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    Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, machinist has no base class and begins at level 30.

    Profile

    The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

    Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.Lodestone

    The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

    Due to the machinist job being a recent invention in Eorzea, its soul crystal uniquely lacks memories for its user to draw from, with machinists' experiences and techniques being newly engraved into the stone.

    Story

    History

    Through the centuries of lshgard's endless conflict with the Dravanians, the city-state's engineers have devised and improved upon myriad dragon-killing contrivances. This inspired the construction of the Skysteel Manufactory in the year 1483 of the Sixth Astral Era, where resident artisans to this day continue to invent weapons such as the ceruleum-propelled giant ballista, and the quad-barreled Bertha cannon. Many of these modern advances can be attributed to Stephanivien de Haillenarte, the manufactory's brilliant chief, who has welcomed the assistance of Garlond Ironworks with incorporating imperial magitek into traditional Ishgardian craftmanship.

    Stephanivien's primary achievement has been the creation of the aetherotransformer- a device which converts the wearer's innate mana into the lightning-aspected energy suited for powering the chief's revolutionary inventions. In addition to instructing volunteers in the use of the transformer, Stephanivien has employed a master of marksmanship from Limsa Lominsa to train an ever-growing number of recruits. Armed with their signature firearms and a repertoire of technological marvels, these soldiers of a new age are known as machinists.

    Heavensward

    Stormblood

    Shadowbringers

    Equipment

    FFXIV Stormblood Machinist
    A roegadyn machinist with the Outsider and Gunner's artifact armor.

    Machinists wield guns as their weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

    The primary attribute for machinists is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

    Lists of machinist equipment

    Machinist's Arms Machinist's Arms

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Job Gauge

    The Job Gauge was introduced to players in 4.0 Stormblood. Currently, the machinist uses the Heat Gauge and the Battery Gauge.

    The Heat Gauge─indicating a firearm's temperature─is displayed upon execution weaponskills. Using Hypercharge allows the use of additional skills at the cost of the Heat Gauge, requiring no cooldown or cast down.

    In Shadowbringers 5.0, the machinist was heavily reworked, removing the Overheat, Gauss Barrel and Ammunition mechanics entirely. The Split Shot combo becomes permanently heated after learning the corresponding traits. Now, the Battery Gauge fills up when completing the Split Shot combo and is used to summon the Rook and Bishop Autoturrets as well as the Automaton Queen learned at Level 80. They remain on the field until the gauge depletes.

    Heat Gauge
    Heat Gauge
    Heat and Battery Gauge, alongside the Automaton Queen
    Heat and Battery Gauge, alongside the Automaton Queen

    Abilities

    Job Actions

    Action Level Type Cast Recast MP Cost Range Radius
    Split Shot
    Split Shot from Final Fantasy XIV icon
    1 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 140.
    Additional Effect: Increases Heat Gauge by 5

    Split Shot Mastery Upgrades to Heated Split Shot.

    Slug Shot
    Slug Shot from Final Fantasy XIV icon
    2 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 100.
    Combo Action: Split Shot or Heated Split Shot
    Combo Potency: 210
    Combo Bonus: Increases Heat Gauge by 5

    Slug Shot Mastery Upgrades to Heated Slug Shot.

    Hot Shot
    Hot Shot from Final Fantasy XIV icon
    4 Weaponskill Instant 40s 25y
    Delivers an attack with a potency of 240.
    Additional Effect: Increases Battery Gauge by 20

    This weaponskill does not share a recast timer with any other actions.

    Hot Shot Mastery Upgrades to Air Anchor.

    Reassemble
    Reassemble from Final Fantasy XIV icon
    10 Ability Instant 55s
    Guarantees that next weaponskill is a critical direct hit.
    Duration: 5s

    Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
    This action does not affect damage over time effects.

    Enhanced Reassemble Maximum Charges: 2
    Gauss Round
    Gauss Round from Final Fantasy XIV icon
    15 Ability Instant 30s 25y
    Delivers an attack with potency of 130.
    Maximum Charges: 2 ( Charged Action Mastery 3)

    Double-barrel Mastery Upgrades to Double Check.

