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    I am the waves that bear, I am the winds that guide.
    I am the evening stars, I am the morning sky.
    I am born of the sea, and there shall I die.The Sailors' Requiem

    Middle La Noscea is a location in Final Fantasy XIV. A pastoral landscape of rolling hills bordering Galadion Bay formerly known as Bearded Rock, the creation of several rivers in region following the Seventh Umbral Calamity made for a fertile landscape for Limsa Lominsa's pirates-turned-farmers. This low-level region serves as the starting zone for new characters starting out in Limsa Lominsa as a Marauder Marauder or Arcanist Arcanist.

    History

    Prior to the Seventh Umbral Calamity, the region now known as middle La Noscea was known as Bearded Rock and was considered to be part of lower La Noscea. The region took its name from a large rock upon which the pirates would be executed via crucifixion, around which its main encampment of Camp Bearded Rock would spring up. According to one legend, one such pirate survived long enough that his beard grew so long as to encircle the rock, giving it its name. Among those crucified at Bearded Rock was the infamous One-eyed Wylfred following his defeat in the 72nd Trident, the septennial contest for Limsa Lominsa's admiralty.

    Severe damage caused by the Calamity destroyed Camp Bearded Rock and the eponymous rock while separating the region from lower La Noscea. Several new rivers sprung up in the area, bringing new life to the soil. The Bearded Rock name gave way to its current designation of middle La Noscea, and the area was quickly turned into farmland tended by former pirates as part of Admiral Merlwyb Bloefhiswyn's initiative to move the city-state away from piracy.

    When the Warrior of Light, then a fledgling marauder or arcanist, began their adventures in Limsa Lominsa, they were dispatched by Baderon Tenfingers to Summerford Farms in middle La Noscea to aid Staelwyrn and his crew in their efforts to transition from deckhands to farmhands. While investigating reports of suspicious characters in the area they met Y'shtola Rhul, and the pair were attacked by an enraged goobbue. After the scuffle, the adventurer found a Crystal of Light nearby, and in retrieving it received a vision from Hydaelyn, awakening their Echo.

    Geography

    Middle La Noscea map from FFXIV

    Zephyr Drift

    Middle La Noscea - Zephyr Drift from FFXIV
    Zephyr Drift.

    Making up the southern end of middle La Noscea is the Zephyr Drift, just outside of Limsa Lominsa past the Zephyr Gate. This idyllic grassland draws its name from the westerly breeze that graces the region. Passage to Cedarwood in lower La Noscea can be found in the southeast.

    • La Thagran Checkpoint
    This checkpoint was originally established by the Maelstrom to watch over the La Thagran Eastroad. With the Maelstrom stretched thin following the Calamity and kobold incursions proving rare, jurisdiction of the checkpoint was left to the Yellowjackets.
    • Zephyr Gate
    One of two land entrances to Limsa Lominsa, the Zephyr Gate connects to the city's central spire, the Mizzenmast, via a bridge known as the Procession of Terns.


    Summerford

    Middle La Noscea - Summerford from FFXIV
    Summerford.

    These fertile farmlands, braced by the Rogue and Nym Rivers and split by the Agelyss River, are the largest region in middle La Noscea. Prior to the Calamity, Summerford was where Camp Bearded Rock and its eponymous rock could be located.

    • Agelyss River / West Agelyss River
    One of two new rivers formed in middle La Noscea by the Calamity, the Agelyss flows down from the Agelyss Wise in eastern La Noscea. This stretch of the river is also known as the west Agelyss River to differentiate it from its source waters to the east.
    • The Cookpot
    A natural rock formation in the shape of a circle that has become home to a herd of aurochs.
    • Rogue River
    The second of two rivers formed by the Calamity, this river divides Summerford from the Zephyr Drift. It takes its name from the thieves that used it to smuggle their ill-gotten goods in the early days following the Calamity. The Rogue River is known to swell from late spring runoff from Mt. O'Ghomoro, and the man-made crossings initially needed to cross it in such conditions are what lent Summerford its name.
    • Seasong Grotto
    A shallow cavern within which stands a monolith inscribed with the Sailors' Requiem, an old Lominsan poem.
    • Summerford Farms
    The only major settlement in middle La Noscea, Summerford Farms lies atop a hill along the region's eastern edge, affording it a view of the fields below and Limsa Lominsa beyond. As part of an initiative to rebuild following the Calamity, former pirates bereft of ship under the command of Staelwyrn were recruited to establish the Farms, with the orange orchards found throughout Summerford tended to by the crew.
    • Tiller's Rest
    A small shed across the Agelyss from Summerford Farms, where deckhands-turned-farmhands take a rest away from the prying eyes of their captain.


