen's Gardens (x30 y15) 15 minutes Defeat Boruta.
    Locals say that only after a young maiden─grief-stricken upon learning that her father had promised her to an evil baron─flung herself from Lochwatch did the rogue rafflesia Boruta begin terrorizing the region. Is the seedkin a manifestation of the girl's anguish, or simply a creature invigorated after supping on the girl's spilled humours? Does it even matter? The flower is eating children!
    Battle FATE. Dusk Till Abaddon 69-73 The Queen's Gardens (x30 y30) 15 minutes Defeat the abaddons.
    It has been three nights since the fishers of Loch Seld last slept. Three nights of incessant croaking so loud, even a turnip in each ear cannot muffle the noise. Croaking so thunderous, spines tingle and urns tumble from their boards above the kitchen. The culprits? Abaddons. The solution? Steel.
    Boss FATE. The Smell That Leeched Her Heart 69-73 The Divine Audience (x18 y13) 15 minutes Defeat the aroma leech.
    The aroma leech is an efficient hunter, emitting a soft, pleasant scent that attracts many a skipping maiden, afield in search of pretty flowers to knit wreaths and garlands. Yet what those maidens find is naught but a slow, agonizing death at the sucking maw of a bloodthirsty monster.
    Boss FATE. Tall Tale 69-73 Loch Seld (x21 y25) 30 minutes Defeat Tall Mountain.
    Ala Mhigan resident Tall Mountain woke this morning with the city watch at his door claiming he was under arrest for crimes he has no recollection of committing. At the same time, a burly, wan-faced Hellsguard appeared in the Lochs, covered from head to toe with blood that did not appear to be his own. Could this impostor be the true culprit?
    Boss FATE. Taking Kurrea Business 69-73 Loch Seld (x19 y21) 15 minutes Defeat Kurrea.
    Come mating season while all other ninki nankas were caught in the throes of passionless rutting, Kurrea simply used the opportunity to feed, growing larger...and larger...and larger, until he was nigh abursting. Now that there is naught left to consume, he has taken to his second favorite pastime─the slaughter of innocents.
    Boss FATE. Dude, Where's My Karya 69-73 The High Bank (x10 y17) 15 minutes Defeat Karya.
    As is the case with most ambulatory trees, warm, freshly drained lifeblood is what ancient Karya craves, the seedkin trapping its victims in its tangle of roots and branches, and keeping them alive with its own sickly sweet fruit so that it might sup slowly.
    Boss FATE. Sisyphus Cooling 69-73 The Pauper's Lode (x4 y27) 15 minutes Defeat Sisyphus.
    A heretofore unseen golem has been sighted pushing boulders about nearby caves─caves from whose very walls the beast is believed to have been formed. By whom and for what purpose this lithic monster was given life is unknown, but those who have seen their kin torn in two by the massive creature's claws will tell you this: Sisyphus must die.
    Boss FATE. Minotaurs on My Mind 69-73 The High Bank (x26 y32) 15 minutes Defeat Asterion.
    Until a fortnight ago, many Ala Mhigans believed minotaurs to be naught more than stories told to keep children from exploring the deadly caves surrounding the Lochs. When children began disappearing, people still blamed the caves, boarding their entrances so as to discourage the curious. When a giant minotaur was seen carrying a young Lalafell into the night, however, people finally knew Asterion was real.
    Battle FATE. Dive In 69-73 The Divine Audience (x20 y16) 15 minutes Defeat the specters.
    So paranoid did the King of Ruin become in his final days, that not a day would go by where servants, aides, cooks─even kin─were not sent plummeting from the Divine Audience to their dooms. It is said that to this day, the Lochs are haunted by restless specters, bound to this realm by their wrath.
    Battle FATE. Pounding Salt 69-73 The Firkins (x8 y25) 15 minutes Defeat the salt anilas.
    Since the Garlean invasion, the Firkins have remained in a state of disrepair─all attempts at rebuilding hampered not only by the occasional salvo of imperial cannon fire, but by the untamed salt anilas who have taken up residence in the crumbling buildings.
    Boss FATE. Lalla Land 69-73 The High Bank (x14 y13) 15 minutes Defeat Lalla Mira.
    An ill wind blows down from the hills rendering all caught in its path...well, ill. The cause of this unnatural plague? Lalla Mira─a malevolent spirit of wind whose breath carries with it the very air of death.
    Battle FATE. When It Pains It Pours 69-73 The High Bank (x18 y33) 15 minutes Defeat the soblyns.
    Long have scholars postulated as to why soblyns are so aggressive compared to their lowland cousins. One theory is that the corrosion to their metallic carapaces caused by the accumulation of salt crystals causes the creatures constant pain, leaving them in a perpetual state of frenzy. Or, it could simply be they are evil, evil beings.
    Boss FATE. Sob Story 69-73 The High Bank (x13 y23) 15 minutes Defeat the mixed-up soblyn.
    A blend of six impurities in its shell have left one soblyn even more strung out than usual. One might leave the creature to its own devices and hope that it learns to live with its pain without further endangering the lives of the smallfolk who call Loch Seld home. Or, one might just put the poor thing out of its misery and hope the Lifestream has a better plan for it next time around.
    Battle FATE. Par for the Course 69-73 The White Aisle (x24 y22) 15 minutes Defeat the vepars.
    A hungry fisher once said, “one vepar is never enough.” Said fisher was killed on a half-full stomach by the third vepar he attempted to reel that fateful autumn morning, giving rise to the adage, “a vepar dead is another night safe in bed.”
    Battle FATE. Sip When I'm Dead 69-73 Abalathia's Skull (x25 y9) 15 minutes Defeat the kaluks.
    When kaluks cannot locate fresh lifeblood to drink, they take to the potter's fields where they probe the soil for freshly buried corpses. This, unsurprisingly, does not sit well with the relatives of the recently deceased.
    Battle FATE. Who's Phoebad 69-73 Loch Seld (x24 y31) 15 minutes Defeat the phoebads.
    The salt crystals of Loch Seld make for perfect receptacles of errant aether discharge. When enough aether builds in these formations, it can give them life, but most often it is life in only the simplest sense of the word─driven by the basest of urges: sleep, hunger...murder. The phoebad do not belong on this realm. Send them back whence they came.
    Boss FATE. Yabby Hunters 69-73 Loch Seld (x18 y27) 15 minutes Defeat the Loch Seld Monster.
    There are those who claim the Loch Seld Monster is no more than a hoax, contrived by enterprising Ala Mhigans to dupe rich foreign emissaries into spending sacksful of coin on excursions to find the beast. There are also those who have been sliced in half by the giant yabby's claws. Those are the true believers.
    Battle FATE. Enemy Territory 69-73 The High Bank (x13 y17) 15 minutes Defeat the chelones and loch nankas.
    Territorial disputes amongst the diverse fauna of Loch Seld are as frequent as they are deadly, the latest featuring a school of chelone overtaking the lake bank several ninki nankas called home. Without a place to hunt and nest, the wavekin are moving towards a new territorial dispute─one between the nankas and a small fishing village.
    Boss FATE. One Bad Mother Chukwa 69-73 The High Bank (x13 y17) 15 minutes Defeat Chukwa.
    Weakened by the epic battle that resulted in a large swathe of loch nanka territory being claimed by her school of chelone, murderous High Matron Chukwa is at her most vulnerable. If there is to be any chance of slaying this most foul of lake-beasts, it is now.

    Spawn conditions:

    Battle FATE. Give Bees a Chance 69-73 The Royal Hunting Grounds (x7 y9) 15 minutes Defeat the salt saprias.
    Farmers of the Lochs look to the region's many bees and butterflies to help pollinate their meager crops. Sapria look to those same creatures to fill their fathomless bellies. As a sapria is not that satisfying in a salad, the smallfolk have asked that you save the bees instead.
    Battle FATE. About Face 69-73 The High Bank (x10 y13) 15 minutes Defeat Creeping Edila.
    Named for the queen who saw to the construction of the gardens in which it now resides, Creeping Edila is said even to resemble Her Most Royal Highness, albeit before she made her face in the morning.
    Boss FATE. No Time Is a Good Time 69-73 Loch Seld (x26 y27) 15 minutes Defeat Serra.
    With serrated teeth strong enough to rip apart even twice-plated Garlean warmachina, Serra is a force of nature not to be reckoned with lightly. Only those who favor unlasting glory over near-certain death need test their fortune in a battle of wits with this wavekin.
    Battle FATE. Mazeless Runner 69-73 Loch Seld (x28 y18) 15 minutes Defeat the Abalathian minotaurs.
    A minotaur without a labyrinth is like a dog without a bone─prone to wanton killing sprees that most often end in the annihilation of entire villages. In other words, nothing like a dog without a bone. Slay the minotaurs. Prevent annihilation.
    Battle FATE. Kingsgrave 69-73 Loch Seld (x26 y12) 15 minutes Defeat the guard bhoots.
    Ancient Ala Mhigan kings believed even after they died, the spirits of fallen enemies would harry them far into the afterlife. To combat this, they had their honor guard buried with them...whether they were dead at the time of the regent's passing or not. Several of those spirits, not overly pleased with the fates thrust upon them, still roam the land with vengeance in their hearts.
    Defense FATE. Fate No Morpho 69-73 The Royal Hunting Grounds (x7 y9) 15 minutes Protect the royal morphos from the abaddons.
    A scholar once claimed that a butterfly flapping its wings in Gyr Abania gave rise to the storms that rocked Othard's eastern shores. If that were true, the amount of flapping caused by the royal morphos trying in vain to escape the gaping maws of hungry abaddons will see Doma under ten yalms of rain by moon's end. Just in case, you may want to slay those abaddons.

    Spawn conditions:

    Battle FATE. I Can Feel the Earth Move 69-73 The High Bank (x29 y35) 15 minutes Defeat the salt dharas.
    Dhara feed by draining the soil of its earth-aspected aether, leaving the land brittle and prone to erosion. To prevent deadly sinkholes and landslides, the dhara must be dealt with.
    Battle FATE. To Leech His Own 69-73 The High Bank (x14 y19) 15 minutes Defeat the loch leeches.
    Unable to bear the thought of his beloved leeches being disposed of by the Empire, the royal physicker liberated his blood-loving assistants on the night of the invasion by tossing them into the privy where they eventually swam their way out into Loch Seld. And there, for the past three decades, have the wavekin thrived, growing fat on the blood of hapless travelers and foolish children.
    Boss FATE. Tellus a Tale 69-73 The High Bank (x12 y27) 15 minutes Defeat Tellus.
    Where Tellus walks, the ground moves─or so sayeth those who swear that the region's recurrent tremors are not, as scholars claim, movements of the land's crust atop rivers of molten rock, but in fact the lumbering gait of a modern-day giant.
    Battle FATE. OK, Golem 69-73 The High Bank (x14 y31) 15 minutes Defeat the dark clay beasts.
    Though the Eorzean Alliance has claimed the Seventh Umbral Era concluded, there are still parts of the realm which suffer the lasting effects of Dalamud's fall. One such area can be found in the mountains circling Loch Seld where aetherial instability engenders mindless golems.
    Battle FATE. Ancelot's Fear 69-73 The Song of Kings (x16 y7) 15 minutes Defeat the royal ants.
    The Empire's outlawing of religion in Ala Mhigo has seen sacred sites fall into ruin, those once tasked with their upkeep forced to abandon all labors of faith. As a result, locations such as the royal crypts are now overrun with creatures threatening to defile thousands of years of history.
    Battle FATE. Ancelot's Folly 69-73 The Song of Kings (x14 y6) 15 minutes Defeat the specter guards.
    The chants of ceremonies that once assured that restless spirits remained beyond the corporeal realm no longer echo through the royal crypts, allowing specters and ghosts to return to the world of the living unmolested. If allowed to escape the palace halls, it will be but a matter of time before they descend upon the Loch's villages.

    Spawn conditions:

    Boss FATE. Ancelot's Finale 69-73 The Song of Kings (x12 y7) 15 minutes Defeat King Manfred the Dead.
    Unaware of his own death, King Manfred has risen from his tomb to rule once again─or so that is what the evil spirit possessing the rotting corpse of the long-deceased regent wants you to believe.

    Spawn conditions:

    Boss FATE. A Horse Outside 70-80 Abalathia's Skull (x4 y15, x29 y9)
    The Highbank (x16 y22)
    Does not appear on the map.
    30 minutes Defeat Ixion.
    It is said on a mighty levinbolt doth the warsteed Ixion ride─thunder, the rumbling of his hooves as they pound the very heavens. Ware the coming storm, for hell descendeth.

    Spawn conditions:

    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Changes weather in the Lochs to Quicklevin Quicklevin while active.

    Othard

    The Ruby Sea

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Wet 62-66 Rasen Kaikyo (x34 y10) 15 minutes Defeat Nure-onna.
    Her name meaning literally “wet woman,” Nure-onna is a malevolent spirit who has taken the form of a beautiful young maiden to lure men into her lair. Here, she flays her victims and feeds them to her pets─loyal gyuki demons who do her every bidding.
    Battle FATE. Clean Bill of Health 62-66 Rasen Kaikyo (x28 y29) 15 minutes Defeat the ruby hornbills.
    The hornbills that nest on the myriad islets of the Ruby Sea can prove a breathtaking sight from afar; however, up close, their rookeries are laden with foul-smelling bird lime that causes all manner of maladies when taken into the lungs. The Confederacy will pay handsomely for the removal of these winged pests.
    Battle FATE. Pool Party 62-66 Rasen Kaikyo (x33 y25) 15 minutes Defeat the tatsunoko.
    A school of testy tatsunoko have congregated in the Blue Kojin's sunbathing pools and threaten to drive the peaceful beastmen from their daily basks. Drive the wavekin back into the seas whence they came so that the Blue might warm their shells once again.
    Boss FATE. Soak Up the Sun 62-66 Rasen Kaikyo (x31 y25) 15 minutes Defeat Mishirushi.
    From Kugane's back alleys to her bathhouses, dark rumors spread like blood from the neck of a decapitated criminal. The rumor? That the decapitated head of Mishirushi─a fallen warrior executed for murder─has come back to life to continue its killing ways, slicing up innocent maidens with its crab-like claws. Crab-like claws?
    Boss FATE. Agni's Philosophy 62-66 Hells' Lid (x29 y35) 15 minutes Defeat Agni.
    When not devouring the very lava that oozes forth from Hells' Lid, the fire-aspected anala, Agni, is devouring those foolish enough to approach her demesne. Have you the mettle to quell her flames of rage?
    Item FATE. The Coral High Ground 62-66 Rasen Kaikyo (x29 y7) 15 minutes Deliver pieces of pristine coral to the busy beachcomber.
    The Ruby Tithe is not the only manner in which pirates of the Confederacy line their coffers with coin. Some lower-ranking members are tasked with gathering beached coral for sale to Kugane's lapidaries. One such enterprising young pirate is offering a percentage of her cut to all who aid her in her search.

    Spawn conditions:

    • Speak with the busy beachcomber.
    Battle FATE. The Big Banquet Theory 62-66 Rasen Kaikyo (x33 y5) 15 minutes Defeat the Red ambushers.
    The Coral Banquet─haven for the Confederacy─is under attack by a company of Red Kojin who show little interest in negotiation. While not believed a threat to the outpost, every moment spent fending off the assailants is a moment not spent fighting the Confederacy's bigger battles.
    Battle FATE. Uncivil Serpents 62-66 The Isle of Bekko (x37 y21) 15 minutes Defeat the spotted sea serpents.
    Apparently not satisfied with being relegated to the briny deep, a brood of slithering spotted sea serpents has set its sights on the sun-dried hills and dales of the Ruby Sea's islands, and are prepared to take them with venom-fueled force.
    Defense FATE. Ray Band 62-66 Rasen Kaikyo (x20 y31) 15 minutes Help the wounded Confederate defeat the striped rays.
    Seeking to bring a swift end to their never-ending conflict with the Confederacy, the Red Kojin have led a school of poisonous striped rays into pirate territory, overwhelming many of the sentries stationed on the island's outskirts. Protect the survivors and hold off the intruders until reinforcements arrive.

    Spawn conditions:

    • Speak with the wounded Confederate.
    Boss FATE. Princess, Princess 62-66 Rasen Kaikyo (x26 y29) 15 minutes Defeat Yahiro.
    Nagori, Confederacy pirate, has sworn to exact revenge on the flying shark that swooped down and ate her younger brother while he was strapping his boots. This is easier said than done, for the culprit is none other Yahiro─feared princess of the razor-toothed wavekin.
    Battle FATE. The F-bomb 62-66 Rasen Kaikyo (x29 y32) 15 minutes Defeat the bombfish.
    Eorzean scholars of the void have yet to determine whether or not the Ruby Sea's bombfish are in fact voidsent like their western counterparts, or simply a unique aquatic species native to Hydaelyn. Any and all observations on habitat and behavior in battle will be paid for in good coin.
    Battle FATE. Raise the Red Flag 62-66 Rasen Kaikyo (x27 y29) 15 minutes Defeat Amahire the Redmost and his minions.
    Amahire the Redmost commands a party of Kojin raiders and striped rays in a surprise assault on Sakazuki. Drive the invaders back to the Ruby Sea before they do any real damage.
    Boss FATE. Bilge-hold Jin 62-66 Onokoro (x18 y6) 15 minutes Defeat Jinrinki.
    Confederate pirates were in for the surprise of their lives when a stowaway was discovered in the bilges after a recent raid to the coasts of Koshu. This was no ordinary stowaway, however, but a massive bull demon known to Hingans as Jinrinki. How it came to hide in the ship, none know, but now that it is out, it must be put down.

    Spawn conditions:

    • Speak with the green Confederate.
    Defense FATE. Days of Plunder 62-66 Onokoro (x18 y6) 15 minutes Help the green Confederate defeat Katabira's Reds.
    Red Kojin have risen from the seas to plunder the Confederacy of plunder it rightfully plundered. To protect this plunder from future plundering, the pirates have assigned a man to guard the hidden plunder caches. The problem is, this guard is the greenest of green recruits, and fares little chance of emerging from the coming encounter with his head.

    Spawn conditions:

    Boss FATE. Forever Younglier 62-66 Onokoro (x20 y4) 15 minutes Defeat Katabira the Younglier.
    Insistent on plundering the pirates of their hard-plundered plunder, the Red Kojin have sent in one of their finest warriors, a thick-shelled veteran known as Katabira the Younglier, who also happens to be a master of ninjutsu.

    Spawn conditions:

    Battle FATE. Jumping the Shark 62-66 Rasen Kaikyo (x14 y9) 15 minutes Defeat the flying sharks.
    When a school of flying sharks have devoured all the life in one corner of the sea yet remain unsated, they turn their fins to the shallows, where they hunt everything from birds to tigers...and even the occasional Lalafell!
    Battle FATE. Ranging Bull 62-66 Onokoro (x23 y5) 15 minutes Defeat the gyuki.
    The bull-like demons known as gyuki are known to prefer the colder northern climes, yet will ever so often journey south to the Ruby Sea to feed when food is scarce. A herd approaches now, and local fishers fear that if measures are not taken, the seas will soon empty.
    Boss FATE. Another One Bites the Dust 62-66 East Othard Coastline (x14 y5) 15 minutes Defeat Senban Oneblade.
    After moons of training in his secluded mountain hovel, Senban Oneblade has journeyed down to the Ruby Sea in search of worthy opponents with whom he can test his newly acquired skills.
    Defense FATE. Turtle Power 62-66 East Othard Coastline (x14 y5) 15 minutes Help Senban Oneblade defeat Wakizashi the Hunterling.
    Hearing that Senban Oneblade has come down from his mountain hovel, a Red Kojin warrior seeks to steal the hermit's one blade─Kame-wari─waiting until he is overcome with fatigue from one of his challenges before launching their attack. Defend the injured Senban from his assailants so that he may live to train another day.

    Spawn conditions:

    Battle FATE. Crab Mentality 62-66 Rasen Kaikyo (x29 y34) 15 minutes Defeat the unkiu.
    Unkiu hunt by riding ocean currents, preserving energy until they have spotted their prey which, for these unfussy eaters with perpetually empty bellies, is just about anything with meat on its bones.
    Boss FATE. Never Say Daimyo 62-66 Rasen Kaikyo (x17 y9) 30 minutes Defeat the daimyo yumemi.
    Yumemi never stop growing, adding to their bulk with every turn of the moon. Those few which have survived the longest are dubbed “daimyo,” and must literally eat constantly to sustain life...much to the chagrin of fishers who are left with empty seas in the yumemi's wake.
    Boss FATE. Quoth the Raven 63-67 The Isle of Bekko (x32 y20) 15 minutes Defeat Forevermore.
    Ruby Sea alehouses are abuzz with tales of an ill-omened bird sailors have dubbed “Forevermore.” If the stories are to be believed, the cloudkin will alight upon a ship's prow and repeat the words “forever and ever” several times over before flying off to the horizon. The following morning, if even a third of the crew remains, they can consider themselves fortunate. Now, that bird is said to be frightfully near...
    Boss FATE. Lay of the Lang 63-67 East Othard Coastline (x10 y7) 15 minutes Defeat Kuimu Lang.
    A lone wolf is terrorizing the village of Isari, stealing livestock and defiling rice paddies. There are even rumors that he whispers in children's ears as they sleep, telling them to ignore their chores and disobey their elders. It is high time someone did something about Kuimu Lang, and that someone is you!
    Battle FATE. Kill the Messenger 63-67 East Othard Coastline (x9 y6) 15 minutes Defeat the lone bi fang.
    Bi fang─a predatory bird native to Yanxia─are widely thought of as harbingers of ill fortune, so when an entire flock arrives from the west, one might understand why they would be so willing to pay good coin to see the birds slain and their bodies tossed to the tides.
    Battle FATE. Double Dream Clams 63-67 Rasen Kaikyo (x34 y25) 15 minutes Defeat the yumemi.
    The Ruby Sea shellfish known as yumemi will sometimes remain dormant on the ocean floor for several moons, siphoning aether from thermal fissures and storing it inside its shell. Once enough mana has been accumulated, the mollusk will rise from the depths and emerge to hunt on land, killing indiscriminately with its primitive magicks.
    Battle FATE. There Be Dragonflies 63-67 The Isle of Bekko (x34 y18) 15 minutes Defeat the dawnborn dragonflies.
    A plague of dawnborn dragonflies comes from the north and west threatening the flora and fauna of the Ruby Sea's isolated islands. The coastal villages are banding together to drive back the vilekin and would not turn away an adventurer with a mind to help.
    Item FATE. Treasure Island 63-67 The Isle of Zekki (x8 y30) 15 minutes Deliver crates of Blue treasure to the Blue avenger.
    Several curiosities have been stolen from altars tended to by the Blue Kojin. The perpetrators─unsurprisingly a band of Red Kojin─still lurk nearby, and the Blues are seeking help in locating the thieves and taking back what is rightfully theirs...using any means necessary.

    Spawn conditions:

    • Speak with the Blue avenger.
    Battle FATE. Sailor Marooned 63-67 The Isle of Bekko (x34 y15) 15 minutes Defeat the shiranui.
    Some say shiranui are the restless spirits of shipwrecked sailors. Others, the signal lamps of draconian deities. What they all agree on is that when even one appears─let alone an entire congregation─lives will be lost.
    Boss FATE. Red Cliff 63-67 Rasen Kaikyo (x26 y5) 15 minutes Defeat Sogenbi.
    Cast from the cliffs for stealing relics from his temple, the priest Sogenbi's body perished on the rocks below, but his evil spirit remained, bound to the corporeal realm. Now he wanders the Ruby Sea, preying on the souls of the innocent...and the not-so-innocent, when no innocent are available.
    Battle FATE. Independence Ray 63-67 The Isle of Bekko (x34 y23) 15 minutes Defeat the striped rays.
    The striped ray is one of the Ruby Sea's most deadly predators and almost impossible to tame, so it is a testament to the Red Kojin's tenacity...or stubbornness that they endeavor to do so. However, it is not rare to find that one or more of the wavekin have again escaped their captors' nets, even more frenzied than they were before.

