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    Conjury is an art that takes life and the living for its domain. Its primary purpose is the salving of hurts and the granting of protection. Adventurers such as yourself oft stand upon the front lines of battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.E-Sumi-Yan

    The white mage is a discipline of magic job in Final Fantasy XIV, introduced as the discipline of magic class conjurer in the original release. Players start as a conjurer, and then may upgrade to white mage using the soul crystal obtained from the quest Seer Folly Seer Folly after conjurer reaches level 30.

    Profile

    Conjurer

    Conjurer Class Artwork ARR

    Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

    Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.Lodestone

    Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

    Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed. They are considered healers for the the purpose of party roles.

    White Mage

    White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

    Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.Lodestone

    White mages wear the typical red and white attire recurring in the series. White mages are pure healers, with high potency healing spells and the only spell to heal a target to full health. They also have high damage potential with their spells, such as Glare, Assize, and especially Afflatus Misery.

    While there may be multiple white mage players in the game, the lore dictates that, aside from the Padjal, only the Warrior of Light may be a white mage, owing the knowledge about its power to the crystal that once belonged to the famous white mage A-Towa-Cant. Canonically, the only other white mages in Eorzea are Kan-E-Senna and her siblings.

    Story

    History

    The mages of Amdapor devised the arcane art of white magick during the Fifth Astral Era to counter the destructive black magick of Mhachi sorcerers in the infamous War of the Magi. Focusing upon spells of restoration and purification, the practice of white magic led to great advances in Amdapori society. Intoxicated by their newfound power, however, they created ever more potent magicks to wield until the clash of eldritch energies upset the balance of nature, manifested great floods, and the realm was drowned by the Sixth Umbral Calamity. Both cities were lost, and the magicks that brought about the catastrophe thenceforth adjudged dangerous and forbidden. The ruins of Amdapor were swallowed by the forest - the city and its secrets concealed by the elementals of the Twelveswood.

    Some five centuries past, the elementals relented, and allow the legacy of the Amdapori magi to be wielded by a chosen few. The Padjal, revered leaders of Gridania, have since served as the stewards of white magick.

    Conjurer

    White Mage

    Heavensward

    Stormblood

    Shadowbringers

    Equipment

    FFXIV Stormblood White Mage
    An elezen white mage with the Aymur and seventh heaven gear.

    Conjurers and white mages wield staves and rods as their weapons. At lower levels they also have access to one-handed wands, which they can use in conjunction with shields, but these items stop appearing past level 50. Their armor is primarily made up of "healing" gear, armor with low physical defense and high magic defense that they share with other healer classes.

    The primary attribute for conjurers and white mages is mind, which boosts their attack and healing magic potency, and should always be prioritized over other attributes. As healer disciplines, they have access to the healer-exclusive piety attribute, which improves their MP regeneration.

    Lists of conjurer and white mage equipment

    Conjurer's Arms Conjurer's Arms (1H|2H)

    Shields Shields

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Job gauge

    FFXIV WHM Healing Gauge
    Healing Gauge

    The job gauge was introduced to players in 4.0 Stormblood. The white mage uses the Healing Gauge.

    In Shadowbringers, the Healing Gauge indicates the number of Lilies a white mage has accumulated. Lilies fills up over time (one every 30 seconds) when battle is initiated as a small light traces along the length of the branch and causes it to glow. Reaching the end sprouts a blue Lily. These Lilies are required to use the Afflatus series of spells, first learned at Level 52 with Afflatus Solace. Upon reaching Level 74 and learning the trait Transcendent Afflatus, consuming Lilies will develop a Blood Lily. After three Blood Lilies, it grows into full bloom, allowing the use of Afflatus Misery (acquired at level 76).

    Abilities

    Class and Job Actions

    Action Level Type Cast Recast MP Cost Range Area
    Stone
    Stone from Final Fantasy XIV icon
    Conjurer 1 Spell 1.5s 2.5s 200 MP 25y
    Deals earth damage with a potency of 140.

    Stone Mastery Upgrades to Stone II.