    Three-malm Bend

    Middle La Noscea - Three-malm Bend from FFXIV
    Three-malm Bend.

    Cleft from the rest of middle La Noscea in the Calamity, this stretch of land lies several yalms below the rest of middle La Noscea. Continuing northwest through the Bend leads to Quarterstone in western La Noscea, while Raincatcher Gully in eastern La Noscea lies to the northeast beyond the De Nevelle Checkpoint.

    • De Nevelle Checkpoint
    Much like its counterpart to the east, this checkpoint was founded to watch over the De Nevelle Westroad. Unlike the La Thagran Checkpoint, however, it remains under Maelstrom command, not out of fear of beastmen incursions, but of the XIVth Imperial Legion stationed at Castrum Occidens.
    • The Descent
    A rift formed in the Calamity that split middle La Noscea in two, the ground heaving and leaving the two sides at drastically different elevations. A structure of wooden scaffolding connects the two sides and extends eastwards into Woad Whisper Canyon.
    • Foremast
    The newest and largest of the Yellowjackets' garrisons, the Foremast connects to Coral Tower in Limsa Lominsa via an underground passage. As with the Mizzenmast, the Foremast takes its name from a ship's mast, in this case the most forward mast to represent the city-state's resolve the lead the fight.
    • Nym River
    Named for the Nymian ruins in Bronze Lake from which the river flows, the Nym River is not a new creation of the Calamity like the region's other two rivers, but it was nonetheless affected drastically. The draining of Bronze Lake drastically altered its course to where it now flows through Woad Whisper Canyon into the Descent.
    • Skylift
    An outpost built at the west end of the Descent, where the Nym River drains into the sea. As with the structure to its east, Skylift is made up of wooden scaffolding, but with the addition of a series of pulleys to lift goods up and down the cliff, and docks for small dirigibles to transport goods across the waters to Limsa Lominsa.
    • Woad Whisper Canyon
    Little more than a shallow valley before the Calamity, Woad Whisper Canyon was drastically changed when the Nym River suddenly began flowing into it, carving it into a deep gorge that would eventually break into the Descent.


    Gameplay

    Map

    Achievement: Mapping the Realm: Middle La Noscea
    Visit middle La Noscea and unlock the area map. 10 achievement points