    Yanxia

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Freedom Flies 64-68 The Glittering Basin (x12 y29) 15 minutes Defeat the Koshu onmyoji.
    Kinko is hotly pursued by several unsavory characters, and fears she will be unable to make it to safety on her own. If only some brave soul would see the roads safe once more.

    Spawn conditions:

    • Speak with Kinko.
    Defense FATE. A Tisket, a Tasket 64-68 The Glittering Basin (x17 y31) 15 minutes Protect the fish baskets from the koja.
    A humble Namazu by the name of Gyogun has returned home with a catch that will feed his family for days. Unfortunately, the aroma has garnered the attention of a pack of starving koja intent on turning Gyogun's pain into their gain. Protect Gyogun's full-to-bursting baskets so that his spawn need not go hungry tonight.

    Spawn conditions:

    • Speak with Gyogun of the Most Bountiful Catch.
    Defense FATE. A Fish to Fry 64-68 The Glittering Basin (x17 y31) 15 minutes Protect the fish baskets from the Namazu sneakthieves.
    Not a moment after Gyogun's daring escape from the koja's prying paws is the poor Namazu surrounded by a school of his tribe's most rotten─the thugs intent on claiming the catch for their own. Gyogun's full-to-bursting baskets are once again in need of protecting, lest his spawn suffer the night with empty bellies.

    Spawn conditions:

    Boss FATE. Falling Drown 64-68 The Glittering Basin (x17 y31) 15 minutes Defeat Gyogun of the Most Bountiful Catch.
    The day's events have transformed the mild-mannered Gyogun into a quivering mass of uncontrollable rage. If left to his own devices, the Namazu will most certainly cause unintended harm to others, if not himself. Attempts at rational discussion have been met with baleful stares and low growling. It appears the only way to soothe the savage fish may be through a few well-placed wallops to the head.

    Spawn conditions:

    Battle FATE. Stay of Eggsecution 64-68 The Glittering Basin (x25 y25) 15 minutes Defeat the bi fang.
    A murder of violent bi fang have alighted amidst hornbill nesting grounds, sending the already excited cloudkin into a frenzy for fear that their nests will be seized and their eggs stolen. Join the hornbills in driving off the invaders and protecting their unborn young.
    Boss FATE. Get Ready for a Nu Wave 64-68 The Glittering Basin (x25 y25) 15 minutes Defeat Nu Wa.
    The bi fang driven back to the mountains, the hornbills returned to their nests content...until through the quiet fields of rice they saw slither a serpent with eyes like rubies and a mouth like a dying sun. Nu Wa─bane of the Gensui Chain─had come for its favorite prey: eggs.

    Spawn conditions:

    Battle FATE. Deep Red Sea 64-68 The Glittering Basin (x32 y30) 15 minutes Defeat the sharks out of water.
    In search of prey, flying sharks native to the Ruby Sea have swum upstream into the brackish mouth of the One River to feed on anything and everything that might call the delta home─including those fish already caught in local Doman fishers' nets.
    Boss FATE. To Catch a Weasel 64-68 The Glittering Basin (x33 y29) 15 minutes Defeat Fuchikari.
    While the term “weasel” conjures images of small, scrawny rodents, Doman weasels are anything but small or scrawny. In addition, the massive beastkin have a remarkably acute sense of smell, and can detect the scent of blood from over a malm distant. Drawn by your slaughter of the flying sharks, the wickedest of weasels─Fuchikari─has descended to the One River and threatens to wreak utter havoc.

    Spawn conditions:

    Battle FATE. Footing the Bills 64-68 The Gensui Chain (x38 y15) 15 minutes Defeat the river hornbills.
    River hornbills, while mostly harmless, can prove quite testy come mating season─males unable to find mates giving to frequent bouts of violence against any man or animal unfortunate enough to be nearby. For the residents of quiet Namai, it is during this time that their little corner of heaven cut from the Gensui Chain turns into hell.
    Battle FATE. Tiger Need 64-68 Unseen Spirits Laughing (x38 y20) 15 minutes Defeat the Yanxian tigers.
    It is rare for a Yanxian tiger to attack someone without provocation unless it is extremely hungry. Unfortunately, Yanxian tigers require twice their weight in raw meat every day, meaning they are almost always hungry.
    Battle FATE. Leave the Meters Running 64-68 The Gensui Chain (x32 y17) 15 minutes Defeat the geometers.
    Every planting season, the rice farmers of Namai must deal with all manner of pests and blights which threaten to spoil entire crops. One of the biggest of those, by far, are plagues of geometers─voracious vilekin which can devour an entire paddy of seedlings in a matter of bells, leaving naught but caustic droppings which poison the land.
    Battle FATE. The Long and Rhino Road 64-68 The Glittering Basin (x31 y26) 15 minutes Defeat the rhino beetles.
    Unlike other vilekin whose insatiable appetites pose a threat to Namai's secluded rice paddies, rhino beetles are feared and despised for a completely different reason─their stampedes. Rhino beetles will descend upon the village in herds, flattening anything in their path as they search for the sweet tree sap upon which they feed.
    Battle FATE. Raze the Red Lantern 64-68 The Glittering Basin (x26 y32) 15 minutes Defeat the vanaras.
    During the Garlean invasion of Doma, large swathes of Yanxian wilderness were razed, leaving nothing but the charred remains of once lush forests. The fauna that once called that land home has been forced to roam deep into the realm of man in search of food. The violent exchanges that have erupted as a result have left many a family grieving the loss of a loved one.
    Battle FATE. Long Hands, Long Fingers 64-68 The Glittering Basin (x22 y32) 15 minutes Defeat the tenaga.
    The Far East is home to countless fantastical creatures unknown to those raised in the West. One such example is the “tenaga” or “longhands”─wooden gargoyles born of corrupted aether that has permeated the roots of certain trees. Though different in many ways, their lust for murder, however, very much mirrors that of their Eorzean counterparts.
    Item FATE. Rice and Shine 64-68 The Glittering Basin (x26 y23) 15 minutes Deliver rice seedlings to the flabbergasted farmwife.
    Namazu wildlings have once again invaded Namai; though not in search of food or coin, but intent on stealing the village's stock of rice seedlings. If not retrieved, the farmers will miss their planting window, and risk losing their entire crop─a disaster that would leave more than one family hungry come winter.

    Spawn conditions:

    • Speak with the flabbergasted farmwife.
    Item FATE. In One Basket 64-68 The Gensui Chain (x29 y22) 15 minutes Deliver hornbill eggs to the Namai farmhand.
    The rice farmers of Namai have few qualms with the river hornbills that make their nests alongside the village paddies...as long as the cloudkin's populations are kept under control. This requires periodical checks of their nests and the removal of eggs in cases where there are more than one. One farmhand seeks the aid of adventurers to help him complete this surprisingly dangerous task.

    Spawn conditions:

    • Speak with the Namai farmhand.
    Boss FATE. Tsurubebi Snugly 64-68 The Gensui Chain (x34 y15) 15 minutes Defeat Tsurubebi.
    Minobi are brilliant fire-aspected specters who dwell in the valleys nestled 'twixt the Gensui Chain's ebon peaks. While most are solitary creatures, legend has that one─Tsurubebi─has grown fat supping on the very souls of its brethren, and that the power gained has rendered it quite mad.
    Boss FATE. Motherly Love 64-68 The Glittering Basin (x27 y24) 15 minutes Defeat Songsi.
    From their birth, Doman children are told terrifying tales of Songsi, a crimson cloudkin that lures boys and girls from their homes by calling out in an eerily woman-like voice. Once their victims have strayed far enough from safety, the monster will swoop down and snatch up the children, then carry them back to its mountaintop nest where it will tear them limb from limb for its own fledglings.
    Boss FATE. Killer Apsaras 64-68 The Glittering Basin (x17 y27) 15 minutes Defeat Apsaras.
    The foul discharge of the Garlean invaders' warmachina not only spoils the land, preventing crops from growing, but corrupts the very aether that flows through her. Elemental creatures that draw energy from this aether are driven to madness, such as the once-peaceful Apsaras─now feared by all who call Doma home.
    Boss FATE. Linquan Continental 64-68 The Glittering Basin (x28 y31) 15 minutes Defeat Linquan.
    If there is one thing the continent of Othard is not lacking, it is colorful tales of legendary monster dogs who stalk the shadows in search of virgin maids and succulent babes. Linquan is one such monster dog, and yes, everything you have heard about the abomination is true. Especially the part about the succulent babes.
    Boss FATE. This Is a Da, This Is a Peng 64-68 The Glittering Basin (x15 y33) 15 minutes Defeat Dapeng.
    Legend says that Dapeng─a massive cloudkin several times larger than its bi fang cousins─has a wingspan so large that it supposedly blots out the sun. However, if you are close enough to Dapeng that you can no longer see the sun, then chances are the last thing you are worried about is seeing the sun.
    Defense FATE. Oneblade Wonder 64-68 The Glittering Basin (x13 y28) 15 minutes Help Senban Oneblade defeat Kuebiko.
    A Hingan swordsman wandering through Doma on a journey of enlightenment and self-betterment has stumbled across a scarecrow possessed of a shikigami─a minor spirit─believed no longer under the control of its conjurer. Though he insists he is fine, it is obvious the swordsman is in over his head, and will require assistance if he is to escape this horror with his life.
    Battle FATE. The Virgin Homicides 64-68 The Gensui Chain (x32 y23) 15 minutes Defeat the taoquan.
    More of Doma's many legendary demon dogs have appeared to terrorize the land's young virgins who, it appears, demon dogs prefer over young harlots, old virgins, and old harlots. Think of the virgins. The young ones.
    Battle FATE. Dead to Rites: Kiyofusa 64-68 The Glittering Basin (x26 y29) 15 minutes Defeat the shikigami kiyofusa and Koshu onmyoji.
    An onmyoji from the Hingan isle of Koshu has sailed to Yanxia to perform unthinkable rites banned in his homeland. It is through blood sacrifice, that the wicked priest has summoned forth a restless spirit─a shikigami─and granted it a body in which it might now sow terror into the hearts of all Domans.
    Battle FATE. Dead to Rites: Koja 64-68 The Glittering Basin (x18 y33) 15 minutes Defeat the shikigami koja and Koshu onmyoji.
    An onmyoji from the Hingan isle of Koshu has sailed to Yanxia to perform unthinkable rites banned in his homeland. It is through blood sacrifice, that the wicked priest has summoned forth a restless spirit─a shikigami─and granted it a body in which it might now sow terror into the hearts of all Domans.
    Battle FATE. Outfoxed 67-71 Valley of the Fallen Rainbow (x31 y8) 30 minutes Defeat the shikigami koja and Koshu onmyoji.
    Onmyoji from the Hingan island of Koshu seek to kidnap the young Maiden Mikuzume and subject her to their fell rituals of exorcism. Slay the false priests before the girl is harmed.

    Spawn conditions:

    • Complete Freedom Flies Freedom Flies and More to Offer More to Offer.
    • Speak with Mikuzume.
    • Both required FATEs must be completed before either respawns.
    • 2 hours must have passed since last appearance.
    Item FATE. More to Offer 67-71 Doma (x20 y6) 15 minutes Deliver stolen offerings to Ginko.
    Hungry Namazu have disturbed the offerings young Ginko has left for a fox who protects the wood. Ginko would gather them herself, but she fears the thieves may still be nearby and seeks a kind soul to search in her stead.

    Spawn conditions:

    • Speak with Ginko.
    Defense FATE. Scared Straightheart 67-71 Valley of the Fallen Rainbow (x26 y9) 15 minutes Help Gaei Straightheart defeat the Lupin freeblades.
    While indeed many of the Lupin can prove difficult or even deadly, Gaei Straightheart is an honorable youth with a passion to right wrongs and defend those unable to defend themselves. That said, his passion for do-goodery oft runs him afoul with less-than-savory characters─characters not unlike those surrounding him now...

    Spawn conditions:

    • Speak with Gaei Straightheart.
    Battle FATE. Wolves of a Feather 67-71 Valley of the Fallen Rainbow (x26 y9) 15 minutes Defeat the Lupin freeblades.
    Alerted to their brother's plight, several of Gaei's pack have hurried to his side to assist in driving back those who would do him harm. Join the Lupin in their fight to defend Gaei.

    Spawn conditions:

    Boss FATE. Goodwill Hunterling 67-71 Valley of the Fallen Rainbow (x26 y9) 15 minutes Defeat Wakizashi the Hunterling
    Seeing their fortunes falter with the arrival of Gaei's pack, Straightheart's assailants summon forth their final weapon─an ill-reputed Kojin mercenary known as Wakizashi the Hunterling. Put him down, and the rest may finally admit defeat.

    Spawn conditions:

    Battle FATE. Mister Whiskers 67-71 The Ribbons (x31 y7) 15 minutes Defeat the ebisu catfish.
    Namazu bandits are the slipperiest of thieves, both literally and figuratively, and while for the most part they prove bumbling and incompetent, their sheer numbers make them a real threat for solitary travelers. Adventurers experienced in the disciplines of war or magic are sought to deal with the nuisance.
    Battle FATE. Crying Wolves 67-71 Doma (x21 y10) 15 minutes Defeat the Lupin freeblades.
    Lupin who have, for one reason or another, been driven from their packs will oft end up members of small independent parties which seek revenge on those they believe wrong them─which, in their mind, ends up being everyone but themselves.
    Battle FATE. Mada's Ilk 67-71 Prism Lake (x29 y6) 15 minutes Defeat the mada.
    A pack of mada have journeyed far south from their native Azim Steppe to hunt and have settled on a location far too close for the comfort of those stationed in the House of the Fierce. Join the would-be liberators in this test of strength and bravery.
    Battle FATE. Tora Tora Tora 67-71 Prism Lake (x28 y7) 15 minutes Defeat the rainbow tigers.
    Fearing the flying sharks of the One River, several Namazu have come to Prism Lake to bathe. To their surprise, they find themselves out of the frypan yet into the fire when a clowder of rainbow tigers spots them on the shore and decides it is time for supper...
    Boss FATE. Ragoh to Extremes 67-71 Monzen (x18 y8) 15 minutes Defeat Ragoh.
    When the master of a summoned shikigami such as Ragoh dies before the spirit can be returned to its plane of origin, its mind slowly succumbs to madness, unable to anchor itself in reality. This is when the spirits are their most dangerous, and if not dealt with swiftly, bring about great tragedy.
    Boss FATE. Très Bian 67-71 Doma (x20 y12) 15 minutes Defeat Bian.
    The ruins of the once-majestic Doman Enclave are all but abandoned by man, leaving room for a new leader, one that rules with an iron hand...er, paw─Bian. Yet now, the regent grows bold, leading his hunting parties of rainbow tigers deep into liberator camps. Perhaps it is nigh time the king is declawed and dethroned.
    Boss FATE. Curiosity Killed the Catfish 67-71 Monzen (x15 y10) 30 minutes Defeat Kidomaru.
    Instead of leaving the giant contraption alone, several Namazu who stumbled upon an abandoned automaton of unknown origin felt compelled to poke it with sticks, ultimately awakening the metal beast now compelled to vaporize everything that moves.
    Boss FATE. Foxy Lady 70-80 Doma (x11 y17)
    Monzen (x16 y12)
    The Glittering Basin (x24 y34)
    Does not appear on the map.
    30 minutes Defeat Tamamo Gozen.
    Upon capture by a wicked Hingan onmyoji, the nine-tailed fox spirit slumbering deep within the young maiden Mikuzume awakens. Now, the only way to stop the legendary Tamamo Gozen is with an excessive display of force.

    Spawn conditions:

    • Complete Outfoxed Outfoxed.
    • 36 hour spawn window begins after server reset or after 36 hours have passed since last appearance.
    • Can appear immediately after completion of Outfoxed or several hours later. As long as Outfoxed is not allowed to respawn and fail it should still count as completed when its spawn window is up.

    The Azim Steppe

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. The State of Reunion 65-69 The Sea of Blades (x33 y24) 15 minutes Defeat Narantsetseq.
    Reunion is the one place on the Azim Steppe where the myriad Xaela tribes can put aside their differences and come together as one to trade and to revel in relative peace. The terrible beast Narantsetseg, however, sees it merely as a place where prey gathers. Warriors of the Qestir have gathered to slay the creature and ask the help of any willing and able. That is, the tribe would ask if they ever talked.
    Battle FATE. A Tall Order 65-69 Onsal Hakair (x20 y15) 15 minutes Defeat the Olkund poachers.
    Towering hunters of the Olkund tribe have ventured into Oroniri territory to poach the land of its abundant fauna. Join warriors of the Oronir in protecting their sacred hunting grounds by driving off the Olkundi in the only way they will understand─with brute force.
    Boss FATE. Duck and Cover 65-69 The Sea of Blades (x35 y17) 15 minutes Defeat Sampati.
    Xaela tribes across the Azim Steppe tell tales of a horrible giant duck that flies from beyond the Nhaama Desert every autumn to sup on the flesh of man. The word for “giant duck” sounds far more imposing in their native languages.
    Boss FATE. A Good Day to Die 65-69 The Sea of Blades (x30 y19) 15 minutes Defeat Bukidai the Wandering River.
    For several moons, Bukidai the Wandering River worked Reunion's gambling tents, swindling many a hunter of their hard-earned pelts. Upon the discovery of his dishonest deeds, the man was rightly cast out of the city, yet the stubborn Bukidai feels he was wronged and now seeks to re-enter the city, by means of violence if necessary.

    Spawn conditions:

    • Speak with the Qestiri merchant.
    Defense FATE. Wooly Boys 65-69 The Sea of Blades (x30 y19) 15 minutes Help the Qestiri merchant defeat the mammoths.
    A Qestiri merchant finds himself on the wrong side of a mammoth herd and seeks assistance on removing the herd from between him and where he needs to be.

    Spawn conditions:

    Battle FATE. Rock for Food 65-69 Ceol Aen (x17 y10) 15 minutes Defeat the Ura brutes.
    A Xaela youth cozened by Ura miners descended from the mountains to trade their ore for food seeks retribution. While he may be in the right, he is also severely outnumbered, and seeks one brave of heart to stand at his side in his quest for justice.

    Spawn conditions:

    • Speak with the Oroniri youth.
    Battle FATE. Purbol Reign 65-69 Onsal Hakair (x30 y15) 15 minutes Defeat the purbols.
    Something is in the air, and it is far from the sweet, alluring scent of roses or honey. The sound you hear is the collective gags of a thousand thousand Xaela as they suffer the ill winds born of the burps and belches of the dread purbol.
    Boss FATE. Eat You Better 65-69 The Sea of Blades (x28 y28) 15 minutes Defeat Undsiig.
    Undsiig roams the steppe devouring the land's rare trees, mayhap believing that their gnarled flesh will strengthen his own. Whether or not this is true, the gluttonous seedkin must be stopped before not a single sentinel stands.
    Boss FATE. Man to Mangas 65-69 The Sea of Blades (x31 y32) 15 minutes Defeat Tsaagan Mangas.
    Many of the Azim Steppe's dzos have been domesticated by the many Xaela tribes which rely on their hair, milk, and meat for survival. Tsaagan Mangas is one exception, this aggressive specimen grown large thanks to years of cunning. If one were to take this legend down, she would be seen as a hero among heroes.
    Boss FATE. Not Just a Tribute 65-69 Ceol Aen (x12 y14) 15 minutes Defeat the tribute to Gergei.
    A statue honoring legendary hero Gergei the Great has unexpectedly come to life, and appears to be just as hale as the warrior who it is said once slew an army of weasels with a single swing of his mighty fist.
    Battle FATE. Good Day to Mate 65-69 Onsal Hakair (x27 y17) 15 minutes Defeat the matamata.
    Matamata are irritable enough year-round, but come mating season, the scalekin are downright unruly. It has even been suggested that the only thing keeping the steppe from being overrun is that the number of newborns are offset by the number of matamata killed by in-fighting between males in heat. Well, that and the hunting parties of adventurers.
    Defense FATE. Killing Dzo 65-69 The Sea of Blades (x30 y33) 15 minutes Help the tamed dzo defeat the pack gedans.
    A young nomad was leading her family's prized dzo back from a nearby watering hole when a pack of starved gedan emerged from the steppe's tall grass, intent on making the livestock its next victim. The girl seeks aid before the hounds close in.

    Spawn conditions:

    • Speak with the Olkund dzotamer.
    Boss FATE. Hook, Line, and Stinker 65-69 Onsal Hakair (x22 y13) 15 minutes Defeat Stinkskin.
    Assigning names to the myriad creatures of the Azim Steppe has never been a strong suit of the Xaela nomads, so when a tribe came across a malcontent matamata whose skin reeked of the funk of forty-thousand summers, they named it Stinkskin and immediately put a bounty on its noisome nob.
    Boss FATE. Wham, Bam, Thank You, Mammoth 65-69 The Sea of Blades (x29 y23) 30 minutes Defeat Mahishasura.
    When mammoths stampede, not much remains in their wake save blood and dust. When led by the mightiest mammoth of all─Mahishasura─that wake can stretch from one end of the steppe to the other. While the tribes may succeed in slowing the wooly beast, it will take the strength and wile of an adventurer to stop him.
    Battle FATE. More than You Chaochu 65-69 The Sea of Blades (x34 y23) 15 minutes Defeat the chaochus.
    The ochu of Eorzea are but dainty daisies in a meadow when compared to the horrors that are the chaochu─their reach so long that if you can see one, you are already too close. Their teeth so sharp, they can slice through ten-ilm steel like a hot iron through ice. Their breath so bad, it can make a man retch all the way across the Ruby Sea. (Alright, that last one may be an exaggeration, but you get the picture.)
    Battle FATE. They Shall Not Want 65-69 Onsal Hakair (x25 y14) 15 minutes Defeat the Budugan warriors.
    Seeking to strengthen their tribe, a band of Budugan warriors have kidnapped a shepherd of the Mol. Will anyone heed his cries?

    Spawn conditions:

    • Speak with the Mol shepherd.
    Escort FATE. A Walk Through the Valley 65-69 Onsal Hakair (x24 y14) 15 minutes Escort the Mol shepherd to Mol Iloh.
    The shepherd is free from his bonds, but fight remains in the Budugan warriors who would see the youth theirs. Drive back the attackers as your new charge navigates the steppe back to the safety of his tribe's village, Mol Iloh.

    Spawn conditions:

    • Complete They Shall Not Want They Shall Not Want.
    • Speak with the Mol Shepherd. A FATE icon will not appear over the shepherd but the FATE can be initiated regardless.
    Boss FATE. Live for the Mettle 65-69 Ceol Aen (x14 y15) 15 minutes Defeat Manikantha.
    Having emerged from Bardam's Mettle seemingly having proved his mettle, the doubly proud and triply vicious Manikantha seeks to sate a hunger grown large on the proving grounds. The Mol, sensing that the beast's hunger may take him to their livestock pens─or worse, their yurts─have sent warriors to slay him, and seek any aid a nearby adventurer might provide.
    Defense FATE. The Dataqi Chronicles: Departures 65-69 The Sea of Blades (x27 y30) 15 minutes Help the Dataqi defeat the buzzflies.
    Having taken from the land all they dare, the Dataqi tribe has broken camp and begun their exodus to a new home. However, not but a few bells from their departure do they spy a cloud of buzzflies─an ill omen whose arrival may spell extreme hardship in the moons to come. Perhaps if the vilekin were slain, the tribe's fortune may yet be preserved.
    Defense FATE. The Dataqi Chronicles: Distractions 65-69 The Sea of Blades (x25 y25) 15 minutes Help the Dataqi defeat the steppe gedans.
    As the Dataqi search for a new home, they are hounded every step by literal hounds─steppe gedan who seem intent on following the tribespeople at a distance until their guards are dropped and their bellies exposed.