    Cure
    Cure from Final Fantasy XIV icon
    Conjurer 2 Spell 1.5s 2.5s 400 MP 30y
    Restores target's HP.
    Cure Potency: 450 ( Enhanced Healing Magic 500)
    Freecure Additional Effect: 15% chance next Cure II will cost no MP
    Freecure Duration: 15s
    Aero
    Aero from Final Fantasy XIV icon
    Conjurer 4 Spell Instant 2.5s 200 MP 25y
    Deals wind damage with a potency of 50.
    Additional Effect: Wind damage over time
    Potency: 30
    Duration: 30s

    Aero Mastery Upgrades to Aero II.

    Medica
    Medica from Final Fantasy XIV icon
    Conjurer 10 Spell 2s 2.5s 900 MP 15y radius
    Restores own HP and HP of all nearby party members.
    Cure Potency: 300 ( Enhanced Healing Magic 400)
    Raise
    Raise from Final Fantasy XIV icon
    Conjurer 12 Spell 8s 2.5s 2400 MP 30y
    Resurrects target to a weakened state.
    Stone II
    Stone II from Final Fantasy XIV icon
    Conjurer 18 Spell 1.5s 2.5s 200 MP 25y
    Deals earth damage with a potency of 190.

    Stone Mastery II Upgrades to Stone III.

    Cure II
    Cure II from Final Fantasy XIV icon
    Conjurer 30 Complete quest "In Nature's Embrace" Spell 2s 2.5s 1000 MP 30y
    Restores target's HP.
    Cure Potency: 700 ( Enhanced Healing Magic 800)
    Presence of Mind
    Presence of Mind from Final Fantasy XIV icon
    White Mage 30 Complete quest "Seer Folly" Ability Instant 120s
    Reduces spell cast time and recast time, and auto-attack delay by 20%.
    Duration: 15s
    Enhanced Presence of Mind Additional Effect: Grants 3 stacks of Sacred Sight
    Enhanced Presence of Mind Duration: 30s
    Regen
    Regen from Final Fantasy XIV icon
    White Mage 35 Complete quest "Only You Can Prevent Forest Ire" Spell Instant 2.5s 400 MP 30y
    Grants healing over time effect to target.
    Cure Potency: 200 ( Enhanced Healing Magic 250)
    Duration: 18s
    Cure III
    Cure III from Final Fantasy XIV icon
    White Mage 40 Complete quest "O Brother, Where Art Thou" Spell 2s 2.5s 1500 MP 30y 10y radius
    Restores HP of target and all party members nearby target.
    Cure Potency: 550 ( Enhanced Healing Magic 600)
    Aetherial Shift
    Aetherial Shift from Final Fantasy XIV icon
    White Mage 40 Ability Instant 60s
    Quickly dash 15 yalms forward.
    Cannot be executed while bound.
    Holy
    Holy from Final Fantasy XIV icon
    White Mage 45 Complete quest "Yearn for the Urn" Spell 1.5s 2.5s 400 MP 8y radius
    Deals unaspected damage with a potency of 140 to all nearby enemies.
    Additional Effect: Stun
    Duration: 4s

    Holy Mastery Upgrades to Holy III.

    Aero II
    Aero II from Final Fantasy XIV icon
    Conjurer 46 Spell Instant 2.5s 200 MP 25y
    Deals wind damage with potency of 50
    Additional Effect: Wind damage over time
    Potency: 50
    Duration: 30s

    Aero Mastery II Upgrades to Dia.

    Medica II
    Medica II from Final Fantasy XIV icon
    Conjurer 50 Spell 2s 2.5s 1000 MP 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 200 ( Enhanced Healing Magic 250)
    Additional Effect: Regen
    Cure Potency: 100 ( Enhanced Healing Magic 150)
    Duration: 15s

    Medica Mastery Upgrades to Medica III.