    Quests

    Beginning in Middle La Noscea

    Name Category Level Starting NPC Location
    Dressed to Call Dressed to Call Main Scenario 5 Staelwyrn Summerford Farms
    Lurkers in the Grotto Lurkers in the Grotto Main Scenario 5 Staelwyrn Summerford Farms
    Further Afield Further Afield Main Scenario 6 Gurcant Summerford Farms
    Washed Up Washed Up Main Scenario 7 Staelwyrn Summerford Farms
    Double Dealing Double Dealing Main Scenario 8 Staelwyrn Summerford Farms
    Loam Maintenance Loam Maintenance Main Scenario 9 Gurcant Summerford Farms
    Plowshares to Swords Plowshares to Swords Main Scenario 9 Pfrewahl Summerford Farms
    Just Deserts Just Deserts Main Scenario 9 Staelwyrn Summerford Farms
    Courier for a Day Courier for a Day Main Scenario 10 Wyrkrhit Skylift
    Thanks a Million Thanks a Million Main Scenario 11 Wyrkrhit Skylift
    Rocks in a Hard Place Rocks in a Hard Place Sidequest 5 Grynewyda Summerford Farms
    The Time Is Ripe The Time Is Ripe Sidequest 6 Bhirdraeg Summerford Farms
    Orange Crush Orange Crush Sidequest 7 Bhirdraeg Summerford Farms
    Yarzon, Yarzoff Yarzon, Yarzoff Sidequest 7 Ostfyr La Thagran Checkpoint
    A Pound of Cure A Pound of Cure Sidequest 8 Khanmhar Summerford Farms
    Out to Dry Out to Dry Sidequest 10 W'dhovaka Skylift
    Keeping It Fresh Keeping It Fresh Sidequest 10 Kazai Buoyzai Skylift
    Baiting Buzzards Baiting Buzzards Sidequest 10 Kazai Buoyzai Skylift
    The Crow Knows The Crow Knows Ninja 45 Oboro De Nevelle Checkpoint
    Sage's Focus Sage's Focus Sage 70 Lalah Jynjahl Zephyr Gate
    A Very Cherry Bomb A Very Cherry Bomb 2014 Moonfire Faire 15 J'nangho Zephyr Drift

    Involving Middle La Noscea

    Name Category Level Starting NPC Location
    On to Summerford On to Summerford Main Scenario 4 Baderon Limsa Lominsa Upper Decks
    Sky-high Sky-high Main Scenario 10 Baderon Limsa Lominsa Upper Decks
    An Unexpected Ambition An Unexpected Ambition Main Scenario 50 Minfilia Mor Dhona
    A Debt Unpaid A Debt Unpaid Delivery Moogle 50 Deputy Postmoogle Limsa Lominsa Lower Decks
    Kobolds Ahoy Kobolds Ahoy Sidequest 8 Loetrswys Lower La Noscea
    The Nightmare's End The Nightmare's End Sidequest 50 Balan South Shroud
    Axe in the Stone Axe in the Stone Marauder 5 Wyrnzoen Limsa Lominsa Upper Decks
    Brutal Strength Brutal Strength Marauder 15 Wyrnzoen Limsa Lominsa Upper Decks
    A Dainty Dilemma A Dainty Dilemma Rogue 5 Jacke Limsa Lominsa Lower Decks
    Grinners in the Mist Grinners in the Mist Rogue 20 Jacke Limsa Lominsa Lower Decks
    Market for Death Market for Death Rogue 30 Jacke Limsa Lominsa Lower Decks
    Tactical Planning Tactical Planning Arcanist 10 Thubyrgeim Limsa Lominsa Lower Decks
    Tough Guys Tough Guys Ninja 45 Oboro Eastern La Noscea
    Strangers in a Strange Land Strangers in a Strange Land Ninja 50 Oboro Eastern La Noscea
    Rising to the Occasion Rising to the Occasion Dancer 50 Nashmeira Limsa Lominsa Lower Decks
    Out of the Blue Out of the Blue Blue Mage 50 Zealous Yellowjacket Limsa Lominsa Lower Decks
    Sage's Path Sage's Path Sage 70 Sharlayan Maiden Limsa Lominsa Lower Decks
    Ardor in the Harbor Ardor in the Harbor 2015 Valentione's Day 15 Hortefense Old Gridania
    A Delivery of Love A Delivery of Love 2021 Valentione's and Little Ladies' Day 15 Lisette de Valentione Old Gridania
    Eggs Pluribus Unum Eggs Pluribus Unum 2015 Hatching-tide 15 Nonotta Ul'dah - Steps of Nald
    Explode It! Moonfire Faire Explode It! Moonfire Faire 2014 Moonfire Faire 15 Haermaga Limsa Lominsa Upper Decks