    Spawn conditions:

    Item FATE. The Dataqi Chronicles: Duty 65-69 The Sea of Blades (x26 y25) 15 minutes Deliver jugs of warm sheep milk to Altani.
    Finally settled in their new home, the Dataqi have returned to their daily routines─one such task being the milking of the sheep. The livestock, however, remain ill at ease in these unfamiliar surroundings, and the tribe's milkmaid seeks assistance in filling the jugs.

    Spawn conditions:

    • The Dataqi Chronicles: Distractions The Dataqi Chronicles: Distractions ends in completion or failure.
    • Speak with Altani after ~20 minutes have passed. FATE will automatically begin 5 minutes after Altani begins offering it regardless of player input.
    Battle FATE. The Dataqi Chronicles: Deprivation 65-69 The Sea of Blades (x26 y26) 15 minutes Defeat the wild dzos.
    Their rations depleted from the long journey, the Dataqi seek to replenish their supply tents. A herd of wild dzos was spotted near the camp, and its meat could feed the tribe for days─moons, even, if the flesh is jerked.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Deterrence 65-69 The Sea of Blades (x26 y25) 15 minutes Help the Dataqi defeat the steppe gedans.
    The Azim Steppe has no shortage of starving hounds, and despite having driven off an entire pack during their last exodus, the Dataqi find themselves surrounded by even more steppe gedan─these even more hungry than the last.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Desperation 65-69 The Sea of Blades (x31 y21) 15 minutes Help the Dataqi defeat the Ugundi warriors.
    A band of Ugundi warriors drunk on fermented goat milk have begun a charge on the Dataqi camp that, at best, could be called reckless. Still, a reckless charge can at any time turn deadly if not prepared. Send the sotted sods back to the steppe that they may sleep this all off.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Distress 65-69 The Sea of Blades (x33 y19) 15 minutes Help the Dataqi defeat the mammoths.
    The tribe has come across a hunter in dire need of aid, having bitten off far more than she can chew in her ill-fated attempt to bring down a mammoth by herself.

    Spawn conditions:

    Battle FATE. The Dataqi Chronicles: Displacement 65-69 The Sea of Blades (x34 y19) 15 minutes Defeat the gulo gulo.
    Any time a new camp is built, the first and foremost task is to clear the area of any wildlife that might pose a threat to the tribe's livestock. To secure this particular location, a pack of gulo gulo must be dealt with swiftly and cleanly, as not to attract any further predators.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Diplomacy 65-69 The Sea of Blades (x32 y19) 15 minutes Help Gurbesu and the Dataqi defeat Saumanasa.
    As if to say “you are not welcome here,” Matanga have descended upon the Dataqi settlement, bent on tearing each and every tent to shreds. It may be time to strike camp and move on, but before doing so, the current threat must be quelled.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Decimation 65-69 Onsal Hakair (x21 y18) 15 minutes Help Gurbesu and the Dataqi defeat the Matanga.
    The slaughter of their brethren has sent the remaining Matanga into a fit of unbridled fury. No longer content with driving the Dataqi people from their territory, the Matanga now seek the death of the tribe's every last man, woman, and child.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Divergence 65-69 Ceol Aen (x10 y16) 15 minutes Help Gurbesu and the Dataqi defeat the Matanga.
    Sounds of fighting in the distance compel the Dataqi nomads to stop and scout ahead, where they find a band of Goro warriors in a heated battle with a party of savage Matanga. Join the scouts in aiding the Goro in their plight.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Declarations 65-69 Ceol Aen (x10 y17) 15 minutes Help Gurbesu and the Dataqi defeat the Matanga.
    Not ones to forgive or forget, a Matanga war party seeking vengeance for their fallen brothers has emerged from the steppe, weapons drawn. There will be no surrender, only death. To which party is yet to be decided.

    Spawn conditions:

    Defense FATE. The Dataqi Chronicles: Dominion 65-69 Ceol Aen (x10 y17) 15 minutes Help Gurbesu and the Dataqi defeat Anjana.
    In a final act of desperation, the crestfallen Matanga plead to their almighty regent, Anjana, for one last boon─to descend from the heavens and vanquish the Dataqi and Goro tribes once and for all. The true trial of the steppe begins...and ends...here!

    Spawn conditions:

    Boss FATE. Don't You Mean Kirata 66-70 Nhaama's Retreat (x11 y22) 15 minutes Defeat Kirata.
    Some tribes of the steppe require of their youths the slaying of a ferocious beast, such as a baras, to prove their journey to adulthood is complete. One clever baras─a monster known as Kirata─has learned to use these rites of passage as an opportunity to hunt for the tender flesh of the unbloodied.
    Boss FATE. Cold Comes the Wind 66-70 Nhaama's Retreat (x9 y30) 15 minutes Defeat Qatun Coldwind.
    Khatayin warriors led by Qatun Coldwind have descended from the north seeking a fight...and it happens the cave-dwelling Uyagir are the first in line. Join the Uyagir in protecting their homes and earn the respect of their peaceful tribe.
    Boss FATE. Feel the Noise 66-70 Nhaama's Retreat (x16 y36) 15 minutes Defeat Rudra.
    At nightfall, a hush falls over the Azim Steppe, welcoming the Dusk Mother back to her throne that she may reign in blissful silence. In blissful silence if the manzasiri Rudra was not rousing the dead each and every evening with its incessant howling. A great boon is promised to he or she who quiets the veldt.
    Boss FATE. Get Out The Vochu 66-70 Nhaama's Retreat (x20 y29) 15 minutes Defeat Vochu.
    Without its sea of emerald grass, the Azim Steppe would be but a desert...which is why the foul Vochu must be slain before its draining of the land's lifeblood leaves the region in ruin.
    Battle FATE. Buzzkill 66-70 Nhaama's Retreat (x13 y28) 15 minutes Defeat the buzzflies.
    Buzzflies do much more than simply buzz. They sting, they bite, and they eat...and eat, and eat, and eat. And what is worse, their preferred fare is the living flesh of the steppe's beastkin, which they douse in digestive juices so that they might sip the liquefied muscle from their victims' bones.
    Battle FATE. Razing the Baras 66-70 Nhaama's Retreat (x17 y32) 15 minutes Defeat the baras.
    Baras are some of the Azim Steppe's most feared predators. Not only are they lightning fast and possessed of razor-sharp claws, but they tend to hunt in groups, making them all the more deadly.
    Battle FATE. The Fangover 66-70 Nhaama's Retreat (x12 y29) 15 minutes Defeat the bi fang.
    Driven from Yanxia by helpful adventurers, a flock of bi fang have flown north over the Gensui Chain and into the steppe in search of fresh meat. Fearing their livestock may be on the menu, several of the Xaela tribes seek helpful adventurers to herd the cloudkin back to Yanxia.
    Boss FATE. Hat's Off 66-70 Nhaama's Retreat (x19 y31) 15 minutes Defeat Hatan.
    Her belly nigh-bursting with eggs, queen of the steppe buzzflies─Hatan─searches for a place to lay her clutch. Knowing the chaos even a single buzzfly can herald, the immediate extermination of Her Royal Vileness is less a suggestion, and more a necessity for survival.
    Battle FATE. Burn After Evening 66-70 Nhaama's Retreat (x11 y34) 15 minutes Defeat the fire sprites.
    Hot winds blowing from the south have carried several fire sprites from the Nhaama Desert and into the Azim Steppe. If not dealt with immediately, the entire grassland might be in flames before next nightfall.
    Battle FATE. Hey, Manzasiri 66-70 Nhaama's Retreat (x18 y27) 15 minutes Defeat the manzasiri.
    The nomadic tribes of the Azim Steppe must face many hardships as they journey the grasslands in search of land where their livestock might graze─none of those greater than the wicked manzasiri. These formidable beasts are most feared by the Xaela for their tendency to kill not for food, but simply for the sheer enjoyment of it.
    Boss FATE. Khan Artist 66-70 Nhaama's Retreat (x15 y31) 15 minutes Defeat Gulo Khan.
    Deadly steppe weasels known as gulo gulo are on the move, scampering and scurrying from camp to camp terrorizing livestock and their poor shepherds. With each taste of blood, the rodents grow frenzied, and only the pacification of their fearsome leader─Gulo Khan─might send them back to the hills, tails 'twixt their stubby legs.
    Battle FATE. Fired 66-70 Nhaama's Retreat (x23 y31) 15 minutes Defeat the steppe analas.
    What the nomadic Xaela truly fear (other than being slain or captured by aggressive tribes, being captured then eaten by aggressive beasts, and being eaten by aggressive beasts that steal you from a tribe that has captured you) are steppe wildfires, which can see entire herds of livestock starve. For this reason, flame-spouting anala can be afforded little in the way of tolerance.

    Norvrandt

    Lakeland

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Looming Nightshade 71-75 Hare Among Giants (x8 y9) 15 minutes Defeat Nightshade.
    Nightshade has begun preparations to establish a stronghold in ruins nearby the Crystarium. The self-styled renegades are far too volatile to be considered anything but an active threat, and Crystarium forces require assistance in discouraging this endeavor.
    Battle FATE. Creeping Nightshade 71-75 Mortal Irons (x10 y22) 15 minutes Defeat Nightshade.
    Nightshade has begun preparations to establish a stronghold in ruins nearby the Crystarium. The self-styled renegades are far too volatile to be considered anything but an active threat, and Crystarium forces require assistance in discouraging this ambition.
    Boss FATE. Draconian Measures 71-75 Northern Staging Point (x34 y9) 15 minutes Defeat Ophion.
    Scouts have watched the approach of Ophion─he who respects no territorial bounds and brooks no rivals─with great concern. With him now in such proximity, the Crystarium guard has no choice but to strike first, lest the city become his next bloody hunting ground.
    Battle FATE. Cry Not Wolf 71-75 The Forest of the Lost Shepherd (x19 y21) 15 minutes Defeat the warg betrayers.
    Though the wargs born to serve the Shadowkeeper's fell purpose have long since cast off the chains of that fate, they resent what remains of mankind quite as much as did their erstwhile master, and are eyeing the Forest of the Lost Shepherd as a venue to vent their ire.
    Item FATE. Pick-up Sticks 71-75 The Forest of the Lost Shepherd (x21 y24) 15 minutes Deliver lengths of Lakeland lumber to the Crystarium botanist.
    The efforts of a logger come to harvest timber for vital construction in the Crystarium have been stymied by territorial triffids. For an experienced hero, however, retrieving the fallen lumber should be as child's play.

    Spawn conditions:

    • Speak with the Crystarium botanist.
    Defense FATE. Flowering Nightshade 71-75 The Forest of the Lost Shepherd (x24 y26) 15 minutes Protect the Crystarium botanist from Nightshade.
    For those whose modus operandi is active immorality, the more innocent the victim, the better─which is perhaps why Nightshade renegades see fit to harry a hapless botanist. As said botanist would likely prefer to remain in one piece, additional assistance would not go amiss.

    Spawn conditions:

    Defense FATE. Subtle Nightshade 71-75 Weathering (x25 y12) 15 minutes Help the Jobb guards defeat Nightshade.
    Disguised as humble merchants in need of succor, Nightshade instigators have lured Crystarium guards into a snare that will, like as not, turn deadly without outside intervention.

    Spawn conditions:

    • Speak with the artless dodger.
    Battle FATE. Toxic Nightshade 71-75 The Stay (x17 y11) 15 minutes Defeat Nightshade.
    Nightshade has ensconced itself at the Stay, now preparing to stage a full-scale insurrection against the “fool's prison” which they consider the Crystarium to be. Assist the city guard in quelling its ambitions before its violence can take hold.

    Spawn conditions:

    Battle FATE. Deadly Nightshade 71-75 The Stay (x17 y11) 15 minutes Defeat Nightshade and the warg betrayers.
    In its newfound duress, Nightshade has turned to forbidden magicks to impress wargs into its service. The renegades' goal, however, remains as it always has been─to sow blood and chaos.

    Spawn conditions:

    Defense FATE. Economic Peril 71-75 Weathering (x25 y12) 15 minutes Protect the wounded merchant from the empty-bellied dracones.
    An unfortunate reality of trade is the need to convey goods through the wilds between settlements. An even more unfortunate one is that merchants set about doing so make appealing snacks for ravenous dracones.

    Spawn conditions:

    • Speak with the Jobb guard.
    Battle FATE. Don't Feed the Gremlins 71-75 The Forest of the Lost Shepherd (x32 y17) 15 minutes Defeat the gremlin shouters.
    There is some debate as to whether gremlins truly believe the vitriol they spew, or simply get satisfaction from riling their victims. In either case, it's common knowledge that the best option is not to engage─but pummeling them is by far the more satisfying one.
    Boss FATE. A Beast among Men 71-75 The Forest of the Lost Shepherd (x14 y18) 15 minutes Defeat Lugarhoo.
    Once upon a time, Lugarhoo traded obedience to the Shadowkeeper for the power to rend his foes with tooth and claw. Now freed from that pact, it may appear that little remains of the elf he once was─but, in truth, the thirst for violence was always at the heart of him.
    Battle FATE. Little Gate of Horrors 71-75 The Forest of the Lost Shepherd (x28 y22) 15 minutes Defeat the budding ya-te-vemos.
    Most varieties of plant, when in bloom, tend toward fevered pollination. Annoying, to be sure, but no true threat. The ya-te-veo, on the other hand─the ya-te-veo gets hungry.
    Defense FATE. Behind Anemone Lines 71-75 The Thirstless Shore (x21 y27) 15 minutes Protect the fish basket from the malodorous anemones.
    Though little in this world smells worse than sun-ripened fish, sun-ripened fish that's spent any amount of time near malodorous anemones certainly qualifies. Those who would prefer not to have their noses opened to a whole new world of stench had best assist the local fisher in rescuing his catch before it's too late.
    Boss FATE. Calm a Chameleon 71-75 The Thirstless Shore (x21 y27) 15 minutes Defeat Nussknacker.
    Though the fisher's catch has been preserved in an at least semi-edible state, it unfortunately transpires that violence against anemones causes them to release foul pheromones in even greater quantities. Nussknacker does not appear best pleased by this befouling of its territory.

    Spawn conditions:

    Kholusia

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Shadow Over Stilltide 70-74 The Bright Cliff (x31 y25) 15 minutes Defeat the hobgoblin runners.
    Sick of seeing the fruits of their hard work hooked by harrying hobgoblin hooligans, the fishers of Stilltide have taken up arms against the crooked cracksmen. However, at the end of the day, they are but humble men and women of the sea, and could use a helping hand for one more seasoned in the art of fisticuffs.
    Battle FATE. Shadow Over Stilltide 70-74 The Bright Cliff (x36 y24) 15 minutes Defeat the hobgoblin blaggers.
    Sick of seeing the fruits of their hard work hooked by harrying hobgoblin hooligans, the fishers of Stilltide have taken up arms against the crooked cracksmen. However, at the end of the day, they are but humble men and women of the sea, and could use a helping hand for one more seasoned in the art of fisticuffs.
    Battle FATE. The Wright Stuff 70-74 Shadow Fault (x12 y27) 15 minutes Defeat the hobgoblin longsticks.
    The people of Wright have had their fill of hobgoblin malfeasants raiding their fields, and a handful of their hardiest have pledged their sickles and hoes to hammering some hamlet justice into the hobbies' heads...though, they would not turn away any offers of assistance in their noble endeavor.
    Battle FATE. The Wright Stuff 70-74 Shadow Fault (x18 y27) 15 minutes Defeat the hobgoblins blaggers and runners.
    The people of Wright have had their fill of hobgoblin malfeasants raiding their fields, and a handful of their hardiest have pledged their sickles and hoes to hammering some hamlet justice into the hobbies' heads...though, they would not turn away any offers of assistance in their noble endeavor.
    Defense FATE. Bitter Barley 70-74 Shadow Fault (x18 y30) 15 minutes Protect the barley crates from the thirsting rails.
    A flock of thirsting rails has descended upon the barley fields of Kholusia, and it appears the birds are not only thirsty, but also extremely hungry. Protect the crates of recently harvested grain and the livelihoods of those who maintain the fields.
    Battle FATE. JELL-NO 70-74 Cracked Shell Beach (x31 y33) 15 minutes Defeat the windborne hydrozoans.
    There is nothing like a warm breeze softly blowing off the summer seas...except when upon those winds are borne untold thousands of free-floating jellyfish looking to wrap their tingling tentacles about anyone and anything.
    Battle FATE. Roadside Dinner 70-74 The Bright Cliff (x25 y27) 15 minutes Defeat the tragopan hatchlings.
    Soon after her eggs hatch, mother tragopans begin the process of teaching her young where they might find their prey. Unfortunately for the people of Kholusia, this most often involves leading the fledglings to busy thoroughfares where the young birds might dine on weary travelers.
    Battle FATE. One-punch Mantis 70-74 Shadow Fault (x8 y30) 15 minutes Defeat the jumbo mantis shrimps.
    Not content with pummeling every creature in the sea into silent submission, a school of jumbo mantis shrimp have strolled ashore seeking a little set-to with the heedless settlers of Kholusia. Drub some sense into the crabby crustaceans quick and send them packing.
    Defense FATE. Foes Most Formidable 78-80 Scree (x22 y13) 15 minutes Help the Tholl engineer defeat the automaton escorts.
    A poor engineer of the Tholls has been set upon by a band of unruly Goggs and their unrulier iron constructs. Save the man of middling mass from this moot of metallic mauling.
    Defense FATE. A Family Most Formidable 78-80 Scree (x25 y20) 15 minutes Help the Tholl engineer defeat the Gogg dollcrafters.
    You chase down the unruly Goggs only to run into a gaggle of their kith and cousins all bent on bleeding you dry. Dispatch the uninvited guests that you may sit down for a quiet heart-to-heart with the original crew.

    Spawn conditions:

    Battle FATE. Knockout 78-80 Scree (x23 y9) 15 minutes Defeat the knocked-about knockers.
    Knockers will eat most anything, but given a choice, they will sup on the scraps of metal sloughed off by wild calxes. This iron-rich diet, however, has the unfortunate side effect of sending the knockers into a frenzy that oft ends in blunt force trauma for any and all nearby parties.
    Battle FATE. Season of Our Discord 78-80 Scree (x15 y10) 15 minutes Defeat the discordant calxes.
    Whereas most modest monsters are not ones to toot their own horns, the calxes of upper Kholusia do nothing but, blasting a cacophony of strident screeches and unharmonious honks from dusk until dawn with little cease. The dwarves who call these mountains home are in need of someone who might help see them silent once and for all.
    Defense FATE. The Amity Village Horror 78-80 Scree (x18 y19) 15 minutes Protect the storage chests from the hobgoblin robbers.
    Amity's storage chests rarely store anything on account of their contents constantly being plundered by pilfering persons─if one might call a hobgoblin a “person”─which they most certainly are not. The settlement's residents have sought help in the past to solve their hob-problem, but alas the chests still lie bare. Though, perhaps this time will be different!
    Boss FATE. Not Today 78-80 Scree (x11 y15) 15 minutes Defeat Crawling Death.
    What crawls along the ground, leaving naught but death in its wake? If you guessed Crawling Death, you would be correct. You will also be dead...unless you slay it first!
    Item FATE. Ironbeard Builders - Rebuilt 78-80 Scree (x25 y16) 15 minutes Deliver chunks of prismatic ore to the Tholl engineer.
    To complete his automaton, a crafty engineer of the Tholl family seeks the aid of errant travelers to help him collect prismatic ore─an item he could quite possibly procure himself, but has refrained from ever since taking an oath to “work smarter, not harder.”

    Spawn conditions:

    • Speak with the Tholl engineer.
    Battle FATE. Ironbeard Builders - Resist 78-80 Scree (x18 y14) 15 minutes Defeat the ironbeard prototypes.
    The Tholl engineer has completed his pièce de résistance, and now seeks the assistance of kind-hearted gluttons for punishment to learn if his piece can resist their blades.

    Spawn conditions:

    Defense FATE. Ironbeard Builders - Revolt 78-80 Scree (x16 y20) 15 minutes Help the ironbeard striker defeat the ironbeard mazers.
    Ever the conniving coots, the Goggs, discontented with bringing but a single shiv to this knife fight, have instead brought a drawerful, greatly skewing the odds in their favor. It will be up to you to even, nay tip, the scales back.

    Spawn conditions:

    Boss FATE. A Finale Most Formidable 80-80 The Duergar Mountains (x33 y21)
    Does not appear on the map.
    30 minutes Defeat Formidable.
    It appears that the Goggs have been secretly engineering a massive new automaton capable of thwacking and throttling on a scale heretofore unheard of. Put an end to the malevolent machina by doing a little thwacking and/or throttling of your own.

    Spawn conditions:

    Amh Araeng

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. Scavengers Hunted 70-74 The Fields of Amber (x31 y19) 15 minutes Help Darmal defeat the ambushing scissorjaws.
    Exactly what Rhal Ral and Darmal expect to scavenge in this part of the desert is unclear. It is abundantly obvious, however, that they will fall victim to the horde of ambushing scissorjaws unless someone intervenes.
    Battle FATE. Reptilian Roadblock 70-74 The Fields of Amber (x33 y25) 15 minutes Defeat the lightbellied lizards.
    After discovering an ancient map, Rhal Ral and Darmal follow a trail that supposedly leads to treasure. However, a pack of hungry lizards bars their way, and Darmal will be hard-pressed to slay them all by himself.

    Spawn conditions:

    Boss FATE. Cactus Makes Perfect 70-74 The Fields of Amber (x35 y24) 15 minutes Defeat Cuijatender.
    The treasure map leads Rhal Ral and Darmal into the territory of the towering Cuijatender. Undaunted by this formidable adversary, Darmal rushes headlong into battle, although it will take more than a few swings from his axe to fell this fiend.

    Spawn conditions:

    Boss FATE. Theft from Above 70-74 The Fields of Amber (x34 y27) 15 minutes Defeat Offscoursman.
    Rhal Ral and Darmal finally lay their hands on the treasure only to have it snatched away by the terrifying Offscoursman. The pair of scavengers have tracked down the gargantuan bird in the hope of retrieving their hard-earned prize.

    Spawn conditions:

    Battle FATE. Harbingers of Bloom 70-74 Qasr Sharl (x33 y11) 15 minutes Defeat the unclassified gigantenders.
    Gigantenders often wander beyond their usual haunts when flowering season is upon them. For the people of the Red Serai, the presence of additional obstructions on the road to Mord Souq is most unwelcome, and they are offering handsome rewards for their disposal.
    Battle FATE. Pray Destroy the Waking Sands 70-74 The Fields of Amber (x28 y14) 15 minutes Defeat the ngozi driftmakers.
    Ngozi driftmakers entrap their prey by creating patches of quicksand. These diabolic desert dwellers must be destroyed before they can claim any more victims.
    Battle FATE. Tolba No. 1 70-74 Snitch (x31 y17) 15 minutes Defeat the spawning tolba.
    A creep of tolba have found the perfect spot to lay their eggs, and think nothing of smashing down the tower of Snitch to reach it. This ancient outpost may be reduced to rubble unless someone can stop the stampeding scalekin.
    Boss FATE. Bayawak Attack 70-74 The Fields of Amber (x32 y14) 15 minutes Defeat Bayawak.
    The dreaded Bayawak and her spawn have descended on Amh Araeng like a swarm of scaly, big-headed locusts. Unless some brave soul can slay the mother and send her brood into hiding, they will strip the land of its precious natural resources.
    Defense FATE. Sand and Deliver 76-80 The Central Hills of Amber (x17 y16) 15 minutes Protect Ingi from the desert bandits.
    Rhal Ral leads you and Darmal on a detour, and unwittingly stumbles across a man in the midst of being liberated of his possessions by bandits. Darmal springs into action despite being hopelessly outnumbered, in the hope that you too will enter the fray.

