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    The dancer is a discipline of war job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at level 60 and can be unlocked by completing the quest Shall We Dance Shall We Dance, offered by the eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).

    Profile

    From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.Lodestone

    Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, dancers tend to have the lowest damage amongst their DPS peers.

    Story

    Shadowbringers

    The Warrior of Light hears that a performance by the famous Troupe Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.

    Troupe Falsiam first travels to Costa del Sol, where the Warrior of Light and Ranaa Mihgo impress Gegeruju with their dance. After their private performance, the Troupe travels to Ul'Dah for their next performance. However, upon arriving at Ul'Dah, they are informed by the Brass Blades that recent riots in central Thanalan have halted city activities. The Troupe offers to investigate. The Warrior of Light and Ranaa, against Nashmeira's wishes, independently question the Ala Mhigan refugees. The Warrior of Light has to save Ranaa from some of the rioters, whom Ranaa described as having danced strangely shortly before attacking her. The Warrior of Light reports to Nashmeira while Ranaa and the Brass Blades take the rioters into custody. Nashmeira reprimands Ranaa for going against her word and as punishment Ranaa will be dancing alone for some time.

    After the performances in Ul'Dah, the Troupe plans to perform in Gridania next. However, Nashmeira suspects something is amiss and talks to the Twin Adders for information of unusual events. The Twin Adders' lieutenant informs them that the normally isolated Duskwight Elezen have begun gathering and plotting together. Nashmeira takes the Troupe to East Shroud to investigate, where they discover the Elezen dancing in a similar fashion to what Ranaa saw in central Thanalan. Nashmeira suddenly performs a strange dance, which incapacitates the Elezen and summons a void sprite from the dark energy emanating from them. The Warrior of Light defeats this sprite. After apprehending the Elezen, Nashmeira explains all: the dance the Elezen in the Shroud and the refugees in Thanalan were doing is known as Totentanz, the Dance of the Damned. When people let anger build up and fester within them, they begin dancing this dance and an aetheric manifestation of their anger is created within them. The afflicted begin committing increasingly violent acts as a result. Nashmeira explains that ridding the people of this aetheric menace is Troupe Falsiam's purpose. With matters in Gridania settled, the Troupe plans to travel to Ishgard for their next performance.


    Equipment

    FFXIV Dancer Render 2
    An Auri dancer with a pair of Krishna and dancer's gear.

    Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

    The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

    Lists of dancer equipment

    Dancer's Arms Dancer's Arms

    Head Head
    Body Body
    Hands Hands
    Waist Waist
    Legs Legs
    Feet Feet

    Earrings Earrings
    Necklaces Necklaces
    Bracelets Bracelets
    Rings Rings
    Soul Crystal Soul Crystal

    Job Gauge

    Step Gauge
    Step Gauge

    At Level 15, dancers have access to the Standard Step ability. When the dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done.

    FFXIV Tech Step Gauge
    The Step Gauge when under the effects of Technical Step

    At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.

    Fourfold Feather Gauge
    Fourfold Feather Gauge
    Esprit Gauge below the Fourfold Feathers
    Esprit Gauge below the Fourfold Feathers

    Abilities

    Job Actions

    Action Level Type Cast Recast MP Cost Range Radius
    Cascade
    Cascade from Final Fantasy XIV icon
    1 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 200 ( Dynamic Dancer 220).
    Additional Effect: 50% chance of granting Silken Symmetry
    Duration: 30s

    Action changes to Emboite while dancing.

    Fountain
    Fountain from Final Fantasy XIV icon
    2 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 100 ( Dynamic Dancer 120).
    Combo Action: Cascade
    Combo Potency: 260 ( Dynamic Dancer 280)
    Combo Bonus: 50% chance of granting Silken Flow
    Duration: 30s

    Action changes to Entrechat while dancing.

    Windmill
    Windmill from Final Fantasy XIV icon
    15 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 120 to all nearby enemies.
    Additional Effect: 50% chance of granting Silken Symmetry
    Duration: 30s

    Action changes to Emboite while dancing.

    Standard Step
    Standard Step from Final Fantasy XIV icon
    15 Weaponskill Instant 30s
    Begin dancing, granting yourself Standard Step.
    Duration: 15s

    Action changes to Standard Finish while dancing.
    Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

    Enhanced Flourish II Action changes to Finishing Move under the effect of Finishing Move Ready.