    Spread Shot
    Spread Shot from Final Fantasy XIV icon
    18 Weaponskill Instant 2.5s 12y 12y cone
    Deliver an attack with a potency of 110 to all enemies in a cone before you.
    Additional Effect: Increases Heat Gauge by 5

    Spread Shot Mastery Upgrades to Scattergun.

    Clean Shot
    Clean Shot from Final Fantasy XIV icon
    26 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 100.
    Combo Action: Slug Shot or Heated Slug Shot
    Combo Potency: 270
    Combo Bonus: Increases Heat Gauge by 5
    Combo Bonus: Increases Battery Gauge by 10

    Clean Shot Mastery Upgrades to Heated Clean Shot.

    Hypercharge
    Hypercharge from Final Fantasy XIV icon
    30 Complete quest "Master of Markmanship" Ability Instant 10s
    Grants 5 stacks of Overheated, each stack allowing the execution of Heat Blast ( Heat Blast Mastery Blazing Shot) or Auto Crossbow.
    Duration: 10s
    Overheated Effect: Increases the potency of single-target weaponskills by 20
    Heat Gauge Cost: 50

    Overheated effect only applicable to machinist job actions.

    No Heat Gauge cost when under the effect of Hypercharged.

    Heat Blast
    Cooldown from Final Fantasy XIV icon
    35 Complete quest "Always the Last Place You Look" Weaponskill Instant 1.5s 25y
    Delivers an attack with a potency of 200.
    Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s

    Can only be executed when firearm is Overheated.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

    Heat Blast Mastery Upgrades to Blazing Shot.

    Rook Autoturret
    Rook Autoturret from Final Fantasy XIV icon
    40 Complete quest "Rook Before You Reap" Ability Instant 6s
    Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 35.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 75.
    Battery Gauge Cost: 50
    Duration: 9s

    Consumes Battery Gauge upon execution.
    Shuts down when time expires or upon execution of Rook Overdrive.
    Shares a recast timer with Rook Overdrive.

    Promotion Upgrades to Automaton Queen.

    Rook Overdrive
    Rook Overdrive from Final Fantasy XIV icon
    40 Ability Instant 15s 25y
    Orders the rook autoturret to use Rook Overload.
    Rook Overload Potency: 160

    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
    The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
    Shares a recast timer with Rook Autoturret.

    Promotion Upgrades to Queen Overdrive.

    Rook Overload
    Rook Overload from Final Fantasy XIV icon
    40 Ability Instant 40y
    Delivers an attack with a potency of 160.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 320.
    The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
    ※This action cannot be assigned to a hotbar.
    Wildfire
    Wildfire from Final Fantasy XIV icon
    45 Ability Instant 120s 25y
    Covers target's body in a slow-burning pitch.
    Action is changed to Detonator for the duration of the effect.
    Deals damage when time expires or upon executing Detonator.
    Potency is increased by 100 ( Enhanced Wildfire 240) for each of your own weaponskills you land prior to the end of the effect.
    Can be stacked up to 6 times.
    Duration: 10s
    Detonator
    Detonator from Final Fantasy XIV icon
    45 Ability Instant 1s 25y
    Ends the effect of Wildfire, dealing damage to the target.
    Can only be executed while under the effect of Wildfire.
    ※This action cannot be assigned to a hotbar.
    ※Wildfire changes to Detonator when requirements for execution are met.
    Ricochet
    Ricochet from Final Fantasy XIV icon
    50 Complete quest "The Power of a Tourney" Ability Instant 30s 25y 5y radius
    Deals damage to all nearby enemies with a potency of 130 for the first enemy, and 50% less for all remaining enemies.
    Maximum Charges: 2 ( Charged Action Mastery 3)

    Double-barrel Mastery Upgrades to Checkmate.