    Spawn conditions:

    Defense FATE. This Time, It's Personal 76-80 The Central Hills of Amber (x14 y17) 15 minutes Help Darmal protect Rhal Ral from the desert bandits.
    Despite already having been given a severe drubbing at the hands of Darmal, the bandits have regrouped to launch another attack. However, the axe-wielding scavenger is showing signs of fatigue, and the disadvantage in numbers may be too great to overcome.

    Spawn conditions:

    Battle FATE. Armadillo Peccadillo 76-80 Kelk (x20 y20) 15 minutes Defeat the ambling armadillos.
    Ingi leads Rhal Ral and Darmal to the site where the fabled Elderblade is said to lie. Unfortunately, the ruins of Kelk are now overrun with particularly aggressive armadillos, which must be eradicated before the search for the ancient sword can begin.

    Spawn conditions:

    Boss FATE. The Elderblade 76-80 The Central Hills of Amber (x22 y26) 15 minutes Help the scavengers defeat the maester's weapon.
    The Elderblade that Rhal Ral seeks is controlled by ancient Nabaath magicks, and it now wanders aimlessly, slaughtering any that cross its path. Only by vanquishing the hideous manifestation of the maester's will can the spell be broken.

    Spawn conditions:

    Battle FATE. Bloody Simple 76-80 The Northern Hills of Amber (x14 y13) 15 minutes Defeat the dryland iguanas.
    The acrid desert conditions have led dryland iguanas to seek alternative means of relieving dehydration, namely, bathing in the blood of their unfortunate victims. Perhaps it is time that someone returned the favor.
    Battle FATE. Baddie Longlegs 76-80 Mount Biran Mines (x21 y12) 15 minutes Defeat the long-legged terrors.
    Long-legged terrors are a species of flightless, predatory bird that specializes in kicking its prey into deep ravines before climbing down to feast on the remains. Traveling merchants who would prefer not to be splattered across the bottom of some canyon have offered a reward for the culling of these avian menaces.
    Battle FATE. Let's Dance (with Swords) 76-80 The Central Hills of Amber (x15 y20) 15 minutes Defeat the dancing weapons.
    Dancing weapons once served the Nabaath, but their former masters long since departed, they are now free to do as they please. The enchanted swords choose to spend their days merrily frolicking in the desert and dismembering innocent passersby, much to the annoyance of the people of Amh Araeng.
    Boss FATE. The Odd Couple 77-80 The Southern Hills of Amber (x16 y33) 15 minutes Defeat Kurukadi and Mumba.
    A pair of creatures of entirely different species have come to the conclusion that two beasts are better than one and are now cooperating in their pursuit for prey. These crafty predators pose a threat to anyone foolhardy enough to wander into their hunting ground.
    Battle FATE. Anti-eruption Measures 77-80 The Southern Hills of Amber (x9 y32) 15 minutes Defeat the explosive huldu.
    Amh Araeng is already prone to rockslides and cave-ins without the intervention of exploding huldu, who seem to delight in mayhem and destruction. If their rampaging is allowed to continue unchecked, they are sure to cause immeasurable damage to the surrounding landscape.

    Il Mheg

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Mad Magic 72-76 Timh Gyeus (x10 y35) 15 minutes Defeat Samyaza.
    Through a magical process that might charitably be described as “experimental,” several pixies have created a psammead of unusual size. And murderousness.
    Battle FATE. Bear Necessities 72-76 Timh Gyeus (x17 y35) 15 minutes Defeat the ravenous rosebears.
    A sleuth of rosebears have come searching for sweet morsels of sheep flesh. Drive them off before they decimate the pixies' domesticated flock.
    Battle FATE. Weave 'Em and Weep 72-76 Timh Gyeus (x8 y31) 15 minutes Defeat the riot baskets.
    In an unfortunately all-too-common case of pixie magic gone wrong, a simple pollination spell has resulted in the abrupt and excessive proliferation of flower baskets. They will need to be culled before any further breeding occurs.
    Boss FATE. Locus Terribilis 72-76 Timh Gyeus (x10 y29) 15 minutes Defeat Necropsyche.
    The irismoth Necropsyche has come to feast on the sweet nectar of Il Mheg's flowers─which would be a tolerable state of affairs if she weren't a giant irismoth. As it is, she stands to drain all the area's blossoms of liquid and life before she has finished breakfast.
    Item FATE. Twice Upon a Time 72-76 Timh Gyeus (x7 y19) 15 minutes Deliver pots of golden nectar to the nectar-seeking pixie.
    A land of eternal spring is all well and good, but it does come with the ever-present possibility of being menaced by bees. This is, in fact, why gathering nectar is one of the less popular assignments a pixie can receive, and help would doubtless be appreciated.

    Spawn conditions:

    • Complete Once Upon a Time Once Upon a Time.
    • Speak with the nectar-seeking pixie after ~5 minutes have passed.
    Battle FATE. Hedge Mazed 72-76 Timh Gyeus (x6 y27) 15 minutes Defeat the capering pixies.
    A few hapless souls in search of medicinal herbs have entered pixie territory, and are now in danger of being permanently transformed into ornamental shrubbery. While doubtless hilarious to the fae residents of Il Mheg, this is probably not in the mortals' best interest.
    Boss FATE. Thrice Upon a Time 72-76 Timh Gyeus (x13 y23) 15 minutes Defeat Rukh.
    As if the feral anemones and murderous bees weren't enough, a vicious bird of prey has descended upon the nectar-seeking pixie. They can, of course, take comfort in the fact that all of this will make for an amusing fireside tale─assuming they survive.

    Spawn conditions:

    Battle FATE. Once Upon a Time 72-76 Timh Gyeus (x10 y23) 15 minutes Defeat the aggrieved anemones.
    The sweet nectar of Il Mheg's blossoms is coveted by many a species, not excepting the aggressively territorial anemone─an unfortunate reality that the pixie charged with collecting this moon's supply of the stuff is now discovering firsthand.

    Spawn conditions:

    • Speak with the nectar-seeking pixie.
    Battle FATE. Frog Standard 73-77 Voeburtenburg (x23 y10) 15 minutes Defeat the Fuath shades.
    Given their own willful nature, to annoy a pixie is no small feat. The Daen twins seem to be managing it, however. Someone really ought to intervene before matters escalate and innocent bystanders are magicked into shrubbery...or worse.
    Boss FATE. Brute Fuath 73-77 Mithai Glorianda (x25 y21) 15 minutes Help Ul An of the Lost Spring defeat Daens Lor and Wyd.
    Once they find a suitably entertaining pastime, the Daens are loath to let it go. Instead, they prefer to raise the stakes─or at least their stature.

    Spawn conditions:

    Boss FATE. Breaking the Fuath Wall 73-77 Timh Gyeus (x8 y14) 15 minutes Help Ul An of the Lost Spring defeat Daens Lor and Wyd.
    For the next round of bloody sport, the Daens have elected to work in tandem─if not as themselves. If you can't beat 'em...at least keep them occupied.

    Spawn conditions:

    Boss FATE. Go Fuath a Conqueror 73-77 Voeburtenburg (x20 y10) 15 minutes Help Ul An of the Lost Spring defeat the Daens.
    Still transparently enjoying the conflict, the Daens have donned their most ferocious guise yet. Intimidating as this may be, to show hesitation will only encourage them─fearless engagement is the only option.

    Spawn conditions:

    Boss FATE. Fuath to Be Reckoned With 73-77 Voeburtenburg (x32 y5) 15 minutes Help Ul An of the Lost Spring defeat the Daens.
    In a final gleeful gambit, the Daens have transformed themselves into a hulking behemoth. Perhaps indulging them one last time will satisfy their desire to revel in chaos.

    Spawn conditions:

    Defense FATE. Great Daens 73-77 Voeburtenburg (x27 y9) 15 minutes Help the equable amaro defeat the elder glider.
    The Daen brothers get along famously─with each other, of course, not anyone else─in large part due to their shared hobbies. This would be heartwarming, did said hobbies not include setting elder gliders upon innocent amaro.

    Spawn conditions:

    Defense FATE. Fuath of Habit 73-77 Voeburtenburg (x30 y13) 15 minutes Protect the herb caskets from the Fuath shades.
    The fae penchant for mischief covers everything from harmless pranks to active cruelty, and none are less likely to make any sort of distinction between the two than the Daen twins, who have now chosen to harry a hapless herbalist.

    Spawn conditions:

    Defense FATE. Back and Fuath 73-77 The Silent Cliffs (x24 y17) 15 minutes Help Ul An of the Lost Spring defeat the dreaming rowans.
    Piquing the Daens' curiosity is never, strictly speaking, a good idea, but interfering with their mischief is a sure way to do so. Thus has the interference of martially inclined wanderers and one very tenacious pixie prompted them to devise a fantastical means of testing their would-be challengers.

    Spawn conditions:

    The Rak'tika Greatwood

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. I'll Be Bark 74-78 The Citia Swamps (x14 y28) 15 minutes Defeat Chantico.
    The Night's Blessed thought they had seen the last of Chantico when they set it ablaze. To their horror, it has returned, more abominable than ever. Their attempts to quell its rampage have met with little success, though your timely intervention may help to turn the tide.
    Battle FATE. We Are Venom 74-78 Lake Tusi Mek'ta (x12 y30) 15 minutes Defeat the speckled spiders.
    Speckled spiders bred by the Children of the Everlasting Dark for their venom have escaped from their keepers. Allowing the creatures to run amok in the Greatwood would have disastrous repercussions, so they must be eradicated without delay.
    Item FATE. Picking up the Pieces 74-78 The Trip (x15 y36) 15 minutes Deliver poison urn fragments to the Night's Blessed missionary.
    Urns that once contained poisonous substances have been abandoned by the Children of the Everlasting Dark and have since been shattered. Pink flamingos have taken to ingesting these fragments, presumably to aid their digestion, and threaten to spread disease throughout the Greatwoood. To minimize damage to the local environs, these perilous pieces of pottery must be disposed of posthaste.

    Spawn conditions:

    • Speak with the Night's Blessed missionary.
    Battle FATE. Six Fulm Turkeys 74-78 The Trip (x17 y32) 15 minutes Defeat the gaunt atrociraptors.
    A pack of particularly hungry-looking atrociraptors has descended on the Greatwood. Their voracious appetites mean it is only a matter of time before they turn their attention to the residents of Slitherbough.
    Battle FATE. Dark Matters 74-78 The Citia Swamps (x13 y35) 15 minutes Defeat the Children of the Everlasting Dark.
    A contingent of the Night's Blessed are fighting a losing battle against the Children of the Everlasting Dark. A massacre is about to take place, unless some brave soul can intervene.
    Boss FATE. Attack of the Killer Tomatl 74-78 The Citia Swamps (x10 y35) 15 minutes Defeat the killer tomatl.
    As if regular tomatls were not enough of a bother, an especially large one is making a nuisance of itself by grabbing any who stray too close to its tendrils. Reducing it to a fine purée should put a stop to its mischief.
    Battle FATE. Barking Mad 75-79 The Blind Forest of Yx'Maja (x32 y20) 15 minutes Defeat the foul echoes.
    The Singing Bows have tracked down a group of echoes that have become unnaturally aggressive after contracting a strange disease. It threatens to spread throughout the Greatwood unless it can be nipped in the bud.
    Battle FATE. Creepy Crawlers 75-79 Bowrest (x32 y25) 15 minutes Defeat the pestilent crawlers.
    After investigating the remains of diseased echoes, the Singing Bows discover that they were infected by crawlers that had wandered into the Greatwood. Their solution, as always, is to cull the beasts before they can do any more harm.

    Spawn conditions:

    Item FATE. Pluck of the Draw 75-79 The Blind Forest of Yx'Maja (x23 y29) 15 minutes Deliver tarichuk feathers to Myalna Bowsing.
    The Singing Bows go through rather a lot of arrows in their line of work, and they are in need of tarichuk feathers from which to make more. Although tarichuks occasionally molt here and there, it will be much quicker to simply slaughter an entire flock and pluck them from their still-warm corpses.

    Spawn conditions:

    Defense FATE. The End of the Sentry 75-79 The Blind Forest of Yx'Maja (x25 y21) 15 minutes Help the ancient guardian defeat the floating snapweeds.
    The ancient guardian has patrolled the forests since the days of the Ronkan Empire. It seems, however, that some of the more depraved denizens of the Greatwood have taken umbrage with the stony protector and seek to end its watch once and for all.

    Spawn conditions:

    Boss FATE. Tojil War 75-79 Bowrest (x35 y23) 15 minutes Help the Singing Bows defeat Tojil.
    The Singing Bows find themselves in a hard-fought battle with one of the greatest threats the Greatwood has ever faced: the monstrous Tojil. With their arrows bothering it little more than bee stings, they will need all the help they can get if they are to stand a chance of slaying this gargantuan predator.

    Spawn conditions:

    Boss FATE. Tojil Annihilation 75-79 The Blind Forest of Yx'Maja (x30 y22) 15 minutes Help the Singing Bows defeat Tojil.
    Though the Singing Bows were able to repel Tojil's onslaught, the creature is far from defeated. They will need to press the advantage and slow the beast's movements to prevent it from escaping again.

    Spawn conditions:

    Boss FATE. Queen of the Harpies 75-79 The K'mul Astropolis (x22 y11) 15 minutes Defeat Kelaino.
    A huntress of Fanow has barely escaped with her life from the impossibly grotesque and immensely powerful Kelaino. The stricken woman of the Greatwood entreats you to slay the monstrous bird before it can wreak any more havoc.

    Spawn conditions:

    • Speak with the Fanow huntress.
    Battle FATE. Nest of Kin 75-79 The K'mul Astropolis (x27 y10) 15 minutes Defeat the nesting gizamaluks.
    A horde of gizamaluks are preparing to nest in the Ronkan ruins, though they have reckoned without the intervention of the Singing Bows. The forest guardians are willing to use to any means necessary to keep this sacred ground from being defiled by these foul creatures.
    Item FATE. Monkeying Around 75-79 The K'mul Astropolis (x23 y14) 15 minutes Deliver Ronkan curios to the Fanow warder.
    Wood raiders have snuck into the Ronkan ruins and have made off with several artifacts. The defenders of the ancient treasures are, as one might imagine, displeased that they have become the playthings of these dastardly simians, and go about reclaiming the relics, prizing them from the thieves' dead paws if necessary.

    Spawn conditions:

    • Speak with the Fanow warder.
    Defense FATE. Shot Through the Hart 75-79 The K'mul Astropolis (x28 y13) 15 minutes Help Salmet Quickhunt defeat the young does and stags.
    Qilmet is teaching her protégé, Salmet, the ways of the huntress by bringing down moving targets. However, she may yet be unprepared in the event of said targets defending themselves, so Qilmet requests that you accompany her student, on the off chance that the training go awry.

    Spawn conditions:

    • Speak with Qilmet Redspear.
    Boss FATE. Attack the Block 75-79 The K'mul Astropolis (x20 y12) 15 minutes Defeat the Eye of Gatorl.
    The Eye of Gatorl was created to keep intruders from entering the Ronkan ruins, but has, for reasons unknown, begun venturing far beyond the confines of the ancient temples. The Singing Bows are determined to deactivate the rogue sentinel before it can endanger the lives of innocent forest dwellers.
    Boss FATE. Tojil Carnage 75-79 The Blind Forest of Yx'Maja (x26 y27) 15 minutes Help the Singing Bows defeat Tojil.
    Sensing that the Singing Bows have gained the upper hand, Tojil withdrew to another part of the forest in order to recover its strength. The pain it has suffered at the hands of the woodland guardians has only strengthened its resolve to slaughter each and every one of them.

    Spawn conditions:

    Boss FATE. Tojil Eclipse 75-79 Mjrl's Regret (x24 y34) 15 minutes Help the Singing Bows defeat Tojil.
    Tojil prepares to make one final stand against the Singing Bows, who are determined to end the beast's reign of terror, no matter the cost. Now that the creature is cornered, its desperation makes it all the more deadly, and it lashes out wildly, blinded by rage.

    Spawn conditions:

    The Tempest

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Where Has the Dagon 79-80 The Caliban Gorge (x22 y23) 15 minutes Defeat the foul dagons.
    Teushs Ooan is on the trail of the monstrous Archaeotania, but his search has been interrupted by a horde of roaming dagons. Without your help, these foul creatures will tear the intrepid Ondo limb from limb.

    Spawn conditions:

    • Speak with Teushs Ooan.
    Boss FATE. Ondo of Blood 79-80 The Norvrandt Slope (x28 y12) 15 minutes Defeat Zumshs Aath Deepdread.
    A faction of Ondo led by Zumshs Aath Deepdread are plotting to use Archaeotania for their own nefarious purposes. Bringing down the ringleader should put paid to their wicked plans, at least for the time being.

    Spawn conditions:

    Defense FATE. Lookin' Back on the Track 79-80 The Trinculo Shelf (x24 y18) 15 minutes Protect Teushs Ooan from the deep-sea cubuses.
    In his pursuit of the dreaded Archaeotania, Teushs Ooan has located more tracks that he believes were left by the beast. Since it is nigh on impossible to do anything in the Tempest without being swarmed by ravenous predators, the young Ondo would benefit from having someone to watch his back as he investigates the mysterious marks.

    Spawn conditions:

    Escort FATE. Coral Support 79-80 The Norvrandt Slope (x35 y9) 15 minutes Escort Teushs Ooan through Where the Dry Return.
    Teushs Ooan aims to lure Archaeotania into the open with sanguine coral, which can be found in large quantities in a nearby cave. As one might expect, it is rife with dangerous beasts, and it falls to you to keep the reckless Ondo from becoming their next meal.

    Spawn conditions:

    Item FATE. Low Coral Fiber 79-80 Where the Dry Return (x36 y5) 15 minutes Deliver pieces of sanguine coral to Teushs Ooan.
    Having arrived at the inner reaches of the cave, Teushs Ooan prepares to gather sanguine coral. The presence of carnivorous clionids makes the task a rather dangerous one, so he suggests that someone more battle savvy go in his stead.

    Spawn conditions:

    Battle FATE. Nothing Like a Trappin' Life 79-80 The Caliban Gorge (x21 y24) 30 minutes Defeat the wroth hydrozoan and dread servants.
    In the midst of setting a trap for Archaeotania, Teushs Ooan is set upon by the underlings of the infamous Zumshs Aath Deepdread. Hopelessly outnumbered and outmatched, the brave young Ondo will surely perish unless someone can come to his aid.

    Spawn conditions:

    Boss FATE. The Devil in the Deep Blue Sea 79-80 The Norvrandt Slope (x18 y11) 15 minutes Defeat Halimede.
    Of all the flesh-eating clionids of the Tempest, Halimede is one of the most feared. She is known for lulling her prey into a false sense of security with her soft whimpering, before drawing close and skinning them alive.
    Escort FATE. The Seashells He Sells 79-80 The Caliban Gorge (x29 y29) 15 minutes Escort Mewshs Laan into Purpure.
    Mewshs Laan is hoping to gather shells in Purpure, and as luck would have it, the cavern he has chosen is full of predatory nauplii. Unless he is accompanied by a capable bodyguard, he is sure to be torn to shreds by the highly aggressive gastropods.

    Spawn conditions:

    • Speak with Mewshs Laan.
    Item FATE. Pearls Apart 79-80 The Crock of Pearls (x39 y18) 15 minutes Deliver alonso pearls to the Ondo spearfisher.
    The clutchmother has once again lived up to her name by producing the latest in a long line of Ondo. To celebrate the occasion, her people hope to present her with the finest pearls the Tempest has to offer, though their skill in gathering them leaves much to be desired, and they would benefit from your assistance.

    Spawn conditions:

    • Speak with the Ondo spearfisher.
    Battle FATE. My Friend's Enemy is Anemone of Mine 79-80 The Norvrandt Slope (x33 y10) 15 minutes Defeat the deep-sea anemones.
    A horde of deep-sea anemones has been devouring every morsel of sea life they can fit into their maws, which does not sit well with the inhabitants of the Cups, who are being deprived of their usual fare. The sooner this nuisance is eradicated, the sooner the locals can return to eating normally. Normally by Ondo standards, at any rate.
    Battle FATE. The Nets Best Thing 79-80 The Caliban Gorge (x18 y17) 15 minutes Defeat the danbania netcutters.
    Few denizens of the deep are more of a nuisance than the aptly named danbania netcutters. Ondo fishers would go to great lengths to rid themselves of these aquatic menaces, including requesting the aid of outsiders.
    Battle FATE. Hydrozoan of the Enders 79-80 The Caliban Gorge (x12 y14) 15 minutes Defeat the wandering hydrozoans.
    Many Ondo believe that hydrozoans are the reincarnations of those who have drowned at sea. While this may be naught more than superstition, the fact that these hideous creatures pose a threat to ocean-dwellers great and small cannot be denied, and keeping their numbers low is essential to maintaining the natural balance of the Tempest.
    Battle FATE. A Lot to Swallow 79-80 The Norvrandt Slope (x36 y13) 15 minutes Defeat the wild swallows.
    The Ondo have kept swallows as a form of aquatic livestock for many generations, and feed them constantly to ensure they grow as large as possible. However, several have escaped and returned to the wild and are now playing havoc with the food chain by devouring far more than their fair share.
    Battle FATE. Natural Prawn Killers 79-80 The Norvrandt Slope (x28 y16) 15 minutes Defeat the spawning mantis shrimps.
    Mantis shrimp have gathered en masse to spawn the next generation of voracious predators. Should their brood be allowed to infest the Tempest, they would devour everything in their path, like a swarm of aquatic locusts.
    Boss FATE. The Head, the Tail, the Whole Damned Thing 80-80 The Swallow Spire (x27 y26)
    Does not appear on the map.
    30 minutes Defeat Archaeotania.
    Drawn by the scent of sanguine coral, Archaeotania finally shows itself. The time has come to end its reign of terror once and for all.

    Spawn conditions:

    The Northern Empty

    Labyrinthos

    Ilsabard

    Thavnair

    Garlemald

    The Sea of Stars

    Mare Lamentorum

    Ultima Thule

    The World Unsundered

    Elpis

    Yok Tural

    Urqopacha

    Kozama'uka

    Yak T'el

    Xak Tural

    Shaaloani

    Heritage Found

    Unlost World

    Living Memory

    ???

    Eureka Anemos

    Name Elemental Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Eureka FATE. Unsafety Dance 1-4 Heartbreak Holt (x14 y22) 30 minutes Defeat Sabotender Corrido.
    Scattered flower petals adrift on the wind may calm the mind and soothe the soul, but being showered with needles detracts from the experience. Best halt Sabotender Corrido's frenzied dance before someone loses an eye.

    Spawn conditions:

    • Defeat flowering sabotenders.
    Eureka FATE. The Shadow over Anemos 2-5 The Val River Swale (x30 y27) 30 minutes Defeat the Lord of Anemos.
    For all that we know of him, the Lord of Anemos may seek simply to protect his subjects. Alas, his ever-gaping maw reveals no secrets, only impossibly sharp teeth. However noble his intentions, he is a threat as great as any other when he approaches with undulating tentacles aloft.

    Spawn conditions:

    • Defeat sea bishops.
    Eureka FATE. Teles House 3-6 The Orchard (x25 y27) 30 minutes Defeat Teles.
    Thought to have abandoned the realm for more accommodating climes, imagine the surprise of the expeditionaries surveying Eureka when they found themselves halfway down the gullet of the legendary (killer) songbird, Teles.