    Standard Finish
    Standard Finish from Final Fantasy XIV icon
    15 Weaponskill Instant 1.5s 15y radius
    Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
    0 Steps: 360
    1 Step: 540
    2 Steps: 800 ( Dynamic Dancer 850)
    Step Bonus: Grants Standard Finish ( Esprit and Esprit) to self and party member designated as your Dance Partner

    Damage bonus of Standard Finish varies with number of successful steps.

    1 Step: 2%
    2 Steps: 5%
    Duration: 60s
    Additional Effect: Grants Last Dance Ready
    Duration: 30s

    Can only be executed while Dancing.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
    ※This action cannot be assigned to a hotbar.
    Standard Step changes to Standard Finish when requirements for execution are met.

    Reverse Cascade
    Reverse Cascade from Final Fantasy XIV icon
    20 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 260 ( Dynamic Dancer 280).
    Fourfold Fantasy Additional Effect: 50% chance of granting a Fourfold Feather

    Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

    Action changes to Jete while dancing.

    Bladeshower
    Bladeshower from Final Fantasy XIV icon
    25 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 100 to all nearby enemies.
    Combo Action: Windmill
    Combo Potency: 160
    Combo Bonus: 50% chance of granting Silken Flow
    Duration: 30s

    Action changes to Entrechat while dancing.

    Fan Dance
    Fan Dance from Final Fantasy XIV icon
    30 Ability Instant 1s 25y
    Delivers an attack with a potency of 150 ( Dynamic Dancer 180).
    Additional Effect: 50% chance of granting Threefold Fan Dance
    Duration: 30s

    Can only be executed while in possession of Fourfold Feathers.

    Rising Windmill
    Rising Windmill from Final Fantasy XIV icon
    35 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 160 to all nearby enemies.
    Additional Effect: 50% chance of granting a Fourfold Feather

    Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

    Action changes to Jete while dancing.

    Fountainfall
    Fountainfall from Final Fantasy XIV icon
    40 Weaponskill Instant 2.5s 25y
    Delivers an attack with a potency of 340.
    Additional Effect: 50% chance of granting a Fourfold Feather

    Can only be executed while under the effect of Silken Flow or Flourishing Flow.

    Action changes to Pirouette while dancing.

    Bloodshower
    Bloodshower from Final Fantasy XIV icon
    45 Weaponskill Instant 2.5s 5y radius
    Delivers an attack with a potency of 200 to all nearby enemies.
    Additional Effect: 50% chance of granting a Fourfold Feather

    Can only be executed while under the effect of Silken Flow or Flourishing Flow.

    Action changes to Pirouette while dancing.

    Fan Dance II
    Fan Dance II from Final Fantasy XIV icon
    50 Ability Instant 1s 5y radius
    Delivers an attack with a potency of 100 to all nearby enemies.
    Additional Effect: 50% chance of granting Threefold Fan Dance
    Duration: 30s

    Can only be executed while in possession of Fourfold Feathers.

    En Avant
    En Avant from Final Fantasy XIV icon
    50 Ability Instant 30s
    Quickly dash 10 yalms forward.
    Enhanced En Avant Maximum Charges: 2 ( Enhanced En Avant II 3)

    Cannot be executed while bound.

    Curing Waltz
    Curing Waltz from Final Fantasy XIV icon
    52 Ability Instant 60s 5y radius
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 300
    Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
    Shield Samba
    Shield Samba from Final Fantasy XIV icon
    56 Ability Instant 120s ( Enhanced Shield Samba 90s) 30y radius
    Reduces damage taken by self and nearby party members by 10% ( Enhanced Shield Samba II 15%).
    Duration: 15s

    Effect cannot be stacked with bard's Troubadour or machinist's Tactician.

    Closed Position
    Closed Position from Final Fantasy XIV icon
    60 Ability Instant 30s 30y
    Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.
    Effect ends upon reuse.
    Ending
    Ending from Final Fantasy XIV icon
    60 Ability Instant 1s
    Ends dance with your partner.
    Devilment
    Devilment from Final Fantasy XIV icon
    62 Ability Instant 120s
    Increases critical hit rate and direct hit rate by 20%.
    Duration: 20s
    Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
    Enhanced Devilment Additional Effect: Grants Flourishing Starfall
    Enhanced Devilment Duration: 20s

    Enhanced Devilment Action optionally becomes Starfall Dance upon execution.

