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    Turtleshell Choker is an accessory in Final Fantasy XII that makes the wearer to cast magicks with gil, rather than with MP. It is a good accessory to magick-users especially in long battles, or when enemies or the battlefield sap the combatants of MP, as long as the party has the gil to spare. The gil required to use it was greatly reduced for the Zodiac versions, where it also bestows small boosts to the wearer's Magick Power and Speed.

    Obtain

    Original

    In the original PlayStation 2 versions, Turtleshell Choker is bought for 9,300 gil from Bhujerba's Street Vendor after the events at Draklor Laboratory. It is also a treasure in Barheim Passage's East-West Bypass (furthest treasure chest in the dead-end bit; 50% chance to appear, 75% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet Map 02 Barheim Passage ), and a rare steal from Emeralditan.

    It is made in the bazaar in the "Shell-worked Collar" set by selling two Bomb Shells (obtain from Bomb-type enemies) and two Four-leaf Clovers (obtain from Mandragora Prince).

    Despite the equipment's name, and the name and description ("The clasp of this necklace is fashioned from tortoiseshell. For those with discriminating taste.") of its bazaar entry, making it requires no shell loot dropped by tortoise-type enemies (Turtle Shell, Aged Turtle Shell, or Ancient Turtle Shell).

    Zodiac

    In the updated Zodiac versions, the Turtleshell Choker can't be bought from shops, but sells for 4,000 gil. It is found in a treasure in Nam-Yensa Sandsea's Withering Shores (always appears), Mosphoran Highwaste's Babbling Vale (always appears), and Subterra's Umbra - North (70% chance to appear, 80% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet), as well as the Trial Mode stages 88 and 97 with the Diamond Armlet equipped.

    It is still a rare steal from Emeralditan and now also the common steal from Gil Snapper in Trial Mode Stage 30.

    It is still made in the bazaar in the "Shell-worked Collar" set with the same items as before, and is now also a possible reward in the Hunt Club quest by giving 5 Rare Game trophies to Atak and Blok, and 12 trophies to Stok.

    Use

    Turtleshell Choker is a great accessory for a heavy magick-user to assure they never have to pause casting due to lack of MP, as long as the party has the gil to spare. The formula for gil-use depends on version, truncated to the nearest 10s place. In the original PlayStation 2 version, it is 50 x (MP x 1.28). E.g. casting Cure (8 MP) costs 510 gil. In the Zodiac versions, it is 10 x (MP x 1.28); e.g. casting Cure (8 MP) costs 100 gil.

    Near endgame, the party likely has more gil than they have a need for, making using Turtleshell Choker more viable, especially in the Zodiac versions where using it costs much less. In the Zodiac versions, the characters who have finished their License Board(s) can also equip Cat-ear Hoods to convert their LP-gains into gil, giving the player a constant source of gil without needing to stop in towns to sell loot. (See also: gil grinding)

    Turtleshell Choker is good for battles against Rafflesia and entites who sap the party of MP, forcing any magick-users who have Charge or Ether-use as active gambits to just use these over and over. It is also good against long or tough battles, such as against Yiazmat and Omega Mark XII, so the caster never needs to pause to replenish MP. In the Zodiac versions, Turtleshell Choker is also good for the Trial Mode, especially when there is a long gauntlet of entite-type stages who use Fear to sap the party of MP.

    Gil costs

    Spell MP
    (OG/ZDC)
    Original gil Zodiac gil
    Cure 8 510 100
    Cura 36/26 2300 330
    Curaga 28/24 1790 300
    Curaja 68/58 4350 740
    Renew 98/72 6270 920
    Raise 22/20 1400 250
    Arise 50/52 3200 660
    Esuna 24 1530 300
    Esunaga 72/66 4600 840
    Blindna 8/6 510 70
    Vox 8 510 100
    Poisona 8 510 100
    Stona 12 760 150
    Cleanse 20 1280 250
    Dispel 16 1020 200
    Dispelga 36/32 2300 400
    Protect 8 510 100
    Protectga 36 2300 460
    Shell 8 510 100
    Shellga 40 2560 510
    Bravery 24 1530 300
    Faith 24 1530 300
    Regen 16 1020 200
    Confuse 10 640 120
    Holy 60/48 3840 610
    Fire 8/6 510 70
    Fira 18/16 1150 200
    Firaga 42/38 2680 480
    Thunder 8 510 100
    Thundara 18 1150 230
    Thundaga 42/40 2680 510
    Blizzard 8/10 510 120
    Blizzara 18/20 1150 250
    Blizzaga 42 2680 530
    Aero 16/14 1020 170
    Aeroga 38 2430 480
    Water/Aqua 12 760 150
    Bio 24 1530 300
    Shock 34 2170 430
    Scourge 48 3070 610
    Flare 48/46 3070 580
    Scathe 70 4480 890
    Blind 10 640 120
    Blindga 20 1280 250
    Silence 8 510 100
    Silencega 22 1400 280
    Sleep 10 640 120
    Sleepga 26/22 1660 80
    Poison 10/8 640 100
    Toxify 26 1660 330
    Haste 20/18 1280 230
    Hastega 70 4480 890
    Slow 8 510 100
    Slowga 24 1530 300
    Stop 20 1280 250
    Immobilize 16/14 1050 170
    Disable 16/14 1020 170
    Bleed 12 760 150
    Break 14 890 170
    Countdown 8 510 100
    Berserk 10 640 120
    Float 20/16 1280 200
    Vanish 24/12 1530 150
    Vanishga 60/24 3840 300
    Reflect 12 760 150
    Reflectga 24 1530 300
    Balance 18 1150 230
    Warp 18 1150 230
    Gravity 20/12 1280 150
    Graviga 36/28 2300 350
    Oil 8 510 100
    Reverse 50/20 3200 250
    Decoy 10 640 120
    Drain 18 1150 230
    Syphon 2 128 25
    Bubble 30/32 1920 400
    Dark 10 640 120
    Darkra 20/24 1280 300
    Darkga 30/38 1920 480
    Death 30/20 1920 250
    Ardor 60 3840 760
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