    Spawn conditions:

    • Defeat Anemos harpeias.
    Eureka FATE. The Swarm Never Sets 4-7 The Orchard (x17 y22) 30 minutes Defeat the Emperor of Anemos.
    More than twice the size of a Hyur male and at least as pestilent, the Emperor of Anemos has arrived to defend his empire against encroaching adventurers. The murderous look in his compound eyes will soon suppress any guilt you feel over this entirely avoidable situation.

    Spawn conditions:

    • Defeat darners.
    Eureka FATE. One Missed Callisto 5-8 The Orchard (x25 y22) 30 minutes Defeat Callisto.
    If a bear falls victim to mind-controlling spores in the woods, does it make a sound? Judging by the bestial roars echoing across the isle each night, the correct answer would be “yes.”

    Spawn conditions:

    • Defeat Val bears.
    Eureka FATE. By Numbers 6-9 The Orchard (x23 y22) 30 minutes Defeat the Number.
    A wicked puppetmaster's abrupt disappearance from this plane has left his insentient servant free to wreak whatever havoc its mechanical mind can muster.

    Spawn conditions:

    • Defeat pneumaflayers.
    Eureka FATE. Disinherit the Wind 7-10 The Orchard (x19 y19) 30 minutes Defeat Jahannam.
    One might imagine wind spirits as gentle, if capricious, wanderers. The best cure for such delusions is to witness the wildly territorial Jahannam's overblown reaction to the disruption of wind currents encircling its domain.

    Spawn conditions:

    • Defeat typhoon sprites, which only appear during Gales Gales.
    Eureka FATE. Prove Your Amemettle 8-11 Klauser's Peace (x14 y15) 30 minutes Defeat Amemet.
    Amemet knows that one doesn't become an apex predator by being selective about his meals. He devours any creature that he can bite, tear, or bludgeon to death, including other carnivorous dinosaurs, and is now poised to eat Eureka out of island and ecosystem.

    Spawn conditions:

    • Defeat abraxases.
    Eureka FATE. Caym What May 9-12 Klauser's Peace (x13 y13) 30 minutes Defeat Caym.
    Slaying a massive carnivorous scalekin may seem the end of one's troubles, while in fact, it is just the beginning. That corpse left rotting in the forest is the perfect means for an aether-starved voidsent to worm its way into our realm...and start killing again.

    Spawn conditions:

    • Defeat stalker ziz.
    Eureka FATE. The Killing of a Sacred Bombardier 10-13 The Val River Swale (x28 y20) 30 minutes Defeat Bombadeel.
    Hyperbole can be employed to suggest that the stench of rotting goobbue seven days dead is enough to kill a man. If that rotting goobbue, however, is being used as a vessel for a voracious voidsent host, then the need for hyperbole is no more.

    Spawn conditions:

    • Defeat traveling gourmands, which only appear at night.
    Eureka FATE. Short Serket 2 11-14 The Val River Swale (x25 y18) 30 minutes Defeat Serket.
    There is nothing worse than a marsh teeming with thousands of scuttling scorpions...except a marsh teeming with thousands of scuttling scorpions and their giant queen.

    Spawn conditions:

    • Defeat khor claws.
    Eureka FATE. Don't Judge Me, Morbol 12-15 The Val River Swale (x21 y14) 30 minutes Defeat Judgmental Julika.
    Upon discovering her seedbeds rendered barren by man's savage sickles, Julika─ancient tangle of root and vine─has sworn vengeance on those who would dare slash her spawn. And her first step? To reseed the earth with a new army of loyal sprouts.

    Spawn conditions:

    • Defeat henbanes.
    Eureka FATE. When You Ride Alone 13-16 The Val River Swale (x19 y13) 30 minutes Defeat the White Rider.
    Don't be fooled by his choice of attire. Come from the void to aid his hungry brethren in their quest to consume this realm's aether, the White Rider is a deadly beacon for the forces of darkness.

    Spawn conditions:

    • Defeat duskfall dullahans, which only appear at night.
    Eureka FATE. Sing, Muse 14-17 The Anemos Seam (x26 y14) 30 minutes Defeat Polyphemus.
    Polyphemus is proof positive that fame and an enlarged cranium need not go together. Be that as it may, his large torso, large club, and large dinner parties (which only occasionally end with him devouring the guests, but are always terrible) are reason enough to extend him no hospitality.

    Spawn conditions:

    • Defeat monoeyes.
    Eureka FATE. Simurghasbord 15-18 The Anemos Seam (x29 y13) 30 minutes Defeat Simurgh's strider.
    After its avian prey was snatched right out of its beak, this ravening predator began a merciless hunt for anything—or anyone—it might carry away and devour. Proceed with caution, as surely a fowl foul enough to cannibalize other birds would have no qualms about downing a Lalafell or two.

    Spawn conditions:

    • Defeat Old World zu.
    Eureka FATE. To the Mat 16-19 Uncanny Valley (x35 y19) 30 minutes Defeat King Hazmat.
    Once known to his loyal subjects as King of the Flame, for years Hazmat has wallowed in the lightless void, unable to wield his brilliant, fiery magicks. Now, unbound from the darkness, the self-proclaimed regent is free to set the world alight...literally.

    Spawn conditions:

    • Defeat Anemos analas.
    Eureka FATE. Wine and Honey 17-20 Uncanny Valley (x35 y21) 30 minutes Defeat Fafnir.
    As the old saying goes: every wyrm's ending is just a voidsent wyrm's beginning. Banish this particularly vicious example, and remember that no one's to blame—except the adventurers that killed the high dragon whose dying breath summoned forth this monstrosity.

    Spawn conditions:

    • Defeat fossil dragons, which only appear at night.
    Eureka FATE. I Amarok 18-21 Newvoid (x7 y17) 30 minutes Defeat Amarok.
    When commanding an army of voidsent abominations on a campaign to quell a world of its light, two heads are always better than one. Luckily for Amarok─dread wolf of the deepvoid─he has three.

    Spawn conditions:

    • Defeat voidscales.
    Eureka FATE. Drama Lamashtu 19-22 Newvoid (x7 y26) 30 minutes Defeat Lamashtu.
    The hells have no fury like a woman scorned. They are, however, home to many a dead woman scorned, whose fury is possibly worse. The voidsent queen Lamashtu would know, since she's the bloodsucking demon who killed them all.

    Spawn conditions:

    • Defeat Val specters, which only appear at night.
    Eureka FATE. Wail in the Willows 20-23 Newvoid (x7 y21) 30 minutes Defeat Pazuzu.
    The wind howls with voices of those long dead, heralding the advent of the high voidsent, Pazuzu. Weather the winds he wields, lest your own screaming soul be added to the chorus.

    Spawn conditions:

    • Defeat shadow wraiths, which only appear at night.
    • Only appears during Gales Gales, which may not align with the night required to spawn shadow wraiths. However, as long as sufficient shadow wraiths have been defeated during the night, the FATE should appear as soon as the appropriate weather begins.

    Eureka Pagos

    Name Elemental Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Eureka FATE. Eternity 20-23 Frozen Lake (x21 y26) 30 minutes Defeat the Snow Queen.
    Long thought a convenient fiction dreamt up by the negligent parents of missing children, the Snow Queen has at last deigned to descend from her icebound throne─to visit punishment upon those who have dared stain her immaculate land with roseblooms of blood.

    Spawn conditions:

    • Defeat yukinko.
    Eureka FATE. Down the Rabbit Hole 20-23 Frozen Lake (x18 y27) 30 minutes Defeat Voretooth and the yukidama.
    A group of capricious happy bunnies fancying a portable refuge from the frequent snows of Pagos have found their plot to filch several straw hats foiled, and themselves outnumbered. They would surely feel indebted to whoever keeps them from becoming dinner for the yukidama and their not-so-fun-loving guardian, Voretooth.
    Eureka FATE. Cairn Blight 451 21-24 The Val River Belly (x26 y27) 30 minutes Defeat Taxim.
    A voracious collector of eldritch tomes in life, Taxim appears loath to let his current less-than-fresh state impede him in continuing to wrest ancient and forbidden manuscripts from their hiding places, no matter the consequences.

    Spawn conditions:

    • Defeat demons of the incunable, which only appear at night.
    Eureka FATE. Ash the Magic Dragon 22-25 The Val River Belly (x30 y29) 30 minutes Defeat the Ash Dragon.
    Ever discontent to frolic in the autumn mist like other, less sinister scalekin, the Ash Dragon would smother the world in pursuit of ambition if given the opportunity. Indeed, with his voidsent army's ranks depleted, he already seeks new hosts for his cohort of conquerors.

    Spawn conditions:

    • Defeat blood demons.
    Eureka FATE. Conqueror Worm 23-26 The Val River Belly (x32 y27) 30 minutes Defeat the Glavoid.
    Myriad are the horrors spoken of the Glavoid─of its enigmatic origin in the unexplored reaches far beneath, and how the very land crumbles around it. Also, it's a giant worm. Best drive it away before it steals the sanity from passing researchers, or just disgusts them profoundly.

    Spawn conditions:

    • Defeat Val worms.
    Eureka FATE. Melting Point 24-27 The Val River Belly (x33 y21) 30 minutes Defeat Anapos.
    “When snow melts, what does it become?” The optimistic might answer “spring,” the cynical, “water.” Sojourners to Pagos, however, will inform you that it becomes Anapos, a fearsome sprite with as little mercy as the elements themselves.

    Spawn conditions:

    • Defeat snowmelt sprites, which only appear during Fog Fog.
    Eureka FATE. The Wobbler in Darkness 25-28 The Val River Belly (x29 y22) 30 minutes Defeat the Hakutaku.
    It is said that she who overcomes the Hakutaku with the beast's eye cluster in hand shall be rewarded with gold and glory─not to mention nights free of worry that an amorphous mass filled with an ever-increasing number of eyeballs is roaming the land, undulating ever nearer her bedside.

    Spawn conditions:

    • Defeat blubber eyes.
    Eureka FATE. Does It Have to Be a Snowman 26-29 Brushtip Gap (x17 y16) 30 minutes Defeat King Igloo.
    A rolling stone may gather no moss, but it does gather snow and, occasionally, a form of sentience that allows for lasting grudges against those who have mistreated it. It would be highly unfortunate if several such stones were to meld together and rampage across the land in the name of vengeance. Highly unfortunate.

    Spawn conditions:

    • Defeat huwasis.
    Eureka FATE. Disorder in the Court 27-30 Hot Water (x10 y11) 30 minutes Defeat Asag.
    Given that his claim to fame is having a visage so grotesque as to boil rivers─and their inhabitants─by mere proximity, it is hard to believe that any would worship Asag, let alone call on him in their time of need. But some do, and they have, so here he is.

    Spawn conditions:

    • Defeat wandering opkens.
    Eureka FATE. Cows for Concern 28-31 Hot Water (x9 y19) 30 minutes Defeat Surabhi.
    Years in the wilderness have served only to intensify Surabhi's resentment of the treatment her herd endured in a livestock pen. Well, that and sharpen her feral instincts enough to make her a veritable killing machine.

    Spawn conditions:

    • Defeat Pagos billygoats.
    Eureka FATE. Morte Arthro 29-32 Hot Water (x8 y15) 30 minutes Defeat King Arthro.
    Woe betide an invader in this land of many kings. The latest to heed the call of his beleaguered people is the noble King Arthro, leader of knights round...and clawed.

    Spawn conditions:

    • Defeat Val snippers.
    • Only appears during Fog Fog.
    Eureka FATE. Brothers 30-33 The Bull's Pen (x13 y18) 30 minutes Defeat Eldertaur and Mindertaur.
    Any sensible adventurer is prepared for the fearsome eventuality of turning a corner only to come face-to-face with a minotaur. Alas, few consider the possibility of coming face-to-faces with two minotaurs. Beware these bullish brothers' unbreakable bond.

    Spawn conditions:

    • Defeat lab minotaurs.
    Eureka FATE. Apocalypse Cow 31-34 Agaric Rock (x26 y17) 30 minutes Defeat the Holy Cow.
    Among the wild bulls of Eureka dwells one with a lion's heart, he that would be the herd's savior from the scourge of man. Expedition researchers, threatened with trampling whenever they leave camp, have dubbed him the Holy Cow and taken to exclaiming said title as if it were a mild profanity.

    Spawn conditions:

    • Defeat elder buffaloes.
    Eureka FATE. Curiouser and Curiouser 31-34 Brushtip Gap (x20 y21) 30 minutes Defeat Gemhorn and the decotitus drudges.
    Nothing if not ambitious, the happy bunnies of Pagos aim ever higher─both figuratively and literally─with their mischief. Their attempt to steal crystals from the brows of local decotituses has obviously not gone to plan, and they are in need of rescue lest they be crushed underfoot.
    Eureka FATE. Third Impact 32-35 Agaric Rock (x31 y18) 30 minutes Defeat Hadhayosh.
    Some creatures live unusually long lives by identifying potential predators and avoiding confrontation. Some do so by obliterating all comers with a storm of fire and lightning called from the heavens. Hadhayosh is of the latter sort.

    Spawn conditions:

    • Defeat lesser void dragons.
    • Only appears during Thunder Thunder.
    Eureka FATE. Eye of Horus 33-36 The Moldbeds (x26 y20) 30 minutes Defeat Horus.
    Look to the sky! It's a bird! It's─ No, it's definitely a bird. One with sun-haloed wings and a heart burning with hatred, come to deliver a scorching reprimand unto his subjects' murderers.

    Spawn conditions:

    Eureka FATE. Eye Scream for Ice Cream 34-37 Corse Rise (x23 y25) 30 minutes Defeat Arch Angra Mainyu.
    Unsurprisingly, Arch Angra Mainyu misses none of its surroundings─meaning that, upon its summoning, it immediately located the band of mortals responsible for murdering its voidsent brethren and vowed to take an eye for an eye.

    Spawn conditions:

    • Defeat gawpers.
    Eureka FATE. Louhi on Ice 35-38 Icebloom Cavern (x36 y18) 30 minutes Defeat Louhi.
    Logic would dictate that killing the undead makes little difference to their overall situation. The voidsent Louhi─and his lethally sharp pair of ice blades─begs to differ.

    Spawn conditions:

    • Defeat Val corpses, which only appear at night.
    Eureka FATE. Cassie and the Copycats 35-38 The Barren Arena (x22 y14) 30 minutes Defeat Copycat Cassie.
    Many a naturalist has questioned how a morbol so rarely exposed to warmth or sunlight could have grown even more enormous and replete with limbs than the Shroud's Capricious Cassie. As none have been willing to approach her so-called copycat to find out, the official answer remains “by being an unholy abomination, probably.”

    Spawn conditions:

    Eureka Pyros

    Name Elemental Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Eureka FATE. Medias Res 35-38 Northeastern Ice Needles (x27 y26) 30 minutes Defeat Leucosia.
    Hearken not as her chilling soprano weaves its harmony with the cries of the fallen, for Leucosia forever seeks new patrons to sweep away to her isle of corpse flowers.

    Spawn conditions:

    • Defeat Pyros bhoots, which only appear at night.
    Eureka FATE. We're All Mad Here 35-38 Northeastern Ice Needles (x24 y26) 30 minutes Defeat Karlabos of Pyros and its minions.
    Whether their urge to snatch coral from atop wandering snippers should be attributed to their zeal for irritating other fauna or a simple attraction to bright colors is unclear, but the fact remains that the happy bunnies have angered an impressive number of the creatures in doing so.
    Eureka FATE. High Voltage 36-39 Northeastern Ice Needles (x28 y29) 30 minutes Defeat Flauros.
    Come to relish the burning atmosphere, Flauros has no qualms about striking twice with his many, many lethal edges. Due to the dangers of approaching him from any angle whatsoever, expedition research has been suspended until such a time as the beast is grounded.

    Spawn conditions:

    • Defeat thunderstorm sprites, which only appear during Thunder Thunder.
    Eureka FATE. On the Non-existent 37-40 Northeastern Ice Needles (x32 y31) 30 minutes Defeat the Sophist.
    Accustomed to a captive audience and prone to taking a distinctly hands-on approach toward dissenters, it seems that the Sophist and his pupils will stop at nothing to ensure silence reigns wheresoever he chooses to impart his forbidden knowledge.

    Spawn conditions:

    • Defeat Pyros apandas.
    Eureka FATE. Creepy Doll 38-41 Southwestern Ice Needles (x23 y37) 30 minutes Defeat Graffiacane.
    Now that her former owner is no longer warm and breathing, Graffiacane seeks new playmates to join in her games. Forever and ever and ever.

    Spawn conditions:

    • Defeat Valkings.
    Eureka FATE. Quiet, Please 39-42 Southwestern Ice Needles (x19 y29) 30 minutes Defeat Askalaphos.
    Some would believe long overdue books are written off and forgotten, but the librarian─he remembers. He always remembers. And when damage comes to library materials, Askalaphos comes to collect.

    Spawn conditions:

    Eureka FATE. Up and Batym 40-43 West Flamerock (x17 y14) 30 minutes Defeat Grand Duke Batym.
    With all manner of demonic powers at his clawtips, Grand Duke Batym is unused to inconvenience. Thus it was with some annoyance that he awakened from his abyssal slumber to find mortals cutting their way through the ranks of one of his thirty legions.

    Spawn conditions:

    • Defeat dark troubadours, which only appear at night.
    Eureka FATE. Rondo Aetolus 41-44 West Flamerock (x10 y14) 30 minutes Defeat Aetolus.
    With the local competition reduced to aether, the opportunistic Aetolus has crowned himself heir to a particular expanse of Pyros. This would be unworthy of note were he less prone to conducting unpredictable and often lethal symphonies of levin in his territory.

    Spawn conditions:

    • Defeat Islandhander.
    Eureka FATE. Scorchpion King 42-45 West Flamerock (x12 y11) 30 minutes Defeat Lesath.
    At times, it is a comfort to know that looks can be deceiving─particularly when one is looking at a hundred-barbed scorpion. In Lesath's case, said looks conceal the fact that his tail not only stings, but also manipulates fire-aspected aether, so...not so much.
    Eureka FATE. Burning Hunger 43-46 West Flamerock (x15 y6) 30 minutes Defeat the Eldthurs.
    Much like their cousins the yeti, Eldthursar's preference for certain climatic conditions limits their choice of habitat─a situation not improved by their territorial nature. Thus is anyone found blithely culling an Eldthurs's available foodstuffs unlikely to escape unsinged.

    Spawn conditions:

    • Defeat Pyros crabs.
    Eureka FATE. Dry Iris 44-47 West Flamerock (x21 y11) 30 minutes Defeat Iris.
    As the old fishwives' tale about dropping a lightning crystal in the bath cautions, some energies just don't mix. So it was with a great deal of shock both metaphorical and literal that expedition naturalists stumbled upon Iris, wandering alone and friendless far from her natural habitat.

    Spawn conditions:

    • Defeat northern swallows.
    Eureka FATE. Thirty Whacks 45-48 East Flamerock (x21 y8) 30 minutes Defeat Lamebrix Strikebocks.
    Lamebrix Strikebocks, dubbed “the Survivor” by his mercenary crew, is known for his tenacity in all things─whether it be staring down rivals at the gamblers' table, or avenging his underlings' murders. He is not known for his mercy.

    Spawn conditions:

    • Defeat Illuminati escapees.
    Eureka FATE. Put Up Your Dux 46-49 East Flamerock (x27 y8) 30 minutes Defeat Dux.
    According to naturalists, Dux does not merely hold power over thunder and lightning, but in truth is a manifestation of the storm itself. The same scholars assert that the question of why the storm's incarnation need be quite so horrible to gaze upon is better left to theologians.

    Spawn conditions:

    • Defeat Matanga castaways.
    • Only appears during Thunder Thunder.
    Eureka FATE. Uncommon Nonsense 46-49 East Flamerock (x25 y11) 30 minutes Defeat the Pyros hardwood golem and its minions.
    Despite the likelihood that they have─again─done something to deserve their fate, only a monster could ignore the plaintive whimpers of distressed happy bunnies encased in stone. Though their gaolers will be none too pleased, they must be liberated.
    Eureka FATE. You Do Know Jack 47-50 East Flamerock (x30 y11) 30 minutes Defeat Lumber Jack and the Weeping Willow.
    Wheresoever the Weeping Willow goes, the ravenous Lumber Jack is never far behind. And as they are, respectively, a disgruntled tree with destructive tendencies and an insatiable, murderous insect, neither is particularly good for the local environment.

    Spawn conditions:

    • Defeat Pyros treants.
    Eureka FATE. Mister Bright-eyes 48-51 East Flamerock (x32 y15) 30 minutes Defeat Glaukopis.
    Some may consider it odd for a cloudkin to be one of the finest battlefield tacticians the world has ever known. This would be a poor use of time, as Glaukopis does not typically afford one the opportunity to consider for long.

    Spawn conditions:

    • Defeat Val skatenes.
    Eureka FATE. Haunter of the Dark 49-52 The Cavern of the Second Cant (x15 y34) 30 minutes Defeat Ying-Yang.
    Primary sources on Ying-Yang are scarce, as no scholar who has personally observed the twin-creature yet retains the ability to speak any known tongue. A scribbled line in now-sealed research records states only that “they arise from the space 'tween light and shadow.”

    Spawn conditions:

    • Defeat Pyros hecteyes.
    Eureka FATE. Heavens' Warg 50-53 The Garden of Despite (x24 y30) 30 minutes Defeat Skoll.
    Oft does a wolf call to the moon and receive only the chill howl of the wind in reply. In rare cases, however, answer comes in the form of Skoll, eyes scornful and maw hungering for the soft flesh of man.

    Spawn conditions:

    • Defeat pyros shucks.
    • Only appears during Blizzards Blizzards.
    Eureka FATE. Lost Epic 50-53 The Ring of Fire (x36 y5) 30 minutes Defeat Penthesilea.
    The gathering of moths to the flame has drawn forth the irresistible Penthesilea─but though the voidsent warrioress may stoke the passions of mortal hearts, she has made plain that naught will satisfy her burning desire but glorious death on the battlefield.

    Spawn conditions:

    • Defeat Val bloodgliders.
    • Only appears during Heat Waves Heat Waves.

    Eureka Hydatos

    Name Elemental Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Eureka FATE. I Ink, Therefore I Am 50-53 The West Val River Bank (x11 y25) 30 minutes Defeat Khalamari.
    Perhaps having seen one too many cephalopods harvested by expedition members for later salting or frying, a particularly large specimen has taken to brutalizing any who so much as lick their lips in its vicinity. As such, those who refer to Khalamari by its nickname are advised to do so quietly.

    Spawn conditions:

    • Defeat xzomit.
    Eureka FATE. Drink Me 50-53 The Val River Source (x14 y21) 30 minutes Defeat Haokah followed and its minions.
    As a brief respite from their mischief-making, Eureka's happy bunnies have opted to take refreshment at a nearby stream. Alas, it is a simple matter for victims of their shenanigans and creatures to whom they look like tasty snacks to find them at such a popular watering hole, and they will require saving once again.
    Eureka FATE. From Tusk till Dawn 51-54 The West Val River Bank (x10 y17) 30 minutes Defeat the stegodon.
    Even be it ages old and half-fossilized, a stegodon never forgets its enemies─those who hunt its kin looming large among them in its memory.

    Spawn conditions:

    • Defeat Hydatos primelephases.
    Eureka FATE. Bullheaded Berserker 52-55 The West Val River Bank (x7 y22) 30 minutes Defeat Molech.
    Gruesome was the campaign brutal Molech and his band waged across western Hydatos, until their sole weakness─allergies─brought it to a screeching halt. With the pollinators responsible dead, however, swift and decisive action will be necessary to thwart his reign of terror.