    FATEs

    Name Level Location Time limit Objective
    Description
    Spawn conditions (if any)
    Battle FATE. On the Lamb 3-8 Zephyr Drift (x22 y24) 15 minutes Defeat the lost lambs.
    A flock of sheep bitten by diseased bats has grown frenzied and is charging at full speed towards the Zephyr Gate. The infected creatures cannot be allowed to enter the city, so they must be driven off or put down.
    Battle FATE. Taking It to the Streams 4-9 Summerford (x21 y22) 15 minutes Defeat the pugils.
    The Rogue River has become a breeding ground for giant carnivorous fish known as pugils. Help clear the shallows so the local fishers can cast their lines in relative peace.
    Battle FATE. Overnight Migration 5-10 Summerford (x22 y20) 15 minutes Defeat the tiny mandragoras.
    Not only did the Calamity bring with it destruction, pain, and suffering, but it also brought with it mandragoras. Thousands and thousands of mandragoras. Mandragoras who, if not dealt with swiftly and firmly, will continue to multiply until the land is overrun with the creatures.
    Battle FATE. Yellow-bellied Greenbacks 5-10 Zephyr Drift (x24 y27) 15 minutes Defeat the Yellowjacket recruits.
    The newest batch of Yellowjacket recruits is softer than a rotten rat corpse, and fights little better. Whip the raw lads into shape. And remember, mercy is the last thing they need.

    Spawn conditions:

    • Speak with the Yellowjacket drill sergeant.
    Battle FATE. Thwack-a-Mole 6-11 Summerford (x23 y18) 15 minutes Defeat the Moraby moles.
    The orchards of middle La Noscea are riddled with dangerous holes dug by Moraby moles. It is high time the pests were given a good thumping.

    Spawn conditions:

    • Speak with the troubled tiller.
    Battle FATE. Hello, Work 7-12 Summerford (x22 y16) 15 minutes Defeat the grounded raiders.
    During the Calamity, many bands of pirates lost their ships to either Garlean attackers or the flames of Bahamut. Most found new crews to join, but those who didn't simply turned to banditry on land. Use your blades to convince the lads it is high time they seek new employment.
    Battle FATE. Crying over Spilled Salt 7-12 Summerford (x19 y20) 15 minutes Defeat the aureliae.
    Coastal winds blow floating aureliae from their native habitat over the Rhotano Sea to the shores of middle La Noscea, where they release their salty ballast onto the soil, rendering it unsuitable for farming. Slay the creatures before they become the salt of the earth.
    Boss FATE. Menuis at Work 8-13 The Cookpot (x18 y17) 15 minutes Defeat Menuis.
    The once-gentle aurochs living in the Cookpot have grown bold since the arrival of a bull known as Menuis. Slay the beast and show the other creatures who it is they should truly fear.
    Defense FATE. The Orange Boxes 9-14 Summerford (x21 y15) 15 minutes Protect the crates of oranges from the wharf rats.
    Crates of freshly picked oranges waiting to be delivered to Galadion Bay's pleasure boats are in danger of being infested by rats lured by the sweet smell of the fruit. Drive back the vermin until the chocobo caravan arrives.

    Spawn conditions:

    • Speak with the farmer in need.
    Boss FATE. Shearing Is Caring 10-15 Three-malm Bend (x16 y14) 15 minutes Defeat Shearing Sheridan.
    Shearing Sheridan has been shearing his share of luckless passersby since long before the Calamity. What the megalocrab needs now is a good shell-shocking.
    Battle FATE. Sister Crustacean 12-17 Three-malm Bend (x15 y12) 15 minutes Defeat the spawning megalocrabs.
    A spawning megalocrab will do whatever it takes to see its brood safe, and that includes slicing in half Lalafellin fishers who draw too close to the wavekin's unhatched offspring. Slay a crab, save a lad.

    An alternate version of Sister Crustacean Sister Crustacean appears during the Lightning Strikes event.