    Benediction
    Benediction from Final Fantasy XIV icon
    White Mage 50 Complete quest "Heart of the Forest" Ability Instant 180s 30y
    Restores all of a target's HP.
    Afflatus Solace
    Afflatus Solace from Final Fantasy XIV icon
    White Mage 52 Spell Instant 2.5s 30y
    Restores target's HP.
    Cure Potency: 700 ( Enhanced Healing Magic 800)
    Transcendent Afflatus Additional Effect: Nourishes the Blood Lily
    Healing Gauge Cost: 1 Lily
    Asylum
    Asylum from Final Fantasy XIV icon
    White Mage 52 Complete quest "A Journey of Purification" Ability Instant 90s 30y 15y radius
    Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
    Cure Potency: 100
    Duration: 24s
    Enhanced Asylum Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
    Stone III
    Stone III from Final Fantasy XIV icon
    White Mage 54 Complete quest "The Girl with the Dragon Tissue" Spell 1.5s 2.5s 300 MP 25y
    Deals earth damage with a potency of 220.

    Stone Mastery III Upgrades to Stone IV.

    Assize
    Assize from Final Fantasy XIV icon
    White Mage 56 Complete quest "The Dark Blight Writhes" Ability Instant 40s 20y radius
    Deals unaspected damage with a potency of 400 to all nearby enemies.
    Additional Effect: Restores own HP and the HP of nearby party members.
    Cure Potency: 400
    Additional Effect: Restores 5% of maximum MP
    Thin Air
    Thin Air from Final Fantasy XIV icon
    White Mage 58 Complete quest "In the Wake of Death" Ability Instant 60s
    Next action is executed without MP cost.
    Duration: 12s
    Maximum Charges: 2
    Tetragrammaton
    Tetragrammaton from Final Fantasy XIV icon
    White Mage 60 Complete quest "Hands of Healing" Ability Instant 60s 30y
    Restores target's HP.
    Cure Potency: 700
    Enhanced Tetragrammaton Maximum Charges: 2
    Stone IV
    Stone IV from Final Fantasy XIV icon
    White Mage 64 Spell 1.5s 2.5s 400 MP 25y
    Deals earth damage with a potency of 260.

    Stone Mastery IV Upgrades to Glare.

    Divine Benison
    Divine Benison from Final Fantasy XIV icon
    White Mage 66 Ability Instant 30s 30y
    Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
    Duration: 15s
    Enhanced Divine Benison Maximum Charges: 2
    Plenary Indulgence
    Plenary Indulgence from Final Fantasy XIV icon
    White Mage 70 Complete quest "What She Always Wanted" Ability Instant 60s 30y radius
    Grants Confession to self and nearby party members.
    Duration: 10s

    Party members under the effect of Confession will receive additional healing upon receiving HP recovery via Medica, Medica II ( Medica Mastery Medica III), Cure III, or Afflatus Rapture.

    Cure Potency: 200
    Dia
    Dia from Final Fantasy XIV icon
    White Mage 72 Spell Instant 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 65 ( White Magic Mastery 85).
    Additional Effect: Unaspected damage over time
    Potency: 65 ( White Magic Mastery 85)
    Duration: 30s
    Glare
    Glare from Final Fantasy XIV icon
    White Mage 72 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 290.

    Glare Mastery Upgrades to Glare III.

    Afflatus Misery
    Afflatus Misery from Final Fantasy XIV icon
    White Mage 74 Spell Instant 2.5s 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 1,240 ( White Magic Mastery 1,360) for the first enemy, and 50% less for all remaining enemies.
    Can only be executed when the Blood Lily is in full bloom.
    Afflatus Rapture
    Afflatus Rapture from Final Fantasy XIV icon
    White Mage 76 Spell Instant 2.5s 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 300 ( Enhanced Healing Magic 400)
    Additional Effect: Nourishes the Blood Lily
    Healing Gauge Cost: 1 Lily
    Temperance
    Temperance from Final Fantasy XIV icon
    White Mage 80 Ability Instant 120s
    Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 50 yalms by 10%.
    Duration: 20s
    Enhanced Temperance Additional Effect: Grants Divine Grace
    Enhanced Temperance Duration: 30s
    Glare III
    Glare III from Final Fantasy XIV icon
    White Mage 82 Spell 1.5s 2.5s 400 MP 25y
    Deals unaspected damage with a potency of 310 ( Enhanced Healing Magic 340).
    Holy III
    Holy III from Final Fantasy XIV icon
    White Mage 82 Spell 1.5s 2.5s 400 MP 8y radius
    Deals unaspected damage with a potency of 150 to all nearby enemies.
    Additional Effect: Stun
    Duration: 4s
    Aquaveil
    Aquaveil from Final Fantasy XIV icon
    White Mage 86 Ability Instant 60s 30y
    Reduces damage taken by a party member or self by 15%.
    Duration: 8s
    Liturgy of the Bell
    Liturgy of the Bell from Final Fantasy XIV icon
    White Mage 90 Ability Instant 180s 30y
    Places a healing blossom at the designated location and grants 5 stacks of Liturgy of the Bell to self.
    Duration: 20s