    Spawn conditions:

    • Defeat Val Nullchu.
    Eureka FATE. Mad, Bad, and Fabulous to Know 53-56 The West Val River Bank (x6 y14) 30 minutes Defeat Piasa.
    If anything can be said to command more pity than the flightless bird, it surely is the flightless flock being hacked to bits by uncaring adventurers' blades. Thus is pity the charitable motive ascribed to Piasa by expedition naturalists─though some have seen it admiring the contrast of blood against its colorful plumage.

    Spawn conditions:

    • Defeat vivid gastornis.
    Eureka FATE. Fearful Symmetry 54-57 The West Val River Bank (x7 y26) 30 minutes Defeat Frostmane.
    Having slain his way through the felines of his home continent, besting each in single combat to hone both muscle and instinct, Frostmane struck out to seek fiercer tigers on which to sharpen his claws. But if his chosen prey is absent, its slaughterers will do.

    Spawn conditions:

    • Defeat northern tigers.
    Eureka FATE. Crawling Chaos 55-58 The East Val River Bank (x25 y16) 30 minutes Defeat Daphne.
    Wisps of blood curl across water's surface, drawing Daphne with its sweet scent. Though the face that she, he, it wears be not its true visage, nor Daphne its true name─merely a whisper that comes unbidden to the minds of those who gaze upon it─remember: some truths are better forgotten.

    Spawn conditions:

    • Defeat dark void monks.
    Eureka FATE. Duty-free 56-59 The East Val River Bank (x28 y23) 30 minutes Defeat King Goldemar.
    Guided by the sweet symphony of suffering souls, King Goldemar has emerged from the void with an eye toward trade with our realm. Lord of smithies he may be, but accept neither his wicked works nor his curse-forged coin.

    Spawn conditions:

    • Defeat Hydatos wraiths, which only appear at night.
    Eureka FATE. Leukewarm Reception 57-60 The East Val River Bank (x37 y27) 30 minutes Defeat Leuke.
    After consuming a great many nutritious voidsent with its assorted jaws, Leuke proceeded to set its sights on attracting a veritable army of pollinating insects so that it might grow even larger. It is evidently not best pleased to see their ranks thinned.

    Spawn conditions:

    • Defeat tigerhawks.
    Eureka FATE. Robber Barong 58-60 The East Val River Bank (x32 y24) 30 minutes Defeat Barong.
    Despite being more earthfire than beast at this point, the lord of lionkind still feels kinship with his subjects. He will see them avenged, even should all the world burn to ash.

    Spawn conditions:

    • Defeat laboratory lions.
    Eureka FATE. Stone-cold Killer 59-60 The East Val River Bank (x36 y13) 30 minutes Defeat Ceto.
    Ceto's handmaidens─and only they─are as children to her, so it ought to come as no surprise that their murder would set her shaking, slashing, and spearing with rage. Other things one should avoid being surprised by include the reach and lethality of her assorted limbs.

    Spawn conditions:

    • Defeat Hydatos Delphynes.
    Eureka FATE. Crystalline Provenance 60 The Crystal Dragon's Bloom (x32 y19) 30 minutes Defeat the Provenance Watcher.
    Upon attempting to clear loose crystals away from an unusually large formation, expedition scholars were intrigued and alarmed─mainly alarmed─to discover a live dragon. None know whence it came or wherefore it is so full of rage...though one naturalist did admit to having poked it in what might have been its eye.

    Spawn conditions:

    • Defeat crystal claws.
    Eureka FATE. I Don't Want to Believe 60 The Val River Source (x26 y29) 15 minutes Defeat Ovni.
    A source of major aetherial disruption throughout Eureka has been found nestled amidst the isle's protean currents. Though the creature's nature has yet to be identified, its capacity for destruction is clear.

    Spawn conditions:

    Eureka FATE. The Baldesion Arsenal: Expedition Support 60 The Val River Source (x19 y28) 15 minutes Defeat Tristitia and the phuabo.
    Despite being sealed in the tower, one of Eureka's transcendent weapons has managed to forge creations of its own by transferring to each a portion of its essence. Needless to say, all must be eliminated.

    Spawn conditions:

    Conquer the Baldesion Arsenal 60 The Val River Source (x21 y31) 25 minutes, +20 minutes upon defeating each boss See The Baldesion Arsenal The Baldesion Arsenal.
    "In the course of his investigations, Master Ejika made an unsettling discovery. When the founders unearthed Eureka, it had by then forged a fearsome arsenal of weapons. The founders made it their mission to locate these arms, which they sealed away in the headquarters' upper level─a place dubbed the Baldesion Arsenal. For years the weapons lay dormant, but the recent disturbances on the isle may have caused them to awaken. To become sentient. Now, according to Master Ejika's report, an arcane ward prevents access to the Baldesion Arsenal. However, by exploiting an anomaly in the Lifestream which occurs under certain weather conditions, it is possible to teleport inside. And here is where you come in."

    Spawn conditions:

    The Bozjan Southern Front

    Skirmishes

    Name Rank Location Time limit Objective
    Description
    Spawn conditions (if any)
    Bozja Battle FATE. Sneak & Spell 1 Southern Entrenchment (x20 y26) 20 minutes Defeat the 4th Legion troops and shadow familiars.
    A unit of imperial mages has weaved their way across the battlefield and is now dangerously close to Utya's Aegis. They must be repelled before they can strike at the Resistance outpost.
    Bozja Battle FATE. None of Them Knew They Were Robots 1 Southern Entrenchment (x24 y27) 20 minutes Defeat the reconnaissance slashers.
    The IVth Legion has deployed a detachment of unmanned warmachina with one simple objective: wreak as much havoc as possible.
    Bozja Boss FATE. The Beasts Must Die 1 Southern Entrenchment (x20 y26) 20 minutes Defeat Hernais the Tenacious and the tamed panther.
    Hernais the Tenacious has a pack of trained beasts at his beck and call in addition to being a formidable opponent himself. His assault on Utya's Aegis must be halted at all costs.
    Bozja Battle FATE. Unrest for the Wicked 1 Southern Entrenchment (x24 y27) 20 minutes Defeat the 4th Legion troops and fire familiars.
    Scouts report that an enemy patrol has halted to rest in an easily assaulted position. Seize this opportunity to thin the imperials' ranks.
    Bozja Battle FATE. More Machine Now than Man 1 Southern Entrenchment (x27 y29) 20 minutes Defeat Gamma R-1 the armored weapon escorts.
    The IVth Legion's advanced magitek soldiers are a terrifying amalgamation of man and machine. The Resistance's front line will surely suffer heavy losses if these hulking menaces are allowed to continue their rampage unabated.
    Bozja Battle FATE. Can Carnivorous Plants Bloom Even on a Battlefield? 1 Southern Entrenchment (x33 y29) 20 minutes Defeat the blooming snapweeds.
    Drawn by the literal heat of battle, a host of blooming snapweeds has taken to feasting on hapless combatants. While your allies in the Resistance would be more than pleased if they were to thin the numbers of imperials, these voracious seedkin pay little attention to which faction they are devouring.
    Bozja Battle FATE. Seeq and Destroy 1 Southern Entrenchment (x28 y26) 20 minutes Defeat Daguza the Shrewd and his minions.
    Daguza, known not-so-affectionately as “Hamshanks” by his peers, has gained a reputation as a fearsome beastmaster. He and his horde will need to be eliminated to make way for the Resistance troops.
    Bozja Battle FATE. All Pets Are Off 1 Southern Entrenchment (x17 y26) 20 minutes Defeat the spirulina.
    The imperial centurion Clarricie is known not only for her prowess in battle, but also for her collection of bizarre pets. Unfortunately for the Resistance, these creatures happen to be incredibly ferocious and hungry for warm flesh.
    Bozja Boss FATE. Conflicting with the First Law 1 Southern Entrenchment (x33 y29) 20 minutes Defeat Construct 10.
    Not only has the Empire excavated an ancient automaton, they have repurposed it for combat. While the Ironworks engineers would surely like to study it more closely, they will have to wait until after it has been smashed to pieces.
    Bozja Battle FATE. Brought to Heal 1 Southern Entrenchment (x28 y26) 20 minutes Defeat Dyunbu the Blessed and her minions.
    A detachment of conscripted mages led by Dyunbu the Blessed has been making a name for themselves as a particularly troublesome group of foes, least of all because of their commander's gift for healing. While the attacking of chirurgeons and other medics is generally frowned upon, her presence on the front line can no longer be tolerated.
    Bozja Battle FATE. The Monster Mash 5 Old Bozja (x30 y22) 20 minutes Defeat Hernais the Tenacious and his minions.
    Hernais the Tenacious and his menagerie are poised to strike at Olana's Stand. They must be repelled before the Resistance outpost is overrun with fiends.
    Bozja Battle FATE. Red (Chocobo) Alert 5 Old Bozja (x26 y18) 20 minutes Defeat Daguza the Shrewd and his minions.
    Daguza's collection of beasts includes the incredibly dangerous red chocobo. They are able to call forth flaming meteors with alarming accuracy, a far cry from other, more amicable breeds.
    Bozja Defense FATE. Unicorn Flakes 5 Old Bozja (x31 y17) 20 minutes Help Llofii the Forthright defeat Clarricie the Resplendent and her minions.
    A summoner formerly in the employ of the Empire has decided to cut her ties and flee with an experimental creature. The Resistance has taken pity on her and the poor beast and has arranged for their escape, though as one might expect, imperial pursuers are not far behind.

    Spawn conditions:

    • Speak with the Resistance fighter.
    Bozja Item FATE. Parts and Recreation 5 Old Bozja (x25 y22) 20 minutes Deliver magitek parts to the Resistance appropriator.
    The imperials are using the battlefield as a testing site for the latest magitek weaponry. The Resistance would put a stop to these experiments and gather as many pieces of Garlean technology as possible for their research into the enemy.

    Spawn conditions:

    • Speak with the Resistance fighter.
    Bozja Battle FATE. The Element of Supplies 5 Old Bozja (x17 y23) 20 minutes Destroy the imperial supply crates.
    The imperial forces are planning to establish a refueling and repair station for their warmachina. They have even gone so far as to leave their supplies out in the open, though not entirely undefended.
    Bozja Boss FATE. Heavy Boots of Lead 5 Old Bozja (x30 y22) 20 minutes Defeat the magitek laborer.
    The Resistance had previously defeated an ancient automaton, only for it to reappear with improved combat capabilities. There is no telling the havoc it will wreak if left to its own devices.
    Bozja Battle FATE. No Camping Allowed 5 Old Bozja (x17 y23) 20 minutes Defeat Dyunbu the Blessed and her minions.
    Dyunbu the Blessed and her troops have struck camp in a position of strategic significance, obstructing the advance of the Resistance. A swift assault should send them packing, opening a path for your allies.
    Bozja Battle FATE. Scavengers of Human Sorrow 5 Old Bozja (x25 y22) 20 minutes Defeat the necrophagus hounds and vodorigas.
    Voidsent are invariably drawn to sites where blood is spilled, that they may feed on the aether of those fallen in battle. Though this poses as much of a threat to the Empire as it does the Resistance, the front line cannot advance until these fiends are eliminated.
    Bozja Defense FATE. Help Wanted 5 Old Bozja (x18 y20) 20 minutes Help the Resistance troops defeat the 4th Legion troops and fire familiars.
    A Resistance unit has found itself swarmed by imperial forces. Without aid, they will surely be overwhelmed.
    Bozja Boss FATE. Pyromancer Supreme 5 Old Bozja (x18 y20) 20 minutes Defeat Sartauvoir the Inferno.
    An influential centurion─and powerful pyromancer─has arrived to chastise the Resistance. Snuff Sartauvoir's flame before all are consumed in fiery devastation.

    Spawn conditions:

    Bozja Boss FATE. Waste the Rainbow 8 The Alermuc Climb (x24 y17) 20 minutes Defeat Clarricie the Respledent and Feathered Rainbow.
    Clarricie has brought several of her exotic pets for a leisurely stroll on the battlefield, and possibly to slay a few Resistance troops for good measure. Worst of all is her so-called “Feathered Rainbow,” which is not only a voracious predator, but offensively gaudy.
    Bozja Battle FATE. The Wild Bunch 8 The Alermuc Climb (x20 y14) 20 minutes Defeat the tamed drakes and ziz.
    With their master having been slain in battle, a pack of trained beasts now roams the southern front, ravenously devouring anything unfortunate enough to draw too close.
    Bozja Battle FATE. My Family and Other Animals 8 The Alermuc Climb (x11 y15) 20 minutes Defeat Daguza the Shrewd and his minions.
    Despite Daguza commanding an impressive assortment of beasts, he is not opposed to bolstering his ranks with more sentient beings. Your Bozjan allies strongly recommend ignoring his attempts to recruit you and simply pummeling his hideous face instead.
    Bozja Boss FATE. I'm a Mechanical Man 8 The Alermuc Climb (x20 y17) 20 minutes Defeat the Mark XII-B magitek laborer.
    Once more, the ancient automaton has taken to the battlefield, deadlier than ever. Your Resistance allies can but hope it is still within their power to defeat it.
    Bozja Boss FATE. Murder Death Kill 8 The Alermuc Climb (x14 y15) 20 minutes Defeat the leucrocota.
    The Empire's magitek-enhanced soldiers continue to harry the Resistance's front line. A unit led by Dabog, the magitek-enhanced pilot, poses an immediate threat to your Bozjan allies and must be eliminated at all costs.
    Bozja Battle FATE. Desperately Seeking Something 8 The Alermuc Climb (x24 y17) 20 minutes Defeat the 4th Legion duplicarii and scrapers.
    A number of imperial soldiers have been seen attempting to excavate an unknown object from the battlefield. Whatever it may be, it likely spells trouble for the Resistance, so they must be prevented from locating the prize they seek.
    Bozja Item FATE. Supplies Party 8 The Alermuc Climb (x20 y14) 20 minutes Deliver crates of imperial supplies to the Resistance appropriator.
    An imperial detachment has been sighted transporting supplies across the battlefield, and the Resistance aims to requisition these valuable resources for themselves.

    Spawn conditions:

    • Speak with the Resistance appropriator.
    Bozja Battle FATE. Demonstrably Demonic 8 The Alermuc Climb (x11 y20) 20 minutes Defeat the 4th Legion troops and archaeodemons.
    As the battle intensifies, so too does its power to draw forth fell creatures from the void. A horde of archaeodemons has descended upon the southern front, laying waste to all in their path.
    Bozja Battle FATE. For Absent Friends 8 The Alermuc Climb (x20 y17) 20 minutes Defeat Dyunbu the Blessed and her minions.
    The imperial mage detachment led by Dyunbu the Blessed has joined with other units after their previous defeats. Though some common ground may yet be found between their leader and the Resistance, it seems that for the time being, conflict is unavoidable.

    Spawn conditions:

    • Defeat magitek scorpions.
    • Cooldown window of 1 hr after spawn
    • Cannot be spawned while Critical Engagements, or other Skirmishes related to them, are active.
    Bozja Boss FATE. Of Steel and Flame 8 The Alermuc Climb (x20 y17) 20 minutes Defeat the Cacus and Sartauvoir the Inferno.
    As the Resistance prepares to strike directly at Castrum Lacus Litore, the way is barred by both Sartauvoir quo Soranus and Sicinius mal Vellutus, two of the deadliest opponents to grace the southern front. Though the elite members of Gunnhildr's Blades have entered the fray, even their considerable strength may not be enough to emerge victorious.

    Spawn conditions:

    Bozja Battle FATE. Let Slip the Dogs of War 8 The Alermuc Climb (x14 y15) 20 minutes Defeat the 4th Legion beastmasters and tamed canis pugnaces.
    The subordinates of Hernais the Tenacious have unleashed their hounds to maul any Resistance troops that draw near to Castrum Lacus Litore. Your task is to send them running with their tails between their legs.
    Bozja Battle FATE. The War Against the Machines 8 The Alermuc Climb (x11 y20) 20 minutes Defeat the magitek avenger, colossus, and rearguard prototypes.
    It appears there is no end to Sicinius mal Vellutus's magitek monstrosities, as yet more of his unmanned warmachina take to the field. With each of his creations deadlier than the last, the Resistance will be hard-pressed to repel them without your aid.

    Critical Engagements

    Name Rank Location Time limit Player limit Objective
    Description
    Spawn conditions (if any)
    Critical Engagement Boss. Kill It with Fire 1 Southern Entrenchment (x17 y27) 20 minutes 48 Defeat Peerifool.
    Clarricie's latest ploy is to send the loathsome seedkin Peerifool into the fray. Its cloying stench alone is enough to repel all but the most steadfast of warriors, and even they will struggle to withstand its relentless assault.

    Spawn conditions:

    Critical Engagement Boss. The Baying of the Hound(s) 1 Southern Entrenchment (x22 y28) 20 minutes 48 Defeat Canis Dirus.
    Following a series of resounding defeats, the imperial mages have resorted to desperate measures by summoning the ferocious Canis Dirus. Whether each of its three heads is capable of independent thought is unclear, but they are all equally determined to devour as many Resistance fighters as possible.
    Critical Engagement Boss. Vigil for the Lost 1 Southern Entrenchment (x27 y29) 20 minutes 48 Defeat Vigilia.
    The experimental magitek soldier Dabog has been assigned to pilot Vigilia, the culmination of the Empire's research into scorpion-type warmachina. This unit alone would level the Resistance's base of operations if allowed to draw too close, so every effort must be made to silence it.

    Spawn conditions:

    Critical Engagement Duel. Aces High 1 Southern Entrenchment (x31 y26) 20 minutes 1 Defeat Gabriel.
    Dabog, the magitek-enhanced pilot, takes to the air in one of the most advanced weapons at the Empire's disposal: the flying warmachina known simply as Gabriel. If allowed to continue strafing the Resistance front line, your comrades will have little hope of reaching the enemy castrum.

    Spawn conditions:

    • Complete Vigil for the Lost Vigil for the Lost. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
    Critical Engagement Boss. The Shadow of Death's Hand 1 Southern Entrenchment (x35 y25) 20 minutes 48 Defeat Akbaba and the 4th Legion beastmaster.
    The Empire has unleashed the dreaded Akbaba, a winged fiend that feasts on the corpses of those slain in battle. It is also not opposed to going the extra malm and creating said corpses itself, specifically from members of the Resistance.
    Critical Engagement Boss. The Final Furlong 5 Old Bozja (x31 y17) 20 minutes 48 Defeat Spartoi.
    Llofii has freed the experimental monoceros from her former masters and the unlikely pair are making good their escape. Just as it seems they will finally be able to put the Empire behind them, the deadly Spartoi appears to block their path.

    Spawn conditions:

    Critical Engagement Boss. The Hunt for Red Choctober 5 Old Bozja (x26 y18) 20 minutes 48 Defeat Red Comet.
    Unlike their yellow-plumed cousins, the red chocobo is rarely a welcome sight, least of all on the battlefield. None are more belligerent than the particularly large specimen known as Red Comet, who has been a constant nuisance to both sides of the conflict since he first arrived.

    Spawn conditions:

    Critical Engagement Duel. Beast of Man 5 Old Bozja (x23 y20) 20 minutes 1 Defeat Lyon the Beast King.
    Known for his unmatched command of a variety of ferocious beasts, Lyon is one of the most feared adversaries the Bozjan Resistance has faced to date. This formidable foe must be overcome for them to have any chance at victory.

    Spawn conditions:

    • Complete The Hunt for Red Choctober The Hunt for Red Choctober. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
    Critical Engagement Battle. The Fires of War 5 Old Bozja (x20 y24) 20 minutes 24 Defeat the imperial pyromancers and pyroboli.
    The mages serving the Empire have decided to pursue a more explosive means of subduing their foes. As such, they have deployed several pyroboli to quite literally level the playing field.

    Spawn conditions:

    Critical Engagement Boss. Patriot Games 5 Old Bozja (x14 y21) 20 minutes 48 Defeat the Patriot.
    The Empire's magitek soldiers possess a wealth of machina with which to torment their foes, but few are more nightmarish than the Patriot. With its far-reaching appendages and all-seeing optical sensors, it is designed to utterly destroy those who would dare violate the borders of Garlean territory.

    Spawn conditions:

    Critical Engagement Boss. Trampled under Hoof 8 The Alermuc Climb (x9 y18) 20 minutes 24 Defeat the eale.
    Though it may seem no more than a rather large and unsightly bovine at first glance, the eale is in fact one of the deadliest creatures at the Empire's command. It also has an extraordinarily high threshold for pain, and is not afraid to dish out a fair share in return.

    Spawn conditions:

    Critical Engagement Boss. Metal Fox Chaos 8 The Alermuc Climb (x14 y18) 20 minutes 48 Defeat Dáinsleif.
    While Sicinius mal Vellutus is known for restoring ancient machinery, he is not one to snub more recent technological advancements. One such example is the Dáinsleif, an impressive nine-tailed warmachina that resembles a fox in appearance and animalistic cunning.

    Spawn conditions:

    Critical Engagement Duel. And the Flames Went Higher 8 The Alermuc Climb (x18 y15) 20 minutes 1 Defeat Sartauvoir the Inferno.
    Of all the mages assigned to the IVth Legion, Sartauvoir quo Soranus is one of the most experienced...and most sadistic. The Bozjan southern front has provided him with the perfect arena to demonstrate his remarkable control of flame and take part in his favorite pastime: burning people alive.

    Spawn conditions:

    • Complete Metal Fox Chaos Metal Fox Chaos. At least one player must have completed the engagement without taking any avoidable damage. Only players who have accomplished this will be given the opportunity to participate.
    Critical Engagement Boss. Rise of the Robots 8 The Alermuc Climb (x20 y17) 20 minutes 48 Defeat the Mark XIII-X magitek laborer.
    Sicinius mal Vellutus's apparent obsession with perfecting his series of constructs has given rise to his most dangerous creation yet. If you were to reduce this mechanical fiend to scrap metal, perhaps it would discourage your imperial adversary from any further dabbling. Or perhaps not.

    Spawn conditions:

    Critical Engagement Boss. Where Strode the Behemoth 8 The Alermuc Climb (x23 y14) 20 minutes 48 Defeat Chlevnik.
    Chlevnik is the result of experimental combat drugs being used on the corpse of a behemoth, forcing it back to life. Racked with agony, it seeks to exact its revenge on mankind for the terrible fate that has befallen it.

    Spawn conditions:

    • Appears at the same time as Trampled under Hoof Trampled under Hoof.
    Critical Engagement Castrum. The Battle of Castrum Lacus Litore 10 Castrum Lacus Latore (x18 y13) 20 minutes, +10 minutes upon defeating each boss. 48 See castrum lacus litore.
    At long last, the enemy stronghold is but a stone's throw away. With your Resistance comrades at your side, all that remains is the final assault.

    Spawn conditions:

    • Requires a minimum of 12 players with access to the instance.
    • Appears 1 hour after a fresh instance is created, and subsequently every 90 minutes after, provided the prior condition is met.

    Zadnor

    Seasonal events

    These FATEs are only available while their respective events are active. While the events repeat every year, their contents and in turn their FATEs change every year, making these FATEs permanently missable.

    All Saints' Wake

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2014
    Escort FATE. Main Street Spectral Parade
    1-50 Ul'dah - Steps of Nald (x10 y8) 10 minutes Join the parade and spook the citizens of Ul'dah.
    The Continental Circus wants you for its splendidly spooky parade. While transfigured, follow the ogre pumpkinhead along Emerald Avenue and cast the Festal Cant charm on the citizens who have come to spectate.

    Spawn conditions:

    • Speak with the ogre pumpkinhead.