    Fan Dance III
    Fan Dance III from Final Fantasy XIV icon
    66 Ability Instant 1s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 200 ( Dynamic Dancer 220) for the first enemy, and 50% less for all remaining enemies.
    Can only be executed while under the effect of Threefold Fan Dance.
    Technical Step
    Technical Step from Final Fantasy XIV icon
    70 Complete quest "Save the Last Dance for Me" Weaponskill Instant 120s
    Begin dancing, granting yourself Technical Step.
    Duration: 15s

    Action changes to Technical Finish while dancing.
    Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.
    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

    Technical Finish
    Technical Finish from Final Fantasy XIV icon
    70 Weaponskill Instant 1.5s 15y radius
    Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
    0 Steps: 350
    1 Step: 540
    2 Steps: 720
    3 Steps: 900
    4 Steps: 1,200 ( Dynamic Dancer 1,300)
    Step Bonus: Grants Technical Finish ( Esprit and Esprit) to self and party members within 30 yalms

    Damage bonus of Technical Finish varies with number of successful steps.

    1 Step: 1%
    2 Steps: 2%
    3 Steps: 3%
    4 Steps: 5%
    Duration: 20s
    Enhanced Technical Finish Additional Effect: Grants Flourishing Finish
    Enhanced Technical Finish Duration: 30s
    Enhanced Technical Finish II Additional Effect: Grants Dance of the Dawn Ready
    Enhanced Technical Finish II Duration: 30s

    This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
    ※This action cannot be assigned to a hotbar.
    Technical Step changes to Technical Finish when requirements for execution are met.

    Enhanced Technical Finish ※Action changes to Tillana upon execution.

    Flourish
    Flourish from Final Fantasy XIV icon
    72 Ability Instant 60s
    Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Enhanced Flourish Threefold Fan Dance, Fourfold Fan Dance, Enhanced Flourish II and Finishing Move Ready).
    Duration: 30s

    Can only be executed while in combat.

    Saber Dance
    Saber Dance from Final Fantasy XIV icon
    76 Weaponskill Instant 2.5s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 500 ( Dynamic Dancer 520) for the first enemy, and 50% less for all remaining enemies.
    Esprit Gauge Cost: 50

    Enhanced Technical Finish II Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge.

    Improvisation
    Improvisation from Final Fantasy XIV icon
    80 Ability Instant 120s 8y radius
    Dance to the beat of your own drum, granting Rising Rhythm to self.
    Stacks increase every 3 seconds, up to a maximum of 4.
    Additional Effect: Healing over time for self and nearby party members
    Cure Potency: 100
    Duration: 15s

    Effect ends upon using another action or moving (including facing a different direction).
    Cancels auto-attack upon execution.

    Action changes to Improvised Finish upon execution.

    Improvised Finish
    Improvised Finish from Final Fantasy XIV icon
    80 Ability Instant 1.5s 8y radius
    Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
    0 Stacks: 5% of maximum HP
    1 Stack: 6% of maximum HP
    2 Stacks: 7% of maximum HP
    3 Stacks: 8% of maximum HP
    4 Stacks: 10% of maximum HP
    Duration: 30s

    Can only be executed while Improvisation is active.
    ※This action cannot be assigned to a hotbar.
    ※Improvisation changes to Improvised Finish when requirements for execution are met.

    Tillana
    Tillana from Final Fantasy XIV icon
    82 Weaponskill Instant 1.5s 15y radius
    Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Increases Esprit Gauge by 50

    Can only be executed while under the effect of Flourishing Finish.
    ※This action cannot be assigned to a hotbar.
    Technical Finish changes to Tillana when requirements for execution are met.

