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    FFRK Magicite Dawn Banner
    Banner for Magicite Dawn.

    Magicite Dungeons are a dungeon type in Final Fantasy Record Keeper. They reward the player with Magicite and Magicite upgrading materials for completion. Magicite dungeons are among the most difficult regular dungeons the player can access. They are unlocked by completing the Nightmare Dungeons.

    Story

    Upon completing the Nightmare Dungeons, a thirteenth Crystal appeared in the chamber and shattered, releasing Elarra. Floating in the chamber silently, Dr. Mog was confounded by her presence, but Tyro could hear her speaking in his mind. Elarra sought Tyro's aid in reclaiming the Magicite lost deep in the records, and took him to their realm to begin the task of restoring them. Once Tyro restored one Magicite, Elarra became able to vocally commune with him and Dr. Mog, but could not tell them much due to not having her memories; the three speculated that continuing to restore the Magicite may restore her memories as well.

    With six Magicite records restored, Dr. Mog lamented his continuing failure to find leads on Elarra. At this time Cid reached out to the Royal Arcanium, a magical research hub that had been at odds with the Royal Archives in the past, and they sent a Shadowsmith to aid the group. The Shadowsmith determined that the conflicting energies of dark and holy magic from those records was creating a void that distorted memories. He suggested creating a balance between them by restoring the records, as Tyro had done to the first six records. With the dark and holy records restored, some of Elarra's power returned to her to better aid Tyro in continuing to explore the archives. However, something dark and mysterious began to stir within the archives, whispering that its virgil was at hand.

    At a later date, the Shadowsmith found more powerful Magicite records in the archives, and Dr. Mog called on Tyro to brave their depths once more.


    Mechanics

    The Magicite Dungeons are all themed around one of the game's elements. At first only the Fire, Ice, Wind, Earth, Lightning, and Water elemental dungeons are open; completing all of them at least once will unlock the Darkness and Holy dungeons. Completing all of the initial dungeons will unlock a second, more difficult tier. Graphics for the dungeons imply a third tier exists, but currently it has not been added to the game. No characters gain Record Synergy in Magicite dungeons.

    In a Magicite dungeon, the boss is highly resistant to all types of elemental damage except two; their innate element, which they absorb, and one element that is their weakness. Upon completing a Magicite dungeon, the player receives the standard dungeons rewards, and additional rewards depending on how quickly they won; victory in under 30 seconds gives the maximum amount of rewards. Bosses also drop one Magicite from a potential droplist of three.

    Completing Magicite dungeons efficiently requires access to a number of elemental Soul Breaks and abilities. Once the player is able to regularly complete one of them, hypothetically the next will be easier with the support of the acquired Magicite the next boss is weak too. Rarity 3 Magicites in particular tend to have abilities to counter the next boss. As an example, the Wendigo Ice Magicite can cast Haste and has an attack that can inflict Slow, which help counteract the Wind Magicite boss Fenrir inflicting Slow on the party and casting Haste on itself.

    Magicite Dungeons

    Fire

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Liquid Flame Salamander Mom Bomb Liquid Flame 100,000 gil Greater Arcana Fire Crystal x10 Mythril Liquid Flame Power Crystal x10 Black Crystal x10 Major Arcana x5 Major Fire Orb x2 Flame Dragon Greater Arcana x2 Dragon Arcana x6 Iguion Bomb
    Maliris Maliris King Bomb Firemane 200,000 gil Greater Arcana x3 Fire Crystal x15 Mythril Maliris Power Crystal x15 Black Crystal x15 Major Arcana x15 Fire Crystal 150,000 gil Major Fire Orb Greater Arcana x3 Arcana x8 Flame Dragon Lesser Arcana x10 Dragon


    Ice

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Sealion Sealion Taharka Wendigo 100,000 gil Greater Arcana Ice Crystal x10 Mythril Sealion Non-Elemental Crystal x10 Summon Crystal x10 Major Arcana x5 Major Ice Orb x2 White Dragon Greater Arcana x2 Snow Lion Arcana x6 Snowman Gnoll
    Isgebind Isgebind Krysta Dullahan 200,000 gil Greater Arcana x3 Ice Crystal x15 Mythril Isgebind Non-Elemental Crystal x15 Summon Crystal x15 Major Arcana x15 Ice Crystal 150,000 gil Major Ice Orb Greater Arcana x3 Arcana x8 White Dragon Lesser Arcana x10 Snow Lion