    Hatching-tide

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2014
    Battle FATE. What's Yours is Mine
    14-50 Central Shroud (x14 y25) 3 minutes Defeat the coddled spriggans.
    23-50 Upper La Noscea (x9 y21)
    23-50 Western Thanalan (x14 y6)
    31-50 Southern Thanalan (x14 y38)
    32-50 Eastern La Noscea (x20 y32)
    34-50 South Shroud (x21 y29)
    A band of spriggans have spoiled this year's egg hunt, stealing all the eggs and the various goodies they hold. Retrieve the eggs, and see that no present is left unopened.

    Spawn conditions:

    • Defeat a coddled spriggan in the area.
    2014
    Boss FATE. Eggcelsior
    41-46 Western La Noscea (x12 y36) 15 minutes Defeat the scrambling spriggan.
    44-49 Eastern Thanalan (x36 y21)
    46-50 Coerthas Central Highlands (x14 y31)
    You know what they say about spriggans with big eggs: they have big prizes. Now go and get it!
    2015
    Boss FATE. Gloria in Eggcelsis
    5-10 Central Thanalan (x24 y30)

    Eastern Thanalan (x17 y23)
    Lower La Noscea (x19 y35)
    Middle La Noscea (x21 y18)
    North Shroud (x27 y21)

    15 minutes Defeat the enormous egg.
    Don your most sable of spriggan suits and crack, crush, shatter, and smash your way into Hatching-tide history. Leave no enormous egg unscrambled.
    2016
    Item FATE. Eggstract and Eggspedite
    1-60 Old Gridania (x10 y6, x11 y8, x12 y6) 1 minute Deliver Archon eggs to the spriggan eggstractor.
    Seeking to recapture a lucid dream she had, Jihli Aliapoh has hidden Archon eggs throughout the quarter and employed her most restless spriggan to oversee a frivolous hunt. Snatch up as many as you can and deliver them to the spriggan before the hunt ends as abruptly as the dream did.
    2020
    Holiday FATE. A Cluckin' Catastrophe
    15-80 Central Shroud (x25 y29) 15 minutes Capture chickens.
    The Dreamers' precious chickens have flown the coop, placing this year's Hatching–tide in grave peril. Procure a rabbit suit from the helpmeet, then use sticky birdlime to slow their frantic flapping before seizing them and returning them to their rightful home.

    Spawn conditions:

    • Speak with the Hatching-tide helpmeet.
    2020
    Holiday FATE. Rabbits in a Row
    15-80 Old Gridania (x6 y8) 10 minutes Join the procession and give gifts to the Gridanian children.
    The highlight of the Hatching–tide festivities draws nigh! Join your fellow revelers to bring joy in the form of lovingly decorated eggs to the children of Gridania.

    Spawn conditions:

    • Speak with the Hatching-tide helpmeet.
    2021
    Item FATE. An Eggsistential Threat
    15-80 Old Gridania 10 minutes Deliver freshly laid eggs to the Hatching-tide helpmeet.
    The hens in the Dreamer's Run have finally begun laying their eggs. Collect these freshly laid treasures from the nests while steering clear of the rambunctious roosters.

    Spawn conditions:

    • Speak with the Hatching-tide helpmeet.
    2022
    Holiday FATE. Happiness Is a Warm Bunny
    15-80 Central Shroud (x25 y29) 15 minutes Capture happy bunnies.
    The happy bunnies that are so indispensible─probably─to this Hatching–tide season have made mortal foes of the equally indispensable─presumably─local chickens, and now run rampant in the Twelveswood. Wade through a flock of furious hens to capture the fluffy mischief-makers and ensure the festivities proceed as planned.

    Heavensturn

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2016
    Item FATE. Pounding Rice, Pounding Hearts
    5-10 Central Thanalan (x24 y30) 15 minutes Deliver advent cakes to Jiromaru.
    5-10 Middle La Noscea (x24 y26)
    6-11 North Shroud (x27 y21)
    11-16 Central Shroud (x25 y29)
    13-18 Lower La Noscea (x19 y35)
    15-20 Eastern Thanalan (x17 y23)
    There is no mochi as tasty as that pounded by the mallet of an overzealous cyclops. Nimble adventurers are needed to retrieve advent cakes from the Heavensturn mortar while avoiding any monkey mischief.

    Spawn conditions:

    • Speak with the monkey handler.
    2017
    Item FATE. Pounding More Mochi, Pounding More Hearts
    5-10 Middle La Noscea (x24 y26) 15 minutes Deliver advent cakes to Jiromaru.
    13-18 Lower La Noscea (x19 y35)
    Ravenous birds have been flocking to the pounding site and wolfing down all the freshly pounded mochi. Retrieve what you can of the advent cakes before there is nothing left to distribute to festival-goers.

    Spawn conditions:

    • Speak with the mochi daikan.
    2018
    Item FATE. Who Let the Hounds Out
    5-10 Middle La Noscea (x24 y26) 15 minutes Deliver advent cakes to Taro.
    13-18 Lower La Noscea (x19 y35)
    Pirates bent on disrupting the Heavensturn celebration have loosed their deckhounds at the mochi pounding site. Adventurers must doggedly retrieve advent cakes while contending with the savage beasts.

    Spawn conditions:

    • Speak with the mochi daikan.
    2019
    Item FATE. A Mochi Catastrophe
    5-10 Middle La Noscea (x24 y26) 15 minutes Deliver advent cakes to the mochi daikan.
    13-18 Lower La Noscea (x19 y35)
    The neko bugyo has unleashed a horde of vicious yet oh-so-adorable─but mostly vicious─gaelicats on the mochi pounding site. Adventurers retrieving advent cakes from the mortar will have no time for pussyfooting around, lest they fall prey to the cyclops's hammer.

    Spawn conditions:

    • Speak with the mochi daikan.
    2020
    Boss FATE. It's Aliiive
    5-10 Middle La Noscea (x24 y26) 15 minutes Defeat the living and advent mochi.
    Likely as much to its confusion as everyone else's, this year's Heavensturn mochi has miraculously sprung to life. Best not to think about any latent moral implications as you hack it into delicious bite-sized pieces.
    2021
    Holiday FATE. The Mochi that Ate Vylbrand
    5-10 Middle La Noscea (x24 y26) 15 minutes Defeat the living and advent mochi.
    Long thought devoured after the previous turn of the heavens, the celebratory mochi turned monster from the Far East has returned. Does it crave revenge? The flesh of unsuspecting Lalafells? It won't matter if you manage to slice it into delectable morsels.
    2022
    Boss FATE. Tora Tora, Burning Bright
    5-10 Middle La Noscea (x24 y25) 15 minutes Defeat the phantom Byakko.
    Help the onmyoji and his apprentice carry out their ritual by slaying the apparition of Byakko.

    Spawn conditions:

    • Speak with the Far Eastern onmyoji.

    Little Ladies' Day

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2018
    Escort FATE. Color My World
    5-80 Ul'dah - Steps of Nald (x10 y8) 3 minutes Cheer on the Songbirds.
    The Songbirds have taken the stage! Speak with the royal handmaiden to get dressed and join the show!

    Moonfire Faire

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2013
    Defense FATE. Return of the King
    5-10 Central Thanalan (x24 y30) 15 minutes Help the Cascadier cadets defeat the Bombards.
    5-10 Middle La Noscea (x24 y26)
    6-11 North Shroud (x27 y21)
    11-16 Central Shroud (x25 y29)
    13-18 Lower La Noscea (x19 y35)
    15-20 Eastern Thanalan (x17 y23)
    32-37 Eastern La Noscea (x32 y33)
    After a five year absence, the Bombard King has appeared in Eorzea once again (much to the delight of the Cascadiers). Don your uniforms and head into battle with the cadets, protecting the brave men and women while they attempt to dispatch the royal pain.
    2015
    Boss FATE. The Sarong Song
    30-35 Eastern La Noscea (x30 y28) 15 minutes Defeat Scarface Bugaal Ja.
    Faires attract all sorts, and one Mamool Ja has been so incensed by the sights and sounds that he insists on showing the dance of his people, which would make even the most ribald pirate blush. Drive the overeager Mamool Ja away and protect the sensibilities of the beach's faire-goers.
    2015
    Battle FATE. The Belle of the Beach
    30-35 Eastern La Noscea (x30 y28) 15 minutes Defeat the crazed corsairs.
    Pirates often spend moons surrounded by nothing but frigid seawater, and the appearance of this lovely courtesan has set their hearts aflame with passion. Quell the surging tide of unwanted attention so she can enjoy her vacation in peace.
    2015
    Battle FATE. Sparking Up the Wrong Beach
    30-35 Eastern La Noscea (x31 y27) 15 minutes Defeat the cocksure corsairs.
    A group of pirates have decided to celebrate their own way by bringing a cart filled with fireworks of suspect quality to the beach. Drive them away before their explosives harm any innocent faire-goers.
    2015
    Boss FATE. It Came from Beneath the Deep
    30-35 Eastern La Noscea (x31 y27) 15 minutes Defeat the trained Thing from the Deep.
    Certain beasts, when properly trained, can provide endless entertainment to spectators, but when they start running amok─as this one has─they must needs be put down. Slay the trained Thing from the Deep before it harms any innocent onlookers.
    2015
    Defense FATE. Life's a Beach
    30-35 Eastern La Noscea (x30 y27) 15 minutes Protect the youths from the cocksure corsairs.
    Two faire-goers wishing to enjoy the fireworks in peace are being accosted by a group of insistent pirates. Teach the pirates to respect the wishes of others, and be prepared if they decide not to listen.

    Spawn conditions:

    • Speak with the passionate youth.
    2015
    Item FATE. Feeling Groggy
    30-35 Eastern La Noscea (x31 y26) 15 minutes Deliver bottles of pirate grog to the Moonfire Faire chaperone.
    Pirates wishing to keep their own festivities going have brought a supply of liquor, causing a scene and littering the beach with bottles. Collect the bottles by force and pick up any you find on the ground to keep the pirates from causing any more trouble.

    Spawn conditions:

    • Speak with the Moonfire Faire chaperone.
    2016
    Battle FATE. In Deep Water
    30-35 Eastern La Noscea (x32 y33) 15 minutes Defeat the Cherry Bombards.
    Bombards have begun creeping ashore and must be prevented from moving any further inland. While the Go Go Posing Rangers─heroes tasked with ridding the realm of the Bombard King and his minions─see to some last-minute preparations, their allies must rise to the occasion. Beat back the fiends with the waters of an elbst and wait for the Rangers to arrive.
    2016
    Defense FATE. Trial by Fire
    30-35 Eastern La Noscea (x32 y33) 15 minutes Defeat the Cherry Bombards.
    The Go Go Posing Rangers have arrived but there is no end to the battalion of burgeoning Bombards summoned by their king and for every one of the flaming voidsent extinguished, another pops up in its place. Keep the Rangers out of harm's way by blasting the tiny fiends with elbst water.

    Spawn conditions:

    2017
    Boss FATE. The Summer of Ultros
    30-35 Eastern La Noscea (x35 y25) 15 minutes Defeat Ultros.
    The beautiful female faire-goers are under attack by the lewd Ultros and his uncontrollable tentacles. Fight the fiend off to defend their honor.
    2017
    Battle FATE. To Bait a Baiter
    30-35 Eastern La Noscea (x35 y25) 15 minutes Defeat the brutish brutes.
    A merchant of deplorable morals is attempting to sell his bait at an outlandish price. Defeat the merchant's bodyguards to defend the fair market.
    2017
    Defense FATE. Snippers Gonna Snip
    30-35 Eastern La Noscea (x35 y25) 15 minutes Protect the fish crates from the Moonfire snippers.
    A hungry pack of snippers has caught the scent of a delivery of fish bound for the faire kitchens. Protect the fish crates from the Moonfire snippers, so that faire-goers can indulge in the bounty of the sea.
    2017
    Item FATE. Adopt a Beach
    30-35 Eastern La Noscea (x35 y25) 15 minutes Deliver pieces of Moonfire Faire rubbish to the Moonfire Faire Chaperone.
    Refuse left by faire-goers has ruined the scenic beaches of the isle. Gather the Moonfire Faire rubbish and deliver it to the faire chaperone.
    2020
    Boss FATE. Bombard vs. Shark
    30-35 Eastern La Noscea (x36 y27) 15 minutes Help the 'Bold Bombard the supershark.
    A two-tonze shark threatens summer's most beloved celebration, and it falls to the most graceful adventurers to help combat it. Inspire the Bombard to explosiveness with the flame dance, that it might drive this predator back to its mossy lair.
    2021
    Boss FATE. A Blizzard of Bombards
    30-35 Eastern La Noscea (x36 y27) 15 minutes Defeat the ice Bombards.
    Having taken extreme umbrage at being forcefully evicted from their icy home and dragged to the balmy climes of Costa del Sol, a pack of blustery ice Bombards is determined to crash the Moonfire Faire festivities. Take up arms with your fellow adventurers, that revelry and merriment might return to the Isle of Endless Summer.

    The Rising

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2015
    Battle FATE. Recurring Bugs
    9-14 Central Thanalan (x18 y16)

    Western Thanalan (x22 y23)

    15 minutes Defeat the bugs and regressions.
    A swarm of mechanical monstrosities is wreaking havoc on the environs of Thanalan. Stand together with the wandering minstrel, and eradicate this skittering threat.

    The Calamity Retold (2018)

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Counter-imperial Training: A Pinch of Assault 50 Ul'dah - Steps of Nald (x11 y6) 10 minutes Defeat the imperial aggressors and salvaged magitek.
    Imperial assault troops have breached the city walls. Engage the enemy and strike them down to the last man and machina.
    Boss FATE. Counter-fiend Training: Less Is Morbol 50 Ul'dah - Steps of Nald (x9 y8) 10 minutes Defeat Cirrate Christelle.
    A malodorous morbol is wreaking havoc most foul in the city. Strike down the creature known as Cirrate Christelle and rid Ul'dah of its rancid existence.

    Spawn conditions:

    Battle FATE. Counter-void Training: Free-for-Ul'dah 50 Ul'dah - Steps of Nald (x8 y10) 10 minutes Defeat the chimera and deepvoid voidsent.
    Fearsome fiends and voidsent have forced their way into the city. Strike down these creatures and rid Ul'dah of their existence.

    Spawn conditions:

    Boss FATE. Counter-void Training: A Giant Undertaking 50 Ul'dah - Steps of Nald (x9 y8) 10 minutes Defeat Benandonner.
    A hulking voidsent has forced its way into the city. Strike down the creature known as Benandonner and return it to the aether whence it came.

    Spawn conditions:

    Boss FATE. Counter-void Training: Blood from Stone 50 Ul'dah - Steps of Nald (x9 y8) 10 minutes Defeat Baraqiel.
    An enormous voidsent has forced its way into the city. Strike down this gargoyle known as Baraqiel and return it to the aether whence it came.

    Spawn conditions:

    Dummied Calamity Retold FATEs

    While only 5 FATEs appeared during the Calamity Retold, data exists for an additional 11 FATEs that were never released:

    • Comprehensive Training: Double Trouble: Both voidsent hordes and imperial forces are threatening to overrun the city. Engage the invaders and strike them down to the last man, monster, and machina.
    • Counter-imperial Training: No Van's Land: Menacing imperial warmachina have breached the city walls. Engage the H-1 vanguards and reduce them to scrap metal.
    • Counter-imperial Training: Strike Out: Imperial strike troops have breached the city walls. Engage the enemy and strike them down to the last man and machina.
    • Counter-void Training: A Void at All Costs: A veritable army of voidsent has forced its way into the city. Stand your ground and beat back the raging horde.
    • Counter-void Training: All Ogre It: Fearsome voidsent have forced their way into the city. Strike down these ogres known as deepvoid slaves and return them to the aether whence they came.
    • Counter-void Training: Doom and Gloom: An enormous voidsent and its minions have forced their way into the city. Strike down the creature known as Gloom Eye and return it to the aether whence it came.
    • Counter-void Training: Premium Cuts: Fearsome voidsent have forced their way into the city. Strike down these gargoyles known as deepvoid butchers and return them to the aether whence they came.
    • Counter-void Training: Soul of Destruction: Fearsome voidsent have forced their way into the city. Strike down these ghostly beings known as deepvoid souls and return them to the aether whence they came.
    • Counter-void Training: Toothsome Terrors: Fearsome voidsent have forced their way into the city. Strike down these savagely sweet beings and return them to the aether whence they came.
    • Counter-void Training: Undead Ahead: A horde of undead voidsent has forced its way into the city. Strike down these fell beings and return them to the aether whence they came.
    • Joint Training: The Quick and the Undead: A horde of undead voidsent has forced its way into the city. Together with the Immortal Flames, strike down these fell beings and return them to the aether whence they came.

    Starlight Celebration

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    2013
    Defense FATE. Stay Frosty
    5-10 Central Thanalan (x25 y29) 15 minutes Protect the snowman from the trickster imps.
    5-10 Middle La Noscea (x24 y26)
    6-11 North Shroud (x27 y21)
    11-16 Central Shroud (x25 y29)
    13-18 Lower La Noscea (x19 y35)
    15-20 Eastern Thanalan (x17 y23)
    47-50 Coerthas Central Highlands (x9 y27)
    Fire-imbued imps are determined to reduce the wayward snowman to a muddy puddle. To defeat them and save the Starlight Celebration, you must armor yourself in the snow being thrown by the treants. The treants will not relinquish the snow willingly─you know what must be done.
    2017
    Battle FATE. Bad Luck Comes in Trees
    11-16 Central Shroud (x25 y29) 15 minutes Defeat the Starlight treants.
    The thieving treants must be stopped without damaging the decorations. Pepper them with starbursts to force them into submission.

    Special events

    These FATEs are only available while their respective events are active. Unlike seasonal events these events rarely repeat, but when they do they retain the same FATEs.

    A Nocturne for Heroes

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Like Clockwork 50 Central Thanalan (x27 y21) 15 minutes Defeat the MA-X and magitek troopers.
    Mechanical soldiers have been sighted in the vicinity of the Unholy Heir. Join forces with Noctis to vanquish these menaces from another world.

    Spawn conditions:

    • Speak with Noctis.

    Breaking Brick Mountains

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Brick by Brick 7-12 Central Shroud (x23 y23) 15 minutes Defeat the earthen brickmen.
    7-12 Central Thanalan (x18 y23)
    7-12 Lower La Noscea (x26 y17)
    28-33 North Shroud (x15 y31)
    30-35 Upper La Noscea (x34 y24)
    A cadre of earthen brickmen appears!
    Watch your back, and defeat these lumbering golems!
    Boss FATE. Brick by Stone Brick 7-12 Central Shroud (x23 y23) 15 minutes Defeat the stone brickman.
    7-12 Central Thanalan (x18 y23)
    7-12 Lower La Noscea (x26 y17)
    28-33 North Shroud (x15 y31)
    30-35 Upper La Noscea (x34 y24)
    A stone brickman appears!
    Fight wisely, and tople this towering menace!

    Spawn conditions:

    Boss FATE. Brick by Gold Brick 28-33 North Shroud (x15 y31) 15 minutes Defeat the golden and stone brickmen.
    30-35 Upper La Noscea (x34 y24)
    A stone brickman appears!
    A golden brickman appears!
    Show no mercy to these hostile invaders!

    Spawn conditions:

    Burgeoning Dread

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Boss FATE. Embiggened Spriggans 10-15 Western Thanalan (x25 y19) 15 minutes Defeat the magicked spriggan.
    11-16 East Shroud (x12 y26)
    12-17 Middle La Noscea (x15 y12)
    31-36 Southern Thanalan (x14 y38)
    32-37 Eastern La Noscea (x30 y34)
    33-38 South Shroud (x15 y30)
    A magically enhanced pack of spriggans runs rampant, causing no end of stress. What foul sorcery could be responsible for such a mess? Slay the cute but ruinous beasts, and restore to the land a measure of peace.
    Boss FATE. Tower of Power 10-15 Western Thanalan (x25 y19) 15 minutes Defeat the monstrous sorceress.
    11-16 East Shroud (x12 y26)
    12-17 Middle La Noscea (x15 y12)
    31-36 Southern Thanalan (x14 y38)
    32-37 Eastern La Noscea (x30 y34)
    33-38 South Shroud (x15 y30)
    An otherworldly being has come to Eorzea to unleash its wrath, leaving wanton destruction in its path. Put down this towering foe, that the realm be saved from further woe.

    Spawn conditions:

    Lightning Strikes

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Sister Crustacean 12-17 Middle La Noscea (x15 y12) 15 minutes Defeat the spawning megalocrabs.
    A spawning megalocrab will do whatever it takes to see its brood safe, and that includes using its powerful claws to dismember Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.

    Sister Crustacean Sister Crustacean is a normal FATE outside of the event, but during the event Lightning will aid players and it will grant event-exclusive rewards.

    Boss FATE. Tender Buttons 12-17 Western La Noscea (x32 y28) 15 minutes Defeat Gluttonous Gertrude.
    Gluttonous Gertrude was just another plump dodo on the farm...until she bit the arse off one of the stable boys at Swiftperch and escaped into Quarterstone. Seek out the ravenous bird and slay her before another rump goes missing.

    Tender Buttons Tender Buttons is a normal FATE outside of the event, but during the event Lightning will aid players and it will grant event-exclusive rewards.

    Boss FATE. Lightning Strikes - Armored Beast 26-31 Eastern Thanalan (x28 y17)

    Southern Thanalan (x21 y11)

    15 minutes Defeat the armored beast.
    The Brass Blades are hopelessly overmatched by an armored beast of unknown origin. Help Lightning defeat the hulking creature, and save the struggling soldiers from a bloody fate.
    Boss FATE. Lightning Strikes - Dread on Arrival 38-43 Coerthas Central Highlands (x30 y8)
    Whitebrim (x15 y20)
    15 minutes Defeat the clockwork dreadnaught.
    A magitek-like machine is running rampant, threatening all nearby with its uncontrolled thrashing. Join Lightning in dismantling this dreadful contraption.
    Battle FATE. Lightning Strikes - Anubys Assault 45-50 Mor Dhona (x26 y12, x33 y11) 15 minutes Defeat the Anubys.
    The mindless tide of chaos threatens to flood the realm of Eorzea. Fight at Lightning's side as she seeks to repel the Anubys invaders that herald the coming of unthinkable doom.
    Boss FATE. Lightning Strikes - On Wings of Chaos 45-50 Mor Dhona (x26 y12, x33 y11) 15 minutes Defeat the aspect of chaos.
    The mindless tide of chaos threatens to flood the realm of Eorzea. Fight at Lightning's side as she faces a terrible incarnation of chaotic energy.

    Spawn conditions:

    The Maiden's Rhapsody

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Defense FATE. Our Favorite Pastime 30-35 Eastern La Noscea (x32 y33) 15 minutes Help Iroha defeat the robber crabs.
    To begin her training, Iroha would challenge the robber crabs of Costa del Sol. Fight by her side and see that she is not overwhelmed.
    Defense FATE. The Way of the Samurai 31-36 Central Shroud (x11 y22) 15 minutes Help Iroha defeat the gore demons, orderly imps, and tarbotaurs.
    Iroha is surprised to find that the voidsent near Haukke Manor are reminiscent of demons from an old story she knows well. Join her in battle and help her to defeat the fiends.
    Defense FATE. Serket Breaker 32-37 Southern Thanalan (x22 y37) 15 minutes Help Iroha defeat Serket.
    While investigating rumors of a sinister creature, Iroha finds herself face-to-face with Serket, a fearsome beast of legend. Join forces with Iroha and see if the monstrosity lives up to its reputation.
    Quest FATE. The Key to Amatsu: Kyori 33-38 Upper La Noscea (x26 y22)
    Does not appear on the map.
    15 minutes Help Iroha defeat Spotter and the dread dragon.
    With her memories restored, the time has come for Iroha to wield Amatsu: Kyori in battle. Help her to defeat the dread dragon and its voidsent minion that she might harness the power within.