    Fan Dance IV
    Fan Dance IV from Final Fantasy XIV icon
    86 Ability Instant 1s 15y 15y cone
    Delivers an attack to all enemies in a cone before you with a potency of 300 ( Dynamic Dancer 420) for the first enemy, and 50% less for all remaining enemies.
    Can only be executed while under the effect of Fourfold Fan Dance.
    Starfall Dance
    Starfall Dance from Final Fantasy XIV icon
    90 Weaponskill Instant 2.5s 25y 25y line
    Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
    Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
    Can only be executed while under the effect of Flourishing Starfall.
    Last Dance
    Last Dance from Final Fantasy XIV icon
    92 Weaponskill Instant 2.5s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.
    Can only be executed while under the effect of Last Dance Ready.
    Finishing Move
    Finishing Move from Final Fantasy XIV icon
    96 Weaponskill Instant 30s 15y radius
    Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
    Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
    Standard Finish Effect: Increases damage dealt by 5%
    Duration: 60s
    Additional Effect: Grants Last Dance Ready
    Duration: 30s

    Can only be executed while under the effect of Finishing Move Ready.
    Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
    ※This action cannot be assigned to a hotbar.
    ※Standard Step changes to Finishing Move when requirements for execution are met.

    Dance of the Dawn
    Dance of the Dawn from Final Fantasy XIV icon
    100 Weaponskill Instant 2.5s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
    Esprit Gauge Cost: 50

    Can only be executed while under the effect of Dance of the Dawn Ready.
    ※This action cannot be assigned to a hotbar.
    Saber Dance changes to Dance of the Dawn when requirements for execution are met.

    Step Actions

    Step actions are all Weaponskills with an instant cast and 1 second recast.

    Name Level Description
    Emboite
    Emboite from Final Fantasy XIV icon
    15 Perform an emboite.
    When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
    Can only be executed while Dancing.
    Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
    ※This action cannot be assigned to a hotbar.
    Cascade and Windmill change to Emboite when requirements for execution are met.
    Entrechat
    Entrechat from Final Fantasy XIV icon
    15 Perform an entrechat.
    When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
    Can only be executed while Dancing.
    Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
    ※This action cannot be assigned to a hotbar.
    Fountain and Bladeshower change to Entrechat when requirements for execution are met.
    Jete
    Jete from Final Fantasy XIV icon
    15 Perform an jete.
    When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
    Can only be executed while Dancing.
    Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
    ※This action cannot be assigned to a hotbar.
    Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
    Pirouette
    Pirouette from Final Fantasy XIV icon
    15 Perform a pirouette.
    When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
    Can only be executed while Dancing.
    Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.
    ※This action cannot be assigned to a hotbar.
    Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.

    Role Actions

    Action Level Type Cast Recast MP Cost Range Area
    Leg Graze
    Leg Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 6 Ability Instant 30s 25y
    Inflicts target with Heavy +40%.
    Duration: 10s
    Second Wind
    Second Wind Role from Final Fantasy XIV icon
    Physical Ranged DPS Melee DPS 8 Ability Instant 120s
    Instantly restores own HP.
    Cure Potency: 500 ( Enhanced Second Wind 800)
    Foot Graze
    Foot Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 10 Ability Instant 30s 25y
    Binds target.
    Duration: 10s

    Cancels auto-attack upon execution.
    Target unbound if damage taken.

    Peloton
    Peloton from Final Fantasy XIV icon
    Physical Ranged DPS 20 Ability Instant 5s 30y radius
    Increases movement speed of self and nearby party members as long as they remain within distance.
    Duration: 30s

    Effect ends when enmity is generated. Cannot be used in battle.

    Head Graze
    Head Graze Role from Final Fantasy XIV icon
    Physical Ranged DPS 24 Ability Instant 30s 25y
    Interrupts the use of a target's action.
    Arm's Length
    Arm's Length from Final Fantasy XIV icon
    Tank Melee DPS Physical Ranged DPS 32 Ability Instant 120s
    Nullifies most knockback and draw-in effects.
    Duration: 6s
    Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
    Duration: 15s

    Traits

    Name Level Description
    Fourfold Fantasy
    Fourfold Fantasy from Final Fantasy XIV icon
    30 Grants a Fourfold Feather upon landing certain actions.
    Maximum Stacks: 4
    Increased Action Damage
    Increased DNC Action Damage from Final Fantasy XIV icon
    50 Increases base action damage by 10%.
    Increased Action Damage II
    Increased DNC Action Damage II from Final Fantasy XIV icon
    60 Increases base action damage by 20%.
    Enhanced En Avant
    Enhanced En Avant from Final Fantasy XIV icon
    68 Allows the accumulation of charges for consecutive uses of En Avant.
    Maximum Charges: 2
    Esprit
    Esprit from Final Fantasy XIV icon
    76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
    Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.