    Wind

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Fenrir Fenrir Wing Raptor Enkidu 100,000 gil Greater Arcana Wind Crystal x10 Mythril Fenrir Power Crystal x10 Lightning Crystal x10 Major Arcana x5 Major Wind Orb x2 Rapps Greater Arcana x2 Zu Arcana x6 Galypdes Rangda
    Tiamat Tiamat Sylph Silver Dragon 200,000 gil Greater Arcana x3 Wind Crystal x15 Mythril Tiamat Power Crystal x15 Lightning Crystal x15 Major Arcana x15 Ice Crystal 150,000 gil Major Wind Orb Greater Arcana x3 Arcana x8 Rapps Lesser Arcana x10 Zu


    Earth

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Golem Golem Sand Worm Shell Dragon 100,000 gil Greater Arcana Wind Crystal x10 Mythril Golem Black Crystal x10 Lightning Crystal x10 Major Arcana x5 Major Wind Orb x2 Antlion Greater Arcana x2 Ralvuimago Arcana x6 Clay Golem Earth Elemental
    Midgardsormr Midgardsormr Catastrophe Earth Guardian 200,000 gil Greater Arcana x3 Earth Crystal x15 Mythril Midgardsormr Black Crystal x15 Lightning Crystal x15 Major Arcana x15 Earth Crystal 150,000 gil Major Earth Orb Greater Arcana x3 Arcana x8 Antlion Lesser Arcana x10 Ralvuimago

    Lightning

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Hydra Hydra Humbaba Enlil 100,000 gil Greater Arcana Lightning Crystal x10 Mythril Hydra Summon Crystal x10 Wind Crystal x10 Major Arcana x5 Major Lightning Orb x2 Thunder Dragon Greater Arcana x2 Ymir Arcana x6 Kalavinka Striker Yellow Elemental
    Ixion Ixion Mimic Queen Garuda 200,000 gil Greater Arcana x3 Lightning Crystal x15 Mythril Ixion Summon Crystal x15 Wind Crystal x15 Major Arcana x15 Lightning Crystal 150,000 gil Major Lightning Orb Greater Arcana x3 Arcana x8 Thunder Dragon Lesser Arcana x10 Ymir


    Water

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Bismarck Bismarck Bottomswell Enki 100,000 gil Greater Arcana Holy Crystal x10 Mythril Bismarck White Crystal x10 Earth Crystal x10 Major Arcana x5 Major Summon Orb x2 Sea Dragon Greater Arcana x2 Anguiform Arcana x6 Sahagin Water Flan
    Kraken Kraken Gizamaluke Octomammoth 200,000 gil Greater Arcana x3 Holy Crystal x15 Mythril Kraken White Crystal x15 Earth Crystal x15 Major Arcana x15 Summon Crystal 150,000 gil Major Ice Orb Greater Arcana x3 Arcana x8 Sea Dragon Lesser Arcana x10 Anguiform


    Holy

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Mist Dragon Mist Dragon Kirin Unicorn 100,000 gil Greater Arcana Holy Crystal x10 Mythril Mist Dragon White Crystal x10 Ice Crystal x10 Major Arcana x5 Major Holy Orb x2 White Flame Greater Arcana x2 Nymph Arcana x6 Fairy Orc Cure Beast


    Darkness

    Boss Drops Standard Rewards Timed Rewards
    Completion First Mastery Under 30 Under 1:00 Under 1:30 Under 2:00
    Shadow Dragon Shadow Dragon Darkmare Phantom 100,000 gil Greater Arcana Dark Crystal x10 Mythril Shadow Dragon Non-Elemental Crystal x10 Fire Crystal x10 Major Arcana x5 Major Dark Orb x2 Ghoul Greater Arcana x2 Etém Arcana x6 Forbidden Lilith


    Behind the scenes

    The six base Magicite dungeons, with each boss being weak to the element of the previous dungeon, are a reference to the elemental system of Final Fantasy XI, where these same six elements had the same cycle of effectiveness. There is no Magicite dungeon or Magicite for the Poison element, making it the only element without a corresponding Magicite.

    Magicite dungeons continue the theme of high-level bosses using attacks with a certain prefix, in this case "Savage".

    Etymology

    Magicite is the combination of "Magic" and "-ite". The suffix ite is derived from the Greek word lithos (from its adjectival form -ites), meaning "rock" or "stone".

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