    Taking damage will expend 1 stack of Liturgy of the Bell to heal self and all party members within a radius of 20 yalms.

    Cure Potency: 400

    The effect of this action can only be triggered once per second.
    Any remaining stacks of Liturgy of the Bell will trigger an additional healing effect when time expires or upon executing this action a second time.

    Cure Potency: 200 for every remaining stack of Liturgy of the Bell

    This action does not share a recast timer with any other actions.

    Glare IV
    Glare IV from Final Fantasy XIV icon
    White Mage 92 Spell Instant 2.5s 25y 5y radius
    Deals unaspected damage to target and all enemies nearby it with a potency of 640 for the first enemy, and 40% less for all remaining enemies.
    Can only be executed while Sacred Sight is active.
    Medica III
    Medica III from Final Fantasy XIV icon
    White Mage 96 Spell 2s 2.5s 1000 MP 20y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 250
    Additional Effect: Regen
    Cure Potency: 175
    Duration: 15s
    Divine Caress
    Divine Caress from Final Fantasy XIV icon
    White Mage 100 Ability Instant 1s 30y radius
    Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 400 potency.
    Duration: 10s
    Additional Effect: Grants Divine Aura when barrier effect expires
    Divine Aura Effect: Healing over time
    Cure Potency: 200
    Duration: 15s

    Can only be executed while Divine Grace is active.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Repose
    Repose Role from Final Fantasy XIV icon
    Healer 8 Spell 2.5s 2.5s 600 MP 30y
    Afflicts target with Sleep
    Duration: 30s

    Cancels auto-attack upon execution.

    Esuna
    Esuna Role from Final Fantasy XIV icon
    Healer 10 Spell Instant 2.5s 400 MP 30y
    Removes a single detrimental effect from target.
    Lucid Dreaming
    Lucid Dreaming from Final Fantasy XIV icon
    Healer Magic Ranged DPS 14 Ability Instant 60s
    Gradually restores own MP.
    Potency: 55
    Duration: 21s
    Swiftcast
    Swiftcast Role from Final Fantasy XIV icon
    Healer Magic Ranged DPS 18 Ability Instant 60s
    ( Enhanced Swiftcast 40s)
    Next spell is cast immediately.
    Duration: 10s
    Surecast
    Surecast Role from Final Fantasy XIV icon
    Healer Magic Ranged DPS 44 Ability Instant 120s
    Spells can be cast without interruption.
    Additional Effect: Nullifies most knockback and draw-in effects
    Duration: 6s
    Rescue
    Rescue from Final Fantasy XIV icon
    Healer 48 Ability Instant 120s 30y
    Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

