The following is a list of hats in Final Fantasy XV: Episode Ardyn. They are equipped from the Gear menu and are the only form of equippable armor. New hats are bought from shops found around Insomnia while free-roaming. The yen needed to buy them is procured by selling treasures obtained from felled foes and found from the environment. Hats are classified as key items.
See also: Final Fantasy XV accessories or Attire
| Hat | Effects | Price | Obtain |
|---|---|---|---|
Chancellor's Outfit |
None | - | Default |
| Outfit given to Ardyn upon his appointment as imperial chancellor. Keeps his skin covered as much as possible to avoid exposure to sunlight. | |||
Goblin's Cap |
Reduces max HP to 1. | 50 | Southwest edge shop, Northeast shop |
| A grubby hat modeled after those seen adorning the heads of imps. Reduces maximum HP to 1. | |||
Graduation Cap |
HP: +15% MP: -10% Ice res.: 75% |
6,900 | West shop, Northeast shop, East shop |
| A stately cap that makes you feel ready to take on the world. Increases maximum HP and ice resistance, but reduces maximum MP. | |||
Hunter's Cap |
MP: -10% Vitality: 14 |
2,800 | South shop, Southwest edge shop, Southwest center shop, Northwest shop |
| A dashing cap for the distinguished gentleman. Enhances vitality, but reduces maximum MP. | |||
Pointed Hat |
MP: +100% Strength: becomes 0 Magic: +200 Spirit: +50 |
56,000 | Northwest shop, Northeast shop |
| A floppy hat befitting a master of the arcane arts. Increases maximum MP and enhances both magic and spirit, but reduces strength. | |||
Party Hat |
MP: +5% Strength: -24 Magic: +80 Spirit: 25 |
99,000 | West shop, Northwest shop |
| A gaudy hat sure to put you to celebratory spirits. Increases maximum MP and enhances both magic and spirit, but reduces strength. | |||
Patrol Cap |
HP: +25% MP: -20% |
30,000 | Southwest center shop, East shop |
| A stately hat that likely once belonged to a high-ranking military official. Increases maximum HP, but reduces maximum MP. | |||
Royal Crown |
MP: +25% | 123,000 | After disabling all 7 Wall amplifiers, Royal Crown can be bought from the bonus hat shop on the east side of the city (Map) |
| A ceremonial headpiece worn only by one deemed worthy of the honor. Increases maximum MP. | |||
Safety Helmet |
HP: +15% MP: -25% Vitality: +10 All elemental res.: +25% |
7,500 | South shop, Southwest edge shop |
| A durable hat that provides protection from injury. Increases defense,*(Probably means to say HP) vitality and all elemental resistances, but reduces maximum MP. | |||
Saint's Hat |
MP: +25% All elemental res.: -20% |
11,000 | Southwest center shop, West shop |
| A jolly hat perfect for a ride in one-horse open sleigh. Increases maximum MP, but reduces all elemental weaknesses. | |||
Straw Hat |
MP: +5% Fire res.: -50% Lightning res.: -25% |
980 | South shop, East shop |
| A breathable hat perfectly suited for a sunny summer day. Increases maximum MP, but reduces fire and lightning resistances. | |||
Ten-Gallon Hat |
MP: -10% Strength: +19 |
5,600 | South shop, Southwest edge shop, Southwest center, Northwest shop |
| A sturdy hat perfect to wear where the anak and the mesmenir play. Enhances strength, but reduces maximum MP. | |||
Top Hat |
HP: +15% MP: -10% Fire res.: +75% |
5,600 | South shop, Southwest edge shop, Southwest center shop, Northwest shop |
| A fancy and formal hat for a man of discerning taste. Increases maximum HP and fire resistance, but reduces maximum MP. | |||
Tricorn Hat |
HP: +15% MP: -10% Lightning res.: 75% |
6,900 | West shop, Northeast shop, East shop |
| A weather-worn hat that inspires you to sail the high seas. Increases maximum HP and lightning resistance, but reduces maximum MP. | |||