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    Punch in Final Fantasy VII is an attribute usually associated with piercing and thrusting attacks, as "to punch a hole", such as Cid's weapons, and Barret's melee weapons and Tifa claw weapons.

    Physical damage types generally have no enemies which are weak or resist them, and can all be resisted through the same means, making them mostly superfluous. However, some enemies, such as the Sahagin and Desert Sahagin, are automatically hit by Punch attacks, with no chance to evade.

    Weapons

    Enemy abilities

    Many Punch-type enemy abilities attempt to inflict paralysis.

    Ability Enemy Effect
    Angle Punch Dual Horn, Spiral Moderate Punch-elemental damage.
    Beak Cokatolis, Hippogriff, Nerosuferoth, Shake, Skeeskee Minor Punch-elemental damage.
    Behemoth Horn Behemoth, King Behemoth Major Punch-elemental damage.
    Berserk Needle Slaps Minor Punch-elemental damage and Berserk.
    Big Horn Materia Keeper, Stilva Moderate Punch-elemental damage.
    Bug Needle Slaps Minor Punch-elemental damage as well as Poison and Sadness.
    Chocobo goes nuts Chocobo Punch-elemental damage. Only used if Chocobo's HP is reduced to 0.
    Chute Attack Needle Kiss Minor Punch-elemental damage.
    Claw Behemoth, Crown Lance, Dark Dragon, Death Claw, Eagle Gun, Griffin, Harpy, Maximum Kimaira, Tonadu, Ultimate Weapon, Zuu Minor to major Punch-elemental damage.
    Deadly Needles Crown Lance Minor Punch-elemental damage and Petrify.
    Death Claw Death Claw Minor Punch-elemental damage and Paralyzed.
    Drilldrive Scrutin Eye Minor Punch-elemental damage.
    Halt Whip Heg Minor Punch-elemental damage and Paralyzed.
    Handclaw Grunt, Senior Grunt, Special Combatant Punch-elemental damage.
    Harpoon Desert Sahagin, Sahagin Punch-elemental damage.
    Hell Spear Gi Spector Minor Punch-elemental damage and Paralyzed.
    Horn Ancient Dragon, Bagnadrana Minor Punch-elemental damage.
    Left Revenge Ruby Weapon Reduces MP by 15/32 and inflicts Poison/Slow-numb.
    Left Thrust Ruby Weapon Reduces MP by 25/32 and inflicts Poison/Slow-numb.
    Paralyzer Needle Slaps Minor Punch-elemental damage and Paralyzed.
    Pile Banger Helletic Hojo Major Punch-elemental damage. Only used if Right Arm is still alive.
    Rabbit Gouge Stinger Inflicts major Punch-elemental damage.
    Right Revenge Ruby Weapon Reduces HP by 15/32 and inflicts Frog and Small.
    Right Thrust Ruby Weapon Reduces HP by 15/16 and inflicts Frog and Small.
    Skewer Gi Spector Minor Punch-elemental damage.
    Spear Attack Gi Nattak Major Punch-elemental damage.
    Spiky Hell Bloatfloat Inflicts 200 HP, and is used as a counter against magic attacks once.
    Stab Thunderbird Moderate Punch-elemental damage.
    Sting Stinger Moderate Punch-elemental attack.
    Sting Bomb Stinger Reduces HP by 3/4.
    Violent Advance Vlakorados Moderate Punch-elemental damage.

    Protection

    It is possible to reduce Punch damage directly by having a character with the Ziedrich armor, and indirectly by using the Enemy Skill Dragon Force, or via the item Hero Drink, which boost overall defense. Peerless and Shield statuses also make one immune to Punch damage.

    Behind the scenes

    There is also an enemy ability called Punch, but it is not Punch-elemental; rather, it deals Hit attribute damage.

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