    Battle FATE. Go Wespe 13-18 Three-malm Bend (x14 y14) 15 minutes Defeat the king wespes.
    The Yellowjackets stationed in middle La Noscea have a royal problem. Wespes so large the smallfolk have dubbed them “kings” are terrorizing the countryside and need to be dethroned immediately.
    Defense FATE. A Mad, Mad, Mad Sergeant 14-19 Three-malm Bend (x17 y8) 15 minutes Help the Maelstrom recruits defeat the mad sergeants.
    The storm soldiers stationed at the De Nevelle Checkpoint are short a few men, and require volunteers to aid them with their regular training exercises in which they attempt to fend off a mock imperial assault.

    Spawn conditions:

    • Speak with Storm Sergeant Doenfarr.
    Battle FATE. The Boy Who Cried Jackal 14-19 Three-malm Bend (x17 y9) 15 minutes Defeat the pack jackals.
    A young porter thought it would be clever to fool his companions into believing that they were being stalked by a pack of jackals so while the others were off hunting the beasts, he could slip off and frolic with a local milkmaid. The only problem being, jackals truly were stalking him, and now he's in a pickle.
    Boss FATE. The Truth Is out There 14-19 Three-malm Bend (x17 y9) 15 minutes Defeat the Chupacabra.
    Middle La Noscea is abuzz following sightings of the Chupacabra─a dog-like creature rumored to drink the blood of virgins. Is the beast real, or just a legend!?

    Spawn conditions:

    Encounters

    Enemies

    Enemy Pic Level HP Abilities Drops Areas
    Rank 1 Bee Cloud Bee Cloud 4-8 68-143 Attack Honey Honey Summerford
    Rank 1 Bogy Bogy 7 126 Attack, Curse Summerford
    Rank 1 Captain Petyr Pigeontoe Captain Petyr Pigeontoe 11 217 Attack, Barbaric Surge, Overpower Summerford
    Rank 1 Goblin Fisher Goblin Fisher 5 91 Attack, Blue Mages can learn the Bomb Toss spell from this enemy. Bomb Toss, Firecracker Shower Summerford
    Rank 1 Goblin Gambler Goblin Gambler 7 126 Attack, Blue Mages can learn the Bomb Toss spell from this enemy. Bomb Toss, Firecracker Shower Summerford
    Rank 1 Grounded Pirate Grounded Pirate 9 160 Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash Summerford
    Rank 1 Grounded Raider Grounded Raider 9 160 Attack, Barbaric Surge, Overpower Summerford
    Rank 1 Killer Wespe Killer Wespe 13 536 Attack, Blue Mages can learn the Final Sting spell from this enemy. Final Sting, Sharp Sting Honey Honey Three-malm Bend
    Rank 1 Little Ladybug Little Ladybug 1-4 44-68 Attack, Bombardier Zephyr Drift
    Rank 1 Lost Lamb Lost Lamb 3-4 59-68 Attack, Fleece Butt Mutton Loin Mutton Loin
    Ram Horn Ram Horn
    Zephyr Drift
    Rank 1 Megalocrab Megalocrab 10-13 192-268 Attack, Bubble Shower Green Megalocrab Shell Green Megalocrab Shell
    Megalocrab Leg Megalocrab Leg
    Three-malm Bend
    Rank 1 Mossless Goobbue Mossless Goobbue 12-17 243-369 Attack Goobbue Fang Goobbue Fang Summerford
    Zephyr Drift
    Rank 1 Pugil Pugil 4-6 68-108 Attack, Screwdriver Summerford
    Rank 1 Puk Hatchling Puk Hatchling 4-8 68-143 Attack, Backflip, Fireball Puk Wing Puk Wing Summerford
    Rank 1 Tiny Mandragora Tiny Mandragora 5-7 91-126 Attack Summerford
    Rank 1 Water Sprite Water Sprite 10-13 192-268 Water Water Shard Water Shard Three-malm Bend
    Rank 1 Wespe Wespe 11-13 217-268 Attack, Sharp Sting Honey Honey Three-malm Bend
    Rank 1 Wharf Rat Wharf Rat 1-2 44-51 Attack, Somersault Slash Animal Skin Animal Skin Zephyr Drift
    Rank 1 Wild Jackal Wild Jackal 11-13 217-268 Attack, Foul Bite, Sanguine Bite Three-malm Bend
    Rank 1 Wounded Aurochs Wounded Aurochs 8 143 Attack, Pulverizing Pound Summerford