    Auto Crossbow
    Auto Crossbow from Final Fantasy XIV icon
    52 Complete quest "Pushing the Brume" Weaponskill Instant 1.5s 12y 12y cone
    Delivers an attack with a potency of 140 ( Marksman's Mastery II 180) to all enemies in a cone before you.
    Can only be executed when firearm is Overheated.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
    Heated Split Shot
    Heated Split Shot from Final Fantasy XIV icon
    54 Complete quest "A Joye-ful Reunion" Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 180 ( Marksman's Mastery 200, Marksman's Mastery II 220).
    Additional Effect: Increases Heat Gauge by 5
    Tactician
    Tactician MCH from Final Fantasy XIV icon
    56 Complete quest "Wheels of Justice" Ability Instant 120s
    ( Enhanced Tactician 90s)
    30y radius
    Reduces damage taken by self and nearby party members by 10% ( Enhanced Tactician II 15%).
    Duration: 15s

    Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

    Drill
    Drill from Final Fantasy XIV icon
    58 Complete quest "Taking the Fall" Weaponskill Instant 20s 25y
    Delivers an attack with a potency of 620.
    Enhanced Multiweapon Maximum Charges: 2

    Shares a recast timer with Bioblaster.

    Heated Slug Shot
    Heated Slug Shot from Final Fantasy XIV icon
    60 Complete quest "Rise of the Machinists" Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 100 ( Marksman's Mastery 120, Marksman's Mastery II 140).
    Combo Action: Heated Split Shot
    Combo Potency: 260 ( Marksman's Mastery 300, Marksman's Mastery II 320)
    Combo Bonus: Increases Heat Gauge by 5
    Dismantle
    Dismantle from Final Fantasy XIV icon
    62 Ability Instant 120s 25y
    Lowers target's damage dealt by 10%.
    Duration: 10s
    Heated Clean Shot
    Heated Clean Shot from Final Fantasy XIV icon
    64 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 100 ( Marksman's Mastery 120, Marksman's Mastery II 160).
    Combo Action: Heated Slug Shot
    Combo Potency: 350 ( Marksman's Mastery 380, Marksman's Mastery II 420)
    Combo Bonus: Increases Heat Gauge by 5
    Combo Bonus: Increases Battery Gauge by 10
    Barrel Stabilizer
    Barrel Stabilizer from Final Fantasy XIV icon
    66 Ability Instant 120s
    Grants Hypercharged.
    Duration: 30s
    Enhanced Barrel Stabilizer Additional Effect: Grants Full Metal Machinist
    Enhanced Barrel Stabilizer Duration: 30s

    Can only be executed while in combat.

    Enhanced Barrel Stabilizer Action optionally changes to Full Metal Field upon execution.

    Blazing Shot
    Blazing Shot from Final Fantasy XIV icon
    68 Weaponskill Instant 1.5s 25y
    Delivers an attack with a potency of 220 ( Marksman's Mastery II 240).
    Additional Effect: Reduces the recast time of both Gauss Round and Ricochet ( Double-barrel Mastery Double Check and Checkmate) by 15s

    Can only be executed when firearm is Overheated.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

    Flamethrower
    Flamethrower from Final Fantasy XIV icon
    70 Complete quest "The Mongrel and the Knight" Ability Instant 60s 12y cone
    Delivers damage over time to all enemies in a cone before you.
    Potency: 120
    Duration: 10s

    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.
    Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

    Unlike other damage over time effects, Flamethrower deals damage every second (compared to once every three seconds), but ceases instantly should the player do anything else.

    Bioblaster
    Bioblaster from Final Fantasy XIV icon
    72 Weaponskill Instant 20s 12y 12y cone
    Delivers an attack with a potency of 50 to all enemies in a cone before you.
    Additional Effect: Damage over time
    Potency: 50
    Duration: 15s
    Enhanced Multiweapon Maximum Charges: 2

    Shares a recast timer with Drill.

    Air Anchor
    Air Anchor from Final Fantasy XIV icon
    76 Weaponskill Instant 40s 25y
    Delivers an attack with a potency of 620.
    Additional Effect: Increases Battery Gauge by 20

    This action does not share a recast timer with any other actions.

    Automaton Queen
    Automaton Queen from Final Fantasy XIV icon
    80 Ability Instant 6s
    Deploys an Automaton Queen to fight at your side.
    Potency of Automaton Queen actions increases as Battery Gauge exceeds required cost at time of deployment.
    Battery Gauge Cost: 50
    Duration: 20s

    Consumes Battery Gauge upon execution.
    Shuts down when time expires or upon execution of Queen Overdrive.
    Shares a recast timer with Queen Overdrive.