    Chance of triggering party member effect differs according to job.

    Enhanced En Avant II
    Enhanced En Avant II from Final Fantasy XIV icon
    78 Allows a third charge of En Avant.
    Enhanced Technical Finish
    Enhanced Technical Finish from Final Fantasy XIV icon
    82 Grants Flourishing Finish after executing Technical Finish.
    Duration: 30s

    Technical Finish becomes Tillana while under this effect.

    Enhanced Esprit
    Enhanced Esprit from Final Fantasy XIV icon
    84 Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
    Enhanced Flourish
    Enhanced Flourish from Final Fantasy XIV icon
    86 Grants Fourfold Fan Dance upon executing Flourish.
    Duration: 30s
    Enhanced Shield Samba
    Enhanced Shield Samba from Final Fantasy XIV icon
    88 Reduces Shield Samba recast time to 90 seconds.
    Enhanced Devilment
    Enhanced Devilment from Final Fantasy XIV icon
    90 Grants Flourishing Starfall upon executing Devilment.
    Duration: 20s
    Enhanced Standard Finish
    Enhanced Standard Finish from Final Fantasy XIV icon
    92 Grants Last Dance Ready upon executing Standard Finish.
    Duration: 30s
    Dynamic Dancer
    Melee Mastery from Final Fantasy XIV icon
    94 Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.
    Enhanced Flourish II
    Enhanced Flourish II from Final Fantasy XIV icon
    96 Grants Finishing Move Ready upon executing Flourish.
    Duration: 30s

    Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.

    Enhanced Shield Samba II
    Enhanced Shield Samba II from Final Fantasy XIV icon
    98 Improves Shield Samba's damage reduction effect to 15%.
    Enhanced Technical Finish II
    Enhanced Technical Finish II from Final Fantasy XIV icon
    100 Grants Dance of the Dawn Ready upon executing Technical Finish.
    Duration: 30s

    Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.

    Role Traits

    Name Level Description
    Enhanced Second Wind
    Enhanced Second Wind from Final Fantasy XIV icon
    Melee DPS Physical Ranged DPS 94 Increases the healing potency of Second Wind to 800.

    PvP Actions

    Action Type Cast Recast MP Cost Range Radius
    Cascade
    Cascade PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y
    Delivers a ranged attack with a potency of 5,000.
    ※Action changes to Reverse Cascade while under the effect of En Avant.
    ※This action cannot be assigned to a hotbar.
    Fountain
    Fountain PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y
    Delivers a ranged attack with a potency of 7,000.
    Combo Action: Cascade or Reverse Cascade

    ※Action changes to Fountainfall while under the effect of En Avant.
    ※This action cannot be assigned to a hotbar.

    Starfall Dance
    Starfall Dance PvP from Final Fantasy XIV icon
    Weaponskill Instant 20s 25y 25y line
    Delivers an attack with a potency of 12,000 to all enemies in a straight line before you.
    Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25%
    Duration: 5s

    This weaponskill does not share a recast timer with any other actions.

    Honing Dance
    Honing Dance PvP from Final Fantasy XIV icon
    Weaponskill Instant 20s
    Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000.
    Decreases damage taken by 25% and increases movement speed by 50% until effect expires.
    Duration: 3s

    Executes Honing Ovation when effect duration expires.

    Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
    Acclaim Effect: Increases the damage and effect potency of Honing Ovation
    Duration: 5s

    Can be executed while moving.
    This weaponskill does not share a recast timer with any other actions.
    ※Action changes to Honing Ovation upon execution.

    Fan Dance
    Fan Dance PvP from Final Fantasy XIV icon
    Ability Instant 20s 15y 15y cone
    Delivers an attack with a potency of 6,000 to all enemies in a cone before you.
    Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20%
    Duration: 5s
    Curing Waltz
    Curing Waltz PvP from Final Fantasy XIV icon
    Ability Instant 20s 5y circle
    Restores own HP and the HP of all nearby party members.
    Cure Potency: 8,000
    Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
    En Avant
    En Avant PvP from Final Fantasy XIV icon
    Ability Instant 10s
    Quickly dash 10 yalms forward.
    Additional Effect: Grants En Avant
    En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall
    Duration: 10s
    Maximum Charges: 4

    Cannot be executed while bound.