    Allies

    Enemy Pic Level HP Abilities Areas
    Yellowjacket Patrol Yellowjacket Patrol 35 6100 Attack, Barbaric Surge, Overpower Zephyr Drift

    Hunting Log

    Log Enemy #
    Gladiator 01 Little Ladybug 3
    Marauder 01 Little Ladybug 3
    Marauder 02 Wharf Rat 3
    Marauder 03 This enemy appears in Middle La Noscea only as part of the "No Use Crying Over Spilled Salt" FATE. Aurelia 3
    Marauder 04 Bee Cloud 3
    Marauder 06 Tiny Mandragora 3
    Marauder 07 Bogy 3
    Marauder 08 Wounded Aurochs 3
    Marauder 09 Grounded Raider 3
    Marauder 10 Megalocrab 3
    Marauder 12 Mossless Goobbue 4
    Marauder 14 This enemy appears in Middle La Noscea only as part of the "Thwack-a-Mole" FATE. Moraby Mole 4
    Marauder 15 Puk Hatchling 3
    Lancer 01 Little Ladybug 3
    Archer 01 Little Ladybug 3
    Archer 06 Water Sprite 4
    Rogue 01 Wharf Rat 3
    Rogue 02 Lost Lamb 3
    Rogue 03 This enemy appears in Middle La Noscea only as part of the "No Use Crying Over Spilled Salt" FATE. Aurelia 3
    Rogue 05 Pugil 2
    Goblin Fisher 1
    Rogue 06 Tiny Mandragora 3
    Rogue 09 Grounded Pirate 1
    Grounded Raider 1
    Rogue 10 Megalocrab 3
    Rogue 11 Wild Jackal 3
    Rogue 14 This enemy appears in Middle La Noscea only as part of the "Thwack-a-Mole" FATE. Moraby Mole 3
    Rogue 16 Puk Hatchling 3
    Conjurer 01 Little Ladybug 3
    Conjurer 06 Water Sprite 3
    Thaumaturge 01 Little Ladybug 3
    Arcanist 01 Little Ladybug 3
    Arcanist 02 Wharf Rat 3
    Arcanist 03 Lost Lamb 3
    Arcanist 05 Puk Hatchling 3
    Arcanist 07 Bogy 3
    Arcanist 09 Grounded Pirate 3
    Arcanist 12 Mossless Goobbue 3
    Arcanist 17 Puk Hatchling 3

    Gathering Log

    Quarrying

    Location Level Type Yield
    Three-malm Bend 20 Normal Fire Shard Fire Shard
    Grade 1 Carbonized Matter Grade 1 Carbonized Matter
    Zephyr Drift 50 Unspoiled Fire Cluster Fire Cluster
    Grade 3 La Noscean Topsoil Grade 3 La Noscean Topsoil
    Dark Matter Cluster Dark Matter Cluster
    Unaspected Crystal Unaspected Crystal

    Logging

    Location Level Type Yield
    Three-malm Bend 30 Normal Fire Shard Fire Shard
    Fire Crystal Fire Crystal
    Red Pigment Red Pigment
    Summerford 50 Normal Fire Shard Fire Shard
    Fire Crystal Fire Crystal
    Timeworn Toadskin Map Timeworn Toadskin Map
    Timeworn Boarskin Map Timeworn Boarskin Map
    Timeworn Peisteskin Map Timeworn Peisteskin Map
    Summerford 50 Unspoiled Apricot Apricot
    Dark Matter Cluster Dark Matter Cluster
    Unaspected Crystal Unaspected Crystal
    Zephyr Drift 50 Unspoiled Ebony Log Ebony Log
    Dark Matter Cluster Dark Matter Cluster
    Unaspected Crystal Unaspected Crystal