    Traits

    Name Level Description
    Stone Mastery
    Stone Mastery from Final Fantasy XIV icon
    Conjurer 18 Upgrades Stone to Stone II.
    Maim and Mend
    Maim and Mend from Final Fantasy XIV icon
    Conjurer 20 Increases base action damage and HP restoration by 10%.
    Freecure
    Freecure from Final Fantasy XIV icon
    Conjurer 32 Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
    Duration: 15s
    Maim and Mend II
    Maim and Mend II from Final Fantasy XIV icon
    Conjurer 40 Increases base action damage and HP restoration by 30%.
    Aero Mastery
    Aero Mastery from Final Fantasy XIV icon
    Conjurer 46 Upgrades Aero to Aero II.
    Secret of the Lily
    Secret of the Lily from Final Fantasy XIV icon
    White Mage 52 Complete quest "A Journey of Purification" Adds a Lily to your Healing Gauge for every 20 seconds you are engaged in combat, up to a maximum of 3.
    Stone Mastery II
    Stone Mastery II from Final Fantasy XIV icon
    White Mage 54 Complete quest "The Girl with the Dragon Tissue" Upgrades Stone II to Stone III.
    Stone Mastery III
    Stone Mastery III from Final Fantasy XIV icon
    White Mage 64 Upgrades Stone III to Stone IV.
    Aero Mastery II
    Aero Mastery II from Final Fantasy XIV icon
    White Mage 72 Upgrades Aero II to Dia.
    Stone Mastery IV
    Stone Mastery IV from Final Fantasy XIV icon
    White Mage 72 Upgrades Stone IV to Glare.
    Transcendent Afflatus
    Transcendent Afflatus from Final Fantasy XIV icon
    White Mage 74 Adds a Blood Lily to the Healing Gauge that blooms after three uses of Afflatus Solace or Afflatus Rapture.
    Enhanced Asylum
    Enhanced Asylum from Final Fantasy XIV icon
    White Mage 78 Adds an additional effect to Asylum that increases HP recovery via healing actions by 10%.
    Glare Mastery
    Glare Mastery from Final Fantasy XIV icon
    White Mage 82 Upgrades Glare to Glare III.
    Holy Mastery
    Holy Mastery from Final Fantasy XIV icon
    White Mage 82 Upgrades Holy to Holy III.
    Enhanced Healing Magic
    Enhanced Healing Magic from Final Fantasy XIV icon
    White Mage 85 Increases the healing potency of Cure to 500, Medica to 400, Cure II to 800, Regen to 250, Cure III to 600, Medica II to 250, Medica II's Regen effect to 150, Afflatus Solace to 800, and Afflatus Rapture to 400.
    Enhanced Divine Benison
    Enhanced Divine Benison from Final Fantasy XIV icon
    White Mage 88 Allows the accumulation of charges for consecutive uses of Divine Benison.
    Maximum Charges: 2
    Enhanced Presence of Mind
    Enhanced Presence of Mind from Final Fantasy XIV icon
    White Mage 92 Presence of Mind grants 3 stacks of Sacred Sight upon execution.
    Duration: 30s
    White Magic Mastery
    White Magic Mastery from Final Fantasy XIV icon
    White Mage 94 Increases the potency of Dia and its damage over time to 85, Afflatus Misery to 1,360, and Glare III to 340.
    Medica Mastery
    Medica Mastery from Final Fantasy XIV icon
    White Mage 96 Upgrades Medica II to Medica III.
    Enhanced Tetragrammaton
    Enhanced Tetragrammaton from Final Fantasy XIV icon
    White Mage 98 Allows the accumulation of charges for consecutive uses of Tetragrammaton.
    Maximum Charges: 2
    Enhanced Temperance
    Enhanced Temperance from Final Fantasy XIV icon
    White Mage 100 Temperance grants Divine Grace upon execution.
    Duration: 30s

    Role Traits

    Name Level Description
    Enhanced Swiftcast
    Enhanced Swiftcast from Final Fantasy XIV icon
    Healer Magic Ranged DPS 94 Reduces Swiftcast recast time to 40 seconds.

    PvP Actions

    Action Type Cast Recast MP Cost Range Area
    Glare III
    Glare III PvP from Final Fantasy XIV icon
    Spell 1.44s 2.4s 25y
    Deals unaspected damage with a potency of 6,000.
    ※Action changes to Glare IV when under the effect of Sacred Sight.
    Cure II
    Cure II PvP from Final Fantasy XIV icon
    Spell 1.44s 12s 30y
    Restores target's HP.
    Cure Potency: 12,000
    Maximum Charges: 2

    This action does not share a recast timer with any other actions.
    ※Action changes to Cure III when under the effect of Cure III Ready.

    Afflatus Misery
    Afflatus Misery PvP from Final Fantasy XIV icon
    Spell Instant 16s 25y 5y radius
    Deals unaspected damage with a potency of 12,000 to target and all enemies nearby it.
    This action does not share a recast timer with any other actions.
    Aquaveil
    Aquaveil PvP from Final Fantasy XIV icon
    Ability Instant 20s 30y
    Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
    Duration: 10s
    Additional Effect: Nullifies one status affliction that can be removed by Purify

    Barrier potency is doubled when successfully nullifying a status affliction.