    Queen Overdrive
    Queen Overdrive from Final Fantasy XIV icon
    80 Ability Instant 15s 30y
    Orders the Automaton Queen to use Pile Bunker.
    Pile Bunker Potency: 340

    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
    The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
    Shares a recast timer with Automaton Queen.

    Arm Punch
    Arm Punch from Final Fantasy XIV icon
    80 Weaponskill Instant 1.5s 3y
    Delivers an attack with a potency of 120.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 240.
    ※This action cannot be assigned to a hotbar.
    Roller Dash
    Roller Dash from Final Fantasy XIV icon
    80 Weaponskill Instant 3s 30y
    Rushes target and delivers an attack with a potency of 240.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 480.
    ※This action cannot be assigned to a hotbar.
    Pile Bunker
    Pile Bunker from Final Fantasy XIV icon
    80 Ability Instant 3y
    Delivers an attack with a potency of 340.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 680.
    The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
    ※This action cannot be assigned to a hotbar.
    Scattergun
    Scattergun from Final Fantasy XIV icon
    82 Weaponskill Instant 2.5s 12y 12y cone
    Delivers an attack with a potency of 130 to all enemies in a cone before you.
    Additional Effect: Increases Heat Gauge by 10
    Crowned Collider
    Crowned Collider from Final Fantasy XIV icon
    86 Ability Instant 3y
    Delivers an attack with a potency of 390.
    Potency increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 780.
    The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
    ※This action cannot be assigned to a hotbar.
    Chain Saw
    Chain Saw from Final Fantasy XIV icon
    90 Weaponskill Instant 60s 25y 25y line
    Delivers an attack to all enemies in a straight line before you with a potency of 620 for the first enemy, and 25% less for all remaining enemies.
    Additional Effect: Increases Battery Gauge by 20
    Enhanced Multiweapon II Additional Effect: Grants Excavator Ready
    Enhanced Multiweapon II Duration: 30s

    This weaponskill does not share a recast timer with any other actions.

    Enhanced Multiweapon II Action changes to Excavator upon execution.

    Double Check
    Double Check from Final Fantasy XIV icon
    92 Ability Instant 30s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 50% less for all remaining enemies.
    Maximum Charges: 3
    Checkmate
    Checkmate from Final Fantasy XIV icon
    92 Ability Instant 30s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 180 for the first enemy, and 50% less for all remaining enemies.
    Maximum Charges: 3
    Excavator
    Excavator from Final Fantasy XIV icon
    96 Weaponskill Instant 2.5s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 620 for the first enemy, and 25% less for all remaining enemies.
    Additional Effect: Increases Battery Gauge by 20

    Can only be executed while under the effect of Excavator Ready.
    ※This action cannot be assigned to a hotbar.
    Chain Saw changes to Excavator when requirements for execution are met.

    Full Metal Field
    Full Metal Field from Final Fantasy XIV icon
    100 Weaponskill Instant 2.5s 25y 5y radius
    Delivers a critical direct hit to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.
    Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
    This action is not affected by Reassemble.
    Can only be executed while under the effect of Full Metal Machinist.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Leg Graze
    Leg Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 6 Ability Instant 30s 25y
    Inflicts target with Heavy +40%.
    Duration: 10s
    Second Wind
    Second Wind Role from Final Fantasy XIV icon
    Physical Ranged DPS Melee DPS 8 Ability Instant 120s
    Instantly restores own HP.
    Cure Potency: 500 ( Enhanced Second Wind 800)
    Foot Graze
    Foot Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 10 Ability Instant 30s 25y
    Binds target.
    Duration: 10s

    Cancels auto-attack upon execution.
    Target unbound if damage taken.

    Peloton
    Peloton from Final Fantasy XIV icon
    Physical Ranged DPS 20 Ability Instant 5s 30y radius
    Increases movement speed of self and nearby party members as long as they remain within distance.
    Duration: 30s

    Effect ends when enmity is generated. Cannot be used in battle.