    Harvesting

    Location Level Type Yield
    Summerford 15 Normal Ruby Tomato Ruby Tomato
    Sunset Wheat Sunset Wheat
    Straw Straw
    Fire Shard Fire Shard
    La Noscean Lettuce La Noscean Lettuce
    La Noscean Lettuce Seeds La Noscean Lettuce Seeds
    Firelight Seeds Firelight Seeds

    Fishing Log

    Location Level Type Fish
    Zephyr Drift 1 Coastline
    Deep Sea
    Merlthor Goby Merlthor Goby
    Lominsan Anchovy Lominsan Anchovy
    Finger Shrimp Finger Shrimp
    Ocean Cloud Ocean Cloud
    Sea Cucumber Sea Cucumber
    Harbor Herring Harbor Herring
    Coral Butterfly Coral Butterfly
    Angelfish Angelfish
    Blue Octopus Blue Octopus
    Zalera Zalera
    Rogue River 1 River Crayfish Crayfish
    Chub Chub
    Dwarf Catfish Dwarf Catfish
    Princess Trout Princess Trout
    La Noscean Perch La Noscean Perch
    Beguiler Chub Beguiler Chub
    West Agelyss River 1 River Crayfish Crayfish
    Chub Chub
    Dwarf Catfish Dwarf Catfish
    Princess Trout Princess Trout
    Gudgeon Gudgeon
    La Noscean Perch La Noscean Perch
    Great Gudgeon Great Gudgeon
    Summerford 5 Coastline
    Deep Sea
    Merlthor Goby Merlthor Goby
    Finger Shrimp Finger Shrimp
    White Coral White Coral
    Ocean Cloud Ocean Cloud
    Harbor Herring Harbor Herring
    Vongola Clam Vongola Clam
    Blue Octopus Blue Octopus
    Ogre Barracuda Ogre Barracuda
    Silver Shark Silver Shark
    Gigantshark Gigantshark
    Nym River 5 River Chub Chub
    Dwarf Catfish Dwarf Catfish
    Princess Trout Princess Trout
    Dusk Goby Dusk Goby
    Gudgeon Gudgeon
    Maiden Carp Maiden Carp
    La Noscean Perch La Noscean Perch
    High Perch High Perch
    Woad Whisper Canyon 15 River Dwarf Catfish Dwarf Catfish
    Dusk Goby Dusk Goby
    Princess Trout Princess Trout
    River Crab River Crab
    La Noscean Perch La Noscean Perch
    Copperfish Copperfish
    Eunuch Crayfish Eunuch Crayfish
    Glass Perch Glass Perch
    Crystal Perch Crystal Perch

    Sightseeing Log

    Location # Weather Time Emote
    Seasong Grotto 003 Rain Rain 5:00-8:00 Pray Pray
    Skylift 004 Clear Skies Clear Skies
    Fair Skies Fair Skies
    12:00-17:00 Lookout Lookout
    La Thagran Eastroad 005 Clouds Clouds 8:00-12:00 Lookout Lookout
    Woad Whisper Canyon 021 Clear Skies Clear Skies
    Fair Skies Fair Skies
    12:00-17:00 Lookout Lookout
    Summerford Farms 022 Clear Skies Clear Skies
    Fair Skies Fair Skies
    5:00-8:00 Lookout Lookout

    Weather

    Weather Frequency
    Clear Skies Clear Skies 30%
    Fair Skies Fair Skies 20%
    Clouds Clouds 20%
    Fog Fog 10%
    Wind Wind 10%
    Rain Rain 10%

    Musical themes

    The intro and first portion of the "On Westerly Winds" medley plays in most areas in Middle La Noscea, while the final portion plays in Summerford Farms. The intro and first portion play only during the day, with the intro playing once upon first entering one of the applicable areas and at 6:00 a.m. Eorzea time. None of these clips are looping, and will wait some time before repeating. No music is played in Zephyr Gate, Seasong Grotto, or Woad Whisper Canyon, or at night outside of Summerford Farms.

    "The Land Breathes" plays during battle throughout the region, baring certain FATEs and enemies involved in the Hunt.


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