    Miracle of Nature
    Miracle of Nature PvP from Final Fantasy XIV icon
    Ability Instant 24s 10y
    Forcibly transforms target into a diminutive creature, preventing them from using actions other than Purify.
    Duration: 2s
    Additional Effect: Reduces MP by 1,000

    Has no effect on players under an effect that nullifies status afflictions that can be removed by Purify, Relentless Rush, Honing Dance, players riding machina, or non-player combatants.

    Seraph Strike
    Seraph Strike PvP from Final Fantasy XIV icon
    Ability Instant 20s 20y 10y radius
    Delivers a jumping attack that deals unaspected damage to target and all enemies nearby it with a potency of 6,000.
    Additional Effect: Grants Protect to self and nearby party members, reducing damage taken by 8%
    Duration: 10s
    Additional Effect: Grants 3 stacks of Sacred Sight
    Duration: 20s
    Additional Effect: Grants Cure III Ready
    Duration: 20s

    Cannot be executed while bound.
    Glare III changes to Glare IV while under the effect of Sacred Sight.
    Cure II changes to Cure III while under the effect of Cure III Ready.

    Glare IV
    Glare IV PvP from Final Fantasy XIV icon
    Spell Instant 2.4s 25y 5y radius
    Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
    Can only be executed while under the effect of Sacred Sight.
    ※This action cannot be assigned to a hotbar.
    Cure III
    Cure III PvP from Final Fantasy XIV icon
    Spell Instant 2.4s 30y 10y radius
    Restores HP of self or target with a cure potency of 16,000 and all other nearby party members with a cure potency of 12,000.
    Can only be executed while under the effect of Cure III Ready.
    ※This action cannot be assigned to a hotbar.
    Afflatus Purgation
    Afflatus Purgation PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 40y 40y line
    Deals unaspected damage with a potency of 16,000 to all enemies in a straight line before you.
    Additional Effect: Stun
    Duration: 2s
    Additional Effect: Grants Temperance
    Temperance Effect: Grants Regen to self and nearby party members within 30 yalms
    Cure Potency: 4,000
    Duration: 15s

    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 60s

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Haelan
    Haelan PvP from Final Fantasy XIV icon
    Spell 1.44s 2.4s 2500 MP 30y
    Restores target's HP.
    Cure Potency: 15,000
    Stoneskin II
    Stoneskin II PvP from Final Fantasy XIV icon
    Spell Instant 30s 15y radius
    Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 12,000 potency.
    Duration: 10s
    Diabrosis
    Diabrosis PvP from Final Fantasy XIV icon
    Ability Instant 45s 25y 10y radius
    Deals unaspected damage with a potency of 9,000 to target and all enemies nearby it.
    Additional Effect: Reduces target's HP recovered by healing actions by 33%
    Duration: 10s

    Removed actions

    The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

    Action Level Type Cast Recast MP Cost Range Area
    Cleric Stance
    Cleric Stance CNJ from Final Fantasy XIV icon
    Conjurer 6 Ability Instant 5s
    Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas.

    Replaced by Cleric Stance Role Action in patch 4.0.

    Protect
    Protect CNJ from Final Fantasy XIV icon
    Conjurer 8 Spell 3s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y 15y radius
    Increases the physical and magic defense of target and all party members nearby target.
    Duration: 30m

    Replaced by Protect Role Action in patch 4.0.

    Fluid Aura
    Fluid Aura from Final Fantasy XIV icon
    Conjurer 15 Ability Instant 25y
    Binds target.
    Duration: 6s

    Removed in patch 6.0.

    Esuna
    Esuna CNJ from Final Fantasy XIV icon
    Conjurer 18 Spell 1s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 700(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
    Removes a single detrimental effect from target.
    Additional Effect: 20% chance spell will cost no MP

    Replaced by Esuna Role Action in patch 4.0.

    Repose
    Repose CNJ from Final Fantasy XIV icon
    Conjurer 26 Spell 2.5s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
    Afflicts target with Sleep.
    Duration: 30s
    Cancels auto-attack upon execution.