    Head Graze
    Head Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 24 Ability Instant 30s 25y
    Interrupts the use of a target's action.
    Arm's Length
    Arm's Length from Final Fantasy XIV icon
    Tank Melee DPS Physical Ranged DPS 32 Ability Instant 120s
    Nullifies most knockback and draw-in effects.
    Duration: 6s
    Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
    Duration: 15s

    Traits

    Name Level Description
    Increased Action Damage
    Increased Action Damage from Final Fantasy XIV icon
    20 Increases base action damage and autoturret damage by 10%.
    Increased Action Damage II
    Increased Action Damage II from Final Fantasy XIV icon
    40 Increases base action damage and autoturret damage by 20%.
    Split Shot Mastery
    Split Shot Mastery from Final Fantasy XIV icon
    54 Complete quest "A Joye-ful Reunion" Upgrades Split Shot to Heated Split Shot.
    Slug Shot Mastery
    Slug Shot Mastery from Final Fantasy XIV icon
    60 Complete quest "Rise of the Machinists" Upgrades Slug Shot to Heated Slug Shot.
    Clean Shot Mastery
    Clean Shot Mastery from Final Fantasy XIV icon
    64 Upgrades Clean Shot to Heated Clean Shot.
    Heat Blast Mastery
    Heat Blast Mastery from Final Fantasy XIV icon
    68 Upgrades Heat Blast to Blazing Shot.
    Charged Action Mastery
    Charged Action Mastery from Final Fantasy XIV icon
    74 Allows a third charge of Gauss Round and Ricochet.
    Hot Shot Mastery
    Hot Shot Mastery from Final Fantasy XIV icon
    76 Upgrades Hot Shot to Air Anchor.
    Enhanced Wildfire
    Enhanced Wildfire from Final Fantasy XIV icon
    78 Improves Wildfire's potency increase for landing weaponskills to 220.
    Promotion
    Promotion trait from Final Fantasy XIV icon
    80 Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
    Spread Shot Mastery
    Spread Shot Mastery from Final Fantasy XIV icon
    82 Upgrades Spread Shot to Scattergun.
    Enhanced Reassemble
    Enhanced Reassemble from Final Fantasy XIV icon
    84 Allows the accumulation of charges for consecutive uses of Reassemble.
    Maximum Charges: 2
    Marksman's Mastery
    Marksman's Mastery from Final Fantasy XIV icon
    84 Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 120.
    Queen's Gambit
    Queen's Gambit from Final Fantasy XIV icon
    86 After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
    Enhanced Tactician
    Enhanced Tactician from Final Fantasy XIV icon
    88 Reduces Tactician recast time to 90 seconds.
    Double-barrel Mastery
    Double-barrel Mastery from Final Fantasy XIV icon
    92 Upgrades Gauss Round to Double Check and Ricochet to Checkmate.
    Enhanced Multiweapon
    Enhanced Multiweapon from Final Fantasy XIV icon
    94 Allows the accumulation of charges for consecutive uses of Drill and Bioblaster.
    Maximum Charges: 2
    Marksman's Mastery II
    Marksman's Mastery II from Final Fantasy XIV icon
    94 Increases the potency of Auto Crossbow to 180, Heated Split Shot to 220, Heated Slug Shot to 140, Heated Clean Shot to 160 and Blazing Shot to 240.
    Enhanced Multiweapon II
    Enhanced Multiweapon II from Final Fantasy XIV icon
    96 Grants Excavator Ready upon executing Chain Saw.
    Duration: 30s

    Chain Saw changes to Excavator while under the effect of Excavator Ready.

    Enhanced Tactician II
    Enhanced Tactician II from Final Fantasy XIV icon
    98 Improves Tactician's damage reduction effect to 15%.
    Enhanced Barrel Stabilizer
    Enhanced Barrel Stabilizer from Final Fantasy XIV icon
    100 Grants Full Metal Machinist upon executing Barrel Stabilizer.
    Duration: 30s

    Role Traits

    Name Level Description
    Enhanced Second Wind
    Enhanced Second Wind from Final Fantasy XIV icon
    Melee DPS Physical Ranged DPS 94 Increases the healing potency of Second Wind to 800.

    PvP Actions

    Action Type Cast Recast MP Cost Range Radius
    Blast Charge
    Blast Charge PvP from Final Fantasy XIV icon
    Weaponskill 1.44s 2.4s 25y
    Delivers a ranged attack with a potency of 6,000.
    Additional Effect: Grants a stack of Heat, up to a maximum of 3
    Duration: 15s

    At maximum stacks, grants Overheated and increases movement speed by 25%.