    Spawn conditions:

    • Interact with the destination marker.
    • Must be on the quest A Journey to Remember A Journey to Remember to initiate.
    • FATE provides no rewards, and players not on the quest can participate without level syncing.

    The Diadem

    These FATEs occurred only in the Trials of the Fury and Matron versions of the Diadem and have since been removed from the game.

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. Prepare for Gory 60 Northwestern Pavilion (x15 y17, x15 y19) 5 minutes Defeat the kerkes.
    Drawn to the Diadem by the islands' extreme concentrations of ambient aether, the carnivorous kerkes strikes fear into all who lay eyes upon it─the kerkes, whose wingspan is so large, its feathers blot out the sun. So prepare to fight in the shade.
    Boss FATE. Secret of the Lost Legend 60 Southwestern Pavilion (x11 y32) 30 minutes Defeat the brachiosaur.
    Responding to the cries of her child, a mother brachiosaur has launched a merciless attack on a band of adventurers who entered the Diadem looking to capture a baby brachiosaur and return with it to Ishgard where they would auction it to the highest bidder.

    Spawn conditions:

    • Only appears during Fog Fog.
    Battle FATE. Slaughter of the Lost Legend 60 Southwestern Pavilion (x13 y30) 5 minutes Defeat the baby brachiosaurs.
    From out of the morning mist emerge harmless baby brachiosaurs─gentle, well-tempered, kind...yet, allowed to mature to full size and these innocent infants could claim the lives of countless. How exactly that might happen remains to be seen, but orders are orders.
    Boss FATE. Embrace of the Serpent 60 Southeastern Pavilion (x25 y28) 30 minutes Defeat the basilosaurus.
    Once again, a band of wide-eyed adventurers have bitten off slightly more than they can chew by attempting to capture a basilosaurus─a silver-scaled serpent that can grow to over two score fulms in length from fiery forked tongue to tail.

    Spawn conditions:

    • Only appears during Fog Fog.
    Battle FATE. The Pelican Grief 60 Northwestern Pavilion (x13 y20) 5 minutes Defeat the crown pelicans.
    To subdue their prey, crown pelicans expel from their beaks a fine mist containing a powerful toxin capable of lithifying flesh. The problem is, much of this discharge is carried off by the wind before striking the intended victim, to eventually land on innocent bystanders living in the lands below.
    Battle FATE. Late Night Torama Queen 60 Northeastern Pavilion (x26 y14, x27 y17) 5 minutes Defeat the crown torama.
    When the sun falls on the Diadem, the islands' royalty comes out to revel 'neath the swollen moon. Said reveling may include the ransacking of expedition base camps, the destruction of airship rigging, and the devouring of leaden-legged adventurers.
    Battle FATE. Crawllateral Damage 60 Northwestern Pavilion (x24 y5) 5 minutes Defeat the cloud crawlers.
    Scholars have determined that cloud crawlers are able to grow to sizes far exceeding that of their terra firma cousins in part due to killer ants which, in their pursuit of the sweet nectar excreted from the crawlers' pores, end up serving as a defense against predators.
    Battle FATE. I Can Wring a Rainbow 60 Northeastern Pavilion (x26 y6, x28 y5)
    Southeastern Pavilion (x30 y30)
    5 minutes Defeat the Rainbow Brights.
    Countless sky pirates claim that during their travels through the Sea of Clouds, they have, at one time or another, witnessed a massive bird attempting to devour a rainbow from the very heavens. Countless sky pirates also claim that they've slain sanuwas with their bare hands, bedded a thousand trollops, and downed entire barrels of rum in a single sitting.
    Item FATE. Shard to Get 60 Northwestern Pavilion (x24 y5)
    Southeastern Pavilion (x20 y32, x28 y23)
    5 minutes Deliver unstable earth shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Item FATE. Shard to Get 60 Northeastern Pavilion (x28 y5)
    Southeastern Pavilion (x25 y26, x30 y34)
    5 minutes Deliver unstable fire shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Item FATE. Shard to Get 60 Northwestern Pavilion (x16 y11)
    Southwestern Pavilion (x12 y24, x13 y36)
    5 minutes Deliver unstable ice shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Item FATE. Shard to Get 60 Northeastern Pavilion (x29 y16, x35 y19)
    Southwestern Pavilion (x11 y29)
    5 minutes Deliver unstable lightning shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Item FATE. Shard to Get 60 Northwestern Pavilion (x12 y15, x19 y8)
    Southeastern Pavilion (x31 y29)
    5 minutes Deliver unstable wind shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Item FATE. Shard to Get 60 Northeastern Pavilion (x31 y8)
    Northwestern Pavilion (x15 y19)
    Southwestern Pavilion (x10 y31)
    5 minutes Deliver unstable water shards to the House Haillenarte engineer.
    Throughout the Diadem can be found crystals which have been rendered unstable by the extreme aetherial conditions experienced in the area. If the volatile energies within these fragments could somehow be harnessed, it could prove an invaluable boon to House Haillenarte.
    Battle FATE. Late-night Snack 60 Northeastern Pavilion (x28 y5, x31 y8) 5 minutes Defeat the gigantopithecus.
    A band of bloodthirsty gigantopithecus have woken from their simian slumber to feed on the sleepy-eyed denizens of the Diadem, and only the bravest of adventurers can provide them with the rude awakening they so deserve.
    Battle FATE. Any Which Way 60 Northwestern Pavilion (x14 y14)
    Southwestern Pavilion (x12 y24)
    5 minutes Defeat the clydopithecus.
    Not all gigantopithecus will hunt in large packs, some choosing to take to the starlit isles of the Diadem in bands of two or three. The clydopithecus (or “clydes”) are one such species, but do not let their adorable name fool you. These beasts are natural-born killers who would tear the heart out of their own mother's breast and gnaw at its sinewy flesh while the life slowly faded from her eyes...if most had not already done so.
    Battle FATE. Who'll Stop the Sovereign 60 Northwestern Pavilion (x15 y12, x16 y11) 5 minutes Defeat the ufiti sovereign.
    Witnessing the wanton slaughter of his entire tribe at the hands of bloodthirsty adventurers has driven the ufiti sovereign into a rage only the sweet ring of cold steel can contain. Send His Royal Excellence to his subjects' side, so that he may rule them from the afterlife.
    Battle FATE. Battle Toads 60 Southeastern Pavilion (x21 y33, x24 y33, x25 y31) 5 minutes Defeat the welkinixes.
    The relatively small size of each islet in the Diadem can make foraging quite a challenge for the region's wingless inhabitants. It takes the arrival of but a single welkinix, however, to render that challenge an impossibility. Slay the hungry toads before they see the rest of the fauna starve.
    Battle FATE. Loose Endymions 60 Southeastern Pavilion (x25 y28) 5 minutes Defeat the Diadem endymions.
    Native to the seamlessly never-ending skies above the Northern Empty, Diadem endymions are a rare sight in the Sea of Clouds. When they do appear, however, it is to the sound of screams─screams of hapless victims being carried off to feed the cloudkin's hungry hatchlings.
    Battle FATE. Bounty Hunter 60 Southeastern Pavilion (x26 y27, x27 y25) 5 minutes Defeat the Hoita.
    Its recent grounding at the hands of high winds is not the first time the infamous pirate vessel, the Bounty, has been stranded on a Diadem islet. Not but a few moons earlier, an attack by a winged monstrosity known amongst the Sea of Clouds' sky brigands as Hoita nearly tore the airship's hull in two.
    Battle FATE. Lords of the Sting 60 Northwestern Pavilion (x12 y9)
    Southeastern Pavilion (x20 y32, x21 y33)
    Southwestern Pavilion (x13 y30)
    5 minutes Defeat the jewel wasps.
    Wasp only in name, the jewel wasp is in fact a gargantuan jellyfish whose ancestors left the seas eons ago to hunt the skies. Little did they know they would be hunting the most dangerous game, and that game always hunts back.
    Battle FATE. Cloudy with a Chance of...Thal's Balls 60 Northwestern Pavilion (x12 y9)
    Southeastern Pavilion (x18 y33)
    Southwestern Pavilion (x10 y31)
    5 minutes Defeat the cumulonimbi.
    A storm is coming...in the form of bloated sacks of gelatinous ooze known as cumulonimbi. It is difficult to believe that these alarmingly large sky jellyfish have achieved their staggering girth supping solely on small birds and lizards, recent reports of missing Lalafellin adventurers only fueling the flames of doubt.
    Boss FATE. Where's the Beef 60 Northeastern Pavilion (x26 y15) 30 minutes Defeat the forgotten wisent.
    A pair of adventurers tired of nibbling on stale tack and moldy cheese have followed their empty bellies to remote wisent grazing grounds, intent on bagging a stray bovine or three to roast over the night's bonfire. What they did not expect was one of the herd to (naturally) take offense.

    Spawn conditions:

    Battle FATE. Sticking Celphies 60 Northwestern Pavilion (x14 y18) 5 minutes Defeat the celphies.
    Some creatures have an eye for danger, while others simply have eyes that are dangerous. Celphies sit amongst the latter, their gaze deadly enough to stop the hearts of a thousand kings. Literally.
    Battle FATE. Can You Smell the Blood Tonight 60 Northeastern Pavilion (x34 y16, x35 y16) 5 minutes Defeat the cloud lions.
    Many summers following the murder of their father─king, nay, emperor of the Diadem─at the paws of their cruel uncle, a pride of cloud lions has returned from exile to reclaim their rightful throne. Unfortunately, their approach thus far has been limited to the indiscriminate slaughter of any and all other wildlife on their homeland isle.
    Battle FATE. Hail to the E 60 Northwestern Pavilion (x21 y8) 5 minutes Defeat Eccentric Eve.
    There is something rotten in the air and it is literally leaving visitors to the Diadem with a not-so-fresh feeling. The culprit? A monstrous morbol known as Eccentric Eve. The solution? Her immediate slaying. Freshness has never been simpler.
    Battle FATE. Whiplash 60 Northwestern Pavilion (x12 y15)
    Southeastern Pavilion (x23 y33)
    5 minutes Defeat the Jidras.
    Not many who encounter the dread seedkin Jidras' wicked tangle of whip-like vines survive to tell the tale, while those who have are forever changed. Forever scarred.
    Battle FATE. Blood Wings 60 Northwestern Pavilion (x14 y15) 5 minutes Defeat the bejeweled pegasus.
    For centuries, the pegasi lived in relative peace amongst the forgotten isles of the Diadem. Humanity's recent return to the skies, however, has seen the majestic creatures once again made a target. A few defiant denizens such as the bejeweled pegasus are fighting back, but their indiscriminate rampages are now causing more harm than good.

    Spawn conditions:

    Battle FATE. NOT THE TREES 60 Southeastern Pavilion (x26 y27, x27 y28, x28 y23) 5 minutes Defeat the billowing biloko.
    Unnatural concentrations of ambient aether coupled with countless seasons of unobstructed sunlight can be attributed to the freakishly abnormal growth of the Diadem's bilokos─seedkin that if not laid low, will devour any living plant or animal within the reach of their probing roots and branches.
    Battle FATE. Tightropen 60 Northeastern Pavilion (x27 y17) 5 minutes Defeat Ropen.
    Pteranodons have long been hated amongst fishers, for they are known to greedily devour the selfsame wavekin those men and women depend upon for their livelihoods. Amongst the flying gluttons, there are some which are despised above all others─Ropen, whose mouths are so large, it is said they can scoop a hundred fish in a single dive.
    Battle FATE. I'm the Scatman 60 Northeastern Pavilion (x29 y16) 5 minutes Defeat the pteranodons.
    A sun-blotting flock of pteranodons is causing headaches for Ishgardian farmers in the most unexpected of manners. The feces of these prehistoric relics is highly corrosive, and can render a plot of land barren with just a single drop...let alone the hundreds that fall with a single flyby.
    Battle FATE. Wild Hunt 60 Northwestern Pavilion (x14 y10, x15 y14) 5 minutes Defeat the coelophysis.
    Known to hunt in pairs─one acting as a decoy, while another attacks from behind─the coelophysis of the Diadem have abandoned their old hunting grounds and taken to the skies above the adventurer campsites and airship landings so that they might stalk their newest delicacy─Lalafell.
    Battle FATE. (You're) Killing My Mitelings 60 Northeastern Pavilion (x35 y19)
    Northwestern Pavilion (x14 y10, x21 y8)
    Southeastern Pavilion (x30 y34)
    5 minutes Defeat the ageless mitelings.
    A clutch of mite eggs has hatched and now a swarm of ageless mitelings is crawling about the isle consuming aught that moves. Squash the pests before they grow large enough to squash you.
    Battle FATE. (You're) Having My Mitelings 60 Northeastern Pavilion (x28 y15) 5 minutes Defeat the ageless banemites.
    For the vilekin of the Diadem, every season is mating season, and so it is not rare to come across the cacophonous chittering and chirping that is an ageless mite orgy. A female mite can lay upwards of a thousand eggs in a single clutch, so it is left to brave adventurers to see the spawn never take seed.
    Defense FATE. Nice Pirates 60 Northeastern Pavilion (x34 y13, x26 y15)
    Northwestern Pavilion (x12 y9)
    5 minutes Protect the stranded sky pirate from the ageless banemites.
    A gods-fearing, mother-loving, goodly sky pirate has fallen from the rigging of his crew's airship. While fate deemed it not his time, and saw him land safely upon a tuft of crownbrush, fortune was not as impressed and made certain that tuft was located right in the middle of one of the Diadem's most deadly isles. Needless to say, the plucky picaroon might require some assistance.
    Battle FATE. (You're Not) Having My Mitelings 60 Northeastern Pavilion (x26 y6)
    Northwestern Pavilion (x19 y8)
    5 minutes Defeat the ageless diremites.
    Not all diremites are successful in finding a mate, leaving those which don't slightly more agitated than those which do. That agitation oft results in violent outbursts that can last several days until an islet is left a smoldering waste, or until the pent-up sexual tension is fully expelled.
    Battle FATE. Root of the Problem 60 Northeastern Pavilion (x32 y10, x34 y13)
    Southeastern Pavilion (x30 y30, x33 y27)
    5 minutes Defeat the Bariauas.
    A scavenger, the Bariaua feeds solely on carrion, setting down its roots into corpses and draining them of their remaining humours. What makes this voracious seedkin different is that when hungry, it will not wait to come across a fallen creature, opting rather to slay its own prey in the most violent of fashions.
    Battle FATE. Good-bye Solo 60 Southeastern Pavilion (x32 y29) 5 minutes Defeat Gerjis.
    It is not known why Gerjis stalks his prey with a lone companion rather than bring the full strength of his pack to the hunt. What is known is that this practice has honed his skills as a predator, making the beast one of the most deadly sabertooth tigers in the whole Diadem.
    Boss FATE. Purple Haze 60 Southwestern Pavilion (x12 y24) 30 minutes Defeat the purple worm.
    Purple worms spend nearly the entirety of their lives underground, rising to the surface only once or twice a twelvemoon to feed. It is during these brief forays into the sun that the creatures wreak the most havoc, devouring anything and everything they can before returning to the soil to slowly digest their victims.

    Spawn conditions:

    • Only appears during Wind Wind.
    Battle FATE. Fly by Day 60 Southwestern Pavilion (x13 y30) 5 minutes Defeat the hornflies.
    More than half of airship accidents in the Diadem are attributed to hornflies─drawn to humming of the vessels' engines─becoming caught in propellers. Drive the vile creatures from the Sea of Clouds before further damage can be done.
    Battle FATE. Forest for the Trees 60 Southeastern Pavilion (x25 y26, x27 y25) 5 minutes Defeat the ageless meliae.
    The return of the Missing Gem to the Diadem has resulted in further disruption of already erratic ambient aether levels. As a result, species native to the isles such as ageless meliae have grown increasingly violent, posing an immediate threat to scholars and naturalists studying the area.
    Battle FATE. Hard of Heren 60 Northwestern Pavilion (x14 y10, x15 y14) 5 minutes Defeat the herensugues.
    Having lived for a thousand years encountering neither Lalafell nor Hyur, the Diadem's herensugues no longer fear mankind and his weapons of war. In their ignorance have they grown bold, leading to many attacks on newly arrived explorers to the islands. It is time they are reintroduced to the pain that kept their ancestors at bay.
    Battle FATE. The Other White Meat 60 Southwestern Pavilion (x13 y36) 5 minutes Defeat the speckled hakulaqs.
    Until recently bottom feeders, many speckled hakulaqs have, of late, developed a taste for more exotic fare─more namely adventurous fishers braving the Diadem in search of their next catch. Volunteers are sought to help frighten off the hakulaqs that all might cast their lines in peace.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Southwestern Pavilion (x13 y36) 5 minutes Protect the resolute retainer from the silvershells.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Northwestern Pavilion (x24 y5) 5 minutes Protect the resolute retainer from the cloud crawlers.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Southwestern Pavilion (x11 y29) 5 minutes Protect the resolute retainer from the cutters.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Northwestern Pavilion (x15 y17) 5 minutes Protect the resolute retainer from the speckled hakulaqs.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Northwestern Pavilion (x21 y8) 5 minutes Protect the resolute retainer from the killer ants.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Defense FATE. Mad Ventures in Retainer-sitting 60 Southeastern Pavilion (x23 y33) 5 minutes Protect the resolute retainer from the jewel wasps.
    Not content with the paltry pickings his retainer was retrieving from ventures into the Black Shroud, a well-to-do noble recently ordered his humble hireling to the Diadem, forbidding the retainer's return until “treasure worthy of a king” was discovered. All the poor soul discovered, however, was a den of starving sky creatures, and now requires aid in escape.
    Battle FATE. Westwhirled 60 Northeastern Pavilion (x34 y16) 5 minutes Defeat the westerly sanuwas.
    Named such for their tendencies to ride the Sea of Clouds' westerly winds, westerly sanuwas are an aggressive cousin to the common sanuwa, and are easily agitated by intruders into their domain. This includes airships, which oft use the westerlies to reduce ceruleum consumption on long voyages.
    Battle FATE. Am I Blue 60 Northwestern Pavilion (x11 y17) 5 minutes Defeat the Deep Blue.
    The Vundu are not ones to show kindness to the sanuwa they capture and tame, employing pain to force their mounts into ultimate submission. Some, however, resist this training and escape back to the skies, though not without their share of scars to the soul. Those known as the Deep Blue are one such example, their hatred of the foul men who laid hands upon them so great, that now they kill without discretion.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x24 y7)

    Southeastern Pavilion (x28 y32) Southwestern Pavilion (x11 y35 (two versions), x14 y34)

    5 minutes NOTE: The enemies involved in the final five instances of this FATE need verification. The Northwestern and Southwestern locations are in their respective caves, while Southeastern location is on the same island as the "Calm Cloudtop" fishing hole.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x17 y13) 5 minutes Defeat the westerly sanuwas.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southeastern Pavilion (x24 y33, x28 y29, x30 y27) 5 minutes Defeat the neochus.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southeastern Pavilion (x30 y27, x34 y18) 5 minutes Defeat the zeuglodons.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 The Bounty (x7 y19 ) 5 minutes Defeat the jewel flies.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x15 y16) 5 minutes Defeat the celphies.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x11 y17) 5 minutes Defeat the bejeweled unicorns.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northeastern Pavilion (x34 y18) 5 minutes Defeat the Diadem marids.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northeastern Pavilion (x26 y14) 5 minutes Defeat the pteranodons.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x14 y18) 5 minutes Defeat the proceratosaurs.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x19 y10) 5 minutes Defeat the killer ants.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northeastern Pavilion (x28 y7) 5 minutes Defeat the ageless diremites.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northwestern Pavilion (x22 y10) 5 minutes Defeat the lunantishees.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southwestern Pavilion (x11 y32) 5 minutes Defeat the baby brachiosaurs.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southwestern Pavilion (x9 y29) 5 minutes Defeat the cutters.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southwestern Pavilion (x11 y24) 5 minutes Defeat the Diadem endymions.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 The Bounty (x7 y19) 5 minutes Defeat the pack paissas.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Northeastern Pavilion (x27 y13) 5 minutes Defeat the crown torama.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southeastern Pavilion (x19 y34) 5 minutes Defeat the triceratops.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southwestern Pavilion (x13 y32) 5 minutes Defeat the hornflies.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southwestern Pavilion (x14 y34) 5 minutes Defeat the diplocauluses.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Excitable Boys 60 Southeastern Pavilion (x28 y25) 5 minutes Defeat the ageless meliae.
    Aether emitted by unstable elemental crystals is sending even the most docile of creatures into uncontrollable fits of madness. The condition appears to be irreversible, with a swift end the only means of granting these poor souls mercy.
    Battle FATE. Who's for Dinner 60 Southeastern Pavilion (x27 y28, x32 y29, x33 y27) 5 minutes Defeat the Uncegila.
    The serpent-like Uncegila are frighteningly methodical in how they prepare their prey for consumption, first crushing its bones to prevent escape, then delivering a powerful toxin which softens muscle tissue to a paste-like texture, but without killing the victim. The scalekin then devour the quivering mass feetfirst so that they might revel in their prey's final screams.
    Boss FATE. On the Inside 60 Northwestern Pavilion (x13 y20) 30 minutes Defeat the charybterix.
    While much remains unknown about the charybterix, harrowing accounts of the colossal cloudkin using its scimitar-like claws to disembowel its victims have proven enough to convince House Haillenarte that a preemptive strike is the best interest of any and all who plan future forays into the Diadem.

    Spawn conditions:

    Battle FATE. Blacker than the Foulest Witch 60 Northwestern Pavilion (x14 y15) 5 minutes Defeat the bejeweled unicorns.
    Looking upon these frail creatures, one would not think that unicorns could contain much power. Yet when they are angered, that power oft translates into untold carnage and destruction. Woe betide the man who is fooled by their appearance, for bejeweled unicorns will not hesitate to drive their single majestic horns so deep into your gut, only a spell of temporal reconfiguration might remove them.
    Battle FATE. How I Met Your Marid 60 Northwestern Pavilion (x14 y10, x15 y14) 5 minutes Defeat Iriz Ima.
    Marids are not known for being nocturnal creatures...yet one of the largest ever observed─Iriz Ima─prefers to feed under cover of night. Its eyes, however, are not suited for seeing in the dark, meaning these evening strolls oft end in the untimely flattening of countless animals, minerals, and Lalafells.
    Battle FATE. Lunantishee in the Sky 60 Northwestern Pavilion (x15 y12, x19 y8, x21 y8) 5 minutes Defeat the lunantishee seedlings.
    Extreme levels of ambient aether can not only lead to the increased size and ferocity of a creature, but also to enhanced fertility. Case in point: the Diadem currently finds itself overrun with lunantishee seedlings who, if not dealt with swiftly, will grow into a veritable army of bloodsucking shrubbery.
    Battle FATE. Pretty Flies 60 Northeastern Pavilion (x26 y6, x32 y10) 5 minutes Defeat the jewel flies.
    Jewel flies earn their name from the bright, ruby-like color of their abdomens─a hue achieved by filling those translucent bellies with the blood of any creature luckless enough to cross the vilekin's path.
    Emergency Mission 60 The Missing Gem (x18 y26) 15 minutes See The Missing Gem The Missing Gem.
    Attention all adventurers and sky pirates! A hyperelectric storm has cleared the path to the Missing Gem! This weather will not hold forever, and House Haillenarte urges any courageous souls to delve into the ruins whilst the door remains ajar. Should the bowels of the Gem hold threats to our expedition, we ask that you abandon petty rivalries and work together to fell whatever terrors lurk within!"

    Spawn conditions:

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