    Replaced by Repose Role Action in patch 5.0.

    Stoneskin
    Stoneskin from Final Fantasy XIV icon
    Conjurer 34 Spell 3s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 1000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 30y
    Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP.
    Duration: 30m

    Conjurer 36 Quick Stoneskin: Reduces cast time to 2.5 seconds.

    Removed in patch 4.0.

    Shroud of Saints
    Shroud of Saints from Final Fantasy XIV icon
    Conjurer 38 Ability Instant 120s
    Reduces enmity by half.
    Additional Effect: Refresh
    Refresh Potency: 60
    Duration: 15s

    Conjurer 48 Enhanced Shroud of Saints: Increases refresh potency to 80.

    Removed in patch 4.0.

    Stoneskin II
    Stoneskin II from Final Fantasy XIV icon
    Conjurer 50 Spell 6s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 2000(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 15 radius
    Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat.
    Duration: 30m

    Removed in patch 4.0.

    Aero III
    Aero III from Final Fantasy XIV icon
    White Mage 58 Spell 2.5s(Base value; The higher the player's Spell Speed, the lower the cast time will be) 2.5s(Base value; the higher the character's Spell Speed stat, the lower the recast time will be) 700(Current datamined value; ability was removed before current MP system was introduced and actual MP cost may vary.) 25y 5y radius
    Deals wind damage with a potency of 50 to target and all enemies nearby it.
    Additional Effect: Wind damage over time
    Potency: 40
    Duration: 24s

    Removed in patch 5.0.

    Limit Break

    Conjurers' and white mages' limit breaks focus on restoring the HP and MP of their allies. The amount of HP restored by each limit break is based on percentage and do not have a base potency. Conjurers and white mages both have the same level 1 and level 2 limit breaks as other healers.

    Action Level Description Image
    Healing Wind 1 Restores 25% of HP of all nearby party members.
    Healing Wind
    Breath of the Earth 2 Restores 60% of HP of all nearby party members.
    Breath of the Earth
    Pulse of Life 3 Restores 100% of HP of all nearby party members. Revives any KO'd allies with full MP and no weakness.
    PulseOfLife XIV Limit

    Other appearances

    Final Fantasy Brave Exvius


    Final Fantasy Trading Card Game

    White mage and conjurer appear in Final Fantasy Trading Card Game as Backup cards. White mage appears as Water- and Wind-elemental cards, while conjurer appears as Ice-elemental cards.

    Behind the scenes

    XIVShield2
    Conjurer's barrier spell.

    At the launch of the original Final Fantasy XIV, conjurers were somewhat similar to the series's traditional depiction of red mages, possessing the full assortment of "standard" elemental spells as well as restorative abilities. While the opening cinematic of the 1.0 version featured a female conjurer using a barrier spell similar to Y'shtola's Aetherial Pulse, it never existed as an ability throughout the original game's operation.

    At the launch of patch 1.20, and continuing into A Realm Reborn, the conjurer's skillset was changed to focus far more heavily on their healing and defensive magic, losing mastery of the Fire, Ice and Lightning elements (these having gone to the thaumaturge), while keeping their Earth, Wind and Water-elemental abilities to deal damage; their attack spells are not powerful enough for them to be primary damage dealers, but they are sufficient for soloing, and possess a Cleric Stance for when they need to go on offense. All spells' MP costs and power are scaled with the adventurer's level.

    At the time of the relaunch's first anniversary in 2014, white mage was the most popular job of Final Fantasy XIV: A Realm Reborn, as 14% of the players are playing as a white mage.[1]

    Square Enix's Eorzea Cafe served a dish called "Eggs Benediction" whose description translates to: A cast of Benediction dished out by our trusty purveyors of healing, the white mages!... No, not really, but we're sure this refreshing, easy-to-eat Eggs Benediction will serve to fully recover your HP!!

    Etymology

    Evocation is the act of calling upon or summoning a spirit, demon, god or other supernatural agent, in the western mystery tradition. Comparable practices exist in many religions and magical traditions and may employ the use of mind-altering substances with and without uttered word formulas.

    Citations

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