    Duration: 5s

    Requires casting time to execute. However, it is possible to walk while casting.
    ※Action changes to Blazing Shot while under the effect of Overheated.

    Scattergun
    Scattergun PvP from Final Fantasy XIV icon
    Weaponskill Instant 16s 12y 12y cone
    Delivers an attack with a potency of 8,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
    Additional Effect: 10-yalm knockback

    This weaponskill does not share a recast timer with any other actions.

    Drill
    Drill PvP from Final Fantasy XIV icon
    Weaponskill Instant 10s 25y
    Delivers a ranged attack with a potency of 9,000.
    Potency is increased to 18,000 while under the effect of Analysis.
    Ignores the effects of Guard when dealing damage.
    Additional Effect: Grants Bioblaster Primed
    Maximum Charges: 2

    Can only be executed while under the effect of Drill Primed.
    This weaponskill does not share a recast timer with any other actions.
    ※Action changes to Bioblaster while under the effect of Bioblaster Primed.

    Full Metal Field
    Full Metal Field PvP from Final Fantasy XIV icon
    Weaponskill Instant 30s 25y 5y radius
    Delivers an attack with a potency of 10,000 to target and all enemies nearby it.
    Strikes the first target twice, but its potency will be halved for the second strike.
    Additional Effect: Grants Overheated
    Duration: 5s
    Overheated Effect: Increases movement speed by 25%

    Extends Overheated duration by 5s to a maximum of 10s.
    This weaponskill does not share a recast timer with any other actions.
    Blast Charge changes to Blazing Shot while under the effect of Overheated.

    Wildfire
    Wildfire PvP from Final Fantasy XIV icon
    Ability Instant 24s 25y
    Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
    Deals damage to target and all enemies within 5 yalms when time expires or upon executing Detonator.
    Duration: 8s

    Potency is increased by 4,500 for each of your own attack actions you land prior to the end of the effect. Landing 4 attack actions will cause the slow-burning pitch to detonate immediately.

    Bishop Autoturret
    Bishop Autoturret PvP from Final Fantasy XIV icon
    Ability Instant 30s 25y 5y radius
    Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 7,500.
    Duration: 10s
    Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 6s
    Analysis
    Analysis PvP from Final Fantasy XIV icon
    Ability Instant 20s
    Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
    Duration: 10s
    Drill Additional Effect: Potency is increased to 200%
    Bioblaster Additional Effect: Attack potency and damage over time potency is increased by 50%
    Air Anchor Additional Effect: Potency is increased by 50% and the Bind effect becomes Stun
    Chain Saw Additional Effect: Increases target's damage taken
    Maximum Charges: 2
    Blazing Shot
    Blazing Shot PvP from Final Fantasy XIV icon
    Weaponskill Instant 1.5s 25y
    Delivers a ranged attack with a potency of 8,000.
    Can only be executed when firearm is Overheated.
    This weaponskill does not share a recast timer with any other actions.
    ※This action cannot be assigned to a hotbar.
    Bioblaster
    Bioblaster PvP from Final Fantasy XIV icon
    Weaponskill Instant 10s 12y 12y cone
    Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
    Additional Effect: Damage over time
    Potency: 4,000
    Duration: 12s
    Additional Effect: Increases attack potency and damage over time potency by 50% while under the effect of Analysis
    Additional Effect: Grants Air Anchor Primed
    Maximum Charges: 2

    Can only be executed while under the effect of Bioblaster Primed.
    This weaponskill does not share a recast timer with any other actions.
    ※Action changes to Air Anchor while under the effect of Air Anchor Primed.
    ※This action cannot be assigned to a hotbar.

    Air Anchor
    Air Anchor PvP from Final Fantasy XIV icon
    Weaponskill Instant 10s 25y
    Delivers a ranged attack with a potency of 8,000.
    Additional Effect: Bind
    Duration: 3s
    Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
    Duration: 3s
    Additional Effect: Grants Chain Saw Primed
    Maximum Charges: 2

    Can only be executed while under the effect of Air Anchor Primed.
    This weaponskill does not share a recast timer with any other actions.
    ※Action changes to Chain Saw while under the effect of Chain Saw Primed.
    ※This action cannot be assigned to a hotbar.