    Closed Position
    Closed Position PvP from Final Fantasy XIV icon
    Ability Instant 1s 30y
    Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
    Effect ends upon reuse.
    Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn.
    Reverse Cascade
    Reverse Cascade PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y
    Delivers a ranged attack with a potency of 7,000.
    Additional Effect: Grants Bladecatcher

    If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

    Duration: 15s

    Can only be executed while under the effect of En Avant.
    ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
    ※This action cannot be assigned to a hotbar.

    Fountainfall
    Fountainfall PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y
    Delivers a ranged attack with a potency of 9,000.
    Combo Action: Cascade or Reverse Cascade
    Additional Effect: Grants Bladecatcher

    If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

    Duration: 15s

    Can only be executed while under the effect of En Avant.
    ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
    ※This action cannot be assigned to a hotbar.

    Saber Dance
    Saber Dance PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 12,000.
    Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
    Duration: 10s

    Can only be executed while under the effect of Flourishing Saber Dance.
    ※This action cannot be assigned to a hotbar.

    Dance of the Dawn
    Dance of the Dawn PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 25y 5y radius
    Delivers an attack to target and all enemies nearby it with a potency of 16,000.
    Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
    Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner

    Can only be executed while under the effect of Flourishing Saber Dance and Solo Step.
    ※This action cannot be assigned to a hotbar.

    Honing Ovation
    Honing Ovation PvP from Final Fantasy XIV icon
    Weaponskill Instant 2.2s 15y radius
    Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
    Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
    Potency of both the attack and barrier doubles when targets are within 5 yalms.
    0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
    1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
    2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
    3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
    4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
    Duration: 10s

    Honing Dance effect expires upon execution.
    ※This action cannot be assigned to a hotbar.

    Contradance
    Contradance PvP from Final Fantasy XIV icon
    Limit Break Instant 10s 15y radius
    Afflicts nearby enemies with Seduced.
    Seduced Effect: Renders targets unable to act of their own volition
    Duration: 2s

    Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.
    Can only be executed when the limit gauge is full.

    Gauge Charge Time: 90s

    PvP Common Actions

    Action Type Cast Recast MP Cost Range Area
    Standard-issue Elixir
    Standard-issue Elixir PvP from Final Fantasy XIV icon
    Ability 4.5s 5s
    Restores your HP and MP to maximum.
    Casting will be interrupted when damage is taken.
    Recuperate
    Recuperate PvP from Final Fantasy XIV icon
    Ability Instant 1s 2000 MP
    Restores own HP.
    Cure Potency: 15,000
    Purify
    Purify PvP from Final Fantasy XIV icon
    Ability Instant 4s 2000 MP
    Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
    Additional Effect: Grants Resilience
    Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
    Duration: 2s

    Can be used even when under the effect of certain status afflictions.

    Guard
    Guard PvP from Final Fantasy XIV icon
    Ability Instant 30s
    Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
    Duration: 5s

    Movement speed is reduced by 50% for the duration of this effect.
    Effect ends upon reuse, using another action, or when the effect duration expires.

    Sprint
    Sprint PvP from Final Fantasy XIV icon
    Ability Instant 1.5s
    Increases movement speed.
    Effect ends upon reuse or execution of another action.

    PvP Role Actions

    Action Type Cast Recast MP Cost Range Area
    Dervish
    Dervish PvP from Final Fantasy XIV icon
    Ability Instant 45s 15y radius
    Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 33% for self and nearby party members.

    Duration: 12s

    Bravery
    Bravery PvP from Final Fantasy XIV icon
    Ability Instant 30s 30y
    Increases damage dealt by 25%, and reduces damage taken by 25%.
    Duration: 15s
    Eagle Eye Shot
    Eagle Eye Shot PvP from Final Fantasy XIV icon
    Ability Instant 15s
    Delivers an attack with a potency of 12,000.
    Ignores the effects of Guard when dealing damage.

    Limit Break

    Dancers' limit breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same level 1 and level 2 limit breaks as bards and machinists.

    Action Level Description Image
    Big Shot 1 Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver.
    Big Shot XIV
    Desperado 2 Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver.
    Desperado XIV
    Crimson Lotus 3 Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver.
    FFXIV DNC Crimson Lotus


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