    Chain Saw
    Chain Saw PvP from Final Fantasy XIV icon
    Weaponskill Instant 10s 25y 25y line
    Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
    Additional Effect: Increases target's damage taken by 20% while under the effect of Analysis
    Duration: 6s
    Additional Effect: Grants Drill Primed
    Maximum Charges: 2

    Can only be executed while under the effect of Chain Saw Primed.
    This weaponskill does not share a recast timer with any other actions.
    ※Action changes to Drill while under the effect of Drill Primed.
    ※This action cannot be assigned to a hotbar.

    Detonator
    Detonator PvP from Final Fantasy XIV icon
    Ability Instant 1s
    Ends the effect of Wildfire, dealing damage to the target.
    Can only be executed while under the effect of Wildfire.
    ※This action cannot be assigned to a hotbar.
    Aether Mortar
    Aether Mortar PvP from Final Fantasy XIV icon
    Ability 1s 1s 5y radius
    Deals unaspected damage with a potency of 7,500 to all nearby enemies.
    Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 6,000 potency
    Duration: 6s

    ※This action cannot be assigned to a hotbar.

    Marksman's Spite
    Marksman's Spite PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 50y
    Delivers a ranged attack with a potency of 40,000.
    Can only be executed when the limit gauge is full.
    Gauge Charge Time: 90s

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Dervish
    Dervish PvP from Final Fantasy XIV icon
    Ability Instant 45s 15y radius
    Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 33% for self and nearby party members.

    Duration: 12s

    Bravery
    Bravery PvP from Final Fantasy XIV icon
    Ability Instant 30s 30y
    Increases damage dealt by 25%, and reduces damage taken by 25%.
    Duration: 15s
    Eagle Eye Shot
    Eagle Eye Shot PvP from Final Fantasy XIV icon
    Ability Instant 15s
    Delivers an attack with a potency of 12,000.
    Ignores the effects of Guard when dealing damage.

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Reload
    Reload from Final Fantasy XIV icon
    Machinist 4 Ability Instant 30s
    Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.

    Removed in patch 5.0.

    Lead Shot
    Lead Shot from Final Fantasy XIV icon
    Machinist 6 Ability Instant 2.5s 25y
    Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.

    Removed in patch 5.0.

    Heartbreak
    Heartbreak from Final Fantasy XIV icon
    Machinist 6 Ability Instant 30s 25y
    Delivers an attack with a potency of 240.
    Can only be executed when target's HP is below 20%.

    Removed in patch 5.0.

    Blank
    Blank from Final Fantasy XIV icon
    Machinist 15 Ability Instant 30s 5y
    Deals a 15-yalm knockback.

    Removed in patch 5.0.

    Quick Reload
    Quick Reload from Final Fantasy XIV icon
    Machinist 26 Ability Instant 15s
    Replenishes your ammunition by 1.

    Removed in patch 5.0.

    Rapid Fire
    Rapid Fire from Final Fantasy XIV icon
    Machinist 30 Ability Instant 60s
    Reduces weaponskill recast time to 1.5 seconds.
    Effect ends upon executing 3 weaponskills.
    Duration: 15s

    Removed in patch 5.0.

    Turret Retrieval
    Turret Retrieval from Final Fantasy XIV icon
    Machinist 40 Ability Instant 5s
    Removes an autoturret from the battlefield.

    Removed in patch 5.0.

    Promotion
    Promotion from Final Fantasy XIV icon
    Machinist 42 Ability Instant 5s
    Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.
    Hypercharge Effect: Regeneration potency is doubled.
    Attack mode is reactivated upon reuse.

    Removed in patch 5.0.

    Suppressive Fire
    Suppressive Fire from Final Fantasy XIV icon
    Machinist 45 Ability Instant 25s 5y
    Delivers an attack with a potency of 100.
    Additional Effect: Stun Duration 2s.
    Shares a recast timer with Head Graze.

    Removed in patch 5.0.

    Grenado Shot
    Grenado Shot from Final Fantasy XIV icon
    Machinist 46 Ability Instant 2.5s 25y 5y
    Delivers an attack with a potency of 120 to target and enemies near it.

    Removed in patch 5.0.

    Bishop Autoturret
    Bishop Autoturret from Final Fantasy XIV icon
    Machinist 50 Ability Instant 10s 25y
    Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Hypercharge Potency: 90
    Hypercharge Effect: Increases target's damage taken by 5%
    Duration: 10s
    Shares a recast timer with Rook Autoturret.

    Removed in patch 5.0.

    Gauss Barrel
    Gauss Barrel from Final Fantasy XIV icon
    Machinist 52 Ability Instant 2s
    Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.
    Duration: 10s
    Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

    Removed in patch 5.0.

    Rend Mind
    Rend Mind from Final Fantasy XIV icon
    Machinist 56 Ability Instant 60s 25y
    Lowers target's magic damage dealt by 5%. Duration: 10s
    Shares a recast timer with Dismantle.

    Removed in patch 5.0.

    Ammunition and Heat Gauge

    FFXIV MCH Ammunition Gauge
    Ammunition Gauge

    The Ammunition Gauge was introduced in Stormblood patch 4.0 and removed in Shadowbringers patch 5.0.

    The Ammunition Gauge indicated the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition could be loaded to any firearm by executing the action Reload.

    While the Heat Gauge remains in game after Shadowbringers patch 5.0, it has been heavily reworked from its previous incarnation. When the Heat Gauge reached 100, the firearm became overheated. While overheated, firearms would deal additional damage, but soon become too hot to use. At this time, the Gauss Barrel was automatically removed and could not until it cools.

    Heat Gauge Overheated
    Heat Gauge Overheated
    Heat Gauge on Cooldown
    Heat Gauge on Cooldown

    Limit Break

    Machinists' Limit Breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same Level 1 and Level 2 limit breaks as Bards and Dancers.

    Action Level Description Image
    Big Shot 1 Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver.
    Big Shot XIV
    Desperado 2 Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver.
    Desperado XIV
    Satellite Beam 3 Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver.
    FFXIV Satellite Beam

    Other appearances

    Final Fantasy Record Keeper


    Final Fantasy Trading Card Game

    Machinist appears in Final Fantasy Trading Card Game as Earth-elemental Backup cards.


    Behind the scenes

    FFXIV Machinist Pet
    The machinist and PvE version of the Bishop Autoturret in the initial reveal trailer.

    Like the other jobs released during the Heavensward expansion, the machinist was based on jobs that appeared in Final Fantasy Tactics, with its overall concept being based on Mustadio Bunansa's Machinist job, initially being designed as a debuffing support DPS. This inspiration is heavily alluded to in the job's original combat kit - Leg Graze and Arm Graze referencing the Leg Shot and Arm Shot abilities of Mustadio; and Rend Mind and Dismantle being based on the Knight job's Arts of War abilities, the attacks even sharing the same Japanese names. Several of the abilities were dropped at the launch of the Stormblood expansion, or were changed into shared role actions for ranged DPS.

    The utilizing turrets also likely originates machinists of Tactics being able to control and repair ancient automata. The Rook/Bishop Autoturrets and the Automaton Queen, are also named after chess pieces, referencing the chess-inspired battles of Final Fantasy Tactics. Additionally, offensive and support roles of two turrets during Heavensward likely originates from the Puppetmaster's automations in Final Fantasy XI having similar functions. The Puppetmaster's Japanese name, Automation Master (からくり士, Karakurishi?), is the same as the recurring Gadgeteer/Tinker job from the Tactics Advance series of games. Like the recurring Machnist, the Tactics Advance jobs utilize machinery.

    The machinist was revamped during the Shadowbringers expansion, with its inspiration changing from Mustadio to Edgar Roni Figaro from Final Fantasy VI, gaining access to several of his tools as job actions.

    FFXIV Musketeer Icon
    Musketeer's Guild icon from 1.0.

    Machinists may be a re-imagining of the Musketeer class. Musketeer was a gun-wielding class planned in the early stages of the original game, but never made it past the alpha stage. Despite this, musketeers retain a presence in-game, particularly in Limsa Lominsa. The Musketeer's Guild shares its headquarters with the Yellowjackets and Marauder's Guild, and several gun using characters that are not strictly machinists appear throughout the game, using many of the same animations. Musketeer Rostnsthal even serves as an early mentor for Machinist characters.

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